- Monthly Patch: August 2026 - 25 August 2026
This month is a lighter one, as we've spent a good chunk of our time working on new tech for the upcoming Forgotten Depths III.While we had promised more performance improvements for vegetation, our GPU occlusion culling implementation did not deliver the gains we expected. We will keep experimenting, but for now the feature remains disabled.Updates:Tooltip comparison for tools now shows you the currently equipped tool of the same type if available.Characters can now learn 3 professions at once without having to level them.Adjust chance of non-standard Blighted to spawn for Bulletin Boards.Added missing placeholder markers for Newhaven Valley Smugglers.Updated Circle Expedition objective text to be more clear.Fixes:Fixed an issue with macro bar initialization. It should properly load each character's macros when switching between them.Fixed an issue where audio would stop respecting you…
- Dev Server Updates - August 2026 - 18 August 2026
August 18Fixed missing placeholder markers for NHV smugglers.Fixed rendering layers on rocks in the Redshore challenge.Fixed a tooltip formatting issue on macros.Fixed macro bar initialization issue.Fixed audio levels resetting when audio device changes.Fixed spelling error on Blackened set bonus.Comparison tooltips for tools now show the corresponding equipped tool.Level restrictions on professions are no more. You can now learn 3 professions at once if you so wish.
- Hot Fix - 4 August 2026
Small client only hot fixAdjusted motion vectors and rendering layer mask for various planks throughout the game.Fixed an issue causing harvestable plants to shrink as you approached them.Fixed weaken not requiring combat stance.Fixed an issue with non-subscriber hearth animations cancelling early.
- Monthly Patch: July 2026 - 28 July 2026
This month is a little light on content as we've spent a good chunk of time diagnosing and working on a number of micro optimizations. The hope is that these micro optimizations add up for folks (especially on the lower end of our system requirements). We are working on a few more performance optimizations which we hope to have ready within the coming weeks!Updates:Added +Mental Damage to King's Potions.Increased Stoneclaw Scorpion spawns in Gimstone Canyon.Increased Stonecoat Extractors, Menders, and Seekers in Grimstone Canyon.Increased the drop rate of the tablet for the Alchemy quest.Removed redundant "Cloth" name in some outfitter recipes.Sentinel Weaken no longer requires combat stance.Updated to the latest Unity subversion. This includes minor bug fixes and performance updates.Improved visual stability of a number of props when using any dynamic resolution option. If you continue…
- Dev Server Updates - July 2026 - 21 July 2026
July 22Removed a number of unused shader references (reduced build size and memory footprint).Adjusted material for Halt's VFX.Set appropriate culling layer and static shadow casters on resource nodes.Removed out of date billboard rendering pass in our vegetation system.July 21Fixed a rare exception in the crafting UI.Fixed an exception on IKController on teardown.Fixed color on white scale vambraces.Increased drop rate for Alchemy Quest's tablet.Sentinel's Weaken no longer requires combat stance.Added mental damage to King's Potion.Updated Unity Engine minor revision to the latest version. This brings some minor bug fixes and performance improvements.Optimizations:Reduced the density of grass by 20% in all zones.Reduced the complexity of rendered grass.Adjusted the LOD distance factor for rendered grass to be consistent throughout scenes.Potato & Performant quality now only renders a s…
- A Well-Earned Rest - 23 June 2026
Every adventurer deserves a well-earned rest, and this month we're making that a little easier with a new gathering bank, a hearthstone-like ability, and rested experience, along with a number of fixes and minor updates.UpdatesKeyboard Character RotationAdded "Keyboard Turn Sensitivity" slider to the Controls options tab.The rate at which your character turns should no longer be framerate dependent.Sheathe Weapon after CombatAdded a new toggle to the Gameplay options tab which defaults to on.Added a new delay slider corresponding to how soon after combat your weapons are sheathed that defaults to 2s. Setting this slider to the maximum value of 15s will restore the previous functionality of sheathing your weapon after combat flags drop.Resilience is no longer a combat only stat. In other words: it will now work outside of combat stance.Reduced stamina wound accumulation rate while in com…
- Dev Server Updates - June 2026 - 2 June 2026
June 17thFixed rested xp bar going blank after turning in a Bulletin Board Task.Ember Hearth tooltip improvements.Added Ember Hearth VFX & Animations.June 10thCharacter's have been copied over from live as of June 10th @ 9am central time.Fixed a number of rested XP bugs both server and client side.Ember hearth tooltip formatting fixes.Left or right clicking on your Ember Stone in the equipment UI will begin the hearth process if available.June 8thCharacter's have been copied over from live as of June 8th @ 11am central time.Fixed typo on Purple Trite Mushroom Oil recipe.Fixed missing gambeson prefix on crafted hauberksReduced stamina wound accumulation rate by 25%Added Ember Stone HearthAvailable if you have an Ember Stone & the City's Ley Pylon discovered.City's Ley Pylon must be active in order to use.Can only be used at an Ember Ring.Essence cost scales with your last usage (values s…
- Monthly Patch: May 2026 - 26 May 2026
This month's patch is a bit lighter as our efforts have been focused on two separate water related activities. However, we were able to sneak in some updates along with a new challenge.UpdatesAdjusted LODs for rocks in Grizzled Peaks & Ibaxus.Added Arrows & Bolt projectiles for auto attack only. Enabling these for abilities is a bit more complex and may come at a later date.Added an Ember Ring to Redshore Island. It will show on the map with a down arrow to indicate that it is way off the map.FixesAdditional Skybox fixes for macOS. Fixed some rocks and wooden elements missing wetness and snow materials.Fixed a stuck spot in Grimstone CanyonFixed item links not working for items with a comma in their name.Fixed the "you do not have that task!" bug that is frequently encountered in Northreach.Fixed incorrect text on the gate in Cragscale Manor.Fixed a spelling error in a Consortium lore d…
- Hot Fix - 5 May 2026
Fixed a rare bug that could cause challenges to never reset.Fixed a bug with resource nodes preventing them from being looted if all loot was not removed on the first pass.Fixed missing snow textures on Ibaxus ruins.
- Challenges - 28 April 2026
This month we are introducing a new type of content to Embers Adrift we refer to as "Challenges". These are timed events held within sealed locations throughout the world, and represent our approach to brining instanced-style content to a non-instanced game world. There are also a handful of updates and fixes included!UpdatesDoubled the Chat and Combat queue message limit.Reduced Knave set count requirement from 5 to 4.Venom Strike tooltip now indicates that it does chemical damage.You can now hold shift while viewing an item comparison tooltip for items that have an alternate slot (earring, rings, etc) to view the alternate equipped item.Updated ability ground indicators to show the AoE radius for others when the AoE emanates from your target (i.e. Halt).FixesFixed Central Ibaxus icon assignments for some items.Fixed trained wolves calling friendly NPCs to attack the player.Fixed spice…
- Hot Fix - 7 April 2026
Fixed some navmesh issues in Ibaxus that were causing some mobs to spawn underground. Thanks again for the continued /reports!Fixed snow UV tiling issues for terrains. More work to be done here in a future patch.
- Monthly Patch: March 2026 - 31 March 2026
This month's patch is a little lighter than usual as most of our efforts have been towards an upcoming feature. In the mean time enjoy a few updates and fixes!UpdatesUpdated line-of-sight animator culling algorithm to be more responsive.Buy-It-Now price is now more consistent when posting items to the Auction House.City Monolith duration has been increased to 5 days.Improved pet context menu interaction timing. Your character should no longer turn around when right clicking your pet in world space.Added VFX to Humanoid NPC heals.Added VFX to Bear Swipe attacks.Added Chemical Damage to King's Potion.Warden's Assist Alchemy I additionally increases stats.Reduced range on Cor'duun Aegis protective buff.Corduun'Ali Phase 2 will only start using Alchemy Infusion when below 50% health. A more proper "reset" will come at a later date.Combat chat filter improvements: Warlord Songs and Healing w…
- [RESOLVED] Extended Downtime - 17 March 2026
To address some hardware failures with our live server we are currently in the process of migrating to a different host. We anticipate the game being down for 12-24hrs while we work though this. Whew that was a ride! We finally got all of the kinks worked out and have opened the servers once again. You need to grab the latest patch (~5mb) which updates the connection protocols on the client so that it can talk to the new servers. The server died yesterday around 3:15pm CDT. The new server uses data from 3:00pm CDT. This loss in 15m is necessary to ensure that the data is not corrupted during the database restoration process. We are working on a way to compensate you all for your patience during this outage. Thank you all so much for your support! Performance should be nearly identical to how it was previously. If you encounter oddities please let us know asap in the #qa-chat channel in…
- Hot Fix - 10 March 2026
Fixed an issue with Central Ibaxus Buckler stats.Fixed an issue with grass textures in windy environments.Fixed over-the-shoulder camera zoom not saving between sessions or zoning.Fixed locomotion footstep audio playing while characters are jumping.Fixed wet/snow footstep audio playing while swimming.Fixed 1H weapons not replacing ammo when holding shift to equip (Strikers only).Fixed consistency issues with holding shift and right clicking to equip jewelry & armor. Any time you hold shift and right click to equip it should go always target the alternate slot.Fixed issue with not being able to right click to equip items if the cosmetic tab was selected.Login scene AFK detection script is now disabled by default. If you would like to enable this functionality there is now a toggle in the Performance options tab: "Reduce Framerate on Login Scene"
- Hot Fix & Optimizations - 3 March 2026
The latest patch introduced some performance regressions and issues that we are rectifying in this hot fix. Additionally, we were able to perform a shader optimization pass and free up about 2GB of RAM while the game is running; enjoy!Reverted Unity Engine to the previous sub-version to address a number of performance regressions, mainly:STP should again work on MacOS.Physics colliders should no longer cause framerate issues in certain scenes.Fixed shader compilation issues on macOS and Linux causing visual artifacts with some vegetation.Fixed an issue with the targeting reticle not showing on vegetation and rocks for Windows clients.Adjusted border vegetation LOD bias in Highland Basin/Hills to improve performance.Performed third party shader optimizations reducing the game's memory (RAM) footprint by ~2GB.Added tooltip for Ley Pylon to the map icon highlight (upper right).Allow shift+…
- Making It Rain - 24 February 2026
This month brings one of the most significant atmospheric updates: a dynamic weather system featuring rain, snow, thunderstorms, and seasonal climates that breathe new life into the world. It also includes an upgraded Unity engine, bug fixes, and a number of minor updates.UpdatesAdded back a rock wall in Grizzled Peaks that somehow got disabled.Added a new wound texture for nameplates that is less pixelated and has brighter stripes. Hopefully things makes things a bit more legible.Added new Exile and Blighted camps to Highland Hills.Added an AFK detection script to the login scene which impacts login, selection, and creation. This script caps the framerate to 10fps if no input is detected (from keyboard or mouse) for 2 minutes OR the application is not focused. When either the application becomes focused or input is detected your framerate preferences are reinstated.Disabled Screen Spac…
- Dev Server Updates - February 2026 - 12 February 2026
February 23Fixed spelling error on Ibaxian Pendants.Fixed Central Ibaxus crossbows from not having an appropriate color.Precipitation:Continued prop updates to support precipitation.Rain & Snow particle system optimizations.Improved rain collisions.Added "Rain Collisions" toggle to the options menu so that they can be disabled for a performance improvement.Added rain and snow footstep audio to augment current audio.February 19Ibaxian Creation Shards can now be rolled on individually change has been reverted.Lower ibaxus recipes now accept higher tiers of Shards of Creation.Removed a number of unused shaders from the build (optimization).Precipitation:Adjusted render ordering of bodies of water. Let me know if there are any issues. We are currently aware that raindrops do not always render over the water - this is something we are looking into. This change however, should fix issues with…
- Monthly Patch: January 2026 - 27 January 2026
This month's patch includes a number of fixes, balance adjustments, and the first pass at our weather simulation. In addition, we are continuing to move all in-game textures to a higher quality compression format so this patch may be a bit chunkier than previous ones.Updates:Target dummies in Newhaven City are now functional.Renamed options tab "Input" to "Controls".Moved all camera options to the Controls tab.Added "(click to accept task)" text to bulletin board envelopes.Added a tooltip to components in the crafting window.Added level 40 Elk Tea.Added level 40 Mandrake Tea.Added Dense Skinning nodes to Highlands.Added the remaining pieces of the Timeworn Set to loot tables.Added a Woodsman spawn in Northreach where quests say one should be.Added weather (WIP) to the Time tooltip & window.Increased vanity pet consumable execution time from 1s to 10s.Increased culling distance on Ravenr…
- Dev Server Updates - January 2026 - 7 January 2026
January 22 (v2)Fixed an issue with map initialization for Highland Basin.Reduced max wetness on vegetation.Rebaked Newhaven Valley/City/Northreach imposters to 80%.Adjusted rain and wind audio priority.Added "(SERVER)" to execution failures in the logs. This does not show in the client, only in the logs for troubleshooting. Adjusted spawn controller polling rate jitter on the server.January 22Rain ripples now show on terrain.Rain ripples no longer move with the camera.Updated weather description in the TimeUI/Tooltip.Reduce max wetness for vegetation.Optimized textures for some Newhaven City walls.Updated Highlands map to reflects recent changes. There are some odd bugs we are investigating with the initial opening of the map + Ember Ring teleports.Adjusted spawns in Highland Hills near the Monolith + moving Ember Drift locs.Populated new area in Highland BasinEnabled precipitation resp…
- A Touch of Vanity - 16 December 2025
This update introduces Vanity Pets and a full Cosmetic Equipment Layer, expanding customization options alongside a number of fixes, improvements, and optimizations.As we close out 2025, we want to sincerely thank our players for their continued support and enthusiasm throughout the year. We are grateful to be building this experience alongside such a wonderful community and are excited to share these new features with you. We wish you a happy and safe holiday season and look forward to creating even more content for you in 2026!At the bottom of these patch notes, you will find a look back at many of our accomplishments from the past year.UpdatesMakeup is now rendered on top of face paint for female characters.If you have a text filter field active and hit escape, it will now be cleared & deselected rather than closing the window (Auction House & Merchant).Increased the border size of u…