SPSTEAMPULSELIVE ANALYTICS
Seek and Click

Seek and Click Steam news

Balgrime Studio | Coming soon | game

Coming Soon

GameSteam Store content

AdventureCasualIndie

  • Steam app typegame
  • Steam App ID3324060
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBalgrime Studio

Seek and Click news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3324060
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBalgrime Studio
  • PublisherBalgrime Studio
  • Parent gameNot available

Genres: Adventure, Casual, Indie

Company pages: Developer: Balgrime StudioPublisher: Balgrime Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Seek and Click Steam news

Seek and Click news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Behind the Scenes : Cats & Animations - 19 July 2025

    The first step, once the background is ready, is to import it into the animation software Moho.Next, I trace the boundaries between elements (since I had the brilliant idea not to put them on separate layers), then assign bones to the moving parts. I animate certain elements frame by frame, like the windmill's propeller.And that’s it! Plenty of cats have taken the opportunity to sneak in while no one was watching!

  • Creating a New Level – Behind the Scenes - 28 March 2025

    Hey everyone, For this first devlog, I wanted to show you how I build a level in Seek and Click. I usually start with a rough sketch to set up the composition and hiding spots. Once I’m happy with it, I move on to clean line art. Then comes the coloring phase, where the atmosphere of the level really starts to take shape. After that, I animate the elements and let the cats sneak into the background. And don’t ask where the cats are — they signed a non-disclosure agreement.

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