LEVEL UP! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews4
- Release dateNov 24, 2014
- DeveloperRanmantaru Games
- PublisherRanmantaru Games
Genres: Action, Indie, Early Access
Company pages: Developer: Ranmantaru GamesPublisher: Ranmantaru Games
LEVEL UP! Steam news
LEVEL UP! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Major update 0.20 - 9 November 2019
This major update adds a new zone and another boss, as well as many improvements to the game. Unfortunately, with this I'm putting LEVEL UP! on hiatus until spring 2020 (at the earliest). The game barely sold at all, so I'm going to focus my efforts on other projects, namely Arcane Worlds and Pick Your Poison. Change log: Added second zone (levels 6-10). Added second boss fight. Added scrolling parallax backgrounds. Added pistol dual wield skill. Added laser scope upgrade. You can now punch with an empty hand. Recolored everything to use a common palette. Bosses are now in separate levels. Improved game over screen. Redesigned level up screen. Fixed wheeled enemies dropping down to their death. Various engine upgrades, the game requires Windows Vista or newer now. Switched to SoLoud audio engine. New music and sound effects.
- Update 0.13 - 24 April 2016
After a long while, here's finally an update. You can now select guns between levels, and there's some extra stuff too. I'm going to add more weapons and wielded items (like shield or grappling hook) before redesigning the upgrades system, so they'll be all unlocked for now. Added selectable wielded items. Added plasma gun (powerful, but overheats quickly). Higher enemy health in later levels. New explosions and smoke. Screen shake (slider in options). New HUD. Miscellaneous technical updates.
- Update 0.13 - 24 April 2016
After a long while, here's finally an update. You can now select guns between levels, and there's some extra stuff too. I'm going to add more weapons and wielded items (like shield or grappling hook) before redesigning the upgrades system, so they'll be all unlocked for now. Added selectable wielded items. Added plasma gun (powerful, but overheats quickly). Higher enemy health in later levels. New explosions and smoke. Screen shake (slider in options). New HUD. Miscellaneous technical updates.
- Update 0.12 - 30 May 2015
Complete overhaul of the level generation. Changed voxel scale to make the view wider. Made it easier to make jumps from tight places, when hitting the head on the ceiling.
- Update 0.12 - 30 May 2015
Complete overhaul of the level generation. Changed voxel scale to make the view wider. Made it easier to make jumps from tight places, when hitting the head on the ceiling.
- Update 0.11 - 1 February 2015
No gameplay changes in this update, only new UI, options and configurable controls: Replaced UI system with a new one from Arcane Worlds. Added options and configurable controls. Added pause menu. New crosshair.
- Update 0.11 - 1 February 2015
No gameplay changes in this update, only new UI, options and configurable controls: Replaced UI system with a new one from Arcane Worlds. Added options and configurable controls. Added pause menu. New crosshair.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 April 2016 | Update 0.13 | 4249665521681259122 |
| 2 | 30 May 2015 | Update 0.12 | 4249665521681259222 |
| 3 | 1 February 2015 | Update 0.11 | 4249665521681259324 |
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