- v1.0.5 Patch Notes - 7 September 2026
Added Settings: Add "Hold to Cast" setting in the Game tab Fixed Arcade: Fix caught but persistent enemies not spawning when revisiting levels
- v1.0.4 Patch Notes - 6 September 2026
Fixed Settings: Fix "Automatic Fishing" setting being incorrectly hidden in the Game tab
- v1.0.3 Patch Notes - 6 September 2026
Added Leaderboards: Add focus/mouse highlights to entries similar to other menu entries Fixed Remix: Fix Catnip Allergy modifier being applied in Tutorial - Catnip Achievements: Fix incorrect unlock for "Trampoline Trickshot" Steam: Fix specific level completion achievements not unlocking on Steam
- v1.0.2 Patch Notes - 5 September 2026
Added Tutorials: Add "Watch Tutorial" button to the pause menu to watch tutorial replays Settings: Add "Profile" tab to the settings menu with the ability to save/load a favorite profile Changed Leaderboards: Prefix level names with level ID
- v1.0.1 Patch Notes - 5 September 2026
Fixed Workshop: Fix eventual crash after uploading levels
- Now Available - 4 September 2026
Cattopia is now available!Thank you to everyone keeping up with the project, and I hope you all enjoy it! I will promptly address bugs as they are discovered.\ - 2026-09-04AddedGameplay: Add rare chance to encounter tiny/huge fishGameplay: Add small sparks when the lure strikes a rigid surfaceGameplay: Add hidden mode that is unlocked when map is fully completedGameplay: Add shadows to miceGameplay: Add remix modeGameplay: Add indicator when freecam mode is activeMap: Add platinum crown for additionally clearing all creator timesArcade: Add accolade for not alterting enemiesPractice: Add a freecam option to the pause menuEditor: Add ability to set a speedrun target that awards an accoladeEditor: Add ability to set enemies as not collectibleEditor: Add help descriptions to the settings in the editor toolboxEditor: Add green highlight to verified levels in the loader menuEditor: Add red h…
- Release Date Announcement - 2 August 2026
Cattopia is officially releasing on September 4th 2026!The time has finally come. I'm at a point where I'm happy with the state of the game, and am ready to release it! Thanks to everyone who has kept with progress and given me feedback/encouragement. It has really helped me get closer to the finish line. Very excited for everyone to play it, and to see the future of the Steam Workshop!
- Level Verification - 2 August 2026
v0.13.0 introduces the ability to verify levels within the level editor. Upon release of the full game, all levels in a map must be verified before they can be uploaded to the Steam Workshop. This proves that uploaded levels are fully complete-able. This version also includes the longest list of bug fixes of an version yet. I've been hard at work for finishing the content for the full game release (more on that soon!), and I have been able to fix every bug I have noticed during this process\ - 2026-08-01AddedGameplay: Add heart particles to non-aggressive enemiesArcade: Restart a level for 1 lifeArcade: Display the current continue count on the game over screenEditor: Replace surface block when placing block over another surfaceEditor: Set difficulty from 1-5 for challengesEditor: Cast limit challenge conditionEditor: No hooking platforms challenge conditionEditor: No walking on slopes…
- Bug Fixes - 6 July 2026
Just releasing a pretty significant batch of bug fixes and minor additions/changes. This is hopefully the last demo update until release. Want to focus up on finishing the content for the release of the full game. More info on that to come!\ - 2026-07-06AddedGameplay: Add shadows for toysEditor: Allow enemies to be faced in a direction without a patrol destinationEditor: Allow customizing spiked platform retract time and wait timeEditor: Allow signs to be faced in a directionEditor: Add challenge condition for not walking on platformsUI: Add highlight to the currently focused entry in loader menusModding: Allow unlock sound effect to be customizedChangedGameplay: Climb ladders when button is recently pressed (instead of held)Gameplay: Stop climbing ladders when climbing down towards groundGameplay: Prevent ledge grab of conveyors that are going in the opposing directionGameplay: Ensure…
- Map Previews - 20 June 2026
v0.12.0 introduces the map preview to loader menus. Additional map details are displayed underneath the map. I am slowing down on adding new features to focus on finishing the remaining levels for the full release.\ - 2026-06-20AddedMenu: Display levels maps and additional details on loader menus and the Steam workshop menuChangedGameplay: Put player back in climb state instead of pushing directly outward when attempting to hang on a conveyor belt corner that is going in the opposing directionEditor: Allow collectibles to overlap with moving object pathsEditor: Allow stationary spiked platforms to be placed directly next to each otherEditor: Remove the version slider (new levels that are different enough to wipe progress should be uploaded separately)Menu: Decrease separation of options in certain menus to prevent obscuring other elementsSteam: Submit screenshot of the first level as an…
- Move Tool - 23 May 2026
v0.11.0 introduces the move tool to the level editor! Groups of objects can all be moved all at once, which speeds up level iteration and testing. Other highlights include:Confetti effect on ending doorsRare mice appearancesCat toy decoration objectHidden warp objectCustomize friend dialoguePlay the demo and let me know what you think!\ - 2026-05-23Added:Gameplay: Confetti effect when entering ending doorsGameplay: Rare chance to spawn mice on flat surfacesGameplay: Highlight spawn and door areas that are safe for surface walk challenge conditions if the challenge fail toggle is activatedReplay: Replays button in the pause menuEditor: Cat toy decoration with customizable type and colorEditor: Move tool to move a group of objects all at onceEditor: Ability to move independent tile groups (and their dependents if applicable) at onceEditor: Checkpoint behavior slider (activate any or activ…
- Switch Blocks - 4 May 2026
v0.10.0 introduces switch blocks! Switches can be pressed to toggle the blocks that match their color. Other highlights include:Extra life collectibleShape surfaces with their flat/slope brushesRotate specific objects before placingMore speedrun togglesImproved load times in level menusPlay the demo and let me know what you think!\ - 2025-05-04Added:Level: Red switch/red switch blocks to the "Tutorial - Surfaces" levelGameplay: Catto, the lure, and enemies can press switchesGameplay: Switches make a clicking noise when counting downGameplay: Switch blocks blink when they are about to be reactivatedGameplay: Catto and enemies die when overlapped with activated switch tilesGameplay: The line and lure break when overlapped with activated switch tilesGameplay: Alternate squash animation when getting crushed by collisionGameplay: Songbirds perches to checkpointsEditor: Extra life collectible…
- Minor Improvements - 18 April 2026
The next release will be in a couple weeks or so, so I wanted to release a quick update for a few minor improvements and bug fixes.\ - 2025-04-17AddedSettings: Added a setting to toggle the confining of the mouse to the windowChangedGameplay: Confined the mouse to the window when actively playing as Catto with a mouseUI: Changed level loader menus to use less overall memoryFixedGameplay: Fixed potentially orphaned splash particlesReplay: Fixed checkpoint usage for older replaysUI: Fixed rendering of emojis and made it consistent between all platformsUI: Fixed inclusion of the game controller SDL database for controller name lookups in exportsUI: Fixed the first focus grab in a Steam leaderboard tab on controllerUI: Fixed slightly inconsistent column alignment on the Input column of a Steam leaderboard tabModding: Fixed copying of custom/README.txt and custom/references/* in exportsDisco…
- Tiny-Huge Enemies - 12 April 2026
v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from. Other highlights include:0.25x, 0.5x, and 0.75x replay playback speedsLevel editor improvementsPlayer sprite modding supportPlay the demo and let me know what you think!\ - 2025-04-12AddedGameplay: Added the ability to reel in and catch flying enemies the moment they touch waterGameplay: Added alert particles to enemies when they are attacking CattoGameplay: Added the ability to restart a level during the exit door animationGameplay: Added a pause option to quickly start playing the associated level while watching a replayGameplay: Added a pause option to quickly start editing a level again while testing itReplay: Added playback speeds 0.25x, 0.5x, and 0.75x to the replay modeReplay: Added a…
- Glass Blocks - 29 March 2026
v0.8.0 introduces the new glass block in the level editor. Glass has the properties of ice (cannot be hooked or climbed), but is not slippery. There are many other new features as well, some highlights are:Climbing stamina meterMore customizationReplays for Steam leaderboard entriesIcons for the top 3 leaderboard spotsBackground modding supportSteam CloudPlay the demo and let me know what you think!\ - 2025-03-29AddedAdded glass tiles to the level editor. Glass has the properties of ice (cannot be hooked or climbed), but is not slipperyAdded a "No walking on glass" challenge conditionAdded simple refraction to the transparent areas of glass and ice tilesAdded a stamina meter that appears near Catto when climbing a wallAdded the ability to customize the top and bottom halves of the lureAdded the ability to customize the net color (instead of being tied to the lure color)Added an "Apply C…
- Wall Kicks - 14 March 2026
v0.7.0 introduces the new Wall Kick ability that can be performed by pressing the jump input when next to a non-icy wall. It's especially useful while swinging for more control and as an extra option to boost your momentum. This update also introduces level crowns to indicate full completion, more customization options for Catto, many quality of life improvements, and many bug fixes.\ - 2025-03-13Added- Added the Wall Kick ability that can be performed by pressing the jump input when next to a wall- Added the "Tutorial (Advanced) - Wall Kicking" level (ID 3)- Added a "No kicking walls" challenge condition- Added the ability to customize Catto's eye colors- Added the ability to customize Catto's fur colors- Added the ability to customize Catto's skin color- Added a crown above fully completed levels on the map- Added a crown to Catto when all levels on the map have been fully completed-…
- Fishing Improvements - 1 March 2026
v0.6.0 provides a huge batch of improvements and fixes. In particular, it makes various improvements to the fishing minigame such as: better UI indicators, a more intuitive central mechanic, and improved star difficulty scaling. Previously, you had to press a series of buttons (depending on the difficulty) to progress the catch meter, but now you just have to hover the hook over the fish. With the improved difficulty scaling, I am still able to provide challenges that I originally planned for higher difficulty fish. There are now dotted lines for the hook and the fish which represent the collision of each. This makes it clear where exactly you need to go to gain catch progress. Lastly, the fish has a progress bar to represent when it will make its next action. Overall, it should be a better experience for mouse/keyboard and controller players alike. I hope that you enjoy it!\ - 2025-03-…
- Leaderboards - 23 February 2026
Cattopia will be participating in the upcoming Steam Next Fest! With that in mind, I've decided to add leaderboard support to the demo. There are now speedrun leaderboards for each door/ending. I've also included a bunch of other updates such as level challenges in Catto's Journey (Demo). I'm excited to see someone pull them off. Enjoy!\ - 2025-02-22AddedAdded Steam Leaderboards for the "Catto's Journey (Demo)" level doors/endingAdded Steam Leaderboards for the "Tutorial (Beginner)" level doors/endingAdded Steam Leaderboards for the "Tutorial (Advanced)" level doors/endingAdded leaderboard menus which are accessible if the levels have leaderboardsAdded 1 challenge to the level "Bird Sanctuary"Added 2 challenges to the level "Castle Cove"Added 1 challenge to the level "Spiky Passage"Added 1 challenge to the level "Against the Grain"Added 2 challenges to the level "Leap of Faith"Added 1 c…
- Advanced Tutorial - 7 February 2026
You can perform a wide variety of moves with Catto, and some are difficult to master! As a result, the "Tutorial (Advanced)" levels were added to introduce and teach the more advanced movement mechanics.\ - 2025-02-07AddedAdded the "Tutorial (Advanced)" levels to introduce advanced movement mechanicsChangedFixed situation where hook would appear to hit a surface but not attachFixed certain unobtainable accolades appearing on ending screens
- Engine Upgrade - 2 February 2026
Cattopia has been upgraded from Godot 4.5 to Godot 4.6. As a result, the issue with upside down video feed in OBS has been fixed! I also took the opportunity to include a batch of bug fixes.\ - 2025-02-01AddedAdded a setting to adjust shadow strengthChangedUpgraded the engine from Godot 4.5 to Godot 4.6Fixed replays not recording the reel input bind properlyFixed replays not replaying properly if a checkpoint was used during the runFixed old replays being replayed when overwritten in the same sessionFixed a few UI oddities with the replay browser menuFixed the shadows setting not being respectedReduced the default shadow strength to better fit the art styleRemovedRemoved the ability to delete best record replays in the replay browser (only saved/history replays)