Second Odium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateDec 31, 2025
- DeveloperJames H. Van der Meulen
- PublisherTrash Vomit Studios
Genres: RPG, Early Access
Company pages: Developer: James H. Van der MeulenPublisher: Trash Vomit Studios
Second Odium Steam news
Second Odium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Flayer Update - 22 September 2026
The cost of replenishing players health status via the Flayer is now the amount of the player's Lies/13 which will make the cost more flexible regardless of the amount of Lies the player has on availableAdjusted further the function of how the party members follow the main playeradded new story based scene which is prompted near the beginning of the game. This also functions as a trigger for enemy spawn activation to begin. So when the player starts a new game no enemy stalkers will persue the player during overworld exploration until this has first been activated.Tweaked SP damage number text placement so it does not overlap with the HP damage text placement
- Function Update - 21 September 2026
implemented dynamic monster HP scaling toward balancing battlesreworked damage number text displaysfixed in battle monster selection text displaysremoved lingered extra hidden hit box for a specific pillar object that would block players with an invisible wall. This also opened up the healing sanctuary's terrain and now allows the player to navigate the sanctuaries as intended.adjusted various pillar hit boxesadded new background to the screen where a player chooses to delete their file and start a new gameadjusted party member following functionsadjusted which way the player faces whening spawning in for some instancesfixed stash selections in battle
- Early Access version 0.6.5.7 update September 19th 2026 - 20 September 2026
-Psyche balancing foundation established for all psyche attacks *players may be overpowered for the time being
- Characters Update - 18 September 2026
Added short follower character cutscenes that trigger when the player comes near the unlockable associated potential party memberNew animation applied to the Game Over ScreenNew animation for the Infection Bossreworked how party members follow and layer around the main playerAdjusted how the Impulsive Attack functions in battlefixed bugged NPC reptilian character dialogue box the perpetually reiteratedadjusted how interacting with NPCs functionimproved graveyard gate functionsmade changes to the graveyard overworldfixed bug in the in game Menu when selecting the regret option the selecting go back which would offset the menu selector in an unintended position
- Attack Update | Early Access game Version 0.6.5.5 - 14 September 2026
added new intro cutscenesadded new animated title on title screenadded new animated game over text on game over screenoptimized and changed over 200 player attacksoptimized battle loadingmade changes to the player equipment menuchanged various in battle text display boxesfixed the fatal encounter in the horrors when activated to face the correct encounteroptimized the loading and button response for the game start up screensfixed bug when exiting the merchant store that caused game to crash if the button was pressed rapidly to exitadjusted follow party layering functionsadjusted stash battle window and select functionsadjusted tick battle window and select functionsadded animated title screen backgroundadjusted how party member follow the main player during the overworldreworked how afflictions are reset during battleoptimized the game further by improving the over 200+ enemy attacks fo…
- Input Update - 4 July 2026
Changed the size of the Player and Party Battle Sprites to be much smallerAdded Control type selector and corresponding prompt symbols for Steam / XBOX, Playstation and Keyboard Controls. This involved creating and adding many new sprites.Restructured the UI for the ingame Menus with the new controller promptsAdjusted the Catepillar for the party member following and layering between party membersBattle Menu prompt placement adjustementsIn battle, player turn indicators now only appear during the corresponding party member's turnThe Game Over infection is now animated again
- Mutation Update - 4 April 2026
Added 8 directional Movement for the player and player companionsAdded scan line aestheticoptimized the game by reworking most of all of the backgrounds changed intro aestheticadded new title logo designadded a 'press any button' prompt on opening screenreworked static menu layering and text positioningreworked how the Boss Battles triggerfixed bug where the later stage bosses would not trigger a battle when activatedfixed bug where game would soft lock when a game over was supposed to occur
- Battleback update - 1 February 2026
Added 50+ new custom made battle backgrounds replaced dated background designsimproved visual graphic display with built in DPI awareness for better more crisp display of graphics / better visualsBetter display performance on 4K screens and/or screens with larger resolutions.
- Update 02 | +Menu UI Aesthetics and Enemy Battle positioning - 13 January 2026
Added to and adjusted the aesthetic design for the in game menus systems.Added aesthetic design to the Title Screen.Added a "Loading, please wait" prompt that appears when the player chooses to load their game file.Removed the "Loading, please wait" from the continue screen since the loading has been minimized from that point onward.Adjusted random enemy positioning to better suit each specific battle biome depending on specified battle environments.
- Update 01 - 5 January 2026
fixed a problem with a specific collision box that may have prevented players from entering the first caveadded wooden arrow sign post sprites to point new players toward where they should go firstfixed audio bug when player reset to title from the in game menuchanged loading sequence to better optimize playtime loading
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 September 2026 | Flayer Update | 1844115010503222 |
| 2 | 20 September 2026 | Early Access version 0.6.5.7 update September 19th 2026 | 1844115010498334 |
| 3 | 13 January 2026 | Update 02 | +Menu UI Aesthetics and Enemy Battle positioning | 1821288646587151 |
| 4 | 5 January 2026 | Update 01 | 1819386365124288 |
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