- v1.2.2 ~ New Composer Comments Feature & Bug Fixes! - 24 August 2026
New Bonus Feature!The soundtest has been expanded to include comments from the game's composer!Princess Sylvysprit has taken the time to write out some comments about various composition choices made during development for all 20 of the tracks! They're really cool, and I highly recommend giving them a read if behind-the-scenes stuff like this interests you.Along with this new feature come a few minor additions, and also some of the more complex bugs have been resolved. Here is the full list of the changes in these new updates:Additions• Steam Cloud support has been added for Windows.• Added Cloudy Sky (云天), the Chinese localizer, to the credits.Minor Bug Fixes• Resolved a frame perfect crash caused by Rafflesia's bullets spawning a particle when defeated.• Made the code more secure for defeated bosses to prevent a rare crash related to events executing in the incorrect order.• Corrected…
- Planned Updates & Answering FAQs! - 18 August 2026
SummaryHello! In this post, I'd like to talk about some new updates that are in the works and respond to some frequently asked questions.Additional planned updatesBelow are all the extra features and major changes currently being worked on that will be released over the next few updates...Soundtest composer comments featurePrincess Sylvysprit has taken the time to write some commentary for all of her composition choices for each song in NNFF, and I'm currently working on adding them into the soundtest menu as a fun bonus! It's mostly done, but I've been kind of struggling to figure out the formatting and how it should look in the menu. It will likely be added in the next few weeks.Full boss practicePractice Mode is going to be expanded to let you practice entire boss fights in addition to single attacks! Speaking of Practice Mode, it is possibly going to receive a slight name change in…
- v1.1.3 ~ More QoL! - 17 August 2026
There's been a few updates made to the game over this weekend...Example of the changes:These are what all the new settings do!Text also now dims when you stand on top of it now on any setting!KNOWN UNRESOLVED ISSUES: • Stick input on Dualsense controllers are not being properly recognized by the game outside of menus. Have not found a solution yet (still working on it, though!) • Replay scores deync. It's very difficult to diagnose the specific issue, but the current assumption is that it happens sometime during Stage 6. • Replays have a random chance to deync during "Supernova". A fix is currently being looked into. • When overwriting a replay, it will sometimes display the wrong information. This is a visual error, and does not seem to affect the replay itself.(Huge update post coming this week btw! Very big news!!)Have anything you'd like to see added or changed? Encountered a bug?..…
- v1.1.0 ~ QoL & Accessibility Expanded! - 13 August 2026
Several new features and settings have been implemented based on your feedback! Here's what's been changed in this new update...KNOWN UNRESOLVED ISSUES: • Stick input on Dualsense controllers are not being properly recognized by the game outside of menus. Have been looking into it a solution. • Replay scores deync. It's very difficult to diagnose the specific issue, but the current assumption is that it happens sometime during Stage 6. • Replays have a random chance to deync during "Supernova". A fix is currently being looked into. • When overwriting a replay, it will sometimes display the wrong information. This is a visual error, and does not seem to affect the replay itself.There's a lot of fun news and information related to future updates, new content, and current plans that I'd like to share with you... But I am planning on doing it in a more organized post either sometime this we…
- Post Launch Thoughts & Not-So-Distant Future Plans - 10 August 2026
THANK YOU!!I'd like to thank everyone again for all the support over this weekend! So far, the launch has been a big success, and I really appreciate all the incredibly nice feedback and positive reviews the game has received on Steam and outside of Steam as well. (Also, thank you to the supporters on itch too (I see you!!)) We've come a long way...It means a lot that so many people are enjoying NNFF. This is the first game I've ever made or published, so I honestly didn't expect it to do very well.When I started NNFF, I had no programming knowledge, poor writing skills, and, admittedly, very subpar art ability, so it was a huge struggle to get everything to the point it is at now. But seeing how much the game clicks with people and how much you are enjoying your experience makes all that work feel worth it.The game wouldn't be what it is without the music!I'd also like to thank Princes…
- v1.0.3 ~ Minor Bug Fix Patch - 9 August 2026
Several minor fixes have been added to the game over the weekend! Here's what was changed since the initial release... Your feedback helps improve the game!There's been quite a lot of super good feature suggestions that were not added in this week's patches. Over the next few months, I intend to update the game regularly with more QoL, secrets, and of course will also address any concerns/bugs that come up!Have anything you'd like to see added or changed? Encountered a bug?.. Here are all the ways you can reach out!To see more development updates and announcements like this, make sure to wishlist & follow!
- ✿ No Need for Flowers is now available for purchase!! ✿ - 7 August 2026
I'd like to thank everyone who's followed the development and supported NNFF! Seeing you as excited about the game as me kept me motivated, and made me want to see it through to the end.There's a lot of soul in this project, and it means a lot to me... I hope you like it!
- ✿ Release Date Announcement! ✿ - 17 July 2026
Releasing August 7th 2026 at 9AM EST!Only three weeks left before you can play the game!!No Need for Flowers has been in development for a few years now, and it's very exciting to finally be able to share it with everyone! I hope you enjoy it...To see more development updates and announcements like this, make sure to wishlist & follow!
- Progress Update: The Game's Done!.. Now what? - 5 July 2026
SummaryHello! It's been a while since I last posted an update. I've been very busy finishing up the game and making sure it's polished as best as it can be. In this post, I'd like to share some information regarding the release plans and what to expect! Everything is DONE!!*The gameplay, content, cutscenes, and graphics are 100% finished!! \The only thing left now is two more songs... and then it'll finally be available for you to play!... soon... very soon... A sneak peek of what's to come...Major improvements from the demo to the full game!Several tweaks and improvements were made to the gameplay and mechanics based on feedback from testers!• All pages of the bestiary are fully unlockable on any difficulty! • The easter egg level is now replayable! • Bosses no longer deal contact damage! (no more confusing deaths) • Late-game bullet patterns have larger, more visible bullets! • The li…
- DEMO v3.1.2 - Minor Graphical Improvement and Bug Fix Patch - 20 May 2026
SummaryDecided to port over a few improvements from the full game that won't affect existing replays. This will likely be the final patch for the demo, ever. (Full game soon!.. Very soon...)Visual improvements• Increased the sprite size of the tiny purple fog bullets in stage 1 for improved visibility.• Changed the color of the bullets the angel enemy at the end of stage 1 shoots from cyan to purple. (Cyan bullets on a cyan background? Am I insane? What was I thinking??)Bug fixes• Fixed a major bug where your shooting sound would sometimes either be switched on or off independent of input for the rest of the stage after a dialogue box appears.Progress update!!All of the gameplay is 100% done, all of the story is 100% written, there's just a few cutscenes left to make and some more testing that needs to be done. I will likely be able to announce the release date at the end of next month!…
- Progress Update: The Game's Almost Done! - 22 February 2026
SummaryHello! It's been a while since the last update. For the past 2 months, I've been hard at work finishing up the game and preparing it for release. In this post, I'll go over what's finished, what's not, and what to expect! Progress! Lots of progress!As of, like, a week or so ago, the base game has been fully completed! Here are the specifics of what that means (and doesn't mean):What's finished?• All the graphics are DONE! • All the stages and bosses are complete! • The entire game is fully balanced on all difficulties! • All dialogue is either finished and/or drafted!What's left now?• Just waiting on a few more songs... (final boss, ending themes, and a few additional SFX) • Also, waiting to give the game to testers until I get the final assets^... • Big: Designing the third character's gameplay and finishing writing the story & dialogue for their route (the first draft is done,…
- DEMO v3.1.0 - More QoL & Accessibility Features Added! - 22 December 2025
SummaryThere's been a recent wave of feedback and feature requests, so I went ahead and added the most requested ones! Most of the changes and additions are related to options, but there are also a few UI improvements to make the game's controls and mechanics more explicit for players who skipped the tutorial.More Options• Added an auto-fire accessibility option in Misc Options. There are two options to choose from: hold the shoot button to STOP shooting, and press the shoot button to toggle shooting on and off (for players with wrist/hand issues).• Added an option to always show your hitbox (for Esther players).Tutorialization Improvements• When you get hit, the text above your power bar says "Press (spell_button)!!" instead of "Power" (for players who skipped the tutorial).• On Normal and Easy, your controls are displayed at the very start of the stage.Other Changes• The default date…
- DEMO v3.0.1 - Minor Bug Fix Patch - 30 November 2025
SummaryResolved a few extremely minor issues, and also made a few visual changes.Visual changes• Life heart partial sprite now fills up symmetrically, 20% per life piece, for better readability.• The replay list now starts from 0 to match how they are stored internally. This is only a visual change, replays still function the same exact way.• Added more people to the credits.Bug fixes• Fixed bug where charge up animations only worked on bosses and not anywhere else.
- DEMO v3.0.0, Out Now! - 16 November 2025
The final major patch for the DEMO! Summary A few weeks ago, the demo for No Need for Flowers was a part of Nextfest. This event was a complete success, and most importantly, the countless detailed feedback from streams, videos, emails, comments, and people filling out the feedback form was extremely insightful. It shined light on all the parts of the game that people resonated with and all the parts that were confusing or needed a bit more polish.After this influx of feedback, I put together a big list of things I wanted to improve before the full release, which was shared in the previous update post. Well, I went ahead and made all those changes and have added them to the demo in this final major update (v3.0)! WARNING!!Due to the various major changes made, old replays will be de-synced and should be deleted. There is now an indicator to show which replays are out dated, which will m…
- Progress Update: What's Next? - 29 October 2025
Thank you!Thank you for all the wonderful feedback during this year's Nextfest!I've been listening to your critiques and put together a big list of things that will be improved before the full release. Additionally, these changes will be added to the DEMO as a final major patch sometime in the coming weeks! Upcoming ChangesThis is the current list of planned changes to various game mechanics for the next update. There are also a few QoL features that will be added.Changes• Time between boss waves will be increased for smoother item collection, along with there being an indicator of when the boss non-spell will start• Counter spell timing will be made easier for all characters• 6 continues in Normal (there is some bad programming that limits the potential of using multiple in one stage though, sorry)• More lives in Normal• Poly's collection line will be much lower to avoid accidental and…
- DEMO v2.0 Out Now! - 12 July 2025
DEMO v2.0.0, Out now!I've been putting together a major patch that addresses the core issues with NNFF's design. The score mechanics, sprite readability, and difficulty have all been majorly improved upon in this most recent demo update. Summary • The graze/multiplier system has been completely reworked into a new system called "tension"! It has much more impact on your score, and there are tons of interactions to learn and master.• Hard mode has been updated to match its much more difficult full-game counterpart!• The stages were polished to have better timing!• Tons of bug fixes and fixing of mechanics that were not working as intended.• Additionally, many of the point values and calculations were changed in this update. WARNING!!• Due to changes to bullet patterns, old replays will be de-synced and should be deleted.• It is strongly advised that you delete your scores. You will be pr…
- ✿ Demo OST now available on Bandcamp! ✿ - 15 June 2025
The demo OST is now available on Bandcamp for purchase and download!https://sylvysprit.bandcamp.com/album/no-need-for-flowers-ost If you like the music in the demo and want to hear more, consider checking it out there! Also, when you buy the album, you'll receive a free upgrade to the full version once the game releases next year!! This OST contains some of Princess Sylvysprit's best work yet, so definitely go check it out.