GRIMPS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3297800
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperWatt Studio
- PublisherWatt Studio
- Parent gameNot available
Company pages: Developer: Watt StudioPublisher: Watt Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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GRIMPS Steam news
GRIMPS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- GRIMPS Playtest Update - 2 June 2026
Grimpsfighters, we’re releasing an update for the GRIMPS playtest.We’ve reviewed your messages from the first three days of testing, identified several problem areas, and have already made changes to the build.What’s changed:Pigeon — Fixed the Pigeon’s behavior: it now destroys obstacles more reliably.Locations and Navigation — Added additional navigation options to locations. — Closed all holes in the levels found during the first days of the playtest. — Adjusted the platforming segment in the final level. — Temporarily limited access to the “Hub” location.World Map — Fixed interactions with the world map.Loading Screen — Improved the loading screen. — Fixed cursor display on the loading screen.Saves and Weapons — Fixed issues related to saves. — Fixed a bug that could cause weapons to disappear after exiting the game.Localization — Added Turkish, Japanese, and Spanish localizations.Th…
- GRIMPS Playtest: What’s New? - 28 May 2026
The city is rustling with stuffing again. The pigeon is definitely planning something. The Grimps are gathering in packs, ready to test your reflexes, your weapons, and your nerves.On May 29, we’re launching a new GRIMPS playtest, featuring an updated build with changes based on previous showcases and tests.What Has Changed in the New GRIMPS BuildIn the new GRIMPS playtest, we want to show how much the game has changed since previous versions and tests.The updates affect almost every key part of the project: the visual style, the city’s atmosphere, enemies, interface, arena level design, location structure, and several elements of the future metroidvania system.Why We Are Launching This PlaytestWith this playtest, we want to test several important things:— how players perceive the updated visual style; — how the reworked arena level design feels; — how well the new enemies work in comba…
- GRIMPS at the Insider Gaming Showcase - 25 May 2026
The plush apocalypse is stepping onto the international stage!GRIMPS has been selected to take part in Insider Gaming Showcase – as part of the showcase, an updated GRIMPS trailer will be revealed, along with an exclusive interview with our CEO Egor Tomskiy on the Insider Gaming YouTube channel – the premiere will take place on May 28 at 7:00 PM UTC.Insider Gaming is a major international platform covering the gaming industry, news, exclusives, and game development.For us, participating in the showcase is an opportunity to show GRIMPS to a new audience and share more about the project. .Stay tuned for updates and add GRIMPS to your Steam wishlist:
- How Adding a Single Enemy Changes the Combat Rhythm in GRIMPS - 17 March 2026
Sharp-toothed greetings!Hi, Maria here, narrative designer on GRIMPS. Today I’ll walk you through how we created one of the game’s most unusual enemies — the Honeyspitter.In GRIMPS, combat is built around fighting hordes of enemies. Players are constantly dealing with groups of regular Grimps — they jump, overwhelm with numbers, and create constant pressure on the battlefield.But during testing, we noticed a problem: when players face too many similar enemies, the combat rhythm starts to feel repetitive. Players adapt to the threat and gradually lose the sense of tension.So we needed a new type of enemy — one that could break the привычный ритм (habitual rhythm) and force players to change tactics mid-fight. That’s how the idea of a flying sniper came in — an enemy that attacks from a distance and creates new layers of threat.That enemy became the Honeyspitter.Who is the HoneyspitterThe…
- How Procedural Environment Generation Helps Our Artists During Development - 11 March 2026
Sharp-toothed greetings!I’m Alexander, Technical Artist at WATT Studio. Today I’d like to talk about how we create procedurally generated buildings in GRIMPS. One of the most time-consuming parts of game development is creating the environment. Drawing assets and assembling locations can take a huge amount of production time. To speed up development and reduce the workload on our art team, we decided to actively use procedural generation.In GRIMPS, we use the PCG (Procedural Content Generation) system in Unreal Engine. How does it work? Using a node-based system, we build an algorithm that places points in space. Different modules are then attached to these points — walls, windows, doors, and smaller details like air conditioners or drainpipes. This approach not only allows us to assemble buildings quickly but also helps optimize the scene. The engine groups identical modules and render…
- How a Boss Is Designed in GRIMPS: Mechanics and Patterns - 4 March 2026
Sharp-toothed greetings!In action games, a boss is not just an enemy with a huge health bar. It’s a final exam for the player. After winning, the player should feel catharsis and strong positive эмоtions.In GRIMPS, we treat boss fights as a checkpoint that tests three key things: - Mastery of mechanics. How well the player uses the tools learned throughout the game.- Reaction and timing. The ability to read animations and react within tight windows that give an advantage in combat.- Resource management. Control of positioning, stamina, and cooldowns of both the player character and the companion.The Building Blocks of Threat- Boss design in GRIMPS stands on three pillars, all working together to create pressure:- Visual and narrative language. The boss’s silhouette, visual design, and animations must instantly read as a higher-level threat than a regular mob. The player should never won…
- Can you and other players tear apart 50,000 Grimps? - 24 February 2026
Sharp-toothed greetings!We’re kicking off Steam Next Fest — and launching a global challenge.⚔️ The rule:Destroy 50,000 Grimps using any weapon.Hamster-shotgun, shrimp-gun, or swordfish — pure skill only.Important: this is a shared goal.Every Grimp you defeat adds to the global counter. You can contribute 200. Or 1,000. What matters is pushing the number forward together.And if we reach the goal…The pigeon will step onto the stage and perform his signature dance. He’s been practicing. For a long time. With fire in his eyes. And trust us — you’ll want to see it.Ready for a plushie purge?Next Fest is live. Grab your hamster gun!
- On February 3rd, we unleashed the GRIMPS demo — and wow, it hit hard. Seriously - 23 February 2026
Sharp-toothed greetings!📊 The chaos stats:601,470 grimps obliterated7,335 players stormed the plush apocalypseCrushed into Steam demo top 10And yes, the true MVP of the demo? The pigeon. That wild, feathered lunatic stole hearts, eyes, and more than a little screen real estate from so many of you. We saw it. We loved it.These aren’t just numbers. This is proof: GRIMPS lives, breathes, and grabs you by the plushy guts.We read every review, watched your streams, tracked bugs, caught all your reactions. Where it needed more oomph — we dialed it up. Where we could sprinkle extra chaos — we did.Next up: Steam Next Fest, and we’re bringing a powered-up version. Shrimp Launcher ready to fire, fling grimps with crustacean fury. Upgraded visuals, more world details, more movement. And the boss? Now packing advanced mechanics to make fights feel absolutely brutal.This is just the beginning. Huge…
- How GRIMPS makes all enemies work together to create a challenge! - 21 February 2026
Sharp-toothed greetings!Today we are talking about the types of enemies that can be found in the GRIMPS demo. First, let's introduce our enemies!Jumping GrimpsFast and sharp, these little monsters leap directly at you, creating chaos on the ground. You need to react quickly, use your weapons, and dodge, otherwise the horde of plush grimps will surround you in no time.Flying GrimpsPlayers have nicknamed them “mosquitoes” or “sneaky bees” — they swoop down from above without warning. They attack from the air and test your attention: now danger comes not only from underfoot but also from above.Mega-GrimpAnd then he appears — massive, fire-breathing, with a powerful shield. You can’t hit him head-on: as long as the shield is active, all damage is blocked.That’s when your pigeon companion comes into play. It’s your pigeon that knocks down Mega-Grimp’s shield, opening a brief window for attac…
- The GRIMPS DEMO is waiting for you on Steam! - 3 February 2026
Sharp-toothed greetings!The city has fallen. Store windows are shattered, streets are covered in stuffing, and every alley is crawling with plush invaders. They look cute. Until their first bite. And only you can put an end to this fluff madness.GRIMPS is a bright, insane action shooter where normal weapons simply don’t exist. Here you fight, using swordfish and a hamster as your shotgun! All this while your noisy pigeon companion tries to help you get through the city What’s waiting for you in the demo:🕊 Talking pigeon — the ultimate companion for mayhem. Zero morals, zero mercy. Charges, stomps, and spreads chaos where you didn’t.🐹 Hamster Gun — a nut-powered shotgun built for crowd control. One shot, and the screen explodes in fluff.🏙 New level — a city overrun by a plush army. Every yard is an arena. Every corner is an ambush. Button eyes are watching from the dark.You can evalua…
- A New Year's War Cry - 31 December 2025
Happy New Year, Grimp Hunters! The button-eyed threat never sleeps. That's why it's important to gather strength before facing the Grimps in the coming year. In the upcoming year, we wish you agility in all battles against soft foes, strength to defend the planet, and ingenuity in all your endeavors! Thank you for being with us all this year! In the next year, we will continue to share details about GRIMPS. See you on the plush battlefield in 2026!
- Grimpfighters arsenal - 25 December 2025
Sharp-toothed greetings! We continue to tell you about the game. We've talked more than once about the dangers that fighters against the plush invaders will face. This time, we'll show what the planet's defenders can use to protect their home. Fully Armed Ordinary weapons, of course, are effective against the critters, but in the conditions of the apocalypse, it's impossible to get your hands on a firearms arsenal. Therefore, many survivors try to make do with what they can find in the field. Fortunately, makeshift weapons also work well against the plush-stuffed threat. Armed to the teeth The player's main arsenal will consist of weapons made from makeshift materials. We've tried to create unusual yet recognizable outlines for the armaments. Along with this, we strive to give each weapon distinct, vivid features. The flamethrower from the image above is ablaze with orange colors, and t…
- Questions (and answers) about GRIMPS - 19 December 2025
Plushy greetings! This week, we've prepared a special issue where we'll answer the most frequent questions from the community that have accumulated since the start of development. You can ask new questions in our Discord community and Telegram channel - we'll try to address them in future posts! How long will it take to complete the game? We are aiming for 6-10 hours of very dense and rich gameplay for the main story. How many different locations are planned? The game will feature 3 large locations, a hub, and a tutorial level. Each of these biomes is unique and offers different activities. For full completion and collecting all rewards, players will need to return to previously visited locations and unlock new zones using the Pigeon's abilities. Will the enemies in the game be only Grimps, or will there be others? The main opponents are Grimps of different classes: melee, tanks, ranged…
- Plush Apocalypse - 11 December 2025
Plushy greetings! We're starting a series of dev diaries in anticipation of the new playtest. In each post, we'll reveal more and more details about the world of GRIMPS. Evil in a cubeThe Grimps that have overrun Earth are easy to spot - tiny plush cubes won't get lost in a crowd. Even so, each of these evil plushies differs from the others in many small details. Each critter has a different fabric color, patches, and buttons. Moreover, they find accessories for themselves. They put cones, trash bags, and any other garbage they can find on their heads. This simple yet extensive enemy generation system allows each little monster to be unique and unlike the others, without overloading the game. See for yourself: In any size The threat of the plush cube invasion should not be underestimated, as the horde is led by enormous Grimps. Boss fights are a very important part of GRIMPS. Besides fe…
- Halloween is here! - 31 October 2025
The wild creatures from GRIMPS have emerged from their hiding places to greet everyone and wish them a frighteningly fun night!🖤Do not be afraid of chaos—it is dark, but very energetic. Also, while you are getting dressed up in costumes, do not forget to add GRIMPS to your Steam wishlist 😉
- GRIMPS playtest results - 22 October 2025
The chaos was wonderful. Many thanks to everyone who participated, shot, ran away, laughed, and left feedback. You help us make the world of GRIMPS even brighter, more interesting, and more stable. We've compiled some statistics based on the playtest results:Interesting fact: players from all over the world took part in the test! The US, Brazil, England, France, Germany, Canada, Japan, Portugal, China, and even Malaysia — the chaos turned out to be international.🚨 Missed the playtest? Take part in the new one — sign up for the next playtest on the Steam page and follow the project news!
- Who are GRIMPS? - 20 October 2025
The stuffed plushies mutated. Cuteness cracked. GRIMPS emerged from the soft seams.After playtest, we realized that these creatures were more than just cute stuffed plushies. They are brighter, more dynamic, and far more chaotic than we thought.That's how GRIMPS was born — a distorted word combining grim and imps. Small, dark creatures that live by their own rules and bring a little more madness than common sense allows. 💫 Now cuteness bites. Welcome to the world of GRIMPS.
- Plushes playtest is open - 8 October 2025
We are opening access to the first playtest of Plushes. Since launching the coveted button, we have collected more than 11,000 applications from players from all over the world. We decided not to distribute information about the launch of the playtest on our social networks in advance, and did not expect such activity. This allowed us to select the most attentive players who will definitely be able to complete the build and share their opinions. 🕒 Test date: October 8-20✔️ Randomly selected: 1000 players out of 11179Your task: play the game and answer the questions honestly. In the main menu, click on the “Take the survey” button to access the questionnaire, which we have translated into 6 languages for playtesters. You will be our first pioneers, and your feedback will help us improve the project, make it more comfortable and interesting!👾 Our team is looking forward to your feedback!
- Plushes: Cute, but Deadly - 30 July 2025
Meet PLUSHES — an action-adventure game with metroidvania elements, where cuteness has gone too far.You are a young Plush Fighter trying to survive in an anomalous version of Moscow overrun by deranged plush creatures. These soft, round enemies may look adorable — but don’t be fooled. They scream, roll, spit, and explode, plunging the city into total chaos.The announcement teaser is now available on the game's Steam page and on our WATT Studio social media channels.Add PLUSHES to your Steam wishlist to try to survive this madness in a story balancing on the edge of trash and drama!
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