- Update 6.1 ( Hotfix ) - 28 December 2025
This update adds a correction for a bug introduced in the last update, where the local scoreboard was not saved properly, leading to a crash when playing in Normal mode on the result screen.BulletPrince (Victor Pouderoux)
- Update 1.6 - Practice difficulty - 6 December 2025
Difficulty OptionsThe "Novice" difficulty was renamed to "Normal" so as not to discourage players from trying it out.Added a new difficulty called "Practice" for newer players. Practice is essentially the same as Normal but with higher damage, more HP, and infinite continues. It’s a way to experience the complete game if you’re new to the genre and can serve as a good warm-up before trying the classic difficulties.Practice mode does not have a scoreboard.Training Mode ChangesYou now have infinite continues in Boss Training mode.BalanceSome very slight adjustments have been made to all difficulty modes. Here are the most relevant ones:The chainsaws during Boss 2 are slightly slower in Normal mode.The bullets shot from the background in Stages 1 and 4 now explode into fewer bullets in all difficulty modes, making them more consistently dodgeable without a dash.Mine projectiles in Stage 4…
- Update 1.5.2 – Visibility option - 31 July 2025
Update 1.5.2 Patch NotesVisibility Changes: Added a new option in the Display Menu called "Shots". It lets you toggle between two color modes for player shots, scan, and slashing effects.Bright Mode = effects appear orangeMuted Mode = effects match the background colorThis picture showcases the color difference between Bright and Muted modes:UI Changes: Added descriptions to the top of the Display Menu to provide insight into the different options when they are selected.
- Update 1.5 – Dash indicator, QoL, bug fixes - 20 June 2025
Update 1.5 Patch NotesGameplayAdded an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes) Some bosses now display a larger central target when fully locked-on by the scan HUDAdded an option to display the HUD at the bottom of the screen for better visibilityThe HUD now becomes transparent when the character moves behind it, to avoid obscuring the player VFXThe slash effect from scanning and dashing is now longer and widerBug FixesCorrected a typo on the reward screenCorrected a bug where extra line breaks were added to texts in both the tutorial and creditsFixed a bug where certain projectile contact behaviors would trigger multiple times when dashing through them (e.g. the small mines from level 3)Fixed a bug where some enemies were not displayed correctly when sliced
- Shmup Slam happening this weekend! - 15 May 2025
Heads-up to let you know Electric Underground is hosting another Shmup Slam event this weekend, 17-18 May, and Lilac 0 is going to be one of the featured games! If you're not familiar with Shmup Slam, it's a "non-stop wave of live shmup runs where players set their own scoring or survival goals and try to pull them off live on stream." Shmup Slam Day 1 Live Stream: https://www.youtube.com/live/KvoXYoR7mFk To celebrate the event, Lilac 0 will be available with a 20% discount from 16-23 May. Enjoy Shmup Slam!
- Small bug fix! - 26 April 2025
Fixed a crash that can occur during the stage 5 boss fight if you stay near the edge of the screen.
- 1.4 (Boss Training & QoL) - 20 April 2025
Here is what's new in Lilac 0 v1.4! Added a Boss Training Mode Added an option to disable screen curvature when the CRT filter is active Slightly adjusted the CRT filter for better scanline display You can now configure UI and gameplay controls separately for both keyboard and controllers Shoulder buttons on controllers are no longer hard-bound to shooting and scanning , they can now be remapped The game now properly grabs keyboard focus on launch. Trey | Digerati
- Lilac 0 is now Steam Cloud enabled - 1 April 2025
Quick note for anyone who may have missed it: Lilac 0 now uses Steam Cloud!
- Update 1.3 – Non-integer scaling, gameplay + scoring changes, balancing - 25 March 2025
Update 1.3 Patch Notes Display The fullscreen option now uses Exclusive Fullscreen and non-integer scaling (this means the game will try to fit the entire screen in this setting and should also reduce input lag) Gameplay You now create a small circular area at the end of each dash that clears projectiles for a fraction of a second. This should make dashing safer, as it gives you more time to readjust to the situation Dash now deals slightly more damage Enemies now blink when near death, indicating they can be killed with a single dash Scoring You now start losing your chain multiplier after a 1.5s delay. Touching enemies with your shot, using your dash, and collecting HP pickups resets this duration. This allows you to maintain your multiplier across the entire level for a much higher score Your overall multiplier is now capped at ×16 Reaching certain score thresholds rewards you with +…
- Lilac 0 is part of the Pew Pew Bundle! - 20 March 2025
Happy to share the news that Lilac 0 is part of a brand new bundle available now on Steam. The 'Pew Pew Bundle' is a collection of five games aimed at players who enjoy shoot 'em all experiences of various flavours. The bundle comes with a 20% discount and features the following titles: Minishoot' Adventures GUNFIELD Operation STEEL Escape Space Lilac 0 Even if you own one or more of the games in the bundle, you can buy just the ones you don't own and still take advantage of the bundle discount. Click below for full details: https://store.steampowered.com/bundle/51372/Pew_Pew_Bundle/
- Lilac 0 Version 1.2 - 7 March 2025
The Level 2 boss no longer deals 2 damage with some of its projectiles. You can no longer trigger the Level 3 boss overkill and the basic level end simultaneously. The Level 4 boss no longer duplicates when overkilled quickly twice. The tentacles of the squid miniboss now travel the shortest distance when you go behind it. You can no longer enter an empty name on the result screen. The "End" button is selected by default on the result screen once you've registered a name. The Mentis Ray enemy has been re-sprited to avoid looking like an orange enemy when it isn’t. Some background transitions have been shortened in Levels 3 and 4 to maintain pacing. The final boss now awards fewer points to prevent flooding the leaderboards. Corrected a bug where the 1CC reward would be awarded even after using a continue coin.
- Update 1.1 – Tate mode, new music, bug fixes - 5 March 2025
Update 1.1 Patch Notes Added new intro music, composed by BauKo Tate options for vertical monitors is now available under Options > Display > Rotate The last stage selected is now auto-selected when returning to the Stage Select screen Bug fixed: players can no longer access locked levels Bug fixed: achievements now display correctly when unlocked Added some visual flair to scan mode Various small QoL changes to the menus
- LILAC 0 IS OUT NOW! - 4 March 2025
It's launch day – Lilac 0 is available to buy and play right now! It's primarily aimed at skilled STG fans who enjoy a challenging retro experience, although there is a 'Novice' mode where players can get to grips with the game under slightly less intense gameplay conditions :) To see the game in action, check the trailer above or watch the pre-recorded broadcast currently running on the store page – it shows a playthrough of the first level on each of the three difficulties (you can also see some of the different unlockable colour palettes). And if you're eyeing-up a lofty position on the leaderboards, this scoring guide is essential reading. https://store.steampowered.com/app/3316380/Lilac_0/ If you have any feedback after playing Lilac 0, or encounter any bugs or issues, please drop a comment in this thread. And if you enjoy Lilac 0, it'd be amazing if you could post a review. No mat…
- Lilac 0: Scoring guide - 22 February 2025
With the Lilac 0 demo now live and the full release fast approaching (4th March!), we wanted to give some extra insight into the game's scoring system. On a basic level, it's about consecutively killing as many enemies as you can without taking a hit, but the guide below will help you keep the multiplier high and maximise scoring potential. LILAC 0: SCORING SYSTEM GUIDE When killing an enemy, the score multiplier in the top right slightly increases (+0.1). This continues until it reaches a limit of (x8.0). Missing an enemy (meaning it leaves the screen before dying) lowers it by (-0.5), and getting hit makes it drop by (-4.0) . The score multiplier does not carry over to boss fights. When slicing enemies, it begins a 'slice chain'. The score multiplier turns from purple to orange and each enemy killed during the chain increases the multiplier by (0.5). This allows the multiplier to rise…
- Lilac 0 demo is available now! - 12 February 2025
The Lilac 0 demo is available to play right now – just hit the green 'Download' button near the top of the game's store page! The demo includes: Tutorial First stage 3x difficulties (Novice, Arcade, Master) Leaderboards We'd love to hear any thoughts or feedback about the demo, so be sure to leave a comment once you've given it a try. Have fun! Matt | Digerati WISHLIST AND FOLLOW! https://store.steampowered.com/app/3316380/Lilac_0/
- Lilac 0 – a vertical shmup with a classic arcade feel - 20 December 2024
We're proud to present Lilac 0 – a vertically scrolling shoot 'em up set on the machine world of Molybdion. You control Rairakku, an ancient warrior and blade-wielding automaton deployed to destroy the planet's mechanzied inhabitants. Lilac 0 is created by Victor Pouderoux. A regular on the French game jam scene, this is the first project he's developed to completion. The game has a retro arcade feel that combines refined mechanics, challenging gameplay, stunning pixel art and a powerful chiprock soundtrack. There are 5 levels (starting in the clouds high above Molybdion and descending deep below the planet's surface), 3 difficulty levels, 8 different color palettes, and 2 playable characters. The game features a lock-on system that slows down your movement for greater precision and allows you to target your opponents before cutting them into pieces. More unusually, the game also featur…