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MyRPG Master

MyRPG Master Steam news

DragonHead Studio | Feb 9, 2015 | game

Released

1players observed · 6 October 2026 - 03:51:29 UTC

Animation & ModelingDesign & IllustrationEducationSoftware TrainingUtilities

  • Latest observed players1 · 6 October 2026 - 03:51:29 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

MyRPG Master news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 6 October 2026 - 03:51:29 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateFeb 9, 2015
  • DeveloperDragonHead Studio
  • PublisherPlug In Digital

Genres: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities

Company pages: Developer: DragonHead StudioPublisher: Plug In Digital

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

MyRPG Master Steam news

MyRPG Master news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #29 - 23 September 2016

    Update#29 We worked VERY HARD on MyRPG! Please find a patch notes of all changes in the latest update. There will be probably another update in one or two weeks, and the next one will be the BETA, and it's coming earlier than you'd expect! We are sorry for the lack of updates. Starting Page Open module update to allow Area loading. Added MyRPG Player key distribution (Will be available soon) Loading Screen http://steamcommunity.com/sharedfiles/filedetails/?id=768387494 You can now change the loading screen. Loading screens are linked to areas. World Editor Scene tree and inspector now resize to fit screen size Added Mesh view to see 3D Objects before putting them into the scene. (right click to zoom, left click to rotate) http://steamcommunity.com/sharedfiles/filedetails/?id=768421636 Triggers now trigger events. Added Module description for the Workshop in ModuleInfo Added Module Uploa…

  • Daily Update ! - 12 December 2015

    Today, our internal version number comes to 0.900. It's a symbolic number, while we are focusing on beta and MyRPG Player. So, to celebrate this event, we are launching today the Daily Update. Each end of working day, we will update MyRPG Master on a special branch called Daily Update. This way, you will immediately see the day changes. How to Get the Daily Update? In steam, simply right click on MyRPG Master. Select properties, and go into the beta tab and select DailyUpdate. Will be there a daily notice on changes ? There won't be any notice about daily changes. We still keep "official" updates (next is #29). It is just a way for us to solve some bugs when you report them, and give as fast as we can an answer. We will also provide video tutorials, and these tutorials might refer to the daily updates. What are you focusing on ? We are currently working on MyRPG OWN_ADVENTURE module. We…

  • Update #27 : Fixing some features. - 25 September 2015

    Today, here come a new fixing update. Fixed character texturing in Actors Editor. Added Attributes inspectors to Actors Editor. Fixed Attributes transmission between server and client. Many fix on Huds and character sheet management. fixed profiles data saving. GUI Editor simplification. Many other small bugs fixed. This update is intended to allow you to follow upcoming tutorials.

  • Update #26 : Some fixes and simplifications - 15 September 2015

    A small new update today. Added EMPTY rules system. This rule system allows you to create a new rule system from scratch. World inspector simplification : We removed some usefulness fields. Attributes editor : Added Max and min value for formulas. Fixed some graphical issues. GUI Editor : fixed loading combo to get modules GUI instead of a general listing of all GUI. About GUI Editor : We prepare some great stuff for this editor. Some other changes will come very soon. We already made a lot of invisible changes.

  • Update #25 : Big Update - 9 September 2015

    Here come a new update ! We post today a new update with the following new editors : Merchant Editor allows you to create merchants. http://steamcommunity.com/sharedfiles/filedetails/?id=515255185 Crafting editor allows you to create your crafting system. http://steamcommunity.com/sharedfiles/filedetails/?id=515255209 Encounters editor to build your random encounters http://steamcommunity.com/sharedfiles/filedetails/?id=515255231 Weather editor to control weather over your areas. http://steamcommunity.com/sharedfiles/filedetails/?id=515255260 Creatures editor, maps editor and social network editor are available with this update but are not yet completely finished. Current State http://steamcommunity.com/sharedfiles/filedetails/?id=515260465 What's next ? We are going to prepare beta. This mean we will focus on GamePlay an in-game interface. Games mechanics are ready, but not yet plugged…

  • Update #24 - Fixing Bugs - 19 August 2015

    Here come today a new update dedicated to fixing bugs. Terrain materials creation and saving works now properly Material creation from scratch works properly Forest editor saves its data into module's folder and is no longer overwrite by updates Custom datablocks are also saved into module's folder Module loading sequence has been rewrited to be more efficient and faster Terrrain materials are now loading properly (and not from BASIC_EMPTY) Decals are now saved into module's folder Particles are now saved into module's folder Demo Modules have been updated to allow change on them fixed a small bug on chat Hud Code review of database versionning Added a zone for MyRPG Player keys (not yet available) Many in game invisible bugs are solved Thank you to all those who have reported these bugs.

  • Update #22 and #23 - 13 August 2015

    Update #22 - Solved bug : Materials creation on import We solved a bug about materials loading after importing some models into MyRPG. You can now import your model and save the materials properly. Notice that all assets you use must be in your module directory. Here is a tutorial Video. https://www.youtube.com/watch?v=Rad7dFggNJA In this tutorial, you will also see Grid Snapping fun usage. Update #23 - Introducing templates Here is a new update. We worked on module creation. Modules can now be created on a template basis. Rules templates : These templates allows you to use some predefined rules system.(one At the moment). GUI templates : Allows you to set the in game GUI. These GUI templates depends of course on Rules Systems. Areas templates : Fast starting Area selection. Character Selection templates : For future use. It is the same as Areas templates, excepts these areas are used f…

  • Update #21 : Dialog Quests and more - 10 August 2015

    New update is Available ! There was a long time ! Dialog Editor is now Ready. http://steamcommunity.com/sharedfiles/filedetails/?id=497317731 Quests Editor and Achievements editors are also available http://steamcommunity.com/sharedfiles/filedetails/?id=497317901 http://steamcommunity.com/sharedfiles/filedetails/?id=497318020 We updated Races Editor to bring advanced customization : You can now customize walk and run speed, strength of jumps, swimming speed. You can configure syllabus for character name generator. http://steamcommunity.com/sharedfiles/filedetails/?id=497318170 We also bring some updates on Actors editor, but it is not yet finished. You can now generate names depending on races. You can roll actor's attributes. Armors Editor is now filled with some armors. We bring some updates on features editor to have a better structure on database. We worked on launch speed, to get i…

  • Update #20 : BIG Update - 17 June 2015

    Long time we haven't post anything. Today come a big update with many editors ready, and some already here, but not yet fully ready. Items Editor allows you to define objects allowed in inventory and containers. http://steamcommunity.com/sharedfiles/filedetails/?id=463161326 Armors Editors allows you to define armors. Either full armors or armor parts. Armor parts 3D Objects will come later. http://steamcommunity.com/sharedfiles/filedetails/?id=463161588 Weapons editor is used to define weapons. http://steamcommunity.com/sharedfiles/filedetails/?id=463163738 Factions editor allows you to define Races and political factions in your world. Races Editor http://steamcommunity.com/sharedfiles/filedetails/?id=463164137 Factions Editor http://steamcommunity.com/sharedfiles/filedetails/?id=463164408 Some other editors are yet available, but not fully implemented : Events Editor : Without a sing…

  • Update #19 - Classes Editor - 5 May 2015

    Today, we release Classes Editor. This editor allows you to choose between a class driven gameplay or a "no-class" Rule system. It allows also to choose main attributes to handle leveling process. http://steamcommunity.com/sharedfiles/filedetails/?id=437974291 This is a sample class with skills/Spells and features. http://steamcommunity.com/sharedfiles/filedetails/?id=437970395 Experience progression curve. http://steamcommunity.com/sharedfiles/filedetails/?id=437970587 Total Experience curve http://steamcommunity.com/sharedfiles/filedetails/?id=437970801

  • Update #18 - Skills, Spells and effects Editors. - 4 May 2015

    Today we release Skills, Spells and effects Editors. These editors allow you to create custom spells and skills (Active/Passive) and to add some effects to them. Sample screens : http://steamcommunity.com/sharedfiles/filedetails/?id=437275872 http://steamcommunity.com/sharedfiles/filedetails/?id=437275895 http://steamcommunity.com/sharedfiles/filedetails/?id=437277383 WARNING : These editors won't work properly until the animations editor comes out. Meanwhile, you can have some tries with them. This update also fix some bugs with States editor.

  • Update #17 - Viking Village - 28 April 2015

    Today we release Viking village. Models are stored in art->buildings->Northern MORE ! We also added a new sample module called "Sample_Northern". here are some screens : http://steamcommunity.com/sharedfiles/filedetails/?id=433590552 http://steamcommunity.com/sharedfiles/filedetails/?id=433590567 http://steamcommunity.com/sharedfiles/filedetails/?id=433590579 http://steamcommunity.com/sharedfiles/filedetails/?id=433590586

  • Update #16 - Tables Editor - 24 April 2015

    Today, we release the Tables Editor. This editor is used for many purposes. Here are some sample : The strength table that is used for three different game play cases. http://steamcommunity.com/sharedfiles/filedetails/?id=431099807 General loot table for a treasure type (notice /loot will generate a loot from another table) : http://steamcommunity.com/sharedfiles/filedetails/?id=431100073 Specific loot table (will choose on dice roll specific items) : http://steamcommunity.com/sharedfiles/filedetails/?id=431100241 Pool points table (to adjust Attributes at leveling) : http://steamcommunity.com/sharedfiles/filedetails/?id=431100341 You can do many kind of tables with this editor.

  • Update #15 - Sounds Editor - 23 April 2015

    Today, we release sounds editor. This editor allows you to manage all your sounds, and to configure default settings for them. http://steamcommunity.com/sharedfiles/filedetails/?id=430514315

  • Update #14 - Arthorn village - 20 April 2015

    We release today, Arthorn Village. Files are stored into art->buildings->medievalVillage2 http://steamcommunity.com/sharedfiles/filedetails/?id=428999677 http://steamcommunity.com/sharedfiles/filedetails/?id=428999756 http://steamcommunity.com/sharedfiles/filedetails/?id=428999817 http://steamcommunity.com/sharedfiles/filedetails/?id=428999879

  • Update #13 - States Editor and Features editor - 17 April 2015

    We release today the States Editor. The states Editor allows you to define states applied to PCs and NPCs. Each state may hold many features. A state will be shown under Character and/or NPCs HUDs with its icon. We also added 530 states icons ready to use. http://steamcommunity.com/sharedfiles/filedetails/?id=426691148 The blessed state : you can see, on the right many features applied to this state. http://steamcommunity.com/sharedfiles/filedetails/?id=426691230 The death state : You cannot move... because you are dead :) http://steamcommunity.com/sharedfiles/filedetails/?id=426691566 The screen above shows the features editor. This editor allows you to define advanced effects for the state. If you have got any question, please, post them here : http://steamcommunity.com/app/329890/discussions/0/618459405711240481/

  • Update #12 - Terms Editor - 15 April 2015

    We release the Terms Editor today. Terms Editor allows you to set rules' parameters, and to describe your world. This editor is divided into two tabs : Terms and World Description. Terms http://steamcommunity.com/sharedfiles/filedetails/?id=425557713 Terms are global parameters for your rules system. It allows you to declare different kind of parameters within the following list : Skill types (Different kinds of skills depending on your own rules) Elements (Different kinds of damage types) Equip slots (Allows you to set your very own Equipment slots) Weapon types (All weapon kinds) Armor types (All armor kinds) Genders (Male/female, or other if you want) Corpulences (different kinds of character's corpulence) All these parameters are only describing your future system. Equip slots allow you to set mounting bones for Equipment slots. World description http://steamcommunity.com/sharedfile…

  • Update #10 and #11 - Elven buildings and flowers - 13 April 2015

    We missed, last week, to write an announcement about elven buildings. So Updates #10 and #11 are announced today. Elven buildings are stored in library->Meshes->Buildings->Elven2 Flowers are stored in libraray->Meshes->Forest->Flowers Here are two simple screens with flowers and 2 elven buildings : http://steamcommunity.com/sharedfiles/filedetails/?id=424303042 http://steamcommunity.com/sharedfiles/filedetails/?id=424304809

  • Content Upgrade Planning - April - 2 April 2015

    Here's April program of the weekly updates that bring more content to your built-in library: 04/03: "Elven buildings" A set of new elven building. 04/10: "Spring feeling" A set of many flowers. 04/17: "Arthorn village" As set of new medieval buildings. 04/24: "Northern village" A set of viking inspired buildings and objects. As usual each pack includes around 30 new objects.

  • Update #9 03/26 - Tavern - 27 March 2015

    We release today "Tavern objects" Tavern objects are stored in Library->Meshes->buildings->Tavern http://steamcommunity.com/sharedfiles/filedetails/?id=414898271 http://steamcommunity.com/sharedfiles/filedetails/?id=414897967 http://steamcommunity.com/sharedfiles/filedetails/?id=414897769 http://steamcommunity.com/sharedfiles/filedetails/?id=414897631 http://steamcommunity.com/sharedfiles/filedetails/?id=414898112

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