SPSTEAMPULSELIVE ANALYTICS
Friendship Club

Friendship Club Steam metadata

Force Of Habit, Clockwork Cuckoo | Mar 24, 2015 | game

Released

0players observed · 5 October 2026 - 16:59:58 UTC

ActionIndieEarly AccessArena ShooterBullet HellSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,146
  • Revenue (VGI)$10,738
  • Review score80% positive

Friendship Club metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,146
  • Revenue (VGI)$10,738
  • Review score80% positive
  • Total reviews20
  • Release dateMar 24, 2015
  • DeveloperForce Of Habit, Clockwork Cuckoo
  • PublisherForce Of Habit

Genres: Action, Indie, Early Access

Company pages: Developer: Force Of Habit, Clockwork CuckooPublisher: Force Of Habit

Top Steam chartsTop 100 gamesGame directorySteam Store page

Friendship Club Steam metadata

Friendship Club metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/332760/metadata
Steam Storehttps://store.steampowered.com/app/332760/
Steam Communityhttps://steamcommunity.com/app/332760
PCGamingWiki search
IGDB searchSearch IGDB for Friendship Club

Reviews, pricing, and metadata

Review summary

Positive

80% positive, 16 positive, 4 negative

Price and discount

$11.99

Platforms

Windows, Mac, Linux

Categories

Multi-player, PvP, Shared/Split Screen, Full controller support, Remote Play Together, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 March 2015

Latest Steam announcements

  • The Future of The Club - 15 January 2016

    IMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club There are going to be big changes in the future of Friendship Club. Progress on the game has been slow and to help solve the problem, Nick (the project lead) has left Force of Habit and is taking the game with him. He will continue to work with Clockwork Cuckoo (the artist and animator of the game) whilst looking for a new programmer who's up to the job. You can read more about this (entirely amicable arrangement) here: http://forceofhab.it/blog/parting-ways-to-make-us-better/ WHAT DOES THIS MEAN FOR FRIENDSHIP CLUB?! In the short term, development will halt and bug fixes will be few and far between, if at all. Nick's objective in the long term is to rebuild the game from scratch in a new engine (the current version is a proprietary 2D engine in C++). Obviously this is quite a large and expensive undertaking. Hopefully…

  • The Future of The Club - 15 January 2016

    IMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club There are going to be big changes in the future of Friendship Club. Progress on the game has been slow and to help solve the problem, Nick (the project lead) has left Force of Habit and is taking the game with him. He will continue to work with Clockwork Cuckoo (the artist and animator of the game) whilst looking for a new programmer who's up to the job. You can read more about this (entirely amicable arrangement) here: http://forceofhab.it/blog/parting-ways-to-make-us-better/ WHAT DOES THIS MEAN FOR FRIENDSHIP CLUB?! In the short term, development will halt and bug fixes will be few and far between, if at all. Nick's objective in the long term is to rebuild the game from scratch in a new engine (the current version is a proprietary 2D engine in C++). Obviously this is quite a large and expensive undertaking. Hopefully…

  • Release #23 - Christmas Update! - 19 December 2015

    http://timmybibble.com/_files/blogfiles/2015-retrospective/christmas2015.gif Hey there! Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE! http://timmybibble.com/_files/blogfiles/2015-retrospective/giftMode.gif Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU! Major new features: GIFT MODE! Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib) We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie an…

  • Release #23 - Christmas Update! - 19 December 2015

    http://timmybibble.com/_files/blogfiles/2015-retrospective/christmas2015.gif Hey there! Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE! http://timmybibble.com/_files/blogfiles/2015-retrospective/giftMode.gif Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU! Major new features: GIFT MODE! Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib) We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie an…

  • Happy Halloween - Windows Controllers Fixed! - 31 October 2015

    http://timmybibble.com/_files/blogfiles/Halloween/HappyHalloweenBONES.gif Hey, Panic over, we hope. Ashley has picked through his mountain of C++ and found what we think to have been causing the problem. It's pretty weird that it was only happening when the game was being run through Steam, but ho hum. We've implemented a beta-testing branch now so we can test things via Steam before releasing them in future. Please let us know on Twitter (@forcehabit) or via the forums if you find any other problems. Have a terrifying Halloween everyone, be sure to get sick on sugar and fear... Cheers, Nick

  • Happy Halloween - Windows Controllers Fixed! - 31 October 2015

    http://timmybibble.com/_files/blogfiles/Halloween/HappyHalloweenBONES.gif Hey, Panic over, we hope. Ashley has picked through his mountain of C++ and found what we think to have been causing the problem. It's pretty weird that it was only happening when the game was being run through Steam, but ho hum. We've implemented a beta-testing branch now so we can test things via Steam before releasing them in future. Please let us know on Twitter (@forcehabit) or via the forums if you find any other problems. Have a terrifying Halloween everyone, be sure to get sick on sugar and fear... Cheers, Nick

  • Windows Controller Issues Workaround - 29 October 2015

    Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in S…

  • Windows Controller Issues Workaround - 29 October 2015

    Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in S…

  • Release #22 - 8 Player Action! - 23 October 2015

    http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/8PlayerAnnounce.gif Hey! After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club! Sorry about the slow progress this past six months. Due to slow Early Access sales, we’ve had to spend quite a bit of time trying to get money together to work on the game (cough indiepocalypse cough :D). Fear not though, things are coming along and we’ve worked out a pretty good balance now to allow us to make consistent progress, it’s just that we’ll have to be splitting our time a bit more than we had hoped. Anyway, new stuff! Major new features: Up to 8-players! New, never been seen before placeholder characters! (don’t get too attached please!) New stats screen featruing pie charts (all imaginary friends compete for something, right?..) http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/FC_timmyGo.png In fut…

  • Release #22 - 8 Player Action! - 23 October 2015

    http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/8PlayerAnnounce.gif Hey! After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club! Sorry about the slow progress this past six months. Due to slow Early Access sales, we’ve had to spend quite a bit of time trying to get money together to work on the game (cough indiepocalypse cough :D). Fear not though, things are coming along and we’ve worked out a pretty good balance now to allow us to make consistent progress, it’s just that we’ll have to be splitting our time a bit more than we had hoped. Anyway, new stuff! Major new features: Up to 8-players! New, never been seen before placeholder characters! (don’t get too attached please!) New stats screen featruing pie charts (all imaginary friends compete for something, right?..) http://timmybibble.com/_files/blogfiles/8PlayerAnnounce/FC_timmyGo.png In fut…

  • Controllers Now Working Again! - 18 August 2015

    Hello everybody, We're REALLY sorry about the controller issues that some people have been reporting. We've reverted Friendship Club back to a slightly older build for now, one where controllers should work again at the expense of hotplugging and a few bits of in game furniture. This bug only seems to occur if you run the game through Steam - if you play Friendship Club from local files, as we do when we're testing, it doesn't seem happen. We've contacted Valve for some input on this to try to figure out what's going on. So yeah, pretty annoying and again, sorry for anyone who's been unable to play. Hopefully now you should now be able to smash your friends through a wild west table, just like old times. Cheers, Nick P.S. Hit us up on the forums if you have any further issues. The game is Early Access, but we want to keep it playable and fun at all times. P.P.S. We've got some exciting…

  • Controllers Now Working Again! - 18 August 2015

    Hello everybody, We're REALLY sorry about the controller issues that some people have been reporting. We've reverted Friendship Club back to a slightly older build for now, one where controllers should work again at the expense of hotplugging and a few bits of in game furniture. This bug only seems to occur if you run the game through Steam - if you play Friendship Club from local files, as we do when we're testing, it doesn't seem happen. We've contacted Valve for some input on this to try to figure out what's going on. So yeah, pretty annoying and again, sorry for anyone who's been unable to play. Hopefully now you should now be able to smash your friends through a wild west table, just like old times. Cheers, Nick P.S. Hit us up on the forums if you have any further issues. The game is Early Access, but we want to keep it playable and fun at all times. P.P.S. We've got some exciting…

  • Release #21. MORE FURNITURE! - 29 May 2015

    http://timmybibble.com/_files/blog/39/bulletsthroughwallsLarge.gif Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course! More Furniture Grab the latest update right now, and open up a game in Timmy's House. You'll notice a heck of a lot of new furniture, including... TIMMY'S NEW TOYS 2 x Armchair 2 x Standing lamps 1 x Fruitbowl table (with 3 x fruit) 1 x TV 1 x Wobbly Sidetable & Vase Some of those items sometimes generate in odd places, such as TVs facing walls. Issues like that will be phased out as time goes on, much like analogue TVs! http://timmybibble.com/_files/blog/39/furnitureSmall.png The Wonky Wagon has some furniture and decoration upd…

  • Release #21. MORE FURNITURE! - 29 May 2015

    http://timmybibble.com/_files/blog/39/bulletsthroughwallsLarge.gif Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course! More Furniture Grab the latest update right now, and open up a game in Timmy's House. You'll notice a heck of a lot of new furniture, including... TIMMY'S NEW TOYS 2 x Armchair 2 x Standing lamps 1 x Fruitbowl table (with 3 x fruit) 1 x TV 1 x Wobbly Sidetable & Vase Some of those items sometimes generate in odd places, such as TVs facing walls. Issues like that will be phased out as time goes on, much like analogue TVs! http://timmybibble.com/_files/blog/39/furnitureSmall.png The Wonky Wagon has some furniture and decoration upd…

  • Release #20. MORE STATS! - 15 May 2015

    http://timmybibble.com/_files/blog/38/bulletsFired.gif Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes... New Statistics We've added a few more statistics to the end-game stats / tasty pies screen. Stars Furniture destroyed (gif) Bullets fired (gif) The main take-away from that list should be that you can now see which of your friends has been smashing the place up the most. If you didn't get that, go back and try again. http://timmybibble.com/_files/blog/38/furnitureDestroyed.gif The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after t…

  • Release #20. MORE STATS! - 15 May 2015

    http://timmybibble.com/_files/blog/38/bulletsFired.gif Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes... New Statistics We've added a few more statistics to the end-game stats / tasty pies screen. Stars Furniture destroyed (gif) Bullets fired (gif) The main take-away from that list should be that you can now see which of your friends has been smashing the place up the most. If you didn't get that, go back and try again. http://timmybibble.com/_files/blog/38/furnitureDestroyed.gif The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after t…

  • Release #19. Unlimited Ammo & Hardcore! - 1 May 2015

    Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things. Unlimited Ammo First up, we added an Unlimited Ammo toggle into the advanced modifiers. This is exactly what it sounds like! It's very manic, and is equal amounts game-design breaking, but some of you might find it fun, so why not? Sometimes 8 bullets just isn't enough... https://vine.co/v/e7i29n6e5UH/embed/simple Watch out Canardinal! Chud has unlimited ammo! Hardcore Mode Next up, we added a Hardcore toggle. As mentioned in Tom's last blog post, hardcore mode is the result of stripping the game back and removing a lot of visual hints. Player scores in the avatars are removed, there's no gun reticule so you cannot see how much ammo your opponents have, and there is no dash cone overlay so it's harder to attack someone at just the right moment. We ca…

  • Release #19. Unlimited Ammo & Hardcore! - 1 May 2015

    Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things. Unlimited Ammo First up, we added an Unlimited Ammo toggle into the advanced modifiers. This is exactly what it sounds like! It's very manic, and is equal amounts game-design breaking, but some of you might find it fun, so why not? Sometimes 8 bullets just isn't enough... https://vine.co/v/e7i29n6e5UH/embed/simple Watch out Canardinal! Chud has unlimited ammo! Hardcore Mode Next up, we added a Hardcore toggle. As mentioned in Tom's last blog post, hardcore mode is the result of stripping the game back and removing a lot of visual hints. Player scores in the avatars are removed, there's no gun reticule so you cannot see how much ammo your opponents have, and there is no dash cone overlay so it's harder to attack someone at just the right moment. We ca…

  • Release #18. ARMOUR! - 17 April 2015

    http://timmybibble.com/_files/blog/35/armour.gif Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things. How does armour work? Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*. Why is it so cool? It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reck…

  • Release #18. ARMOUR! - 17 April 2015

    http://timmybibble.com/_files/blog/35/armour.gif Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things. How does armour work? Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*. Why is it so cool? It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reck…

Patch notes and updates

S.noRelease datePatch nameGID number
119 December 2015Release #23 - Christmas Update!4249665521681267641
229 May 2015Release #21. MORE FURNITURE!4249665521681268153
315 May 2015Release #20. MORE STATS!4249665521681268259
41 May 2015Release #19. Unlimited Ammo & Hardcore!4249665521681268357
517 April 2015Release #18. ARMOUR!4249665521681268459
63 April 2015Release #17 - WASD controls & more!4249665521681268560

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID332760
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateMar 24, 2015
DeveloperForce Of Habit, Clockwork Cuckoo
PublisherForce Of Habit
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent80%
Positive reviews16
Negative reviews4
Total reviews20
Steam recommendationsNot available
AchievementsNot available
Average playtime forever53 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/332760/

Short description

Imaginary friends do battle in the mind of young Timmy Bibble! Who will be victorious in this arena of improbable dimensions, where no two rooms are the same and bullets bounce forever?! Get your buddies together for the ultimate showdown in this bullet hell party game!

About this game

Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as Chud - a beast from the mountains; Old Man Ricketts - a prospector driven mad by his lust for gold; Shakey Jake - a ninja, bandit, skeleton... thing; and The Canardinal - a duck from the Vatican! Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever! Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended. LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy! FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan. PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice! ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay. A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to! NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements. NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind. NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
24Shared/Split Screen
28Full controller support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Friendship Club's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Friendship Club's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Friendship Club at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$11.99$11.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,131,4535 October 2026 - 17:50:04 UTC1,818,368
2Dota 2802,3305 October 2026 - 17:51:01 UTC1,291,328
3Once Human18,8955 October 2026 - 17:17:00 UTC231,343
4Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,271
5Escape From Duckov2,5785 October 2026 - 17:36:04 UTC301,322
6Human Fall Flat3,1385 October 2026 - 17:15:27 UTC127,516
7BlazBlue Entropy Effect1,6845 October 2026 - 17:39:31 UTC5,599
8Astral Party 6,4265 October 2026 - 14:22:14 UTC18,951
9双相15 October 2026 - 03:08:45 UTC41

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.20,9825 October 2026 - 17:41:28 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

Sports

GameLatest observed playersTracked peakReviewsDeveloper
EA SPORTS FC™ 2771,3305 October 2026 - 15:30:18 UTC90,706842EA CANADA, EA Romania
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania
Football Manager 2630,5635 October 2026 - 16:35:44 UTC82,75036,155Sports Interactive
Russian Fishing 418,1755 October 2026 - 17:26:41 UTC27,90689,773FishSoft LLC
Forza Horizon 617,5655 October 2026 - 15:04:36 UTC302,645100,307Playground Games
Rocket League®16,2455 October 2026 - 14:52:16 UTC146,902579,707Psyonix LLC
eFootball™15,0535 October 2026 - 12:47:39 UTC33,925108,764KONAMI
Football Manager 202415,0235 October 2026 - 17:20:21 UTC88,89428,373Sports Interactive
Assetto Corsa12,8685 October 2026 - 17:20:38 UTC20,019169,192Kunos Simulazioni
NBA 2K2711,7795 October 2026 - 17:21:18 UTC31,139Not availableVisual Concepts
F1® 258,5815 October 2026 - 17:51:46 UTC17,19527,609Codemasters

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