Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3337070 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Mar 4, 2026 |
| Developer | Antgrite |
| Publisher | Antgrite |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
JUMPER is a hardcore physics game about one jump at a time. You stand on a jumper with a single point of contact and rotate it to jump precisely in the right direction. No checkpoints or upgrades — only choices and consequences.
About this game
JUMPER is a hardcore physics-based game built around a single action: jumping. You stand on a jumper — a spring-powered device with a single point of contact. You don’t walk. You don’t run. You only jump. Every jump is determined by your orientation at the moment of contact. Once the jumper’s foot touches the surface, you lose the ability to change anything. There is a brief pause — just long enough to realize your mistake. Then the jump happens. This game is about accepting irreversible consequences. There are no upgrades, no checkpoints, and no progression systems. One level. One tool. One rule. Your goal is to reach the endpoint without touching the ground with your body. Falling means losing height. Losing height means repeating your own mistakes. The challenge is not reaction speed, and not mechanical precision. It is the ability to make a decision — and live with its outcome. You are always in control. Until it’s too late.
Supported languages
English
