SPSTEAMPULSELIVE ANALYTICS
The First Spine - Arena

The First Spine - Arena Steam metadata

Teddy Gandon | May 6, 2026 | game

Released

0players observed · 22 September 2026 - 04:09:30 UTC

IndieRPGStrategyFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

The First Spine - Arena metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews4
  • Release dateMay 6, 2026
  • DeveloperTeddy Gandon
  • PublisherThe First Spine

Genres: Indie, RPG, Strategy, Free To Play, Early Access

Company pages: Developer: Teddy GandonPublisher: The First Spine

Top Steam chartsTop 100 gamesGame directorySteam Store page

The First Spine - Arena Steam metadata

The First Spine - Arena metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3307700/metadata
Steam Storehttps://store.steampowered.com/app/3307700/
Steam Communityhttps://steamcommunity.com/app/3307700
PCGamingWiki search
IGDB searchSearch IGDB for The First Spine - Arena

Reviews, pricing, and metadata

Review summary

4 user reviews

50% positive, 2 positive, 2 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, In-App Purchases, Family Sharing

Achievements

Not available

Platform releases
  • Steam 6 May 2026

Latest Steam announcements

  • The Gather update is out - 14 September 2026

    This update focuses on the collection, expanding how players track, complete, and refine their card library. It introduces Wildcards, a new currency that lets you forge a random legendary card, earned either by trading 100 Ancient Shards or by completing the newly extended three‑step daily quest.The collection screen now includes card evaluation, allowing players to inspect each card’s bonuses more clearly, and the new Portfolio, a complete catalog of every card available in Arena, making it easier to see what’s unlocked, what’s missing, and what to pursue next.To keep progression fair, Ancient Shards have been removed from the shop, ensuring legendary cards can no longer be purchased by using those shards with Wildcards.Patch notesNew currency: WildcardsWildcards can be used in the forge to create a random legendary cardWildcards can be forged with 100 Ancient ShardsDaily quests has no…

  • The Sigil update is out - 23 August 2026

    This update focuses on deep customization, expanding how you shape your identity, your decks, and your entire collection. It introduces Sigil Shards, a new currency tied to cosmetic progression, and delivers a fully reworked profile interface where titles, avatars, and visual identity become central to your journey.Patch notesThe level cap is raised to New currency: Sigil ShardsReworked profile interfaceTitles can be customized in the profileDecks colors can be now customizedCards previews are displayed in the deck interfaceCards colors can now be changedCards can now be filtered by deck in the listNew card: Sewing NeedleNew quest: The StylistNew avatars: The Crafter, The RecluseNew animated illustrations: Banshee, Kraken

  • Announcing the fourth major update: Gather - 19 August 2026

    As you’re customizing your cards with all the new options introduced in the Sigil update, we’re already preparing the next major chapter of Arena, Gather, launching on September 2.This update shines a spotlight on your collection and brings several new tools to help you complete it, refine it, and understand it more deeply.Introducing the Wild CardsWild Cards are a new resource designed to help you expand your legendary arsenal. When you use one, it instantly forges a random legendary card (and yes, every legendary in Arena is included in the pool).There are two ways to obtain a Wild Card:Trade 100 Ancient Shards Perfect if you’ve been gathering shards through battles and want to convert your progress into a powerful reward.Complete the daily quest A steady, reliable path to earning Wild Cards simply by playing each day.Wild Cards are meant to give you a new progression route, helping y…

  • Announcing the third major update: Sigil - 22 July 2026

    This new update marks a fresh step toward making your journey feel truly your own. With a focus on customization, this release brings new tools to customize your cards, your profile, and even the way you manage your decks.Get ready for this update on August 5!Sigil shardsThis update introduces Sigil Shards, a new currency designed to let you personalize and shape your journey through Arena. You’ll earn Sigil Shards by completing quests, and you can also find them in the in‑game store.Sigil Shards unlock a variety of cosmetic and progression‑flavor options: visual upgrades, customization elements, and other ways to express your identity in the world of The First Spine Arena. None of these unlocks affect the strength of your cards or provide any gameplay advantage. Every player remains on equal footing in combat, regardless of how many Sigil Shards they’ve collected.Customize everythingTh…

  • Update notes for 3.3.0 - 15 July 2026

    As we are focusing on our next major update (annoucement next week), we are still adding illustrations and battle animations Patch notesNew illustration: Holy GearNew illustration: MarionetteNew battle animation archetype: chimeraNew battle animation archetype: fate

  • Update notes for 3.2.0 - 14 July 2026

    This patch adds content such as illustrations and battle animations and rework the Road to Power Patch notes Road to Power now has loot after the max level New illustration: Choir of Shadows New illustration: Glass Creature New battle animation archetype: disjunction New battle animation archetype: sylvan

  • Update notes for 3.1.0 - 5 July 2026

    This patch fixes several issues with the Power update. Patch notes The number of points of the selected Road to Power are now displayed Fix the description length of the ticket in Steam's store Handle correctly the capacity Treason in texts cards The cards in the Road to Power are no longer stuck to level 1 Furnace card can now be used in matches The Kiss capacity could not add the Requiem capacity on some setups

  • The Power update is out - 1 July 2026

    This update expands The First Spine: Arena on every front, from new social features to fresh battlegrounds, cards, and visual identity.Battlemates arrive to bring friends closer, The Road to Power introduces an unperishable season pass, and two new locations open their gates in the Arena. The UI gets a cleaner look, new cards and illustrations deepen the arsenal, and fresh archetype animations push battles to feel more alive than ever.Patch notesThe level cap is increased to 14Battlemates (friends list)The Road to Power (unperishable season pass)New location: Arena, the ColosseumNew location: Arena, the Combat RoomSeveral UI updates: new profile screen layout, cards buttons are wider, new headers and backgrounds for the refuge screensThe favorite cards have now an icon in the cards listWhen a key is unlocked (Refuge Key, Decipherer Key) base Ancient Knowledge and Fated Knowledge are unl…

  • Update notes for 2.1.0 - 22 June 2026

    This patch adds content such as illustrations and battle animations. Patch notes Holo cards have now glitters New illustration: Living Chalice New illustration: Choir of Shadows New illustration: Gargoyle New battle animation archetype: worship New battle animation archetype: building

  • Announcing the second major update: Power - 17 June 2026

    As we are integrating your feedback, we are working on a new major update, Power, focused on the PvP experience: Road to Power, Colosseum, and private matches.Note the date: July 1!The Road to PowerThe Road to Power is bringing a fresh cycle of rewards to The First Spine Arena. This system works like a season pass, but without the pressure. There’s no FOMO here: every pass remains available even after a new cycle begins, and you can freely choose which Road you want to progress at any time.For players who complete the current cycle with a Premium Ticket, there’s an extra bonus: you’ll automatically unlock the next Road to Power cycle as soon as it becomes available. No extra purchase, no catch, just a straightforward reward for your dedication.With the Road to Power, new cards will be introduced:Pocket VolcanoLiving FireFurnaceDaïs' Kiss (unique card with a Breakout Effect)The Colosseum…

  • The Thirsty update is out - 3 June 2026

    Thirsty arrives as the first major content update for The First Spine Arena. This release deepens strategy, introduces a new way to animate cards arrivals on the battlefield, and brings new quests that push the world’s lore forward.At the heart of the update are Breakout Effects. Those effects can not be activated on the battlefield but can be triggered to give you temporary advantages.Cards now carry archetypes, and battles react to them with reshaped animations (Sepulcral, Ethereal, Sanctum, Marine, Ghost, Half‑Dead, Abyssal, Sacred, Healing, Damaging, Empowerment, Disturbing) each one giving fights a stronger sense of personality.To help players shape their builds, cards can now be added to Favorites, making it easier to track the tools that define your strategy. The Fated Knowledges have been reorganized by type, making progression clearer and more intuitive, while card previews now…

  • Update notes for hotfix of May 26th - 26 May 2026

    We just have deployed a hotfix for Arena, focused on fixing issues on the battles.Patch notes Fix: the effect of Ether is not carried anymore after the turn of a playerFix: the side capacities and the stats rotation have been fixedFix: kiss did not add the Requiem capacity

  • Update notes for 1.8.0 - 23 May 2026

    Today's patch is out - focused on cards illustrations and fixing the confrontations. Patch notes On some setups, strengths calculations were inverted during confrontations New illustration: Compass New illustration: Crow

  • To all of you: thank you - 21 May 2026

    Arena is growing every day thanks to all of you who stepped in during the Early Access phase. Your matches, your feedback, your bug reports, your ideas shaped the game in real time.With the next content update, we’re bringing your contribution front and center: the front page of the game will now proudly display the names of the players who helped build this major Early Access update. And with every new update, a new list will appear, honoring those who continue to push the game forward.Thank you for being part of the spine of this world. Arena stands because you do.PS: this screenshot has been taken on May 19th and may not contain players after this date. The list will be updated right after the launch of the update.

  • Announcing the first content update of our Early Access: Thirsty - 20 May 2026

    Arena has barely caught its breath since the Early Access launch, yet we are ready to show you our first content update. Thirsty will deepen progression, open a new fresh battleground, and push the story forward.The date of this first content update is set: June 3rd!Breakout EffectsThe first major addition in Thirsty introduces Breakout Effects, a new layer of progression that extends your influence far beyond the heat of battle. These effects grant advantages that reshape the way you prepare for each run: forging a card with a special capacity, increasing the loot you recover, or unlocking subtle boosts that echo through your entire journey. Each Breakout Effect comes with a 12‑hour cooldown, turning them into strategic tools you’ll want to deploy at the right moment. They’re designed to reward planning, experimentation, and long‑term mastery of your build, giving players new ways to b…

  • Update notes for 1.7.0 - 16 May 2026

    Hello everyone! We are pleased to announce we have shipped a new patch! Patch notes Limit the broken urns summons in the Forgotten Cemetery Sea Serpent, Barnacle Armor, Petrified Starfish, Merfolk Fix: holo shader for Thunder has been fixed

  • How we will support the game during the Early Access - 14 May 2026

    Now that The First Spine Arena has been launched and the first wave of community feedback has been implemented, we wanted to share how we’ll be supporting the game throughout the Early Access period.Each month, we’ll release a new content update, and between those major drops we’ll continue shipping improvements and adjustments based on your feedback.So far, we’ve delivered:Community‑driven improvements, including changes to guest account behavior, quality‑of‑life upgrades, and early balance adjustmentsBug fixes reported both by players and from what we’ve observed in streams and videos (yes, we’re watching you)New card illustrationsThe calendarHere's a clear calendar to illustrate the timing of the major & small updates.UpdateDate / periodVersionsMaySmall updates and improvements1.1.0, 1.2.0, 1.3.0...Early JuneMajor content update of June. New features centered on the player journey (c…

  • Update notes for 1.6.0 - 13 May 2026

    Hello everyone! The new patch is here with new illustrations and a new feedback from the community. Patch notes You cannot have a deck with more than 40 cards anymore / @Nyomilith New illustration: Lost Soul New illustration: Chains Fix: missing Fox material for a precise setup

  • Update notes for 1.5.0 - 10 May 2026

    Hey everyone, This patch brings a collection of fixes reported by the community. Thank you all for taking the time to flag these issues, your feedbacks are truly appreciated! Patch notes Selecting cards after The Spire effect is handled by the client Fix: the lava squares are now properly displayed and placed Fix: the lava squares were affecting destroyed cards Fix: decks colors were changing when updated Fix: typo in Alter the Fate spell corrected

  • Update notes for 1.4.0 - 9 May 2026

    And here is the patch of the day! We tried to address the battle scene loading issue and improved the bots for the tutoriel. Patch notes The bots for the tutoriel have been improved Fix: in some cases, the battle scene could not load properly Fix: we limited the errors sent by the telemetry Fix: added missing translations

Patch notes and updates

S.noRelease datePatch nameGID number
115 July 2026Update notes for 3.3.01838407329254817
214 July 2026Update notes for 3.2.01837955055366424
35 July 2026Update notes for 3.1.01836506165573985
422 June 2026Update notes for 2.1.01835871199313316
526 May 2026Update notes for hotfix of May 26th1833334318579597
623 May 2026Update notes for 1.8.01833334318573841
716 May 2026Update notes for 1.7.01832700592794982
813 May 2026Update notes for 1.6.01832700592787259
910 May 2026Update notes for 1.5.01832065502819331
109 May 2026Update notes for 1.4.01832065502818338
118 May 2026Update notes for 1.3.01832065502816293
128 May 2026Update notes for 1.2.01832065502813707
136 May 2026Update notes for 1.1.01832065502810430

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3307700
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 6, 2026
DeveloperTeddy Gandon
PublisherThe First Spine
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent50%
Positive reviews2
Negative reviews2
Total reviews4
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3307700/

Short description

The First Spine Arena is an exhilarating online competitive board and card game. In this game, players place their unique cards on a board with the goal of reaching their opponent's side. Each card is generated according to the player's level, ensuring a balanced and challenging experience for all.

About this game

The First Spine Arena is an exhilarating online competitive board-and-card game where two wizards clash in a tactical duel to reach the opponent's side. Every match plays on a dynamic grid, and you'll summon creatures, artifacts, and cast spells to tip the battlefield in your favor. Thanks to level-based card generation and a robust matchmaking system, every duel feels fair, fresh, and aggressively competitive. Step into a dynamic 7×7 battlefield for a strategic experience where every move counts. In The First Spine Arena, cards are entities on the board rather than just resources. Each one occupies space, moves, and attacks based on its unique attributes, creating a layered tactical challenge. The terrain itself becomes part of your strategy: lava scorches careless units, water slows movement, and ditches offer cover or danger depending on your positioning. Master the map, outmaneuver your rival, and claim control of key zones to dominate the arena. Every match in The First Spine Arena rewards you with new cards, expanding your tactical arsenal and unlocking fresh possibilities. As your collection grows, so does your ability to experiment with powerful archetypes: Aggressive bruisers that storm the board with brute force Defensive guardians that hold the line and stall enemy advances Trickster familiars that warp across the grid and disrupt enemy plans With over 90 unique blueprints, you can craft hybrid decks tailored to your playstyle. Mix artifact buffs with creature swarms, or weave devastating spell combos into your strategy. Whether you prefer overwhelming pressure or clever misdirection, your deck is your identity. After each match, you'll loot unique cards scaled precisely to your current level, ensuring every addition to your deck feels earned and impactful. But the spoils don't stop there: Gather Ancient Shards, and use them to forge creatures and artifacts. These creations can turn the tide of battle, granting your deck new tactical depth and devastating abilities. Unlock the secrets of Fated Knowledge, a collection of blueprints that reveal powerful spells. With each deciphering, your decks evolve, becoming sharper, stronger, and more a…

Supported languages

English, French

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

The First Spine - Arena's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The First Spine - Arena's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The First Spine - Arena at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2715,85722 September 2026 - 11:00:10 UTC1,818,3689,826,471Valve
Dota 2537,29022 September 2026 - 10:58:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:58:36 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Overwatch®37,24322 September 2026 - 11:00:49 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Project Zomboid32,91822 September 2026 - 10:57:23 UTC122,811467,999The Indie Stone
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds11,16622 September 2026 - 10:56:37 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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