- THE WINNER HAS BEEN CHOSEN! - 1 September 2026
You voted and the Soundexpress has won our community poll! This means the MACK Musikexpress will be developed as the next DLC for Fairground Online. However, there is still plenty of work ahead before the ride is fully finished and ready to take its place on the fairground. We are excited to bring the Soundexpress to life step by step and share more development insights with you in the future.Another ride will also be released alongside the Soundexpress, and today we are giving you a first sneak peek. While the Soundexpress will be released as a DLC, this second ride will be added for free in an update for all players.
- OUR IN-GAME MUSIC IS NOW AVAILABLE EVERYWHERE! - 1 September 2026
After plenty of preparation, the time has finally come: Our in-game music has made its way from Fairground Online to streaming platforms. You can now enjoy the sound of the game anytime and anywhere. We are incredibly happy to bring our in-game music to all major streaming platforms. You can find every track under our artist name CoasterGalaxyWorld. Simply search for CoasterGalaxyWorld on your preferred streaming platform and take the sound of Fairground Online wherever you go. Enjoy listening!Spotify: https://open.spotify.com/intl-de/artist/1ObDW5uqpyvf7EyL0Ei5Cy?si=Crknby-iR8q_DSTjlhoWzQ Apple Music: https://music.apple.com/de/artist/coastergalaxyworld/6787812001
- New Views and New Sounds - 24 August 2026
New Views and New SoundsWith version 1.0.60, Fairground Online receives a wide range of new content and improvements. Many of these additions are based directly on requests from the community: all rides now feature a flycam, the chat has been expanded with a message history, and visitor volume can now be adjusted separately in the settings. At Mega Dance, players and visitors can now lean against the railings. New standing tables have also been added, and the fairground has been expanded with additional food and drink stalls.In addition to the community-requested features, three more new additions await you: the WonderWheel, an impressive Ferris wheel, is making its way onto the fairground. It reaches a height of 60 metres and has a diameter of 56 metres. Its 42 gondolas can each accommodate four people, allowing up to 168 passengers to ride at the same time. An impressive 43,593 cap li…
- Dev Log 17 - 8 August 2026
Hello, community!Even though there has not been a new dev log since our last update, we have been anything but idle. Thanks to your feedback, we have been able to fix numerous issues while also beginning work on our next major content update.WonderWheelMany of you have already guessed correctly: our next ride will be the WonderWheel!Over the past few weeks, we have completed the model and spent a great deal of time refining its design and theming. Now we can finally show you the finished result.Of course, we have also developed a dedicated control system for the WonderWheel. Its fully interactive and animated display is integrated directly into the ride and follows a realistic operating workflow, allowing you to run the WonderWheel like a real ride operator.BeyondBeats OutpostBut that is far from everything.Since release, we have hidden a number of small hints in advertisements around t…
- Fairground Online Update (v1.0.52) - 11 July 2026
A new update for Fairground Online is now available!Bug fixes:Fixed an issue where players remained connected to the Pinball platform after teleporting away.The electrical boxes are now positioned on the ground.Fixed an audio issue on Mega Dance that caused the gearbox sounds to become distorted.Fixed a rare issue that caused players to be unintentionally teleported away when standing up.
- Fairground Online Update (v1.0.48) - 6 July 2026
A new update for Fairground Online is now available! Added:Added a new map.Added a setting to limit the FPS.Added the Pinball DLC.Changes:Adjusted the Peeps’ running animations.Peeps now hold up chips.Peeps now use their hands to open and close the safety bar.Added an LOD system for Peeps.Music albums designated for a specific ride can now only be used on that ride.Bug fixes:An issue with the players’ inverse kinematics has been fixed.An issue with sitting down after joining a lobby has been fixed.A teleportation issue at the Pinball hub has been fixed.The Pinball hub animation now continues until the end, even when clients experience connection issues.Fixed an issue that allowed players to register as Pinball employees without owning the DLC.The players’ inverse kinematics are now disabled correctly again.Loading custom music during gameplay no longer causes stuttering.Music now plays…
- Summer Sale - 3 July 2026
Fairground Online is on sale during the Steam Summer Sale!Don't miss out—get Fairground Online at 20% off—until July 9, 2026, at 7:00 p.m. CEST!
- Pinball Release - 2 July 2026
Pinball ReleaseThe Steam store page for the Fairground Online Pinball DLC is now live! Feel free to check it out and add the DLC to your wishlist. The DLC will be released today at 6:00 PM CEST!
- Dev-Log 16 - 28 June 2026
The development of the update is almost complete. We are currently just waiting for approval from Steam.As this is beyond our control, unfortunately we can’t provide an exact date yet. We would have loved to release the update and the DLC sooner.Developing the new map took longer than we initially anticipated, but continuing to use the old map wasn’t a sustainable solution.Our aim was to ensure that future DLCs wouldn’t require constant, time-consuming overhauls, and that we could instead expand the game more easily and quickly.When designing the new map, we wanted to address your requests for a city centre setting while maintaining large open areas, to strike a balance.We essentially started from scratch with the new map. This meant that everything — including various walking paths, stopping points, seating areas, queues, lighting, sound ranges, occlusion, barriers, collisions, etc. —…
- Weekly Dev-Log 15 - 21 June 2026
Dev Log 15 – Fairground Online Over the past few weeks, a lot of work has once again been done on Fairground Online. This time, the main focus was on the future of the game, the atmosphere on the map, and your community feedback.The map has been completely rebuiltThe biggest change concerns the map itself: The map has been completely rebuilt and made significantly more future-proof from a technical perspective. This allows future rides and expansions to be integrated more easily. The new structure gives us more possibilities for upcoming rides, better placement, and a cleaner ongoing development process for Fairground Online.Starlight ticket booth now placed separatelyBased on community requests and your feedback, the Starlight ticket booth has been adjusted. It is now placed separately on the left-hand side. This makes the entrance area feel clearer and closer to what many of you had w…
- Weekly Dev-Log 14 - 13 June 2026
Hey, community!We have already reached some important milestones for the Flipper.Beta testing is going very well, and we have found the final location for the Flipper on our map. We don't want to reveal the exact location just yet, but we've hidden some clues in our images. Can you guess where the Flipper is?We’re currently creating the shop page for the Flipper so that we can submit it for Steam review. Once that’s done, nothing will stand in the way of the release.As soon as we receive approval from Steam, we’ll announce the release date.At the same time, we’re revamping the game’s store page and adding more detailed descriptions and updated images.Aside from the Flipper, other things have been happening: The BreakDancer has been fitted with staircase lighting and the diamond’s lighting has been updated.In response to many users' requests, we are also finally adding a portable restroo…
- Weekly Dev-Log 13 - 7 June 2026
We’ve made significant progress over the past few days. We’ve reached our biggest milestone yet: the pinball machine is now complete! People have been fully integrated into the ride, and all key features are in place. This means the pinball ride can move on to full beta testing, where we can find any remaining bugs and further optimize the experience for riders.However, it's not just the Pinball that has been improved. We’ve added new positions for the people on every ride. As a result, they behave much more realistically. Visitors now actively hand over their tokens, making it much easier to collect them.Additionally, they can now correctly lower the safety bars. Depending on whether the bar is open or closed, they assume different seating positions. These changes significantly boost the realism of the rides and make them feel more lively.We’ve also finally found a suitable spot for th…
- Weekly Dev-Log 12 - 31 May 2026
Hey community,This will be a short development log because we’re working intensely on the flipper.It’s already in its first closed beta testing phase, and we've tweaked many small details to ensure you get the best possible experience later on.The SAD console display now shows all the correct information, and the staff can fully control the ride. We’re currently working on integrating guests so they’ll soon be able to ride along.We're also making a small improvement for guests. In the future, they will hold out the tokens for you, making them easier to collect.We're also planning to integrate the pinball machine into our map. We'll show you exactly what it will look like later, though, since we still want to experiment with different options.
- Pinball Alpha Footage - 28 May 2026
We’ve finally uploaded a first teaser video of our “Pinball”!Please keep in mind:The footage shown is still alpha footage, meaning the ride is heavily work in progress. Many things can still change, including details, animations, sounds, and effects.Even so, we wanted to give you an early sneak peek and hope you’ll have as much fun watching the teaser as we had creating it!Feel free to share your thoughts and enjoy the crazy ride!
- Fairground Online Update (v1.0.34) - 27 May 2026
A new update for Fairground Online is now available!Version 1.0.34 mainly focuses on bug fixes, multiplayer improvements, gameplay adjustments, and quality-of-life updates. Added:The stopwatch now starts and stops automatically when a ride begins and endsNew lobby setting to define player permissions when joiningAdded a kick button to the player listPlayers can now also sit on the benches outside the fairground Changes:Adjusted the popularity of TurakaMinor adjustments to shadow rendering Bug Fixes:Derby achievements now trigger correctlyFixed an issue where the game could get stuck on the loading screen if no jingle folder was selectedMovinghead shortcuts on the rotator now work againFixed an issue where the Turaka podium sound did not stop correctly Fixed an issue with Coin Dozer and Ring Toss where lights and machines were not reactivated if the AI was enabled during gameplay
- Weekly Dev-Log 11 - 24 May 2026
Hey, community! A lot has happened over the past few days. The Flipper panel is already complete. Based on the earlier vote, we've decided to use the SAD panel. It’s now fully functional, and the flipper can be controlled. Additionally, we fine-tuned the physics, made a few minor adjustments, and added the original sounds we recorded from a real flipper. Now, all that’s missing are people and a few more details. We'll release a teaser video for the Flipper within the next week. We've fixed various bugs and are working to resolve additional issues caused by the last update. As always, a complete list of fixed bugs will be available as soon as this update is released.
- Weekly Dev-Log 10 - 15 May 2026
Hey, community! The Game Booth update has been released, and we're diving right back in! We're finally getting started on the flipper. As you know, we've already finished designing the flipper model. However, one essential component is still missing: the control panel. In addition to modeling the control panel, we're starting the programming work so the flipper can soon be brought to life and controlled by you. We’d like to let you decide which control panel the flipper should have: the old one from HUSS Rides or the new one from SAD. The two panels differ mainly in size and functions. For example, the modern control system requires release buttons to be pressed twice. Attached is the link to the poll. Voting is open until Monday, May 18, 2026, at 2:00 p.m. UTC +2. https://strawpoll.com/GJn44LBjYnz
- The game booths are here! (v1.0.30) - 14 May 2026
A new update for Fairground Online is here!Version 1.0.30 brings new content, graphical improvements, gameplay additions, quality-of-life features, and multiple bug fixes. Added:Game booths: Hit the Lukas, Ring Toss, Coin Dozer, Shooting Gallery, and Boxing Machine."Pop" music albumSeating positions for visitors and players.A setting that grants players "Player" permissions immediately upon joining a lobbyNVIDIA DLSS and AMD FSR2 support (Upscaling)TAA (Temporal Anti-Aliasing) Changes:The "Base" music album has been renamed "Beyond Beats."The default music albums are now clearly labeled as such.The Turaka physics have been adjusted. Bug fixes:The audio system has been revised, so engine sounds should now be audible correctly.The album cover for Pavo Luetta's music has been corrected.
- Weekly Dev-Log 9 - 10 May 2026
Hey, community! We’re making great progress on the game booths in Fairground Online. Testing has been underway for almost a week now, and we're continuously adding new features . Over the past few days, we've implemented many new features and improvements. We released a short teaser to give you a first look at the game booths.At the same time, we’re working intensively on bug fixes and general optimizations.NVIDIA DLSS and AMD FSR2 are being integrated to improve performance and image quality.Additionally, TAA is now available again.Furthermore, you’ll soon be able to set the game to automatically assign user rights when joining a multiplayer lobby.To ensure that Fairground Online runs more stably and smoothly, we’re making various technical adjustments behind the scenes. Of course, this isn’t a complete list of our current work, as we can’t reveal everything just yet. Thank you so much…
- Weekly Dev-Log 8 - 5 May 2026
Hey, community! We’ve been in the beta phase of the game booth update for a few days now. We still have some tweaks to make, such as improving the way the Peeps hold the game booth items and refining their movements. In addition to intensive beta testing, we've made a few other changes and additions. - Inverse kinematics have been added to allow the Peeps to hold onto objects. For now, we’ll use this feature to enable the Peeps to hold the game booth items in their hands. In the future, we’ll also use it to enable the Peeps to hold onto things like handrails. - The running lights have been completely overhauled to improve performance. - Seating positions for benches have been added so the Peeps can sit in the beer garden, making the area look more crowded. - The maximum number of Peeps on the Break Dancer has been adjusted so that it no longer looks overcrowded when other rides are clos…