- No Such Place Playtest Ending Soon - 30 April 2026
U.R.C System Overhaul Announcement Greetings, agents. As of today, the test has accumulated 12,576 hours, U.R.C. sent its deepest gratitude for all the invaluable samples you have extracted from the Dimensional Fragments. Your contribution to humanity's survival and development will be forever remembered.Starting from May 5th, U.R.C. will conduct a full upgrade on the communication system. It is expected to take 40 days. During this period, all agent's base will be disconnected until the end of the upgrade, please prepare accordingly.Announcement from the Crit Team Dear players, thank you for your active participation in the No Such Place playtest! We will soon conclude the testing period 1 week from now, and the demo will be coming on the next Next Fest in June.We wish you health and prosperity. See you in 2 months.Sincerely,Crit Team
- 0.5.1 Patch Note - 1 April 2026
26/04/08Changes:Added lighting effect to Frag Grenade and Molotov CocktailNow newly added equipment will also be highlighted when your cursor hover over the equipment type bar on the left of your equipment tabFix:Fixed switching to weapon while using an item which initiated from the inventory can activate multiple weapons at the same timeFixed UI issues for insurance system26/04/07Changes:Optimized the visual effect of Fungal Stalker - Smoky VariantAdjusted the throwing animation for Molotov CocktailChanged the internal size of Toilet and Decoherent Reactor to 6x6Now Fallen Leaf members will carry Stabilizing Powder as they operate in Dimensional FragmentsAdjusted the damage profile of Grenade Arrow:120 Impact + 80 Puncture + 500 True Damage -> 150 Impact + 60 Puncture + 30 SlashNow it should not one-shot anyone with proper protectionFix:Fixed buff stacks display problemsFixed that the…
- Playtest Update | V0.5.1 Unknown Forces Update - 1 April 2026
>>BriefingIt's been a while, agents of the U.R.C.. Three months have passed, and the spring for the northern hemisphere has arrived. In this season of growth and development, something else is also growing...in the shadow.Cookie Crumbs—poor humans peeled off our world in Dimensional Fragments. As they descend through dimensions, humanity and consciousness fade and barbarity gain control. No luxury of being picky, nor there's something they truly don't need, survival is their only code in their harsh situation. They are scattered through Dimensional Fragments, collecting anything they can use. From the most peaceful \ region, to those we don't know, the Cookie Crumbs are everywhere.But raised more attention and truly alerted the U.R.C., is the Fallen Leaf. Composed mostly of defected former agents of U.R.C., they seem to pledge loyalty to someone who promised "freedom". We might have a s…
- 0.4.3 Fix Log - 12 February 2026
2026/02/12Adjusted the camera's logic when using the right mouse button.Melee heavy attacks will no longer trigger camera movement.Increased the speed of the camera moving to scope position when ADS.Adjusted the icon for extraction points and player on the minimap.Fixed misalignment on the minimapAdjusted the effects of masks in different screen aspect ratio.Fixed the crosshair effect when using firearms with negative initial spread.Fixed the crit hit damage multiplier was mistakenly increased from 2 to 3.Adjusted the reload animation for bolt-action sniper rifles.Fixed the debuff Mycomarked not being properly removed upon extraction.Fixed keys cannot be picked up or transferred from containers.Fixed the Arson Doctor becoming immune to damage after receiving Fractured debuff.Fixed firearms with Polyshot cannot change bullet type without clearing loaded bullets.Fixed the damage of Frag G…
- 0.4.3 Patch Note. Quality of Life Update - 11 February 2026
PrefaceHappy Chinese New Year! Happy winter break!Our update for the Chinese New Year... Has been delayed, there's more content make comparing to our original plans and we couldn't deliver the new content and features unfinished, but we can deliver some optimizations and a taste of what's coming up next.By the way, we just released a new episode of \ devblog on Bilibili to provide a glimpse of the new contents and answer some questions, be sure to check it out!New & ImprovementsInsurance SystemThe U.R.C. Support Department has started to provide insurance for agents when they set out to explore the unknown. Players can spent a certain amount of \ to add insurance to their gears, which will be sent back via mail after some time if they are lost during missions.Of course, this system will prioritize those who need it the most; If you have not received relevant mail, please wait with patie…
- 0.4 Bug Fix log - 17 December 2025
12/23Fixed the issue where the Bump Fire skill would not activate under certain conditionsFixed incorrect quest rewards for some missionsFixed inaccurate calculation of movement speed penalties for weapons12/22Fix some image sampling issueFix the issue of incorrect movement direction while holding a gun when overweightFix the issue of item price displayFix the issue of incorrect pivot for some accessoriesCorrect part of the mission trigger chainFix the issue where available bullets in the backpack are not automatically reloadedFix the issue of item disappearance when trading while the backpack is fullFix some skin display error issuesOptimize the display of some UI elementsOptimize monster spawning logicOptimize the switch run mode12/17Adjusted recipe for Adrenaline Injector to require High-Purity Biomass instead of Crystallized BiomassAdjusted recipe for Activated Extract Injection to…
- Playtest Update | V0.4.1 Safe House Update - 16 December 2025
Thank you for your patience, dear U.R.C. agents. It's been several months since our last update. We've been tirelessly working to finalize the last cornerstone of our basic systems—the safe house system.We've received a lot of feedback like, "When will you expand our storage capacity?" or "I'm running out of storage space." While we boosted storage space through the previous updates, these were just temporary fixes until the safe house system was ready. With the framework now in place, you can finally start building the infrastructure within your safe house. Rest assured, our commitment to enhancing gameplay remains steadfast.As the game evolves, you may notice that some transitional items introduced in the early stage of development have been replaced and refined. The safe house now features a Research Table for developing and upgrading various facilities.In addition, thanks to the dil…
- 0.3.1 Patch Note. Gear System Overhaul - 15 September 2025
New ContentYou might have once wondered when dressing up your character, "Why couldn't I equip certain items, say, a mask and glasses, at the same time?" And that was exactly the issue that we were addressing for the past few months - we'd like your intuitive ideas to be delivered in the game. The long and short of it is that we've revamped the gear system in version 0.3.1.The equipment types are broken down into the following categories:Headgear, Glasses, Mask, Clothing, Body Armor, Chest Rig, Gloves, Belt, Pants, Shoes, AccessoryYou can only equip a certain number of each gear type (e.g., only 1 pair of glasses, but maybe up to 2 pieces of clothes). Some equipment pieces, like the Punishment Hoof Helmet, count as multiple gear types (Headgear + Glasses + Mask). Such items, once equipped, will automatically remove any other items previously occupying slots of the same type.Does it mean…
- 0.2.8 Patch Note - 1 August 2025
Optimized lag issues Optimized map selection UI Optimized wall perspective Optimize item drop position
- 0.2.7 Patch Note - 23 July 2025
Optimizations were made to slightly improve performance Fixed the following issues: Some localization was lost Boxes would drop the wrong items Item count was incorrectly displayed Game was stuck after moving items Container size was altered so that items could not be taken out properlyExpanded some container sizes Fixed the effect of \.
- 0.2.6 patch note - 22 July 2025
Fixed the following issues: Abnormal quest list configuration Password Sticker model missing Some equipment buff conflictsRemove useless Password Stickers in Burning Grove.
- Steam Playtest - Patch Notes 0.2.5α - 22 July 2025
What's up, players? Crit Team dropping in! Sorry about the long wait. We've had too much on our plate over the past two months. But thank goodness, we've now finally broken free from those chores, phew! With that, we bring you the 0.2.5α update. This marks the start of another long-term maintenance. We'll be pushing forward with subsequent updates as soon as possible to refine the game's overall framework. Fingers crossed you dig it.New FeaturesSystemDifferent search points now have distinct SFX/background panels.Shelf-type search points now visually reflect loot richness.Suppressor-type muzzle attachments now modify gunfire sounds.Dual Crosshair AimingWe noticed players occasionally lost track of their aim position while using auto-aim, resulting in missed tracking. The new dual crosshair system addresses this by locking the internal aim to targets and continuously showing the player's…
- Alpha-0.2.3 Patch Note(No Such Place Playtest) - 29 April 2025
Additions - Added the explanation for the item's badge in its tooltip. - Implemented some items that had already been added to the backend. - Added screen effects for some visors. Adjustments - Added additional spawn points to the right side of area. - "Fish" no longer drops Pure Biomass. - Increased drop rate of "Fishbone" from "Fish". - Increased chance of rainy weather. - Increased the spawn rate of "Fish" during rainy weather. - Renamed the "Spread" attribute to "Shooting Spread". - Optimized the visual effects of toxic gas in Valley by reducing the maximum opacity. - Environmental Toxins in Valley now ignore the agent's Armor. - Increased Environmental Toxin's damage in Valley from 1 → 5. - SVG Gel Face Mask no longer protects you against Environmental Toxins. - SVG Gel Desert Face Mask no longer protects you against Environmental Toxins. - Woven Sandals movement speed changed from…
- Alpha-0.2.2 Patch Note(No Such Place Playtest) - 24 April 2025
Adjustments - Optimized resources at search points in each stage of the Tutorial Level. - The weather in is now mostly sunny, with a 5:1 ratio of sunny to rainy days. - Significantly reduced the spawn weight of "Fish" during rainy weather. - Removed Fungal Matriarch from the enemy spawn pool of the rainy weather. - Adjusted "Fish" attributes: Health: 1000→1500 Damage: 35→45 Attack speed: 0.75→1.25 Vision range: 10→3 Hearing range: 3→10 Chance to trigger Fracture on hit: 100%→20% Skill EXP gain multiplier: 1→1.2 - Fogman Skill EXP gain multiplier: 1→1.4 - Scary Highlander Skill EXP gain multiplier: 1→1.4 - Removed foggy weather from the random weather pool for the map. - Reduced the foggy weather trigger range for the Military Outpost. Weather now changes only when you enter the outpost, not in the surrounding area. - Configured the key to the warehouse of Military Outpost. - Ground drop…
- No Such Place Playtest Begins - 18 April 2025
Dear players, No Such Place's Steam Playtest is up and running. Click here to install the Playtest version and get it started! https://store.steampowered.com/app/3300850/No_Such_Place_Playtest/ △What's in the Playtest The Playtest version supports both Chinese and English, with over 2 hours of gameplay that features: 1) Beginers' tutorial & map; 2) One explorable map: the Forest Region with search points for various supplies/clue items; 3) Gunsmith system: various weapons, attachments, and a highly flexible weapon assembly system; 4) Corruption system: The same attachment can exhibit different abilities based on its degree of corruption, offering more possibilities for customizing your weapon; 5) Mission system: Accept and complete missions to receive rewards. More importantly, this will guide you closer to the truth of the Dimensional Fragments; 6) Character growth system: Gaining expe…
- 0.1.20 Bug fix - 25 January 2025
修复装备数据解析失败导致游戏卡死的问题 修复枪械开火检测失效的问题 枪械新增子弹匹配检测, 不匹配的子弹无法开火 居民楼上锁的房间添加大号保险柜
- 0.1.18 更新 - 24 January 2025
修复随机生成物品或词条时数量上限错误的问题 修复【马尔德 摩托消音器】插槽配置错误问题 修复【黑市营地】相关地编内容碰撞错误的问题 修复【军营】地相关地编内容的碰撞错误问题,同时优化了墙体无法隐藏的问题 修复因透明度导致的铁丝网渲染顺序错误问题 修复蓝图【古法炼钢】的产物 修复【萨维奇 铁钉 缓冲肩垫】以及【萨维奇 射手 MSP89 射手步枪机匣】重量配置错误的问题 上调部分物品的堆叠数量 上调部分装备的买卖价格 【简易工具箱】大小修改2x3→2x2 【重甲夜袭】装备更名为【铁浮屠】,原存档物品保留,新套装新增包含【上衣】【手部】,同时优化头部动画表现效果 微调【小镇商人】的出售物资 细化地图内的地点名称 地图内现在增加了可以使用的工作台 在地图右侧新增了出生点 蓝图文档增加配方可视化 【新系统】锁钥系统 *玩家在地图内可以搜索到【钥匙】类型物品,靠近【上锁房门】时可以消耗钥匙进行解锁 *地图内存在密码门,密码为动态密码,会在地图内的指定位置刷新 *地图内存在开关门,打开开关后,对应门会打开
- Alpha 0.1.17 - 3 January 2025
略微上调了【鱼】特殊物品掉落几率 修复次元弹容在配件也生效的问题,会导致配件能装不适配子弹从而无法装备其他配件。 调整物品信息中的子弹信息位置 修复因为与商人交易导致的物品占位错误的问题 给了商人一拳让他们低下高贵的头颅 修复任务重复问题 存档增加重复任务校验 鞋子等装备增加移动速度和精力属性条显示 【大宗师】套装现在可以正常在游戏内找到 优化了【鞋子】类型物品的数值,进行了一次平衡调整 【高频电台】作为相对稀有的物品,设置了更合理的买卖价格13000/6500→40000/18000 【7.62mm子弹】的初始扩散惩罚上调0.2→0.3,买卖价格上调45/10→60/15
- Alpha0.1.16 - 2 January 2025
新增内容: 新增快速枪匠逻辑,现在可以直接替换配件了 部分子弹增加穿透效果,每级穿透可以额外击穿一名敌人 5.56mm子弹:一级穿透 7.62mm子弹:二级穿透 6.5mm子弹:三级穿透 .338子弹:四级穿透 BUG FIX: 修复快速枪匠导致物品数量出错问题 修复物品拖拽提示不正确的问题 修复旧存档弹匣子弹上限数量错误的问题 修复了可能存在的.22子弹无射击逻辑的问题 修复手雷投掷时角色图层错误问题 修复商人交易页面无法滚动问题 修复在撤离点死亡无法退出地图的问题 修复部分搜索点靠近时不会高亮的问题 修复【特级军用包】皮肤实装错误的问题 修复了【石像摆件】【电焊工具】【轻麻绑腿】物品Icon丢失的问题 【恐怖山民】现在会正确的掉落【雄鹿头骨】而不是【拳头】
- Alpha0.1.15修复更新 - 31 December 2024
修复背包呼吸动画问题 修复首次搜索物品不显示数量问题 修复空手站立时瞄准动画丢失问题 修复部分分辨率下URC终端界面黑屏问题 修复与陷阱互动时枪械问题 修复制造物品时物品数量显示错误问题 修复旧存档部分物品堆叠数量错误问题 调整弹挂和安全箱的UI位置