- August 28, Big Content Patch! - 28 August 2026
1 new Card! 4 new Missions! 5 new Tech options! 3 new Traits! 2 new Ranks! For full details, check out https://www.flaregatenetwork.com/patch-notes/august-28-2026.
- Big Content Patch, Progress Update - 21 August 2026
I'm aiming for next Friday for the next patch, and it's a big one. So far it has 1 new card, 4 new missions, 5 new tech options, 3 new starting traits, and 2 new ranks! If you want to try all of the new stuff, join the Discord and follow the instructions for joining the beta test group. Discord link: https://discord.gg/FM8FFkvQWg
- No Friday Patch Today - 14 August 2026
I'm working on a slightly larger patch, which is going to take a little longer than the last few. My main goal is to spread out where mission types become more difficult across more ranks, so I'm adding ~2 new ranks. I would like the final cosmetic upgrade tier to still be based on wins at the highest rank, so this will reset "victorious emperor" cosmetic upgrades for everyone. Because of that I also want the patch to include a lot of new content, so that re-unlocking the cosmetics is fun, rather than an irritating grind.
- August 7, 2026: High Rank Patch - 7 August 2026
The main focus of this patch was higher Rank balance, but there are two new Tech options and some new quality of life features for everyone! See https://www.flaregatenetwork.com/patch-notes/august-7-2026 for the full patch notes. If you've been enjoying the game, please consider leaving a review. It helps a lot!
- July 31, 2026: Player Control Patch - 31 July 2026
The primary focus of this patch is player control in the roguelike. In particular, the subjective feeling that you have enough control to steer your build into something fun and powerful from run to run. The main update for that is a new system allowing you to spend your money to reroll card rewards, or, perhaps more interestingly, claim all 3. It's a big patch, so read the full notes here: https://www.flaregatenetwork.com/patch-notes/july-31-2026
- July 24, 2026: Big Balance Patch! - 24 July 2026
I am moving towards patching every Friday for a while. Highlights for this patch: 2 new Tech options: Lightweight Materials and Rapid Turret Deployment An extensive balance pass, focused on missions, Tech, and Traits. It's a pretty big one, check here for full details: https://www.flaregatenetwork.com/patch-notes/july-24-2026
- Taxes OP - 17 July 2026
Is Tax the Colonies indeed OP? Read on: https://www.flaregatenetwork.com/blog/taxes-op
- July 14, 2026 - 14 July 2026
New Traits! Balance tweaks! Full notes here: https://www.flaregatenetwork.com/patch-notes/july-14-2026
- Processing Early Feedback - 12 July 2026
I’ve been reading all of the reviews, discussion threads, and Discord chatter, and I’ve been grateful for all of the kind words and excitement. There has been a fair share of criticism too, majority of which has been well thought out and constructive. I’ve been reading through it and doing my best to process it. Check out the full blog post below for my thoughts and plans! https://www.flaregatenetwork.com/blog/processing-early-feedback
- July 10, 2026 - 10 July 2026
The mission nerfs will continue until win rates improve. Full patch notes: https://www.flaregatenetwork.com/patch-notes/july-10-2026
- July 8, 2026 - 9 July 2026
Full patch notes: https://www.flaregatenetwork.com/patch-notes/july-8-2026
- July 6, 2026 - 6 July 2026
Full patch notes here: https://www.flaregatenetwork.com/patch-notes/july-6-2026
- July 4, 2026 - 4 July 2026
Traits are now offered at the start of ALL roguelike runs, not just when you beat the first mini-boss in the previous run. Full patch notes here: https://www.flaregatenetwork.com/patch-notes/july-4-2026
- June 25, 2026 - 25 June 2026
The roguelike has a new Trait system, granting you a choice between various boosts (economic or military) to your starting setup. Check the patch notes for full details: https://www.flaregatenetwork.com/patch-notes/june-25-2026
- June 21, 2026 - 21 June 2026
This patch introduces some settings so players who want more of a "slinging a bunch of cards" experience can get it one. Limited to story mode only. Different changes are still in progress for making the roguelike a bit less resource-constrained. Full details: https://www.flaregatenetwork.com/patch-notes/june-21-2026
- June 20, 2026 - 20 June 2026
Some balance and QoL improvements: https://www.flaregatenetwork.com/patch-notes/june-20-2026
- June 19, 2026 - 19 June 2026
Tiny patch, mostly to fix a bug preventing folks with very old save files from abandoning them in favor of starting a new run: www.flaregatenetwork.com/patch-notes/june-19-2026-patch
- Spoiler Stream: Friday, June 19 - 16 June 2026
I'll be livestreaming a build of the full game's roguelike mode, Friday, June 19th. The rough plan is: 1-2 runs in the morning, starting around 9 AM EST 1-2 more runs in the evening, starting around 8 PM EST This means all the cards, missions, enemy types, and technologies in the latest build might make an appearance! Steam Stream: https://steamcommunity.com/broadcast/watch/76561199792844904 Twitch Stream: https://www.twitch.tv/standarddevguy
- June 16, 2026 - 16 June 2026
Added 4 new options to the demo tech pool, and reworked the rewards so you can afford to research way more tech options per run. See www.flaregatenetwork.com/patch-notes/june-16-2026 for full details.
- Next Fest Begins! - 15 June 2026
For the duration of the festival, the free demo will have extra roguelike missions and ranks available! I will also occasionally be livestreaming the game (visible on the main store page, or here). Stop on by to chat about the game!