FIEFDOM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3292770
- PriceNo longer available on Steam Store
- Release dateOctober 2026
- DeveloperWhite Tower Games sp. z o.o.
- PublisherWhite Tower Games sp. z o.o.
- Parent gameNot available
Company pages: Developer: White Tower Games sp. z o.o.Publisher: White Tower Games sp. z o.o.
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
FIEFDOM Steam news
FIEFDOM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- FIEFDOM Pre-Alpha: Patch #2 - 10 January 2026
FIEFDOM Pre-Alpha: Patch #2White Tower Games is excited to announce that FIEFDOM’s official second patch is live!We’ve focused heavily on bugfixing, while also building a few new features and improving our framework and netcode at the same time. Do note that not all bugs reported in the first and second patch are fixed, but the majority are – alongside some very needed improvements.Behind the scenes, we’ve also been prototyping and experimenting with features to improve the responsiveness and weight of our combat. A couple of these experiments made it to this patch, while many more will be finalized and added to the game as time goes on.FIEFDOM’s next patch will be its first content patch, out by January 23rd. Content patches focus on featuring the work of our artists: new armour pieces, weapons, animation sets / animation reworks, and map changes. Content patches will still address bug…
- FIEFDOM Pre-Alpha: One Week Post-Launch Update - 6 December 2025
FIEFDOM Pre-Alpha: One Week Post-Launch UpdateSeven days ago, the FIEFDOM Pre-Alpha launched. Unfortunately, the build was in a rougher state than we had anticipated or planned for. Regardless, we were committed to the promise we made back in August to release FIEFDOM’s Pre-Alpha on November 28th—no further delays. The testing, feedback and bug-reports provided by the Pre-Alpha playerbase has been immaculate and we’d like to express our gratitude to everyone that has participated; as it has given us the opportunity to begin improving FIEFDOM at a rapid pace!As a result, FIEFDOM will receive its first official patch in minutes! This build features a significant number of bug-fixes, balancing adjustments and general improvements to our maps, UI & gameplay. A detailed list of changes is available at the bottom of this post. Furthermore, we would like to apologize to our NA and OCE Pre-Alph…
- FIEFDOM News: Pre-Alpha release & Roadmap - 26 November 2025
Hey everyone, with November 28th just around the corner we're excited to give all of you an exact timeframe on when the FIEFDOM Pre-Alpha will become public! Everyone that has backed the Kickstarter with a Tier III or above will be able to play FIEFDOM on the 28th of November at 17:00 CET!FIEFDOM Pre-Alpha Keys In order to gain access to FIEFDOM's Pre-Alpha you'll of course need a Steam or Epic Games Store Product Key. We'll be locking the Kickstarter orders 15 minutes before FIEFDOM goes live, this action will ship out the FIEFDOM Product Keys! You'll also be able to purchase a Tier III: Vowman (or any higher Tier) in order to gain access to the (Pre-)Alpha at any time until FIEFDOM officialy launches!So keep an eye out on your emails, just before the 28th of November at 17:00 CET!If you've purchased the 4x FIEFDOM Keys add-on, you'll be charged for these and any other pending add-ons…
- Frontline Report #1 - 23 October 2025
On our road to getting what would be by November 3 years of our work, we’ve gone through quite a few stages. To figuring out many things along the way, to always being surprised at what could go wrong – and conversely, what could go right. And we’re sure there’s more we’ll experience in both aspects.Regarding our current progress on the game, we’ve switched to delivering things by segments. Melee first, then magic, then ranged, shields, talents… Our future roadmap will clarify where we intend each major feature to be. In general, we aim for monthly updates intertwined with smaller patches regarding bugfixes, optimizations and more importantly: balancing changes and experiments.Last but not least, this phase – this Alpha – will be very interesting for us, as we have once been on the other end of the table, playing and commenting on other games’ Alphas – and we hope it will be as interest…
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