- Update 1055 Released! - 26 August 2015
This big update includes bug fixes in the client app and on the server to improve online game stability. These changes together should alleviate most online game issues. Current games should be unaffected after updating. If you're in a game that was previously broken it will unlikely be recoverable. Cancel/Conceded it and try a new one after updating.
- Update 1055 Released! - 26 August 2015
This big update includes bug fixes in the client app and on the server to improve online game stability. These changes together should alleviate most online game issues. Current games should be unaffected after updating. If you're in a game that was previously broken it will unlikely be recoverable. Cancel/Conceded it and try a new one after updating.
- Update 1054 Live! - 26 July 2015
We've completed the move to a new server and updated the game to match. Changes in the game include: The Leaderboard is now visible within the Play Online screen. It shows the top 10 players. The Player Portal will show you 20. 3 new 2 Player maps have been added to both local and Online multiplayer. As always, playing them in Tournament Mode will be the most balanced play. A number of bugs with Steam Achievements have been addressed. Thank you for playing! Kris
- Update 1054 Live! - 26 July 2015
We've completed the move to a new server and updated the game to match. Changes in the game include: The Leaderboard is now visible within the Play Online screen. It shows the top 10 players. The Player Portal will show you 20. 3 new 2 Player maps have been added to both local and Online multiplayer. As always, playing them in Tournament Mode will be the most balanced play. A number of bugs with Steam Achievements have been addressed. Thank you for playing! Kris
- Server Changes and Update This Week - 20 July 2015
Hey all, Heads up that the server will be down for a short time sometime in the next few days. This is due to a major server move in order to offer better performance and monitoring of games. An update to the game will also be released which will include a bunch of bug fixes and several new 2 player maps. I'll post again here when the changeover is in progress and again when finished. Thanks! Kris
- Server Changes and Update This Week - 20 July 2015
Hey all, Heads up that the server will be down for a short time sometime in the next few days. This is due to a major server move in order to offer better performance and monitoring of games. An update to the game will also be released which will include a bunch of bug fixes and several new 2 player maps. I'll post again here when the changeover is in progress and again when finished. Thanks! Kris
- Update 1053 Released - 27 May 2015
Today I released a small bug fix release for all platforms (v1.0.5.3). This update addresses various issues with the Campaign mode and fixes several Steam Achievements. Campaign Fixes End game screen now directs to Main Menu and is 16:9 End game screen now shows on replays of that level Replaying Season end levels will now replay the Season Stone Award Fixed bug that would show an empty announcement box after completing a level Campaign difficulty now correctly saves the new setting Achievements Fixed End game/Lord of the Realms Achievement Shell-shocker Welcome Back Way of the Wolf 20k Mana Achievement (entire Mana-counter stat is fixed) Overconfident Achievement has been removed Other Things Changed the open/close Chat Window keyboard shortcut to Cmd/Ctrl + G Adjusted MP map Vaulted Wood to de-escalate turn 2 As always, let me know if you run into anything unexpected. Thanks! Kris
- Update 1053 Released - 27 May 2015
Today I released a small bug fix release for all platforms (v1.0.5.3). This update addresses various issues with the Campaign mode and fixes several Steam Achievements. Campaign Fixes End game screen now directs to Main Menu and is 16:9 End game screen now shows on replays of that level Replaying Season end levels will now replay the Season Stone Award Fixed bug that would show an empty announcement box after completing a level Campaign difficulty now correctly saves the new setting Achievements Fixed End game/Lord of the Realms Achievement Shell-shocker Welcome Back Way of the Wolf 20k Mana Achievement (entire Mana-counter stat is fixed) Overconfident Achievement has been removed Other Things Changed the open/close Chat Window keyboard shortcut to Cmd/Ctrl + G Adjusted MP map Vaulted Wood to de-escalate turn 2 As always, let me know if you run into anything unexpected. Thanks! Kris
- Hotfix 1051: First Turn Bonus Adjustment - 4 May 2015
I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus…
- Hotfix 1051: First Turn Bonus Adjustment - 4 May 2015
I made a small adjustment to 2 player matches to change the first turn Mana bonus to work as below. It's more complicated and is based on how much land P1 owns. This is being discussed here. 2nd Player gets a bonus based on 1st Player's end-turn mana strength, not counting Relic or Fairy bonuses. The Mana Strength box shows this change live so you don't have to worry about the math, but here is how it works: P2 Mana = P1 Mana / 2, with 10 as a minimum. If P1 Mana is 10+, P2 gets the above +5. So on Little Islands, commonly P1 ends with 18. 18/2 = 9, so P2 gets a bonus of 10 as the minimum. If P1 were to somehow gain more land to end with 20, 20/2 = 10. P2 would get 15. On A Druid's Duel, P2 will likely get much more if P1 gathers a lot of land, which is what usually happens. This adds an extra dimension in that if you are P1, you can, to some degree, control how much P2 gets as a bonus…
- Update 105 Released! - 1 May 2015
It's finally here! The major updated you've been asking for and helping shape is complete and ready for you :) This is a huge undertaking and there are a lot of things added and addressed across the entire app so bear with me (heh) as I break them all down for you. You can also join me tomorrow to try out the changes and line up some games! Now, on to the changes... Game Options Widescreen (16:9 and 16:10) are now the supported formats. 4:3 is gone. Added Audio options for setting music and sfx volume. This setting is retained between sessions and across any game modes. Campaign Changes Campaigns can now be individually cleared and the AI difficulty setting can be changed before a session. Simply go to the Campaign screen from the Main Menu and select a new difficulty. Up is harder, Down is easier. Back-tracking in Campaigns has been removed. You now always have the option to play any b…
- Update 105 Released! - 1 May 2015
It's finally here! The major updated you've been asking for and helping shape is complete and ready for you :) This is a huge undertaking and there are a lot of things added and addressed across the entire app so bear with me (heh) as I break them all down for you. You can also join me tomorrow to try out the changes and line up some games! Now, on to the changes... Game Options Widescreen (16:9 and 16:10) are now the supported formats. 4:3 is gone. Added Audio options for setting music and sfx volume. This setting is retained between sessions and across any game modes. Campaign Changes Campaigns can now be individually cleared and the AI difficulty setting can be changed before a session. Simply go to the Campaign screen from the Main Menu and select a new difficulty. Up is harder, Down is easier. Back-tracking in Campaigns has been removed. You now always have the option to play any b…
- Update 105 Lands May 1st - 30 April 2015
Tomorrow is the big day! The major update (105) will hit Steam tomorrow afternoon. There will be some time when the online game server will be offline as I update and confirm everything is working correctly. All current single player campaigns and online games should come out the other side intact :) I would love to get some live games played over the weekend to knock out any lingering bugs and gather any feedback. I'll post again after the update and schedule an event for some live games! Meanwhile, See the features of tomorrow's major update to A Druid's Duel told through pictures. (Facebook)
- Update 105 Lands May 1st - 30 April 2015
Tomorrow is the big day! The major update (105) will hit Steam tomorrow afternoon. There will be some time when the online game server will be offline as I update and confirm everything is working correctly. All current single player campaigns and online games should come out the other side intact :) I would love to get some live games played over the weekend to knock out any lingering bugs and gather any feedback. I'll post again after the update and schedule an event for some live games! Meanwhile, See the features of tomorrow's major update to A Druid's Duel told through pictures. (Facebook)
- Server Hotfix 0.4 - 15 April 2015
I have pushed a critical hotfix to the server. This does not require any update to the client application. This fixes issues related to online games only. Namely, it fixed a bug where the next player was incorrectly determined in some cases, which breaks the auto-concession clean up script. It would also show the wrong next player stars in your game list. This in turn resulted in games behaving oddly, such as prematurely ending upon a player retiring from a game or trying to retire a previously retired player. Please comment if you run into anything you think may be related. It should not affect active games unless they were already broken.
- Server Hotfix 0.4 - 15 April 2015
I have pushed a critical hotfix to the server. This does not require any update to the client application. This fixes issues related to online games only. Namely, it fixed a bug where the next player was incorrectly determined in some cases, which breaks the auto-concession clean up script. It would also show the wrong next player stars in your game list. This in turn resulted in games behaving oddly, such as prematurely ending upon a player retiring from a game or trying to retire a previously retired player. Please comment if you run into anything you think may be related. It should not affect active games unless they were already broken.
- April Update and Tournament Moved - 10 April 2015
Hey all, First up, The Battle for Beltaine tournament has been rescheduled. There were not enough participants and I am rethinking the format. There are a number of things coming up in the next major update that will affect competitive play anyway so I would prefer to hold a tourney with these features. Tentative new date is May 17. April Update The big update coming down the pike is starting to come together. While generally sticking to the previous description, I am packing a ton of things into it. Updates 2 and 3 have been combined into a single major update. Already completed are: Ability to clear and change the difficulty of each Campaign in progress. Tournament Mode added to Multiplayer games. This mode removes the automatic 3 fairy spawn for 2 player games. It also changes the turn time limit to not reset if you restart your turn in this mode. This mode is not final, but somethin…
- April Update and Tournament Moved - 10 April 2015
Hey all, First up, The Battle for Beltaine tournament has been rescheduled. There were not enough participants and I am rethinking the format. There are a number of things coming up in the next major update that will affect competitive play anyway so I would prefer to hold a tourney with these features. Tentative new date is May 17. April Update The big update coming down the pike is starting to come together. While generally sticking to the previous description, I am packing a ton of things into it. Updates 2 and 3 have been combined into a single major update. Already completed are: Ability to clear and change the difficulty of each Campaign in progress. Tournament Mode added to Multiplayer games. This mode removes the automatic 3 fairy spawn for 2 player games. It also changes the turn time limit to not reset if you restart your turn in this mode. This mode is not final, but somethin…
- Tournament: The Battle for Beltaine - 23 March 2015
Celebrate the end of Winter by dominating the soggy bog-lands of Beltaine! Show other Druids you're the master by taking part in this free and open tournament! Battle for Beltaine Registration and Information Prizes The 4 finalists will receive 100 Aura points and 20 additional Trisks on their account. This is in addition to any they earn during tournament gameplay. The Champion will also receive A Druid's Duel T-shirt, shipped free in the US!
- Tournament: The Battle for Beltaine - 23 March 2015
Celebrate the end of Winter by dominating the soggy bog-lands of Beltaine! Show other Druids you're the master by taking part in this free and open tournament! Battle for Beltaine Registration and Information Prizes The 4 finalists will receive 100 Aura points and 20 additional Trisks on their account. This is in addition to any they earn during tournament gameplay. The Champion will also receive A Druid's Duel T-shirt, shipped free in the US!