- Medieval Engineers Community Edition - Version 0.7.4 - 9 December 2024
Medieval Engineers: Community Edition Update 0.7.4 has been released! The update contains bug fixes, server and inventory improvements, and better modding support. You can find the full changelog here. Community Edition Install Instructions: Head to your Steam Library and right-click on Medieval Engineers. Select "Properties" From the menu popup, select "BETAS" You should now see the option to "Select the beta you would like to opt into:" From this menu, select Community Edition. Q: How do I get updates? A: Once you have opted into the Community Edition build, Medieval Engineers will continue to update normally, just like any game in your Steam Library. Q: Does the Community Edition have its own website? A: You can find Community Edition resources here: Medieval Engineers: Community Edition Website Q: Where do I report a bug? A: You can report bugs with Community Edition here: Medieval…
- Medieval Engineers: Community Edition - Update 0.7.3, Hotfix 1 - 13 July 2022
Medieval Engineers: Community Edition Update 0.7.3, hotfix 1 has been released! The update contains bug fixes, server and inventory improvements, and better modding support. You can find the full changelog here. Community Edition Install Instructions: Head to your Steam Library and right-click on Medieval Engineers. Select "Properties" From the menu popup, select "BETAS" You should now see the option to "Select the beta you would like to opt into:" From this menu, select Community Edition. Q: How do I get updates? A: Once you have opted into the Community Edition build, Medieval Engineers will continue to update normally, just like any game in your Steam Library. Q: Does the Community Edition have its own website? A: You can find Community Edition resources here: Medieval Engineers: Community Edition Website Q: Where do I report a bug? A: You can report bugs with Community Edition here:…
- Medieval Engineers: Community Edition - 7 April 2022
Almost exactly two years ago (March 17, 2020), Medieval Engineers left early access and Keen Software House announced the decision to end the development of Medieval Engineers and release the game out of Early Access. The reason for this decision was simple. We needed to restructure our teams and focus on Space Engineers development. This was the best possible choice for the future of Keen Software House and the future of our flagship title Space Engineers. While we stand by this choice, it left our Medieval Engineers community wanting something more, and that never sat well with us. Immediately following the release of Medieval Engineers from early access we spoke with a number of community members who felt the title still had more to offer. We were inspired by the passion and dedication Medieval Engineers fans poured into the game and by the vision our community has for the project. “…
- Medieval Engineers “Community Edition” Live Stream - 4 April 2022
The time has come.🥳 Medieval Engineers “Community Edition” Live Stream!🤓 Thursday, April 7th, 5 - pm UTC 🛰️Twitch: https://www.twitch.tv/keencommunitynetwork 🛰️YouTube: https://www.youtube.com/channel/UCChcFgm67v5tBdRbeBgC8XA
- Medieval Engineers has ended development with one final small update - 17 March 2020
After a long silence and one small final update, Keen Software House have declared Medieval Engineers done and shoved it out the door. First launched in 2015, the build ‘n’ siege sandbox hadn’t seen a substantial update in the past year year of early access while Keen focused on its sci-fi sibling, Space Engineers . Keen had insisted that Medieval Engineers wasn’t abandoned but now with one final round of bug fixes, they’ve called it quits. Welp! (more…)
- Now Available on Steam - Medieval Engineers - 17 March 2020
Medieval Engineers is Now Available on Steam! Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build castles; construct mechanical devices and underground mining. There is an entire planet to explore!
- Update & Leaving Early Access - 17 March 2020
Hello, Engineers! Today’s post is about the status of Medieval Engineers. Coming back to where it all began, Medieval Engineers was our fourth project. We kicked it off at the beginning of 2014 and we announced the project in January 2015. We established a dedicated team, working in parallel to the Space Engineers team. Medieval Engineers was quickly presented with the Czech Game of the Year 2014 Technical Contribution Award, mainly due to its volumetric environment and structural integrity. Our goal was to create a game inspired by real medieval technology and the way people built architectural works and mechanical equipment using it. The game brought three major upgrades to our VRAGE engine: structural integrity, natural landscapes, and physics based rendering and it also gave us an opportunity to experiment with many things. We haven’t released a major update since February 2019. The…
- An Update on the Development of Medieval Engineers and a Special Message - 21 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2F7104b070beb3dc7302c06362afda4ee8ad1fd29d.jpg We’d like to share an update with you all on the development of Medieval Engineers as well as a message from Tim ‘Deepflame’ Toxopeus Project Lead Medieval Engineers: https://forums.keenswh.com/threads/so-long-and-thanks-for-all-the-fish.7403155/ ːsteamhappyː
- Update 0.7.1 - Major Overhaul of Audio, Visuals, & Blocks - 14 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Fed05f228ecd264b1056c8e23f100bcf54669faf2.jpg Hello, Engineers! We’re thrilled to announce that the 0.7 update has arrived and it’s filled to the brim with tons of exciting new features and enhancements! Whether you’re looking for updated block visuals, new blueprint building in survival, improvements to multiplayer or modding tools, there are plenty of fantastic new additions to experience in Medieval Engineers! We are extremely proud of the work that has gone into the design of 0.7. The models -- and many aspects of building in the game -- have been redesigned from the ground up. Today we unveil this, and leave 0.6 behind. We recognize that with such a huge change, there will still be bugs, errors, imbalances. But given that Medieval Engineers is still in Early Access, we wanted you to jump in, see how it works,…
- Incoming Public Test! - 4 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2F6736e4d130a19fc1c86cfdb20256f4785ba07b98.jpg Hello, Engineers! We’re excited to announce that there will be a public test on Tuesday, February 5th, beginning at 3 pm UTC and running until Monday, February 11th, 10 am UTC! Some of the new features include: -Updated block visuals -Updated trees -Improved female engineer -Grid updates -World chunking -GUI revision -Enhanced audio -New blueprint building in survival -Voxel hand that obeys landscaping stakes -Improvements to multiplayer -Improvements to modding tools We encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via: https://support.keenswh.com/medievalengineers. Instructions to access test/how to change branches: 1. Select the game from your library, right click and select properties.…
- Medieval Engineers: Year 2018 in review, plans for 2019 - 2 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Fce85da2820124c132bd7f77577353b4b9e11197f.jpg 2018 was a very productive year for Medieval Engineers. Just as with Space Engineers, Medieval Engineers also switched to the major update approach. We started the year with the introduction of the log walls, and performance improvements through better handling of parallel logic. We also introduced a pretty major feature for the modding community: the ability to make mods have a list of dependencies! This has made the modding community more tight-knit as they started to work together on higher quality mods. ... Continue reading: https://blog.marekrosa.org/2019/01/year-2018-in-review-plans-for-2019.html
- Update 0.6.4 Patch 4 – Merry Christmas - 18 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2F5385374b4b0d668453e3d301e6c9664fa330ae64.jpg Hello, Engineers! Another year has flown by. 2018 has seen lots of improvements to the game, from the optimizations to player characters, allowing dozens of players on a single server, to a major combat overhaul, and some major improvements to the modding interfaces, allowing for fantastic mods like the Water mod and the Rails mod, it sure has been a ride. Today we’re adding the banners of the first and second place winners, WarNexxus and Ivan Cornelius, and re-enabling the Christmas Tree crafting recipe. You will be able to decorate your buildings with your own Christmas tree again! Internally, we continue to work on 0.7, as well as celebrating the holidays with our friends and family, here in Prague, or for those of us who are going home, in their home countries. Enj…
- The Grand Melee Streams are Available on Our YouTube Channel! - 20 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2F69224b57167f810e34ed066aa1f9077aa774dc30.jpg Qualifiers: https://www.youtube.com/watch?v=8pQP9BrxWWA World Championship: https://www.youtube.com/watch?v=apBIwTAAr14 So, if you weren’t able to watch our first official combat tournament on the Keen Community Network or you would like to re-watch all of the exciting action, we’ve got you covered! If any of you have feedback regarding what we did well for this tournament or have suggestions on how we could improve, please let us know in the comments down below or message us via: https://support.keenswh.com/medievalengineers Thanks in advance for this feedback, which is very valuable to us because we may be planning another combat tournament.ːsteamhappyː https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Fff978e8c6445cd94932f24a1c482f0bf71b3a05f%25E2%2580%25A6
- Announcing the Winners of The Grand Melee! - 12 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Fc36c515a7c87477318be5334338972b7cadce952.jpg Hello, Engineers! The inaugural Medieval Engineers Grand Melee was truly epic! The final matches featured highly skilled warriors and exhilarating action that had many of us on the edge of our seats. Top 3 Combatants: 1. WarNexxus 2. Ivan Cornelius 3. KevusBorus MVP: dimiMoon for giving a shield to AnnaStarfire during their match PRIZES 1st Place: -A Medieval Engineers t-shirt. -A signed Medieval Engineers poster. -A custom banner added to the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Ff73658877544a995c299ffb0545c0e5cac011d49.jpg 2nd Place: -A signed Medieval Engineers poster. -A custom banner added to the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Faa9e59cc6e62813f732002186b4ae80ed0ad5aeb.jpg 3…
- Announcing The Grand Melee! - 16 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Fc1fe705f9e9cda6892b4b24043c52cfd28c45d78.jpg Hello, Engineers! We would like to tell you the tale of the evil Medieval Engineer who became king after his good brother slipped on a banana peel and broke his neck, banished his deceased brother’s children from the realm, doubled taxes across the land (hence the angry barbarians who are in a perpetual state of rebellion against the crown’s new taxes), and banned the mead machine from the Engineers break room. Anyway, to celebrate the beginning of the evil Medieval Engineer king’s reign, he decided to organize a tournament! The grandest tournament the kingdom had ever seen! A tournament that… Okay, so none of that actually happened. And for the record, the aforementioned tale of the evil Medieval Engineers king is not official Medieval Engineers lore. However, what is…
- Incorrect Notification About NVIDIA Drivers - 21 September 2018
Hi Engineers, NVIDIA recently released a new major graphics driver version 411.63. This change of the major version number is causing notifications in Space Engineers and Medieval Engineers about out of date drivers. This notification is incorrect and can be safely ignored. We will patch the games soon to correct this problem. Thanks for your understanding
- Update 0.6.4 Patch 3 - Minor Update - 18 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2F708ff8b4f34c92eeabb68696134709a22035e1a6.jpg Hello, Engineers! Like last week, we have two things for you: a developer diary, and more bugfixes! In today's developer diary we are joined by Sergey Leonidov, one of the designers on the Medieval Engineers team. We go into an in-depth discussion about the ideas that went into, and the processes behind, the creation of the new combat system. Additionally, we have a few small changes for you today. The most important one is the fix for the crash to desktop that you have been reporting when placing blocks on the toolbar, or scrolling through the variants. For those technical among you, it was caused by a race condition between the loading thread and the rendering thread. https://www.youtube.com/watch?v=AhXOurqQ7ds Full list of features and improvements: https://forum.ke…
- Update 0.6.4 Patch 2 - Minor Update - 11 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2Fa9018c0db0d6a39c870f00cecfd32a3d59f829da.jpg Hello, Engineers! Today we have two things for you: A developer diary, and some bugfixes! In today's developer diary we discuss a rough overview of the development process of the 0.6.4 update, the main ideas behind our combat system, as well as a collection of other features that were part of this update. The bugfixes focus on solving crashes, balance issues, and various other issues reported by you. Thanks for sending us the reports, keep them coming in! In addition, we updated the mod and blueprint uploading process to give a more helpful message when the thumbnail exceeds Steam's regulations. Enjoy the update! https://www.youtube.com/watch?v=HKs5TvRju3I Full list of features and improvements: https://forum.keenswh.com/threads/7401937
- Update 0.6.4 Patch 1 - Minor Update - 4 September 2018
Hello, Engineers! We had an exciting week following the release of 0.6.4, and we see you have been enjoying the combat update as well! Many servers sprung back to life, and a lot of tournaments have been held in honor of the new combat mechanics. We have worked hard to tackle the most urgent issues as fast as we could, including an issue where all research was lost, or where structural integrity suddenly failed. And, of course, address the new crashes. Keep sending in those crash logs guys! We also uploaded the stream to Youtube. The release stream had some internet connectivity issues in the beginning, so we had to edit it a little, but after the first half hour it stabilized and you can watch the stream again. https://www.youtube.com/watch?v=bJaVD6luaro Full list of features and improvements: https://forum.keenswh.com/threads/7401904
- Update 0.6.4 - Major Overhaul of Combat - 28 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7739565%2F625568b36f68624ce7523f323d90002b6b61e94b.jpg Medieval history has countless examples of conflict and war. For this reason, combat has always been part of the plan for Medieval Engineers. So for 0.6.4 we have overhauled the combat mechanics entirely to make the combat feel more alive and exciting, and to provide more interesting fights. Additionally, we have overhauled the resource balance, updated the HUD for readability, implemented a new chat system, and many quality of life improvements. There's bound to be something for everyone in this patch! https://www.youtube.com/watch?v=GrAhKYmyz7Y Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_4/patch0 Marek's blog post: https://blog.marekrosa.org/2018/08/me-major-overhaul-of-combat.html Update 0.6.4 Modding Changes: https://forum.keen…