SPSTEAMPULSELIVE ANALYTICS
Nightclub Architect

Nightclub Architect Steam metadata

Setfire Ent., Nick Kartoka | Coming soon | game

Coming Soon

GameSteam Store content

IndieSimulation

  • Steam app typegame
  • Steam App ID3303920
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSetfire Ent., Nick Kartoka

Nightclub Architect metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3303920
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSetfire Ent., Nick Kartoka
  • PublisherSetfire Ent.
  • Parent gameNot available

Genres: Indie, Simulation

Company pages: Developer: Setfire Ent., Nick KartokaPublisher: Setfire Ent.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Nightclub Architect Steam metadata

Nightclub Architect metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3303920/metadata
Steam Communityhttps://steamcommunity.com/app/3303920
PCGamingWiki search
IGDB searchSearch IGDB for Nightclub Architect

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The Doors are Reopening and the renovation was massive - 18 April 2026

    Back in December, I had to make the tough call to put Nightclub Architect on hold. It was a lights out moment for the project, but as it turns out, I just needed to rethink the entire development plan.I’m back, and development is officially resumed.During this break, I didn't just sit around. I looked at the core concept, analyzed what was working and what was dragging the game down, and decided to overhaul several key aspects of the gameplay and development process.Many systems have been rewritten from scratch to ensure the game is flexible and ready for future expansion.I’ve changed how I approach development to make sure updates are more consistent and meaningful.And the most important.Focusing the Scope: I’ve decided to narrow the initial focus to perfect the core mechanics first. Instead of trying to do everything at once, I’m building a solid, polished foundation.Community-Driven…

  • Dev Diary #12 - 19 December 2025

    Hello, everyone! It's been a long time since the last diary entry, so I want to share some news with you.First, I want to announce that work on this game has been temporarily suspended. I want to emphasize that this is only temporary and development will resume soon. I need to sort out a few things, and I've also rethought some aspects of the game.Secondly, the reason why development has been temporarily suspended. The reason is that I am currently working on another game for my publisher's catalog. I have allocated three months for this game, and the first month is already coming to an end. Below, I will attach a few screenshots from it.It will be available on Steam soon, and I will also continue working on Nightclub Architect soon.

  • Dev Diary #11 - 16 November 2025

    Hi everyone, in this diary I would like to share new news related to game development and other things!First of all, I would like to announce the creation of Discord server, where I will be able to post more news and information on the development of my game. Also on this server you will be able to personally communicate with me and other participants. Server I will launch in the near future soon and will make a special an announcement.Continuing with the social media theme. I'm working on creating a YouTube channel where I will also have videos and news about development and more!Now about the game. This week I've been polishing and improving existing mechanics. In particular, I've been working on improving the building system to make it more user-friendly, intuitive and enjoyable. Also fixed a few bugs, also related to the building system. Made the basis for in-game economy. Writing o…

  • Dev Diary #10 - 5 November 2025

    Hi! It's been over a month since the last developer diary and it's time to tell you what I've been up to.The new building system, grid system, heatmap system turned out to be very complex and difficult to implement, but very interesting. It was very interesting for me to implement them because it is a completely new experience for me, something I have never done before. Now I am motivated to work further and will soon move on to the development of systems related to visitors and club staff.Here is what has been implemented:1. The building system. It is almost complete, you can already build the club however and however you want. This system includes the NPCs who will actually build your club. Along with this, I created a universal task system for NPS, which also turned out to be very flexible.2. Zoning system. I have implemented a system with zones. This is now a fundamental mechanic th…

  • Dev Diary #9 - 23 September 2025

    Hi everyone, it's time to share some news with you, the first news since I started reworking my game.First of all, I wanted to rework the very concept of the game, to make a simulation where the player himself builds a club as he wants and almost anywhere he wants. Mechanics went more towards strategy and management, but it will not make the game more stuffy, and I would say even on the contrary. I have plans to make a game where you can relax, and in this respect I think I hit the mark. To all the pluses I can add more variability and even more elements that the player can control. For example, optimizing the flow of visitors, expanding rooms, managing resources such as drink stocks, etc.At the moment the construction system has been implemented. Now you can build a club as you want, any shape and any size (within the map). Partially realized the system of tasks for the staff. Further…

  • Dev Diary #8 - 6 August 2025

    Hi everyone, welcome to the new developer diary. In this issue I will share new details, problems and plans about my game.The main problem.I really like the simulation genre. Interesting and addictive games are released in this genre. And with my game I would like to bring something interesting to this genre too. My game is about managing a nightclub and I want the player to feel like the manager of the club, its creator and owner. Not just some handyman who inherited a club in the suburbs and now the player has to improve it. I want to do something more directed towards the creation of something of its own and management of resources, personnel and finances.At the very beginning of development I had already made one of the most important decisions, to make the game in low poly style. To make stylized graphics, which will not be similar to other projects in this genre. So now I want to…

  • Beta announcement! - 16 June 2025

    Hi everyone, it's time to announce the launch of the beta version of my game.I decided to first give you, so to speak, to try out my game. And based on your feedback I want to gradually improve it and go to the full release. As a beta version I will launch a demo version in Steam. That way I can collect more feedback from players.Now I've switched my focus to making this demo version and I'll put it on the page soon. I've also started making a discord server for easy feedback gathering and in general to create a whole community.I'm still working on the game alone and it's very hard to keep track of all aspects. So the demo version will be released this summer.Thanks for following the project! See you in the next post.

  • Dev Diary #7 - 25 May 2025

    Hi everyone, it's past time to share news about the development of my game. This time I would like to mention the delays in development. In recent testing some flaws and defects in the basic mechanics of the game were discovered. Because of this I had to spend more time on development and finalization than planned. But there are a lot of positives in this. I slightly reworked the game's setting, moving the game's action to a tropical island. I wanted to add something unusual to my project. Where is the nightclub usually located? In back alleys, somewhere in skyscrapers or underground, it's all interesting, but I considered adding an island to be something unusual, something out of the ordinary. In addition to this there can be more immersed in the party atmosphere and such a summer vibe. Testers found some inconsistency in the game models. Some items and effects are knocked out of the o…

  • Dev Diary #6 - 2 May 2025

    Hi everyone! In this diary I would like to share my progress since the release of the last diary. I am very pleased with the fact that I have been very productive. I have done a lot of work on optimizing the game and the project as a whole. I have redone several systems such as: building system, delivery system, improved online stores, improved NPC behavior system, and improved the ordering system. I also want to note the improvements in feedback from the game, it became feel and play much better thanks to new animations and some assets. At the moment I'm working on the quest system, which I made this week, and I'm also planning to start developing the story for the game. This time I was surprised to see that there were no major difficulties and the process went very quickly. So I hope to publish the game in full access very soon. Thanks for following the project!

  • Dev Diary #5 - 23 April 2025

    It's been a while since the last devlog was released, so today I'm sharing game development news again. First off, I'd like to start by noting the release date of the game. I have plans to finish development by summer. At this point the game is almost ready, all that's left to do is finalize a few important mechanics and polish the game. I really want to publish the game already, but every time I have to postpone the release. I'm working on another project as a programmer and now I don't have enough time to develop my own game. But nevertheless I try to give time for my game as much as possible. To the slowing down of the pace of development I started restructuring my game. I started cleaning up code, scenes, unnecessary mechanics, prefabs and so on. When a project is a mess, it becomes very difficult to continue development. That's why I'm spending the last time on polishing the existi…

  • Dev Diary #4 - 23 February 2025

    Hi, welcome to the new developer diary. Since the last issue, I've been focusing on improving the game's feel and balance. During this period, I've reworked a few key mechanics: Improved the bar and drink pouring system, making the process smoother and more intuitive. Revamped the DJ work, improving the music and interaction with the sound. Updated the dance floor mechanics and visitor behavior. However, in the process of making the changes, some bugs arose that I'm actively working on now. This required rewriting several standard engine scripts to ensure stability and improve performance. Thank you for following the development of the game!

  • Dev Diary #3 - 4 February 2025

    Hi! The last few days of development have not been very productive, I've been very busy, but I'm trying to spend as much time as possible on game development. The other day I thought about it and realized that the game is wrong, namely the game does not honor the development of the character and the club itself. It feels like everything is already there at the start. So I decided to redo some aspects of the game. I started to do it rather late, because in less than 3 weeks the game should be ready. But I'm still hoping for the best, namely that I will be able to realize everything by the release date of the game. Now for the little things. I improved the UI in the game, added more music, and also made a store, just like in the recently popular game Supermarket Simulator. Plus improved NPCs and hiring system. The plan is to add something like entertainment for the player himself, such as…

  • Dev Diary #2 - 29 January 2025

    Greetings, in this new diary I would like to talk about drug trading in my game. I play a lot of games and have spent a lot of time in games like GTA Online and Drug Dealer Simulator. The latter is very addictive and at one time I only played it. So the main mechanics in DDS was respectively trading drugs, and in GTA Online there is also a nightclub where you can do such things. So these two games inspired me to create this kind of activity in my game. I have a problem with the game being repetitive, short, boring and I thought it would be a good idea to add such mechanics to the game. There's another cool game called Drug Lord Tycoon. In it as it is not difficult to guess the player is doing what trades substances, but such a process there is made as I think on excellent. First you need to grow a “plant”, watch its humidity, then dry it and find a dealer to sell it. This is only for on…

  • Developer's Diary #1 - 27 January 2025

    Greetings, everyone! This is my first developer diary where I would like to share the development process of my game. This is my first experience in creating a relatively large game and my first experience in writing a diary. I'm 16 years old and an aspiring game developer, I've always been inspired by indie developers and their games, successful and not so successful. Partly because of this I will start a diary like this, I'm very curious to see how it turns out and if it turns out at all, but I will try, learn and doing something new is always a good thing. And now to the game itself. I plan to put it in full access on February 25, the development is in full swing, but almost every day there are different difficulties, from bugs in the game itself to my burnout from these bugs. It happens that a system that is supposed to work doesn't work or something breaks. The latest such problem…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3303920
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperSetfire Ent., Nick Kartoka
PublisherSetfire Ent.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Nightclub Architect is a nightclub construction and management simulator with strategic management elements. Design, build, and control the atmosphere as you transform an empty space into the heart of urban nightlife.

About this game

About This Game Nightclub Architect is a nightclub construction and management simulator with deep creative and strategic elements. Build, design, and run your own nightlife business from the ground up. Plan every detail — from the layout of dance floors and bars to lighting, décor, and staff — to create the ultimate nightlife experience. Manage your guests, control the atmosphere, and grow your reputation as you transform an empty space into a thriving entertainment empire. Build, Design, and Manage Create your perfect layout – Place walls, furniture, bars, lights, and stages using an intuitive architect-style building system. Decorate your way – Combine materials, styles, and colors to craft a unique and memorable club atmosphere. Hire and manage staff – Bartenders, DJs, security, and cleaners keep your club alive and running smoothly. Handle dynamic crowds – Watch guests dance, drink, and react to your management and design decisions. Your Club, Your Vision Every choice shapes your club’s identity. Will you design a cozy jazz lounge with soft lighting and calm vibes, or a neon-soaked EDM arena packed with energy? Use lighting, music, and décor to define the atmosphere and attract your ideal crowd. Challenges and Reputation Running a nightclub isn’t all glamour. Be ready to deal with: Fights, noise complaints, and messy nights VIP guests and demanding customers Illegal activities and surprise inspections Keep your business under control, maintain profits, and build your reputation to unlock new decorations, expansions, and city districts. Key Features Intuitive architect-style building system Detailed management mechanics with staff, guests, and economy Deep atmosphere customization using lighting, music, and design Realistic crowd simulation and dynamic NPC behavior Expansive progression system with unlockable content and upgrades Design it. Build it. Run it. Welcome to Nightclub Architect — the ultimate blend of creativity, management, and chaos

Supported languages

English, Spanish - Spain, Simplified Chinese, Turkish, Russian, Italian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Drogas lícitas Linguagem imprópria Atos criminosos
steam germany12Alkohol / Tabak Gewalt Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Nightclub Architect's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nightclub Architect's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nightclub Architect at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.