- The Gather update is out - 14 September 2026
This update focuses on the collection, expanding how players track, complete, and refine their card library. It introduces Wildcards, a new currency that lets you forge a random legendary card, earned either by trading 100 Ancient Shards or by completing the newly extended three‑step daily quest.The collection screen now includes card evaluation, allowing players to inspect each card’s bonuses more clearly, and the new Portfolio, a complete catalog of every card available in Arena, making it easier to see what’s unlocked, what’s missing, and what to pursue next.To keep progression fair, Ancient Shards have been removed from the shop, ensuring legendary cards can no longer be purchased by using those shards with Wildcards.Patch notesNew currency: WildcardsWildcards can be used in the forge to create a random legendary cardWildcards can be forged with 100 Ancient ShardsDaily quests has no…
- The Sigil update is out - 23 August 2026
This update focuses on deep customization, expanding how you shape your identity, your decks, and your entire collection. It introduces Sigil Shards, a new currency tied to cosmetic progression, and delivers a fully reworked profile interface where titles, avatars, and visual identity become central to your journey.Patch notesThe level cap is raised to New currency: Sigil ShardsReworked profile interfaceTitles can be customized in the profileDecks colors can be now customizedCards previews are displayed in the deck interfaceCards colors can now be changedCards can now be filtered by deck in the listNew card: Sewing NeedleNew quest: The StylistNew avatars: The Crafter, The RecluseNew animated illustrations: Banshee, Kraken
- Announcing the fourth major update: Gather - 19 August 2026
As you’re customizing your cards with all the new options introduced in the Sigil update, we’re already preparing the next major chapter of Arena, Gather, launching on September 2.This update shines a spotlight on your collection and brings several new tools to help you complete it, refine it, and understand it more deeply.Introducing the Wild CardsWild Cards are a new resource designed to help you expand your legendary arsenal. When you use one, it instantly forges a random legendary card (and yes, every legendary in Arena is included in the pool).There are two ways to obtain a Wild Card:Trade 100 Ancient Shards Perfect if you’ve been gathering shards through battles and want to convert your progress into a powerful reward.Complete the daily quest A steady, reliable path to earning Wild Cards simply by playing each day.Wild Cards are meant to give you a new progression route, helping y…
- Announcing the third major update: Sigil - 22 July 2026
This new update marks a fresh step toward making your journey feel truly your own. With a focus on customization, this release brings new tools to customize your cards, your profile, and even the way you manage your decks.Get ready for this update on August 5!Sigil shardsThis update introduces Sigil Shards, a new currency designed to let you personalize and shape your journey through Arena. You’ll earn Sigil Shards by completing quests, and you can also find them in the in‑game store.Sigil Shards unlock a variety of cosmetic and progression‑flavor options: visual upgrades, customization elements, and other ways to express your identity in the world of The First Spine Arena. None of these unlocks affect the strength of your cards or provide any gameplay advantage. Every player remains on equal footing in combat, regardless of how many Sigil Shards they’ve collected.Customize everythingTh…
- Update notes for 3.3.0 - 15 July 2026
As we are focusing on our next major update (annoucement next week), we are still adding illustrations and battle animations Patch notesNew illustration: Holy GearNew illustration: MarionetteNew battle animation archetype: chimeraNew battle animation archetype: fate
- Update notes for 3.2.0 - 14 July 2026
This patch adds content such as illustrations and battle animations and rework the Road to Power Patch notes Road to Power now has loot after the max level New illustration: Choir of Shadows New illustration: Glass Creature New battle animation archetype: disjunction New battle animation archetype: sylvan
- Update notes for 3.1.0 - 5 July 2026
This patch fixes several issues with the Power update. Patch notes The number of points of the selected Road to Power are now displayed Fix the description length of the ticket in Steam's store Handle correctly the capacity Treason in texts cards The cards in the Road to Power are no longer stuck to level 1 Furnace card can now be used in matches The Kiss capacity could not add the Requiem capacity on some setups
- The Power update is out - 1 July 2026
This update expands The First Spine: Arena on every front, from new social features to fresh battlegrounds, cards, and visual identity.Battlemates arrive to bring friends closer, The Road to Power introduces an unperishable season pass, and two new locations open their gates in the Arena. The UI gets a cleaner look, new cards and illustrations deepen the arsenal, and fresh archetype animations push battles to feel more alive than ever.Patch notesThe level cap is increased to 14Battlemates (friends list)The Road to Power (unperishable season pass)New location: Arena, the ColosseumNew location: Arena, the Combat RoomSeveral UI updates: new profile screen layout, cards buttons are wider, new headers and backgrounds for the refuge screensThe favorite cards have now an icon in the cards listWhen a key is unlocked (Refuge Key, Decipherer Key) base Ancient Knowledge and Fated Knowledge are unl…
- Update notes for 2.1.0 - 22 June 2026
This patch adds content such as illustrations and battle animations. Patch notes Holo cards have now glitters New illustration: Living Chalice New illustration: Choir of Shadows New illustration: Gargoyle New battle animation archetype: worship New battle animation archetype: building
- Announcing the second major update: Power - 17 June 2026
As we are integrating your feedback, we are working on a new major update, Power, focused on the PvP experience: Road to Power, Colosseum, and private matches.Note the date: July 1!The Road to PowerThe Road to Power is bringing a fresh cycle of rewards to The First Spine Arena. This system works like a season pass, but without the pressure. There’s no FOMO here: every pass remains available even after a new cycle begins, and you can freely choose which Road you want to progress at any time.For players who complete the current cycle with a Premium Ticket, there’s an extra bonus: you’ll automatically unlock the next Road to Power cycle as soon as it becomes available. No extra purchase, no catch, just a straightforward reward for your dedication.With the Road to Power, new cards will be introduced:Pocket VolcanoLiving FireFurnaceDaïs' Kiss (unique card with a Breakout Effect)The Colosseum…
- The Thirsty update is out - 3 June 2026
Thirsty arrives as the first major content update for The First Spine Arena. This release deepens strategy, introduces a new way to animate cards arrivals on the battlefield, and brings new quests that push the world’s lore forward.At the heart of the update are Breakout Effects. Those effects can not be activated on the battlefield but can be triggered to give you temporary advantages.Cards now carry archetypes, and battles react to them with reshaped animations (Sepulcral, Ethereal, Sanctum, Marine, Ghost, Half‑Dead, Abyssal, Sacred, Healing, Damaging, Empowerment, Disturbing) each one giving fights a stronger sense of personality.To help players shape their builds, cards can now be added to Favorites, making it easier to track the tools that define your strategy. The Fated Knowledges have been reorganized by type, making progression clearer and more intuitive, while card previews now…
- Update notes for hotfix of May 26th - 26 May 2026
We just have deployed a hotfix for Arena, focused on fixing issues on the battles.Patch notes Fix: the effect of Ether is not carried anymore after the turn of a playerFix: the side capacities and the stats rotation have been fixedFix: kiss did not add the Requiem capacity
- Update notes for 1.8.0 - 23 May 2026
Today's patch is out - focused on cards illustrations and fixing the confrontations. Patch notes On some setups, strengths calculations were inverted during confrontations New illustration: Compass New illustration: Crow
- To all of you: thank you - 21 May 2026
Arena is growing every day thanks to all of you who stepped in during the Early Access phase. Your matches, your feedback, your bug reports, your ideas shaped the game in real time.With the next content update, we’re bringing your contribution front and center: the front page of the game will now proudly display the names of the players who helped build this major Early Access update. And with every new update, a new list will appear, honoring those who continue to push the game forward.Thank you for being part of the spine of this world. Arena stands because you do.PS: this screenshot has been taken on May 19th and may not contain players after this date. The list will be updated right after the launch of the update.
- Announcing the first content update of our Early Access: Thirsty - 20 May 2026
Arena has barely caught its breath since the Early Access launch, yet we are ready to show you our first content update. Thirsty will deepen progression, open a new fresh battleground, and push the story forward.The date of this first content update is set: June 3rd!Breakout EffectsThe first major addition in Thirsty introduces Breakout Effects, a new layer of progression that extends your influence far beyond the heat of battle. These effects grant advantages that reshape the way you prepare for each run: forging a card with a special capacity, increasing the loot you recover, or unlocking subtle boosts that echo through your entire journey. Each Breakout Effect comes with a 12‑hour cooldown, turning them into strategic tools you’ll want to deploy at the right moment. They’re designed to reward planning, experimentation, and long‑term mastery of your build, giving players new ways to b…
- Update notes for 1.7.0 - 16 May 2026
Hello everyone! We are pleased to announce we have shipped a new patch! Patch notes Limit the broken urns summons in the Forgotten Cemetery Sea Serpent, Barnacle Armor, Petrified Starfish, Merfolk Fix: holo shader for Thunder has been fixed
- How we will support the game during the Early Access - 14 May 2026
Now that The First Spine Arena has been launched and the first wave of community feedback has been implemented, we wanted to share how we’ll be supporting the game throughout the Early Access period.Each month, we’ll release a new content update, and between those major drops we’ll continue shipping improvements and adjustments based on your feedback.So far, we’ve delivered:Community‑driven improvements, including changes to guest account behavior, quality‑of‑life upgrades, and early balance adjustmentsBug fixes reported both by players and from what we’ve observed in streams and videos (yes, we’re watching you)New card illustrationsThe calendarHere's a clear calendar to illustrate the timing of the major & small updates.UpdateDate / periodVersionsMaySmall updates and improvements1.1.0, 1.2.0, 1.3.0...Early JuneMajor content update of June. New features centered on the player journey (c…
- Update notes for 1.6.0 - 13 May 2026
Hello everyone! The new patch is here with new illustrations and a new feedback from the community. Patch notes You cannot have a deck with more than 40 cards anymore / @Nyomilith New illustration: Lost Soul New illustration: Chains Fix: missing Fox material for a precise setup
- Update notes for 1.5.0 - 10 May 2026
Hey everyone, This patch brings a collection of fixes reported by the community. Thank you all for taking the time to flag these issues, your feedbacks are truly appreciated! Patch notes Selecting cards after The Spire effect is handled by the client Fix: the lava squares are now properly displayed and placed Fix: the lava squares were affecting destroyed cards Fix: decks colors were changing when updated Fix: typo in Alter the Fate spell corrected
- Update notes for 1.4.0 - 9 May 2026
And here is the patch of the day! We tried to address the battle scene loading issue and improved the bots for the tutoriel. Patch notes The bots for the tutoriel have been improved Fix: in some cases, the battle scene could not load properly Fix: we limited the errors sent by the telemetry Fix: added missing translations