SPSTEAMPULSELIVE ANALYTICS
Kill Ze Bugs

Kill Ze Bugs Steam news

_badger | Dec 2, 2024 | game

Released

0players observed · 24 September 2026 - 17:57:48 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Kill Ze Bugs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateDec 2, 2024
  • Developer_badger
  • Publisher_badger

Genres: Action, Early Access

Company pages: Developer: _badgerPublisher: _badger

Top Steam chartsTop 100 gamesGame directorySteam Store page

Kill Ze Bugs Steam news

Kill Ze Bugs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Medium-size update - batteries and upgrades - 16 January 2025

    This update fixes some common criticism about upgrades, should greatly help with onboarding new players about the battery mechanics, and also adds a few augments with a fun, active playstyle in the process. The game now has almost 80 total augments, which is nice. upgrades: upgrades now show text vaguely describing what the upgrade does pickups: upgrade pickups that drop from beating elites no longer expire other pickups fade slightly over their lifetime to indicate they will go away batteries: BDC warning about bad things that happen when you run of of juice are now more visible lack of juice kills you more slowly new augments: overcharge explosive charge extra oomph artemis accumulator celebration brood batteries one with the brood balance lategame bossess have somewhat more HP + minor improvements to sound and graphics

  • Small fix - 7 January 2025

    Pickup animation sometimes could get janky, especially on low FPS. Should be better now.

  • 0.2 - content update, bosses and barrels - 3 January 2025

    Key points of this update are to improve pacing of the game and reduce monotony. To achieve that I added bosses to provide tense moments during a run, boss rewards to provide a couple high-impact decisions, and a series of augments that require more active playstyle. Bosses Six bosses were added. They appear in random order each run. Their health scales with game time like any other bug, but much more sharply. Each one has some unique mechanic to make them more annoying, but they don't warp the game too much. - The long bug - Broodmother - Boulder B. - Mama Moth - Spindlebug - Thornface Boss rewards Bosses drop powerful augments, which can not be upgraded further. Some of them are brand new augments, and some are augments that I didn't feel worked well with current upgrade model. - carpet bombing (no longer drops normally) - falcon rocket (no longer drops normally, buffed) - reroll pack…

  • version 0.1.5 - 16 December 2024

    Just a small patch that should hopefully prevents the game from crashing on some older graphic cards Sorry for anyone that might have been affected, I have noone to blame but my own inexperience

  • version 0.1.4 - pain points and balance - 13 December 2024

    Another small update that adresses some more pain points that I felt needed immediate adressing, nerfs some of the biggest outliers among charms and charm comboes, while also adding a few more charms, to ensure that busted builds are still possible (just a little less busted, and a little harder to get). Changes: - added option to reduce/disable screen shake - followers now carry weapons like player, to make it more visible that they are actually shooting - bugs are now immune to damage when off-screen - armetis drone: significantly nerfed at high upgrade levels - buddyguard: significantly nerfed at high upgrade levels, but has triple shot now - infestation: ze bugs killed by allied tiny allies no longer spawn allies. Beetles spawned by abomination are an exception - hive turrets: significantly nerfed at high upgrade levels - spike turret: when combined with hive turrets, spawns less be…

  • version 0.1.3 - technical update - 9 December 2024

    Introduced controller support - controller support relies 100% SteamInput, so should work anywhere Steam is supported - aim assistance is added when using a controller - updated ui to better convey which element has focus and to gain more screen real estate - added screen that display controls - control rebinding might be implemented at a later date if needed, but I don't think it's will be with simple control scheme we have and also it can be done through SteamInput if someone would really want to Weapons - augment choice screen now warns you if you are about to replace your weapon, so that players might avoid unpleasant surprise - alternate weapon augments are not offered before level 5 - this change was made because most weapons are designed to have considerable downsides, and picking them up early without any augments that would make up for said downsides was unnecessarly noobtrapy…

  • v0.1.1: Small patch to adress reported pain points - 4 December 2024

    - haste effect associated with picking up XP now has much more readable VFX - getting hit by enemy should feel more readable and more responsive, instead of like walking through mud - batteries spawn much more readily earlier in the run. You shouldn't really die to lack of juice, ever, unless you are actively trying to cheese the game - nerfed two overpowered augment interactions - zap and laser effects are more visible - laser spread was increased, to make multishot effects more visible

  • Kill ze Bugs early access is here! - 2 December 2024

    Hello and welcome to Kill ze Bugs Early Access. Making this game was an absolute blast and I sincerely hope that it will be just as fun for you to play it. Please remember: as it is with any Early Access game, there is still content in the game that is not finished or somewhat rushed and unavoidably even some bugs. If you feel like it, please make sure to post your opinions, ideas and critique on the Steam forums - as I'm a solo developer, your opinions are vital, and - especially this early into development process - have good chance of being taken into account, if only possible. Please be civil though - I'm open to actionable critique, but since I'm mostly making games out of love, I'm not open to rudeness. Consider also following the game on Twitter/X - I intend to post some polls there to decide on what should I focus next, assuming the game gets any followers, of course. What next?…

Patch notes and updates

S.noRelease datePatch nameGID number
116 January 2025Medium-size update - batteries and upgrades1789039014342800
27 January 2025Small fix1787858252871849
33 January 20250.2 - content update, bosses and barrels1787858252759932
416 December 2024version 0.1.51785774543648588
513 December 2024version 0.1.4 - pain points and balance1785774543554372
69 December 2024version 0.1.3 - technical update1785321795736030
74 December 2024v0.1.1: Small patch to adress reported pain points1784506359222734

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