Sacred Ground news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateNov 24, 2024
- DeveloperDeserted Mountain Solutions
- PublisherDeserted Mountain Solutions
Company pages: Developer: Deserted Mountain SolutionsPublisher: Deserted Mountain Solutions
Sacred Ground Steam news
Sacred Ground news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V1.1.2 Patch 2-9-2025 - 9 February 2025
FIXED CONTROLLER ISSUES! Controller should connect immediately without any issue. If the game is started without a controller and you decide you want to use one, go into the settings menu and select the checkbox for the controller to tell the game you are using one and it will connect in game. If a controller is connected and you decide to not use it, unchecking the box in the setting menu will free up some CPU usage, not significant but could help with slower computers if needed. If the checkbox is asking you to connect a controller it is because Steam doesn't see your controller. If you do have any other controller issues, or any issues at all, please reach out with as much detail as you can provide so it can be resolved.
- V1.11 Patch 2-2-2025 - 3 February 2025
Fixed glitch with enemy buildings disappearing when defeated, causing units to chase ghosts. Added functionality where you take over any standing Tesla when that enemy base it defeated. Improved enemy unit difficulty percentage display to be more accurate. Fixed significant memory buildup when loading a new round.
- V1.1 Update 1-18-2025 - 18 January 2025
Added 9 new characters and team construction. You can now select which characters you want in your army from the saved game menu. Added auto-generated trees and rock to the map scenery. Improved unit movement with obstacle avoidance. Added a more visible cursor with animation. Added an in game guide. Added option in the settings menu to have units stay where you send them on the map. Added the ability to upgrade Tesla coils. Added explosive barrels that can be placed strategically. Added more soundtracks. Improved game logic and mechanics. Single Round Demo Available.
- V1.01 Patch 11-25-2024 - 25 November 2024
Vsync issue: Bypassed as a bandaid until more specific causes can be discovered. Only applicable to those who have the issue. Shouldn't be any significant difference in game in either case. Controller and pause clarity: Improved controller discovery, however there is still a delay and the controller isn't 100% activated until Steam overlay is opened. Added clarity to the pause notification, if a controller is disconnected it will tell you. Added checkbox in settings in game to override the game from looking for a controller, this is automatically implemented if the game is started without a controller and will have to be manually check on if a controller is then connected mid-game. Single focused attacking: Added an option in the settings in game to turn on an attack focus override. Be careful though, if you override and pull them from an attack they will be hunted down and take damage.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 February 2025 | V1.1.2 Patch 2-9-2025 | 1790848102730878 |
| 2 | 3 February 2025 | V1.11 Patch 2-2-2025 | 1790214123195327 |
| 3 | 18 January 2025 | V1.1 Update 1-18-2025 | 1789039014392764 |
| 4 | 25 November 2024 | V1.01 Patch 11-25-2024 | 1783872412120878 |
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