Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3292300 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Sahil Games, Doğukan Sahil |
| Publisher | Sahil Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Golf-Like is a skill-focused game that reimagines golf mechanics in a minimal yet unforgiving world. Built around precise shots, clear physics, and deliberate decisions. Easy to learn, hard to master.
About this game
Golf-Like Golf-Like keeps one idea from golf and drops the rest: aim, commit, live with it. What is left is a twelve kilometre road over the sea, a ball, and a hole at the far end. The road sinks into the water behind you, so standing still is not an option either. Drag to aim, release to launch. From that moment the ball is yours to steer: push it through the air, jump, double jump, spend a boost, slow time for a heartbeat. The only questions are whether you reach the hole and how fast. Shoot, then steer Aim and shoot : click and drag on the ground. The longer the drag, the harder the hit. Steer after the shot : movement is camera relative: where you look is where you push. Jump and double jump : the road has gaps, springs and things you would rather go over than through. Boost and slow motion : two bars, both spent fast and refilled from pickups on the road. Parry : hold to raise a shield in front of the ball. It only covers the front, but a spike it catches flies back the way it came, and one caught at the last moment homes in on whoever threw it. The sea is coming Behind the ball the road is sinking. The wave starts slow and keeps accelerating for the first two minutes, and it never stops. The road itself narrows from fifty-six metres wide at the start to twenty at the end. Fall in the water and the run is over; everything else costs a heart. You start with three, spikes take one each, and red orbs on the road give them back. You are not out there alone Red spiked escorts fly with you the whole way. One on each side to begin with, a new pair every 1500 metres, holding formation off your shoulders. They do not aim at where you are: they aim at where you are about to be, so changing speed is what breaks their lead. You are armed too. You carry a pouch of spikes and throw them back: a hit blows an escort out of the sky and pays twenty coins, and the wing needs a few seconds to replace it: ten early on, three by the end of the road. The road Seven regions, in order. Golf course, meadow, desert, autumn, evening, night, snow. Each has its own ground, its own scenery and its own light. Each region has its own nuisance. Rakes that stop the ball dead, spr…
Supported languages
English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Spanish - Latin America, Hindi, Turkish, Portuguese - Brazil, Portuguese - Portugal, Russian, Polish, Japanese
