- Announcement on Closing [Public] Multiplayer Lobby Option - 27 July 2026
To all U.R.C. agents, this is an emergency broadcast from HQ:In recent days, the R&D Department detected significant security vulnerabilities in public multiplayer lobbies. Due to limitations in personnel and resources, we are unable to resolve the vulnerabilities immediately.These vulnerabilities may lead to possible invasions in safehouses, a risk we deemed too dangerous. For agents' safety, U.R.C. is temporarily removing \ multiplayer lobby option, other multiplayer lobby options are not affected.We hope that one day we may connect with each other again.
- 0.6.5 Fix & Optimization v2 - 25 June 2026
MultiplayerFixed that binding quick melee and interaction to the same key will prevent rescuing downed teammatesFixed that being rescued with \ debuff will prevent the player from getting the same debuff againFixed that disconnection might happen during single player sessionsFixed an issue that might crash the gameItemsSlightly increased the attack angle of \Fixed that grilled food are missing their Satiety and Blood Sugar stats on tooltipsUIFixed that the icon for Spread Limit does not change with the actual statisticsChanged the display for long ammo in tooltipSoundImplemented new sfx for "Scary Highlander"AnimationFixed issues related to \'s movementOtherThe Disorienting Mirror Cabinet will no longer accept new items when the trade animation is playingLocalizationFixed that 7.62mm Ammo P-1 had wrong description text
- [No Such Place] Ranks 20th on the Next Fest Popular Demo Chart! - 24 June 2026
Dear U.R.C. agents, we are incredibly honored that \ managed to stand out amid the fierce “battle” of this Next Fest and climbed to 20th place on the Popular Demo chart.First and foremost, we want to express our most sincere gratitude. Thank you for the time you invested in the demo and for all the valuable feedback you provided.While Next Fest has come to an end, the demo for \ will remain available for a while longer. We’ll carry out proper maintenance, but we probably won’t be adding any new content soon. We need to concentrate on the next stage of development, striving to bring you more, and more exciting, experiences.We’ll do our best to make certain progress from the demo carry over to the full release — by “certain” we mean things like your inventory and equipment. However, we cannot guarantee that there won’t be compatibility issues. When the time comes, please weigh your option…
- 0.6.5 Fix & Optimization - 23 June 2026
CharacterIncreased Stamina recovery rateRemoved Stamina recovery stagger when depletedAnimationOptimized the animation for \, \, \Fixed bug related to Deer's animationFixed that character facing does not follow crosshair when not holding an equipment in handMissionFixed progression related issue for item collection questsFixed that on rare occasions some quest cannot progress ItemsAdded satiety to Stabilizing PowderIncreased the stack limit for various itemsAll 9mm Ammo: 50 -> 100All .45 Ammo: 40 -> 80All 5.56mm Ammo: 30 -> 50All 5.45mm Ammo: 30 -> 50All 7.62mm Ammo: 30 -> 50All 6.5mm Ammo: 30 -> 40All .338 Ammo: 20 -> 30All shotgun shells: 30 -> 40Waterproof Tarp: 1 -> 3Metal Fittings: 5 ->10Rubber Hose: 3 -> 5Medical Alcohol: 1 -> 3Saline Solution: 1 -> 3Lowered the weight of Metal Fittings: 0.9kg -> 0.3kgFixed the bug that allowed unlimited stacking of ammoSafe HouseFixed that on rar…
- 0.6.4 Fix & Optimization - 22 June 2026
Enemies"Fish"Optimized attack sfx of the "Fish"ItemsFixed that the \ item has no weightInteractionsChanged the default hotkey for \ to Shift + EFixed that transferring items will not reset stack limitSafe HouseSome agents' safe house had certain facilities missing, the U.R.C. has commissioned a new batch of facilities to rectify this problem. Affected agents can find their missing facilities in the Construction menu.Fixed that a mannequin may appear while using the Construction menuFixed that attempting to build a safe house facility while using Japanese display language will crash the gameUIFixed that items in chest rigs are not displayed in the extraction summaryLocalizationOptimized the description of \, \, \, \ corruption perks to properly display their effectsAdjusted the display logic on tooltips for corruption perks with "reduce negative effects" effect, they will now display in…
- 0.6.3 Bathroom Renovation - 18 June 2026
New AdditionNew Safe House Furniture: Disorienting Mirror CabinetA new anomaly has been detected in the safe house, the mirror cabinet agents once well known has changed.Through the Disorienting Mirror Cabinet, agents can trade their surplus for other items.Many things can come from this trade, even quest items and rare items that can only be obtained from here, the outcome will be determined by the total value of items agents put in for the trade.*All items previously stored in the Mirror Cabinet will not be lost, they will be sent to the Transmitter.Fix & ChangeEnemiesFallen LeavesFixed that FL Members were not spawning consistentlySlightly lower the spawn rate of FL Members in the mapSamuraiSlightly lowered the movement speed of the SamuraiSignificantly increased the Knockback resistance of the SamuraiRaised the damage of Samurai's attacks:Light Attack: 10 Piercing + 40 Slashing -> 2…
- 0.6.2 Fix & Optimization - 17 June 2026
Enemies"Fish"Lowered the trajectory speed of "Fish"'s attackOptimized sfx of the "Fish"Humanoid EnemiesFixed that humanoid enemies can dodge attacks outside their perception rangeAdjusted the dodge roll of Fallen LeavesDodge roll trigger frequency is now tied to the amount of attacks they receive per interval, high-rate attacks will trigger dodge rolls more often and low-rate attacks will trigger dodge rolls less oftenIncreased dodge roll cooldown for normal FL membersDecreased dodge roll frequency for all members of the FL Tac Team aside from the CaptainMade individual changes to Fallen Leaf members using shotguns and sniper riflesThese types of Fallen Leaf members will show up less often than beforeFL members with shotguns will have lower accuracy and damage with longer pauses between attacks, they will attempt to close the distance before attack, and switch to their sidearms after em…
- 0.6.2 Burning Grove Coordinate Calibration - 16 June 2026
MapThe Support Department used the wrong coordinates for the Burning Grove, which has been rectified. Agents can now enter the new version of the Burning Grove after this update.Fixed that agents can punch the hint windows in tutorial level.EnemiesHumanoid EnemiesReduced the overall performance for some humanoid enemies.Lower the spawn rate of humanoid enemies.Fallen Leaf members lost access to SVG Lion M90.Fixed that Fallen Leaf members can drop their fists. U.R.C. does not allow taking parts of your fallen enemies as souvenir. "Fish"Significantly lowered the attack range and speed of " Fish"Reverted the sfx of "Fish" to the old versionLowered the spawn rate of "Fish" in rainy weatherThe dive ability now has a 8s CDSignificantly lowered the chance of attack from "FIsh" causing \Increased the loot amount from "Fish"ItemsIncreased the Ergonomics of SMGs and Assault Rifles, they should pe…
- Patch Note: Guns & Attachments Overhaul - 15 June 2026
We've had this panned out for a long time, but haven't had the time to fine tune and polish the Gunsmith system. Some elements of our early design diminished the differences between the firearms in the game other than damage, and most of the attachments are either ignored for offering the exact same thing or ignored for offering too little. That, will change today.To provide more depth to the Gunsmith system and foundation for future contents, we are reworking all the statistics for nearly every single guns in this update, agents will find their familiar weapons now have their own diversified performance, and there will be more build options.The main adjustment revolves around one hidden statistic: Ergonomics.Ergonomics affects how a gun's Spread recover, this stat was the same for all guns in previous versions, and it was set way too high. In this update, most of the guns will have the…
- 0.6.1 Squad Operation Update - 15 June 2026
BriefingIt's been a long while, agents of the U.R.C.As the Steam Next Fest draws near, U.R.C. has granted temporary access to cooperative expeditions in this version of the demo. All agents with access to the testing field will be able to explore Dimensional Fragments with each other in this version.During the period of the previous test, the R&D Department re-evaluated the environment within the Dimensional Fragments. We were able to adjust the explorational pace for some areas, optimize combat and interactions, and several anomalies that might influence operational stability. Although these might not be able to completely nullify the uncertainties within Dimensional Fragments, they will make life easier for agents in the field.The most important content of this update, is the further opening up of the Short-Range Communication Protocol. From now on, agents will not be limited to explo…
- DEMO Play Through BROADCAST - 15 June 2026
U.R.C. Agents,The Dimensional Fragment Exploration Mission is now back online. Head to our store page download the Demo and begin your expedition.We also launched a live co-op gameplay showcase. If you'd like to see the game in action, you can check it out on the Steam Next Fest livestream page or directly on our store page.In this Demo, players can experience the opening stages of the game and team up for up to 4 players online co-op.If this is your first time hearing about the game, allow us to introduce ourselves:No Such Place is a top-down extraction shooter developed by the Crit Team at ChillyRoom. As an Agent of the U.R.C., a supernatural anomaly investigation organization, you will be dispatched into shattered dimensional fragments to conduct reconnaissance missions.Survive against unknown threats, gather valuable resources and information, and find an extraction point before tim…
- No Such Place Playtest Ending Soon - 30 April 2026
U.R.C System Overhaul Announcement Greetings, agents. As of today, the test has accumulated 12,576 hours, U.R.C. sent its deepest gratitude for all the invaluable samples you have extracted from the Dimensional Fragments. Your contribution to humanity's survival and development will be forever remembered.Starting from May 5th, U.R.C. will conduct a full upgrade on the communication system. It is expected to take 40 days. During this period, all agent's base will be disconnected until the end of the upgrade, please prepare accordingly.Announcement from the Crit Team Dear players, thank you for your active participation in the No Such Place playtest! We will soon conclude the testing period 1 week from now, and the demo will be coming on the next Next Fest in June.We wish you health and prosperity. See you in 2 months.Sincerely,Crit Team
- Playtest Update | V0.5.1 Unknown Forces Update - 15 April 2026
>>BriefingIt's been a while, agents of the U.R.C.. Three months have passed, and the spring for the northern hemisphere has arrived. In this season of growth and development, something else is also growing...in the shadow.Cookie Crumbs—poor humans peeled off our world in Dimensional Fragments. As they descend through dimensions, humanity and consciousness fade and barbarity gain control. No luxury of being picky, nor there's something they truly don't need, survival is their only code in their harsh situation. They are scattered through Dimensional Fragments, collecting anything they can use. From the most peaceful \ region, to those we don't know, the Cookie Crumbs are everywhere.But raised more attention and truly alerted the U.R.C., is the Fallen Leaf. Composed mostly of defected former agents of U.R.C., they seem to pledge loyalty to someone who promised "freedom". We might have a s…
- Steam Playtest - Alpha0.4.3 Updated - 11 February 2026
Steam Playtest 0.4.3 Patch NotePrefaceHappy Chinese New Year! Happy winter break!Our update for the Chinese New Year... Has been delayed, there's more content make comparing to our original plans and we couldn't deliver the new content and features unfinished, but we can deliver some optimizations and a taste of what's coming up next.By the way, we just released a new episode of \ devblog on Bilibili to provide a glimpse of the new contents and answer some questions, be sure to check it out!New & ImprovementsInsurance SystemThe U.R.C. Support Department has started to provide insurance for agents when they set out to explore the unknown. Players can spent a certain amount of \ to add insurance to their gears, which will be sent back via mail after some time if they are lost during missions.Of course, this system will prioritize those who need it the most; If you have not received releva…
- Playtest Update | V0.4.1 Safe House Update - 16 December 2025
Thank you for your patience, dear U.R.C. agents. It's been several months since our last update. We've been tirelessly working to finalize the last cornerstone of our basic systems—the safe house system.We've received a lot of feedback like, "When will you expand our storage capacity?" or "I'm running out of storage space." While we boosted storage space through the previous updates, these were just temporary fixes until the safe house system was ready. With the framework now in place, you can finally start building the infrastructure within your safe house. Rest assured, our commitment to enhancing gameplay remains steadfast.As the game evolves, you may notice that some transitional items introduced in the early stage of development have been replaced and refined. The safe house now features a Research Table for developing and upgrading various facilities.In addition, thanks to the dil…
- No Such Place's next playtest update on Dec. 16 - 10 November 2025
Check out new trailer for No Such Place, the top-down paranormal extraction shooter from developer ChillyRoom. Travel through twisted dimensions in the public playtest, coming to PC via Steam on Tuesday, Dec. 16, 2025.In the upcoming playtest, check out new content including the safe house building system, expanded maps, scene overhaul, and more.Join the community on the Discord here: https://discord.gg/KwbWtZpqPa
- Steam Playtest - Alpha0.3.1 Updated - 18 September 2025
Steam Playtest 0.3.1 Patch NoteNew ContentYou might have once wondered when dressing up your character, "Why couldn't I equip certain items, say, a mask and glasses, at the same time?" And that was exactly the issue that we were addressing for the past few months - we'd like your intuitive ideas to be delivered in the game. The long and short of it is that we've revamped the gear system in version 0.3.1.The equipment types are broken down into the following categories:Headgear, Glasses, Mask, Clothing, Body Armor, Chest Rig, Gloves, Belt, Pants, Shoes, AccessoryYou can only equip a certain number of each gear type (e.g., only 1 pair of glasses, but maybe up to 2 pieces of clothes). Some equipment pieces, like the Punishment Hoof Helmet, count as multiple gear types (Headgear + Glasses + Mask). Such items, once equipped, will automatically remove any other items previously occupying slot…
- Steam Playtest - Patch Notes 0.2.5α - 22 July 2025
What's up, players? Crit Team dropping in! Sorry about the long wait. We've had too much on our plate over the past two months. But thank goodness, we've now finally broken free from those chores, phew! With that, we bring you the 0.2.5α update. This marks the start of another long-term maintenance. We'll be pushing forward with subsequent updates as soon as possible to refine the game's overall framework. Fingers crossed you dig it.New FeaturesSystemDifferent search points now have distinct SFX/background panels.Shelf-type search points now visually reflect loot richness.Suppressor-type muzzle attachments now modify gunfire sounds.Dual Crosshair AimingWe noticed players occasionally lost track of their aim position while using auto-aim, resulting in missed tracking. The new dual crosshair system addresses this by locking the internal aim to targets and continuously showing the player's…
- No Such Place High-Frequency Radio #1 - 25 April 2025
We're thrilled to have received so much valuable feedback and suggestions from players during this playtest. To address some of the most common questions, we've put together this FAQ to share with everyone. Q: Will there be multiplayer? A: Yes, multiplayer was planned from the start. We want to offer a relaxed, low-cost experience where players can collect items and chat easily. Q: How will issues like lag, wall collisions, and aiming be fixed? A: These are tied to the project’s structure. Since we’re building with multiplayer in mind, the single-player experience follows a similar model to multiplayer servers. There are some underlying challenges with the 2D and 3D perspectives, but we’re working on it and ask for your patience. Q: Will the graphics be improved? A: Due to limitations in the rendering pipeline, the visuals aren’t perfect yet. We're pushing the limits, testing effects li…
- No Such Place Playtest Begins - 18 April 2025
Dear players, No Such Place's Steam Playtest is up and running. Click here to visit the Steam store page, or search for "No Such Place" in your Steam client. Don't forget to add the game to your wishlist and hop into the Playtest! https://store.steampowered.com/app/3300850 △What's in the Playtest The Playtest version supports both Chinese and English, with over 2 hours of gameplay that features: 1) Beginers' tutorial & map; 2) One explorable map: the Forest Region with search points for various supplies/clue items; 3) Gunsmith system: various weapons, attachments, and a highly flexible weapon assembly system; 4) Corruption system: The same attachment can exhibit different abilities based on its degree of corruption, offering more possibilities for customizing your weapon; 5) Mission system: Accept and complete missions to receive rewards. More importantly, this will guide you closer to…