- 0.96 Major Update - Draft Mode Unleashed! Enter the Onion Knight! - 25 July 2026
New:Draft mode allows you to create the underlying Pool of Cards your new Pseudo Class the Onion Knight can play with - this is randomly generated / picked by You! This pools all cards from every Class including Companions so you can create a Deck with Cards from each class. This mode can be played on Ascension as well in the full-game.There are two ways to play, both will churn out a randomized Character for you to play as well in terms of appearance you may see some things you haven’t before like playing an Archer in full armor, the possibilities are many! The Cards that are available to be pooled come from what you currently have “seen” within the Guide / Compendium and what Sub-Classes you have unlocked and picked from your Talent tree.All RandomAuto-generate all drafted cards, starting cards and stat allocation points! Immediately start the run.Draft ModeTo Complete a draft you nee…
- 0.94 Rogue Sub Classes and Localisation (v0.94) - 18 July 2026
0.94 New: > Finished All Rogue Sub-Classes + 12 Cards > New Trinkets: The Eye and Clarity Earrings > New Potions: Magic Sap, Holy Salve and Blue Milk Visuals: >event sprites Bug Fixes: > Fixed a bug if you fired a companion, and you had more than one - you were no longer upgrading the correct cards > K9 Card tooltips for two cards not correct > Added some missing cards to Localisation > Channel Bug fix was not behaving correctly and stacking exponentially but also not stacking in a clean manner under the hood > fix status tiles not overlapping or tiling properly this was a big overhaul - optimizes the game as well > Fix Current Node marker on world map > Fix Character Creator menu > Tooltips should render over the Quest Reward Panel > ToolTip Cards have extra information on the left now instead of the right should help with the clipping Localisation: > New localisation entries in an att…
- 0.93 Save Stability, Bugfixes and Enemy Balance - 21 February 2026
0.93 Save Stability, Bugfixes and Enemy BalanceSaves weren’t reliably loading runs which is terrible for Player Experience in this update. I believe I should have fixed this and improved the Stability of this. I don’t think this is fully fixed yet and I will continue to work on this in the background with the other Minor issues around saving still exist (save cheating actions) and some Trinket issues. But the Primary Issue of the File's being unreliable should be addressed so I'm very excited about this update.There is also a very minor content edition:Consumables (new):> Brain JuiceTrinkets (new):> Leaf> Soup> CrackersThanks to a Player called Axer pointing these out:0.9310 Save code refactor:> Removed 0.93’s previous node continuity and aimed to make overall stability later> Refactored (Code re-write) Saving and loading code during operations to be more resilient to failures avoid iss…
- Patch 0.9250 Talent Tree's - 16 February 2026
Talent Tree's are here!In terms of progression within the game there was unlocking cosmetics but I wanted to add a little more.Classes have a Max of 10 Talent Points (Capped when you hit Level 10 with a Class)Class Talent Tree's come with 3 sections:Minor Talents (left)Class Bonuses (middle)Sub-Classes (right)More About Talents Tree's:Minor Talents:Bonuses for each run that are tied to just the particular Class such as bonus Strengthfor a the Knight Class. These can typically cost one Talent Point or more, or can have several steps.Class Bonuses:A Choice of Two Bonuses one unlocked at Level 3 and the other at Level 9 Per Class!These effect all other Classes so gives you a reason to play a Class you might not normally choose.These cost a minimum of 2 Talent Points, the Level 9 Bonus can cost even more though!Sub Classes:Cost zero talent point's and add 3 Cards per sub-class selected to t…
- Patch 0.9000 Visual Improvements and Misc Updates - 26 October 2025
-0.9000-New: > Added Final Quests before you fight Lord Obradin to make the fight harder > New menu > menu loads characters and companions > New Mage Cards > Ascension Goes on score multiplier > Ascension Adds to Exp Gained Balance: > Shaman: Storm Surge is legendary and Raguna blade is epic > Conduit: Too strong nerfed to stack value only not *3 per stack value > Lord Obradin has Supremacy now Visuals: > continue panel change remove username > Improve Quest Panel UI > Improve Guild Quest Button UI > UI layering issue on world map between potions and Deck window > Mage tool tip for Chaos Swell updated > Compendium tooltips for last row items now render towards the left > Compendium highlight buttons dont shrink they glow > Compendium highlighted objects play sounds > Additional Tooltip pass on all cards so they display i.e. once or any other attributes that the card has some of these we…
- 0.85 Quality of Life - 16 June 2025
-0.85 - -Changes- > Draw split defaults evenly between available decks > Made it possible to display sprites on tool tip text items > Increase legibility of tooltips > Add Sprites for most tooltips that have buffs and debuffs > Different size tooltips for Trinkets of varying description lengths >Exp cap >Simple progress window > additional tool tip fixes for some class, companion, neutral and status cards > Basic Compendium / Guide implementation > Compendium Keys file created so Compendium tracks what you have seen / used in the game without harming existing files -Bug Fixes- > Shiv tooltip > Set Maximum cards drawn per turn hard limit avoids issues sometimes with drawing trinkets > Added back wanted card behavior: > on hover float over other cards > on hover push other cards away > with new hand holster system ensure cards position in hierarchy is assigned properly and all other code…
- Patch 0.8010 Leaderboard and QOL - 29 March 2025
-0.8010- -Changes- > Card Mana color for sprites is default slot 1 is blue, slot 2 is red, slot 3 is green and slot 4 is yellow - this way your card mana sprite identifies easily which deck the card belongs to > First Time Loaders of this game wont have audio maxed out everything will be set to 50% > Guild Master - Twist of Fate changed -> Discard all cards in hand and for each deck you control where the unit is alive draw cards evenly from them until your hand is full. > Holding 9 cards renders better in particular with larger party sizes -Bug Fixes- >Mac - Cursor Should be fixed on Mac machines users mentioned this was too large Changes > Events can be combats again so Lantern isn't useless >Speed of Run Leaderboard actually functions for both the Demo and Main Game now - the posting of this was based on a boolean Player Defeated this was not a good flag to set this to, instead picked…
- Hotfix 0.8002 - 8 March 2025
> On Saving and loading ensures Player Class is Picked properly for Guild Master and Paladin
- Hotfix 0.8001 - 8 March 2025
> Fix reprisal card for Paladin > Fix Card Text Wrapping and longer text for cards
- Little Adventure Tale Full Game release! - 8 March 2025
Hey Gamer's after ages I've finally finished my game Inspired by Slay the Spire! I'm a solo developer that works full time so I'm very happy to get something out, though I do acknowledge its not perfect. In the next coming days I will make updates to the Store Page with an updated trailer and maybe some new GIFS! I need to increase the Stat counters as well there is well over 280 cards for example. I fell short on some things like Events but might have to revisit that later. The game is likely not perfect I will be working to address any bugs you might find please do reach out. The important parts are there though I'm excited for you to try the two new Player Classes! 5 Player Classes: > Knight > Rogue > Mage > Paladin > Guild Master 9 Non-Player Classes: > Cleric > Witch Doctor > Witch Hunter > Ranger > K9 > Shield Seer > Artificer > Shaman > Druid == 0.8001 == - Changes - > Fixed Repr…
- 0.7501 Preparing for Launch - 4 March 2025
-0.7501 DEMO and Full Game- -Changes- -Bugs- >Fixed Leaderboard Post issue >Font on end game metrics and wrapping -0.7500 DEMO and Full Game- -Changes- -Knight- >Power changed to Passive -Main Menu- > Font Wrapping on Class names -Event- > Place of Power (generic) > Wild Totem (unique) > Tainted Shrine (generic) > New Event Clearing (generic) -Misc- >System Gold Messages >New Sprites for: Relentless, Finisher, Sanctuary >Stabiltiy Increase to player resources code >Improvements to Market text and buttons -Bugs- >Bugs Haunt Fixed >Bugs in Character Creator with Pistol (list sprite) >Bugs in Character Creator with Paladin Default skin etc >Fixed bug with Ranger Eagle Eye >Fixed to fix market tooltip card >Fixes with a few Languages french,indonesian,italian,spanish,vietnamese,spanish latin america and translating some rich text elements brekaing card descriptions >Fixes to getting Wallet…
- 0.6500 System Messaging, Events and Localization - 3 February 2025
-0.6500- -Changes- >System Message for Acquiring Trinkets >System Message for Acquiring Consumables >System Message for Acquiring Cards >Malice: Instead of doing nothing has a new effect -> Per Unique Threshold of 10 Stacks Deal 10 Damage for each multiple of 10 in current Stack Value at the Start of Turn. If you had 30 stacks of Malice this would do 30 damage. But subsequently you would have dealt an additional 10 and 20 damage once Stacks hit exactly 10 or more Or 20 or more. >Made it so that some event options can be repeated >Events Refactor - pass ID's instead of strings -> likely you could bug this with localisation changes >Back button arrow looks consistent >Changes to highlighting reward cards, reward buttons no more shrinking just highlighting to be less annoying >Event Button Window Improvements better text rendering and button sizes for events with more than 3 options suppor…
- 0.64 Companion Teamwork and Status Card Defence - 1 February 2025
With this update there are some options in terms of resisting enemy De-buffs and statuses some players have found these too oppressive. In addition Willpower and Ward did not resist Status Cards at all that's been fixed in terms of this update! There are more sources of gaining Ward and it should feel better to have Companions in your party. The trinket total is at 97 too! Almost reaching my goal of 100. "-0.6315- -Bug Fixes- >Trinket needle was using wallet sprite and name and was not set up properly > Druid battle - druid boss does not load in properly on save and load > Dark Guild assassin loads properly on save and load > Companion death refactor - companion dying can be fairly game breaking in some circumstances aimed to add stability on saving and loading as well as companions dying on your turn and the enemy turn by making things clean up less harshly and only when you quit and l…
- 0.6310 Tutorial and Trinkets Update - 25 January 2025
"-New Content- > Added a Tutorial mode for each Class > This includes a sneak peak at what the Paladin Class might do and a bit more story as well as helps new players play the game - there are brand new enemies and a boss encounter to enjoy here! >includes new Steam Achievement > Trinket: Royal Decree - Players starting runs automatically get this to speed things up! > Trinket: Hood > Trinket: Savage Trophy > Trinket: Dark Guild Seal > Trinket: Arcane Sabbatons > Trinket: Strange Token > Trinket: Torch > Trinket: Bracer > Trinket: Narsilt > Trinket: Sanguine Crystal > Trinket: Hide > Trinket: Dice > Trinket: Wallet > Trinket: Needle > Trinket: Scale > Trinket: Ingot New trinket total is 91! (its technically more looking at Ring Trader and other events) -Polish- >Combat Walk-in: units walk into combat now >Combat Banner: a banner appears at the start of the battle indicating what it is…
- Patch 0.6307 - Quality of Life and Bug Fixes - 12 January 2025
- Patch 0.6307 - Very minor quality of life and important bug fixes for second floor boss, to avoid Cheese! - Changes - >Made buttons less annoying and card rewards too >Character Creator Bug with System Messages appearing really small >Tweaked settings for windows allowing for Exclusive Full screen >Chronometer visual effect and sound >Chronometer behaves nicely with choice and discard type cards >Refactor - cleaned up pre and post processing on card play >Refactor - removed enemy ID's no longer used in Combat serilization code >Changes to Owl boss added Mysterious and Sanctuary - Bug Fixes - >Bugfixes to Owlboss Mirage - made sure clones look like him on save and load >Bugfixes Mirage - make sure you cant just insta kill on save and load >Bugfixes to Card plays - create combat text on Owl boss >Bug Fixes Character Creator randomization index out of range >Bug Fixes Character Creator s…
- Little Adventure Tale Demo Live! - 11 January 2025
GAMERS! the Demo is out! DEMOːsteamthisː I've launched the Demo I "completed" most of the original checklist and more! -General- > Main Menu Fixes > Cascade Updated settings window to other scenes > Hints Update > Limit Journey to Second Floor > Localization > Achievements > System messages i.e. loading Revamp UI > UI Pass > Statistic Serialized File -Quests- >Make sure can fail -Demo- > Create page > Create Build > Launch! ːsteamhappyː In the last update I took stock of content and noted that we didn't have enough events so I've started the Events update along with the demo I've added 8 New events! Some of these come with their own unique enemies, trinkets and cards! One event had about 16 new trinkets associated with it! I wonder if you can figure out how to get them all!? One of them is really OP a real game changer. -Demo Version is 0.6305- Here is what else I added: -Polish/Changes…
- Working on Demo and Languages are hard! New Devlog - 1 December 2024
Hi Gamers, I've made a return to YouTube posting my first Devlog in 4 years! Oh dear! Please give it a watch. I've been working on the demo for Little Adventure Tale here's the progress so far: fixed settings for Borderless, Full-screen and Windowed! preparing for another UI cleanup pass having obtained some new buttons and panels to spruce up the game added bug report and feedback button begun work on moving settings window throughout each of my scenes Next: Spruce up the tow's UI Focus on localization of in game cards have not tested all of them yet Future: More content looking to do an events update! Polishing - I need more sounds Tracking and fixing bugs Reminder on stats for the game currently: cards 280 relics 78 events 12 companions 6 potions 33 player classes 3 We need more things!
- Well we've hit steam what now!? - 26 November 2024
We Launched on Steam! Yay! ːsteamhappyː The game has come along way - I will share more on a YouTube video I'm planning to make hopefully by this weekend! My next goal is going to be: Getting a DEMO going its good for people to be able to try the game before buying it but I've got some things I need to clean-up first: Fix Main Menu >Run in background - not sure what this setting was just copying Knock on the Coffin Lid that had it so need to remove that. >Fullscreen - can't work out how to get borderless going with my Untiy Version the game is in. >Controls and General Button >Fix extended latin characters >Fix background image tiling - my clouds on the main menu have an annoying line that does not tile at a certain point! >Add bug report and feedback - I've got a button that links of to a google form pretty rudimentary General >Cascade Updated settings window to other scenes - so I've…