Song of the Myrne: What Lies Beneath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews91
- Release dateJan 13, 2015
- DeveloperBeldarak Games
- PublisherBeldarak Games
Company pages: Developer: Beldarak GamesPublisher: Beldarak Games
Song of the Myrne: What Lies Beneath Steam news
Song of the Myrne: What Lies Beneath news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Announcing Myrne 6313 - 29 November 2025
Hey everyone!It's been a long time. I have some really cool news!I finally set up a Steam page for my upcoming game: Myrne 6313.So what is it? It's a single-player looter-shooter in the same vein as Song of the Myrne: What Lies Beneath.Centuries after the events of SotM, you'll shoot your way through the main office building of MEGACORP, trying to extract loot, keep your email inbox tidy, and find... less office-friendly gear.Magic still exists but society evolved, robots too. You're now expected to pay off a crazy debt by being a 9-to-5 slave in a corporate environment.Climb the corporate ladder, get mauled by security dogs, find that important file that needs to be on your boss' desk by tomorrow morning, and, more importantly, don't run out of coffee or ammo.You can wishlist it here, it helps a lot :)I wish to release a demo before the end of the year or at the beginning of the next o…
- You can now support me on Patreon - 9 July 2021
Hey everyone! Patreon I'm currently working on my next game (Myrne 6313) since... forever and I realised I should find ways to get rid of my day job which is taking all my energy and my time. Part of that new strategy is to launch a Patreon page. If you don't know what it is, Patreon is a way for artists and creators to get monetary support from their community in exchange of early access to stuff, behind the scene infos/videos/screenshots... and even merch like t-shirts, mugs and other goodies. I wasn't too comfortable asking for money when my games are already on sale so I also plan to release funny comics around the Myrne universe. That's something I had a lot of fun doing some times ago and that would be great to be able to resume this activity. In the future, I also really would like to try the merch thing they propose. Apparently it's pretty easy to setup some t-shirts, goodies...…
- Update 3.4 - UI improvements and other small changes - 13 February 2018
Hey guys/gals/...! This has been a while^^. I got an email from a player that had some issues with selling items. He tought he had found a bug but in the end this was an UIX (User Interface Experience) issue and not a bug... basically it means I failed to make a clear UI. So I decided to rework some of the game user interfaces. What Lies Beneath was my first true game and I'm currently making my third one so I learnt a lot during all those years, and yep, the UI for What Lies Beneath sucked balls :D It's not perfect yet and will probably never be since re-working the thing is a hard and time consuming process. A lot of the code is very amateur (I started working on this game in 2012, an eternity ago) and the whole project is cluttered with bad design issues and some abandoned content I don't want to delete which makes for big compile times (it takes a lot of time for my changes to take…
- Update 3.4 - UI improvements and other small changes - 13 February 2018
Hey guys/gals/...! This has been a while^^. I got an email from a player that had some issues with selling items. He tought he had found a bug but in the end this was an UIX (User Interface Experience) issue and not a bug... basically it means I failed to make a clear UI. So I decided to rework some of the game user interfaces. What Lies Beneath was my first true game and I'm currently making my third one so I learnt a lot during all those years, and yep, the UI for What Lies Beneath sucked balls :D It's not perfect yet and will probably never be since re-working the thing is a hard and time consuming process. A lot of the code is very amateur (I started working on this game in 2012, an eternity ago) and the whole project is cluttered with bad design issues and some abandoned content I don't want to delete which makes for big compile times (it takes a lot of time for my changes to take…
- Release of "Myrne: Sobriquet", a free game for two players - 5 July 2017
Hey all! About a year ago I promised two things: The release of Myrne: The Quest that year The release of Sobriquet, that year too Did I release any game that year? Nope^^ (and this is why I don't like to make promises) But Myrne The Quest is here... and now Sobriquet too :) https://www.youtube.com/watch?v=U_3kEWgBMas So, what is it? It's a two players only game, played on a single keyboard. http://i.imgur.com/xdwBuZs.gif It's basically a two-players "Angry Birds" where each players tries to destroy/kill his opponent weapons/characters. I took inspiration from the physical game "Crossbows and Catapults" (aka "Battleground") which I played a lot when I was little (I still play it from time to time to be honest :D) Why should I care? It's fun! And free! Okay, I'm interested You can download it on itchio. https://beldarak.itch.io/sobriquet Why not no Steam? It's a truly free game (no micro…
- Release of "Myrne: Sobriquet", a free game for two players - 5 July 2017
Hey all! About a year ago I promised two things: The release of Myrne: The Quest that year The release of Sobriquet, that year too Did I release any game that year? Nope^^ (and this is why I don't like to make promises) But Myrne The Quest is here... and now Sobriquet too :) https://www.youtube.com/watch?v=U_3kEWgBMas So, what is it? It's a two players only game, played on a single keyboard. http://i.imgur.com/xdwBuZs.gif It's basically a two-players "Angry Birds" where each players tries to destroy/kill his opponent weapons/characters. I took inspiration from the physical game "Crossbows and Catapults" (aka "Battleground") which I played a lot when I was little (I still play it from time to time to be honest :D) Why should I care? It's fun! And free! Okay, I'm interested You can download it on itchio. https://beldarak.itch.io/sobriquet Why not no Steam? It's a truly free game (no micro…
- Announcing Myrne: The Quest - 19 April 2017
Hey everyone! A small post for a big announcement : The follow-up of What Lies Beneath will hit the store pretty soon (this month if everything goes well). In short, this is an action-RPG with a first person viewpoint. The store page is already online so you can learn more about the game, see some screenshots, the trailer,... And you're welcome to discuss about the game, ask questions,... on the Steam Community forums. http://store.steampowered.com/app/589470
- Announcing Myrne: The Quest - 19 April 2017
Hey everyone! A small post for a big announcement : The follow-up of What Lies Beneath will hit the store pretty soon (this month if everything goes well). In short, this is an action-RPG with a first person viewpoint. The store page is already online so you can learn more about the game, see some screenshots, the trailer,... And you're welcome to discuss about the game, ask questions,... on the Steam Community forums. http://store.steampowered.com/app/589470
- Update 3.3 - 3 February 2016
Hello everyone. Small update aimed at improving the inventory, nothing too crazy^^ Here's the full changelog : Fixed Done some optimization work on the inventory’s rendering Fixed some typos and minor annoyances here and there Changed The mouse wheel now switch between inventory pages so (items can be transfered from one page to another, whoo!) Improved item description boxes on mouse hover You can't bind an item to the base attack (melee or distance) slots in the hotbar anymore (binding a skill to it is okay). It should avoid the issue player had when binding a bow or a sword to those slots and being confused by the fact it's equiping the weapon instead of attacking with it. Enjoy ;)
- Update 3.3 - 3 February 2016
Hello everyone. Small update aimed at improving the inventory, nothing too crazy^^ Here's the full changelog : Fixed Done some optimization work on the inventory’s rendering Fixed some typos and minor annoyances here and there Changed The mouse wheel now switch between inventory pages so (items can be transfered from one page to another, whoo!) Improved item description boxes on mouse hover You can't bind an item to the base attack (melee or distance) slots in the hotbar anymore (binding a skill to it is okay). It should avoid the issue player had when binding a bow or a sword to those slots and being confused by the fact it's equiping the weapon instead of attacking with it. Enjoy ;)
- Update 3.2 - 28 January 2016
Hello everyone. Small update to fix some bugs, imrpove the inventory a little and also improve the loading screens. Full changelog : Fixed Selecting the “Craft” category in the inventory should now displays only the items related to craft Some items used in craft weren’t set as such (no anvil icon in the description box) The chapel somehow got its textures mixed, it’s fixed now^^ Changed Added inventory colors to spot some items more easily (equipement and usable items) Crafting window: added ‘!’ on the craft station icon if the character isn’t close to the needed station (alchemy lab, workbench, etc…) to draw player attention Improved loading screens: added some movements so you know the game didn’t freeze and much, much better design Misc. UI changes
- Update 3.2 - 28 January 2016
Hello everyone. Small update to fix some bugs, imrpove the inventory a little and also improve the loading screens. Full changelog : Fixed Selecting the “Craft” category in the inventory should now displays only the items related to craft Some items used in craft weren’t set as such (no anvil icon in the description box) The chapel somehow got its textures mixed, it’s fixed now^^ Changed Added inventory colors to spot some items more easily (equipement and usable items) Crafting window: added ‘!’ on the craft station icon if the character isn’t close to the needed station (alchemy lab, workbench, etc…) to draw player attention Improved loading screens: added some movements so you know the game didn’t freeze and much, much better design Misc. UI changes
- Update 3.1 - Steam Achievements - 24 January 2016
Hey guys ! Since the game launch, a lot of you wanted them, it was kinda tricky to add... but here they are : Steam Achievements... oops, the title spoiled that announcement, did it? ^^ Here's the full changelog : Added Achievements support (in-game and Steam) Fixed Enemies shouldn't display the agro icon on respawn anymore (not fully tested) Corrected some typos Changed Very minor changes here and there MacOS and Linux users, let me know if everything is working okay. It seems some people had issues on Linux with the last update (3.0).
- Update 3.1 - Steam Achievements - 24 January 2016
Hey guys ! Since the game launch, a lot of you wanted them, it was kinda tricky to add... but here they are : Steam Achievements... oops, the title spoiled that announcement, did it? ^^ Here's the full changelog : Added Achievements support (in-game and Steam) Fixed Enemies shouldn't display the agro icon on respawn anymore (not fully tested) Corrected some typos Changed Very minor changes here and there MacOS and Linux users, let me know if everything is working okay. It seems some people had issues on Linux with the last update (3.0).
- 3.0 changelog - 19 January 2016
Hey guys! It's been a year since the game launched on Steam and it got a very good reception, so thanks to all of you :) I promised this update a long time ago (the co-op mode should have been an update but it kinda got lost in beta limbo for a long time) but here it is : Singleplayer/Co-op/General Added Co-op mode: a second player can join or drop the game at any moment. Co-op slab: they are used to resurrect or to change the class of Player 2 The church: you’ll now be able to reset your character stats and skill points here “New” story: The Sorcerer (previously playable on websites like Kongregate, it’s a small adventure serving as a demo of the game) Grappling hook to pull some objects (for puzzles) Some new items and craft recipes Shake screen effect to add some punch to the game Fixed The console will no longer open when you press F12 (didn’t realise it was the steam screen cap key…
- 3.0 changelog - 19 January 2016
Hey guys! It's been a year since the game launched on Steam and it got a very good reception, so thanks to all of you :) I promised this update a long time ago (the co-op mode should have been an update but it kinda got lost in beta limbo for a long time) but here it is : Singleplayer/Co-op/General Added Co-op mode: a second player can join or drop the game at any moment. Co-op slab: they are used to resurrect or to change the class of Player 2 The church: you’ll now be able to reset your character stats and skill points here “New” story: The Sorcerer (previously playable on websites like Kongregate, it’s a small adventure serving as a demo of the game) Grappling hook to pull some objects (for puzzles) Some new items and craft recipes Shake screen effect to add some punch to the game Fixed The console will no longer open when you press F12 (didn’t realise it was the steam screen cap key…
- Two years anniversary - 23 October 2015
Hey everyone. We're October 23th. Three years ago, I started working on a game called "Song of the Myrne". While I never finished that particular game (yup), it was the base on which I built "Song of the Myrne: What Lies Beneath" (giving the same name to both products will be fun, they said :S ). Sooo... Let's celebrate ! Original Soundtrack The game OST is now freely downloadable by anyone: you, your girl/boy-friend, your dog,... anyone! That means the base game OST (19 tracks) : > http://beldarak.be/Games/OST/What%20Lies%20Beneath%20OST.zip The multiplayer OST (8 tracks) : > http://beldarak.be/Games/OST/SotM%20Multiplayer%20OST.zip And the OST from the Sorcerer (a small game serving as a demo for What Lies Beneath) too (1 track) : > http://beldarak.be/Games/OST/The%20Sorcerer%20OST.zip Those are updated versions of the soundtracks (new tracks, better mp3 tags and cover images) so if y…
- Two years anniversary - 23 October 2015
Hey everyone. We're October 23th. Three years ago, I started working on a game called "Song of the Myrne". While I never finished that particular game (yup), it was the base on which I built "Song of the Myrne: What Lies Beneath" (giving the same name to both products will be fun, they said :S ). Sooo... Let's celebrate ! Original Soundtrack The game OST is now freely downloadable by anyone: you, your girl/boy-friend, your dog,... anyone! That means the base game OST (19 tracks) : > http://beldarak.be/Games/OST/What%20Lies%20Beneath%20OST.zip The multiplayer OST (8 tracks) : > http://beldarak.be/Games/OST/SotM%20Multiplayer%20OST.zip And the OST from the Sorcerer (a small game serving as a demo for What Lies Beneath) too (1 track) : > http://beldarak.be/Games/OST/The%20Sorcerer%20OST.zip Those are updated versions of the soundtracks (new tracks, better mp3 tags and cover images) so if y…
- Get the game for 1$ (0.89 €) in the new Cubic Bundle - 28 September 2015
Hey guys! Everything's in the title. You can buy this bundle there : https://cubicbundle.com/ Included games : Song of the Myrne : What Lies Beneath (yep) Vanguard Princess Castle Aztaka Foreign Legion : Multi Massacre Survivors The Wanderers Have fun :)
- Get the game for 1$ (0.89 €) in the new Cubic Bundle - 28 September 2015
Hey guys! Everything's in the title. You can buy this bundle there : https://cubicbundle.com/ Included games : Song of the Myrne : What Lies Beneath (yep) Vanguard Princess Castle Aztaka Foreign Legion : Multi Massacre Survivors The Wanderers Have fun :)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 February 2018 | Update 3.4 - UI improvements and other small changes | 4249665521681269756 |
| 2 | 3 February 2016 | Update 3.3 | 4249665521681270053 |
| 3 | 28 January 2016 | Update 3.2 | 4249665521681270159 |
| 4 | 24 January 2016 | Update 3.1 - Steam Achievements | 4249665521681270266 |
| 5 | 19 January 2016 | 3.0 changelog | 4249665521681270364 |
| 6 | 19 January 2016 | 3.0 changelog | 341513286995482463 |
| 7 | 28 May 2015 | The co-op beta is now available through Steam | 4249665521681270690 |
| 8 | 13 January 2015 | Changelog for the new update (2.0) | 521623309614543412 |
| 9 | 13 January 2015 | Changelog for the new update (2.0) | 4249665521681270879 |
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