- Patch 1.4.7 - 26 May 2025
Fixed issue of mouse cursor positioning being offset (depending on the screen ratio) while in full screen mode.
- Patch 1.4.6 - 17 May 2025
- Fixed broken game size/positioning on Firefox - Decreased button font size for longer texts - Fixed sail button not appearing on genie even partial word wish - Fixed option button labels not showing the correct state
- Patch 1.4.5 - 16 May 2025
Added an option to rotate the whole game to be in landscape mode. Intended as a fix for devices that I guess can't auto rotate the page itself. Also fixed a crash happening when you enter an abandoned ship investigation with the captain.
- Patch 1.4.4 - 15 May 2025
- Fixed a broken sound effect causing crashes on Steam version - Gave swinger ship a boat too if the player has one - Fixed auto play mode (with scout) also auto rerolling loot - Fixed few crash cases on genie wishing - Added option for lessened animations - Improved the mouseless options navigating
- Patch 1.4.3 - 14 May 2025
- Fixed issues with boat crew visiting the doctor - Fixed issues with boat crew visiting abandoned ships - Fixed losing existing (same slot) crew when wishing to boat - Fixed Rosa company boon not working with full crew and empty boat - Fixed prince behaviour in boat - Fixed boat placed crew member behaving weirdly when legacied
- Patch 1.4.2 - 11 May 2025
- Fixed crash caused by crew member not initializing their position correctly - Fixed misaligned text on letter dice - Fixed figurehead/boat positioning conflict - Added enemy side boat too on endless 5 and onwards - Made side boat move out of the way when hovering ship trinkets
- Patch 1.4.1 - 10 May 2025
And as always, of course there was something I completely missed. The crew member jumping to your extra boat was sometimes off. Didn't really affect the gameplay at all but they were visually floating near their normal position even though they should be in the boat.
- Patch 1.4.0 - 10 May 2025
Alright, patch time! Not the biggest content drop ever but something quite interesting at least. The biggest changes are an addition of a side boat that can hold an extra crew member of any position and two new crew members, Bungle the Jester and Baggy the Porter. Bungle was actually designed as more of an required addition to enemy arsenal as a bird deterrant but of course he serves a purpose on player side as well. Baggy is the new addition to crow's nest position member pool. He isn't anything crazy overpowered but surely can be a worthy crew member in the right hands. As a nice quality of life thing I added the option to skip to specific pages of the log book from the table of contents pages. There are also few new additional challenge modes on top of the existing price one. And of course some generic/smaller bug fixes: - Removed jumping to uncollector ship to hopefully resolve the…
- Patch 1.3.11 - 17 April 2025
A small patch on top of the previous one that introduced a crash on genie (and memory game) event.
- Patch 1.3.10 - 17 April 2025
- Fixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths - Clicking also clears any possible keyboard focuses on dice - Disabled navi dodge effect on divine battles - Added the option to flee on end game divine battles - Made notification banner disappear more surely - Fixed issue with divine battles & auto play not sometimes allowing you to shoot - Made trinkets reposition themselves after an uncollector's visit - Fixed spy mission softlocks when sent on an enemy with only a single (or less) dice - Nerfed enemy pirate crew member scaling on high levels - Fixed camera zoom/pan positioning to better show everything - Disabled auto play rerolls on iceberg events - Added some safeguards on returning from uncollector's ship hoping they might help - Increased overall difficulty scaling on…
- Patch 1.3.9 - 14 April 2025
- Added a chance to fail the doctor event on repeats - Improved AI decision making on rerolls - Fixed issue with any usable dice being usable on ninja frog event - Fixed nudge and stability trinkets - Fixed handler losing some birds on doctor visit - Fixed divine battle auto play behaviour - Fixed shot not waiting for birds on auto play - Fixed enemy crew losing their anger after stun recovery - Fixed typo on map vendor event
- Patch 1.3.8 - 13 April 2025
- Added back the option for auto play - Allowed frog spy to wear glasses - Fixed freshly gained dice positioning wrong when changing pages - Panned camera down a bit on maximum zoom level - Fixed hanging rope displaying wrong if background is toggled off - Fixed pad control indicator positioning on settings menu
- Patches 1.3.6 & 1.3.7 - 12 April 2025
Fixed few issues with the new cargo paging not working and animating as intended and disabled it for NPCs of few different events. Also made the figurehead of enemy face angry like all their crew.
- Patch 1.3.5 - 12 April 2025
This patch is mainly focused on improving the performance of the game. The primary way to achieve this is the addition of a max limit to your visible cargo. When the cargo amount exceeds the limit, a special dice will appear which can be used to navigate between different cargo "pages". This change is purely visual so splash damage for example can happen between pages if it is triggered on the edge. The cargo limit is 36 by default but that along with some other additional performance increasing options can be found through the menu. In addition to reducing the lag caused by having so many dice, it also helps you reach the dice further back in your ship that would have been off screen before. Of course I also fixed some bugs: - Glow trinket no longer triggers on plated cargo - Perl cargo (and other usable) can now be used if gained through bribing - Blocked pearl usage after already los…
- Patch 1.3.4 - 3 April 2025
Fixed random number generation issues with iceberg event and map vendor. On iceberg all the rolls kept ending with the same values and the map vendor was always offering same map after the first one. Both of these are now fixed. Also options button show up when entering the ship's cabin so it can be always accessed on mobile too.
- Patch 1.3.3 - 2 April 2025
- Fixed an issue with one of the options on slaver ships not being there - Fixed handler figurehead parrots leaving instantly - Fixed swapped crew members not sometimes appearing on other ship - Fixed king event crashing the game if the prince was lost somehow - Allowed to keep writing a wish if there are multiple possible matches - Tweaked animation of NPC ships leaving
- Patch 1.3.2 - 1 April 2025
Fixed an issue with 1.3.0 creating save files that are pretty much imcompatible with any future versions. The save is now imported mostly intact only leaving out some minor stuff.
- Patch 1.3.1 - 1 April 2025
- Fixed run seed not getting reset properly after usage - Fixed handler starter toggling resulting in infinite birds - Fixed fur folk perks re-triggering on cabin exit - Fixed a bit wrong positioning on of character on cabin interior - Fixed special thanks log book section sorting - Fixed skellified divine crew member eye color - Changed wording on one of the amphibian sage messages - Made genie event text not overlap with the cargo pieces that much
- Patch 1.3.0 - 31 March 2025
And here it is again, a fresh patch. Maybe a few days earlier than I had planned but so many bug reports kept coming in from issues that I had already fixed and didn't really want to bother releasing those fixes by themselves. There isn't actually that much few content in this patch. It mainly focuses in introducing a cabin in your ship you can enter at almost any time and there you can read the captain's log book. The log book opens up as you play offering more details and hints on stuff you've seen. But it's not just a source of information either! There you can also pick a crew member and trinkets to start your run with. But of course you have to earn those starters first. As always, let me know if you find and bugs and how you're liking the new feature. Happy sailing!
- Patch 1.2.5 - 9 March 2025
Even more fixes are here! Let’s see… there’s quite a lot here, though most of them are nothing major. The Genie event got a pretty major buff. The letter pool was increased from 9 to a whopping 16, allowing for more choices when making wishes. Additionally, some new trigger words have been added to the list of possible wishes. The Clam Boss was getting heavily weakened by defensive crew members or trinkets, making it possible to completely negate its damage to pearls. Now, while defense still applies, it won’t fully block the boss’s attack on pearls anymore. Finally solved the mystery of players ending up with seemingly blank dice cargo. Turns out, this was caused by splash damage (most likely from rigged cargo) occurring outside of combat — what a weirdly specific combination! Introducing these two new friendly sky puppies! As if birds weren’t already too strong, these ones are even ha…