Worldwide Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players45 · 25 September 2026 - 05:23:27 UTC
- SteamPulse tracked peak618
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews566
- Release dateAug 20, 2025
- DeveloperMemel Games
- PublisherMemel Games
Genres: Casual, Indie, Simulation, Strategy
Company pages: Developer: Memel GamesPublisher: Memel Games
Worldwide Rush Steam news
Worldwide Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.3.23 is live! - 25 June 2026
Bugfixes:- Fixed trust gained, lost not showing actual information in some cases- Fixed modded cities not calculating roads correctly- Fixed road and rail build issuesChanges:- Increased support center trust increase from 10% to 25%- Made indirect passengers contribute to trust at 2% instead of 0%Additions:- Added company trust and hub info in the city list- Added company trust info in the country list- Added infrastructure info in the hubs list- Added hubs list mass edit tools
- 1.3.20 is live! - 24 April 2026
Bugfixes:- Fixed some random crashes- Fixed routes list resorting when sorting by efficiency- Fixed rename text block not being focused once it is created- Fixed autosaves not deactivating when set to 0Changes:- Made AI limit hub search once they have 10 or more hubs
- International transport tycoon game Worldwide Rush gets multiplayer, and it's an impressive achievement - 19 April 2026
Transport tycoon sim Worldwide Rush just opened its doors to full multiplayer mayhem. If you've already mastered your way around managing logistics at a global scale and want some real competition, grab a few friends to give it to you. Alternatively, you can join hands and work together to build your international empire. This new addition is part of the third major Worldwide Rush update, which also introduces improvements to the tycoon game 's rival AI and late-game balance, along with eleven new vehicles. Read the rest of the story... RELATED LINKS: Medieval sandbox sim Noble Legacy just got much more realistic, but it's the new town pets I'm most excited about A new Project Zomboid update could make multiplayer servers much more deadly XCOM spiritual successor Warhounds dumps its gen-AI portraits, and I'm breathing a sigh of relief
- 1.3.19 is live! - 19 April 2026
Bugfixes:- Fixed some desync issues- Fixed multiplayer startup crash when host takes too long to load- Fixed a crash when selling both roads and rails in multiplayer- Fixed multiplayer lag due to bad hash sync in some rare cases- Fixed some other random crashes
- The Multiplayer Update OUT NOW! - 18 April 2026
Hi everyone!The third major update for Worldwide Rush is out now!Logistics just got competitive, and now there's a way to play Worldwide Rush with your friends any way you want.We are really excited to share the new and improved version of the game. Working on multiplayer and its systems definitely felt like a nice change of pace. Testing especially. Also, please enable in-game analytics to make sure that multiplayer saves are shared in a fast manner. Steam has a bandwidth limit, which makes downloading save files take forever when connecting to a host. Local connection does not have this issue. We also did not forget the single-player experience. Enjoy improved balance, AI and new achievements that provide interesting vehicles.Here are the main features:Multiplayer support in all game modes, co-op and pvpImproved AIImproved late game balance11 new vehicles with achievementsWe hope you…
- 1.3.18 is live in the preview branch! - 18 April 2026
Bugfixes:- Fixed some crashesAdditions:- Added trust bonus from infrastructure in Company Trust tooltip- Added managers bank balances to the Wealth tooltip
- 1.3.16 is live in the preview branch! - 17 April 2026
Bugfixes:- Fixed players pingChanges:- Improved multiplayer commands sharing systemAdditions:- Added host option to change other players company
- 1.3.15 is live in the preview branch! - 16 April 2026
Bugfixes:- Fixed not being able to input password- Fixed double mouse press being registered in some cases- Fixed being able to buy planes with range that is too small for the route- Fixed chat text cropping- Fixed desync on changing route- Fixed multiplayer random start- Fixed build road/rail button not updating in some casesChanges:- Made AI to not buy roads or rails if the existing ones are good enoughAdditions:- Added Velox train graphics- Added Mizu train graphics- Added The Corridor King achievement graphics- Added Long-Nosed Legend achievement graphics- Added mod error/crash reporting popup- Added global New Game UI scroll
- 1.3.14 is live in the preview branch! - 13 April 2026
Bugfixes:- Fixed limited city growth being enabled on old saves- Fixed hubs list not sorting- Fixed infinite money bug when upgrading some vehiclesAdditions:- Added Volt train graphics- Added Modernity via Debt achievement graphics- Added efficiency filter in routes list- Added country filter in routes list- Added AI sell shares strategy- Added dying AI companies strategies
- 1.3.13 is live in the preview branch! - 12 April 2026
Bugfixes:- Fixed vehicles road offset on different scales- Fixed AI new bus and train routes adding too many destinations- Fixed some determinism issues- Fixed hubs list sorting- Fixed sandbox company change not disabling/enabling cheats correctlyAdditions:- Added support for ; in modding names
- 1.3.12 is live in the preview branch! - 11 April 2026
Bugfixes:- Fixed first time settings defaulting to LOW- Fixed wealth balance not converting to the selected currency- Fixed road and rail ownership issues after a buyout- Fixed AI illogical vehicle choices- Fixed a case when vehicles are disappearing after an upgrade- Fixed some crashesChanges:- Reduced destination max level from 4 to 3- Increased loan interest from 10% to 15%- Forced all cities to be on land for road and rail calculations- Made vehicle value and sell price be influenced by vehicle company loyalty- Made roads and rails use vehicle scale slider- Made lists resort over time- Improved AI hub buying logic- Improved AI decision making speed in late game- Improved AI hub managers management- Capped max subsidies to 50%Additions:- Added Replay UI- Added load game replay button to start the game replay- Added restart replay button in the Main Menu when replay is playing- Added…
- Worldwide Rush | Blogpost 19 - 10 April 2026
Hi everyone! We are wrapping up with the multiplayer update. Computers are now running every day trying to find new determinism issues to fix. Every time I think that everything is fixed, there is always one side case with a specific configuration. The longest save file that I tested without issues was to 2033. It is a strange feeling when everything starts to work right, like, did I really make it? But no doubt talented players will find many more bugs. This time we will dedicate more time to fixing bugs before moving on to the next update. Also, one thing regarding the Discovery mode. At first I thought that it would be boring controlling one company. I thought that money would always be an issue and players would race to see who could build something first. But after we had a nice session in discovery mode, I started to like this mode much more in multiplayer. The start is a bit slow…
- Worldwide Rush | Blogpost 18 - 13 March 2026
Hi everyone!Some time has passed since the modding update. We hope that you enjoy it in its current state. I wanted to share what we are working on and that is - Multiplayer. Because the modding update took so long and the cargo update might take even longer, we decided it makes sense to release something faster while chipping away at the cargo update. Multiplayer was always on our minds, many systems were ready and it felt like the fastest update. Together with that, we are also planning to tackle the end game issues, making it less pointless and more strategic. Cargo update needs more polished passenger gameplay. But about that later.Deterministic MultiplayerWorldwide Rush has many moving parts that need to be synchronized between players and doing that over the internet is just not feasible. Imagine Battlefield with 10-100k players in a single map at one time and how much bandwidth t…
- One of our favorite strategy sims adds mod support, and I can finally build a flight path to Rivendell - 2 February 2026
If you could book a flight to anywhere in the world, where would you go? Now expand that to anywhere in your imagination. I'd choose Rivendell. I can't imagine how restorative it would be to just go and chill with Elrond and his mates on a weekend, the stresses of the working week fading into obscurity as you dine on fine cuisine and listen to gentle lyre-music. Well, you can do that now. Kind of. Hit transport sim-slash- strategy game Worldwide Rush has added mod support in its latest update, and it's only a matter of time before someone adds my dream destination to the otherwise grounded simulation. Read the rest of the story... RELATED LINKS: Mixing Flight Sim and 4X strategy, ultra-detailed logistics game is playable now Get a first look at the huge new sim game blending Cities Skylines with Factorio Flight Simulator and Europa Universalis collide in new transport strategy game
- Worldwide Rush - Modding Update - 30 January 2026
Hi everyone!The second major update for Worldwide Rush is out now!It took us way too long for this update, but we wanted it to be as accessible as possible. The amount of already available mods proves it was worth it. Now everyone should be able to enjoy and create mods.Here are the main features:In-game modding with UIIn-game support for Steam WorkshopImproved passengers pathfinding, making them much smarter in large savesModdingModding is here for everyone to enjoy. Explore the workshop, add new cities, vehicles or change the game rules. The first step is done. Modding will be further improved in the upcoming major updates. Like always, there is so much to add.Check out the modding guide if you want to make your own mod: Passengers PathfindingI also wanted to mention the pathfinding improvements. There were many complaints from players that passengers fail to find paths with multiple…
- 1.2.5 is live in the preview branch! - 18 January 2026
Bugfixes:- Fixed a crash when having an incomplete modded company logo- Fixed a crash when opening the statistics UI with a limited number of citiesAdditions:- Added a loading system that fixes mod save files to allow loading them without mods- Added city modding- Added prebuilt roads modding- Added prebuilt rails modding- Added sea paths modding
- 1.2.2 is live in the preview branch! - 3 January 2026
Bugfixes:- Fixed some crashes- Fixed a crash when browsing steam workshop in game- Fixed new game with a region crash- Fixed cities being marked with a green level on a new game start- Fixed the build road/rails button animation bug when creating a new route- Fixed mods multiple subscribe loading disappearing- Fixed AI sea routes having long stops for multi-stop routesAdditions:- Added Mods UI improved scroll history
- 1.2.1 is live in the preview branch! - 21 December 2025
Bugfixes:- Fixed new mod items not forcing limits- Fixed workshop subscribed mods not being enabled by default- Fixed mods UI workshop all mods not being loadedChanges:- Improved path finding by adding a second helping layerAdditions:- Added play region modding
- 1.2.0 is live in the preview branch! - 17 December 2025
Modding is ready to be played with and tested. Modding cities and regions will come in the coming days. I have prepared some instructions. More will come with time. Bugfixes:- Fixed some crashes- Fixed some AI vehicle selection bugs thanks to Infixo- Fixed path calculations being asymmetrical thanks to Infixo- Fixed first share not being correctly owned on the game start- Fixed AI being able to take more loans than allowed in some cases- Fixed world names not being translated when pressing on Continue in the main menu- Fixed text box last word selectionAdditions:- Added modding systems- Added modding browse UI- Added modding editing UI- Added Steam Workshop integration- Added Steam Workshop modding browse support- Added in-game modding reload systems- Added mod header and description editing- Added defaults modding to change in-game rules- Added currency modding- Added sprite modding fo…
- 1.1.15 is live in the preview branch! - 22 November 2025
The modding update is taking longer than expected, so we squeezed in some fun additions. Bugfixes:- Fixed multiple bugs related to AI not expanding thanks to Infixo- Fixed cyclic routes still picking up passengers when they should be picked up going backAdditions:- Added play region selection when starting a new game- Added custom vehicle type combination selection when starting a new game
Patch notes and updates
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