- Small Update (Sept 15, 2026) - 15 September 2026
Ghosts & LeaderboardsRestores the “Around Me” leaderboardFixes spectating for the “Around Me” leaderboardImproved accuracy of ghosts’ start timingEnabling a ghost while ghosts are hidden will now unhide ghostsTrack EditorFixed a bug where applying a material would reset other slots to smoothUIFixed a faint outline around the Leth event banner on the home pageApplied two fixes that should prevent the Hub from failing to load anything at allYesterday’s undocumented fixesMedal animation is no longer cut off after 2sYour name is highlighted in pink again
- Big Patch: Physics Update! - 14 September 2026
Updated PhysicsWe’ve upgraded our engine from UE5.3 to UE5.8 for better physics!As a result, most unexpected collisions on smooth surfaces have been eliminated. Putting the shmoove back in shmoovement.Updated Vents (Circuit only)Feedback heard! Vents were difficult to predict and interact with, so we’ve changed how they work. Removed horizontal falloffAdded a reliable trigger near the grate for more consistent popsThis should raise the floor on interactions while maintaining the spirit of the prop. For now, we’ve only replaced vents in the Circuit. We will add the new vents to the Track Editor soon(™) and phase out the old vents.To make sure old tracks still work, any published tracks with the old vents will be unchanged–only new tracks will receive new vents.Those are the big changes.Here are the smaller changes:GameplayFixed an issue where all controller inputs were digital; sticks ar…
- Lethamyr's Challenge - 14 September 2026
Lethamyr is hosting a Trial! From now until 4pm EDT on September 21st, Ballers that beat the Author Time will unlock a special skin. This track is a pathfinding special: the leaderboards are SECRET until the event is over! Can you plan your route as well as you roll it? Watch Lethamyr's video above for more details. Good luck, ballers.
- Small fixes: Sept 6, 2026 - 6 September 2026
After finishing track 11, your placements now show up like every other track instead of the track nameCosmic ghosts no longer have a crazy PIP effect
- Patch Notes (Sept 4, 2026) - 4 September 2026
Fixed splits not displaying when loading a checkpoints map you previously had a PB on, unless you obtained a new PB.Fixed some characters used in UGC track names causing Leaderboards to fail to be accessed. You will now be able to play 'Gravity's last laugh' and 'dfgzdfgg' and get a time on the leaderboard.Improved the mechanisms used for determining medals in the hub to reduce Steam requests, which should improve timeliness / responsiveness.Fixed the Spooky Ball skin's unlock condition so that you can unlock it again.Fixed a bug where pausing before a checkpoint or goal allowed you to pass through without triggering it.You should now be able to unlock the "Fall in Water" achievement by... falling in water!Starting tomorrow, the Daily Challenge will rollover at 9p ET instead of 6p ET. Trying to find a balance for our global balls!Added a warning when our backend is down or undergoing ma…
- Patch Notes (Sept 01, '26) - 1 September 2026
Fixing bugs! Changed how we resolve Hub track medals to make sure they're in sync with leaderboards Fixed an issue which could store a fake medal result for the session (don't worry, your PBs were not affected, this was just a display issue!) Fixed ghost ghost hats (on special balls) Fixed 'Race With Ghosts' making all balls share the same name Fixed a bug where occasionally the daily challenge would incorrectly display 'unranked'
- Update notes - 8/31/26 - 31 August 2026
Some bug fixes: Ghosts using the snowglobe skin will now correctly display nameplates Fixed an issue where some skins would fail to load for ghosts Ghosts are now always viewable in the Daily Challenge, no need to beat Author If you PB on the Daily Challenge, it now posts that PB to the base track's leaderboard, too Spectating a ghost that was recorded before a specific date should no longer fail
- Season 2 is OUT NOW! - 25 August 2026
NEW TRACKS, FRESH APPROACHWe learned a lot from Season 1, from the tracks you made, and from your direct feedback. This season's tracks level up the vibe: more creative control, stronger themes, more ways to ball.Play 12 new tracks that each provide a unique experience:TransitionalFlowPathfindingNinjaClimbingand more!NEW FEATURE: THE DAILY CHALLENGEIn the Daily Challenge, a random map is selected from the Hub and a fresh leaderboard is created for the day.Think you can beat the competition every day? (Don't worry, we're filtering out the impossible maps ːsteamhappyː)LITTLE NOTES:Added Glossy and Concrete materials to the Track EditorAdded a rubber cylinder to the Track EditorUpdated main menu sceneUpdated main menu audioExpanded anticheat coverageUpdated item unlock SFX/VFXUpdated lighting on nighttime UGC tracksAdded track quantity for search resultsUpdated spectate camera angle to use…
- VISUAL UPDATE - 30 June 2026
We've made some huge improvements to visuals, audio, game feel, and track discovery. Full changelist at the bottom.If you haven't played in a while, ball up and give us some feedback. We have 129 custom tracks in the Hub to check out.We'll keep making small improvements, but now we're shifting focus to content:EA season 2More physics props (cannons, seesaws, bumpers, more!)More hats, skins, & explosions(I promise I will also fix controller nav asap)If you have ideas (even the crazy ones!), let us know. I keep a big list.If you find bugs (sorry), please report them. It's hard for us to catch everything 🙂Happy ballin'.Changelist (See bolded items for the cool stuff)Menus:All new menusCustomize takes you to a new locker roomAdded a real loading screenAdded a wipe out of loading screensCustomization:Added the ability to tweak gloss & pattern power on the basic ballsEnvironment:Improved fog…
- ballest of them all - out now! - 23 October 2025
Ballest releases today in Early Access! We've made huge improvements since our demo in February, but here's the big ones:It now costs moneyThe Tower is back with a fresh coat of paint and twice the heightThe Track Editor is now availableWe're stoked to see what kind of stuff y'all cook up in the track editor. Check out the hub for the real content.This is a huge milestone, but this is only the beginning. We have to make this a ball game for the ages.If you choose to support us in EA, please join the Discord and say hi!THANK YOU ːsteamhappyː
- 05 is here! - 2 March 2025
tldr; Track 05 is now live! 9 patches in 6 days, plenty of Controller UX buffs 1154 finishes on Track 01 19 track 04 ninjas 6 Tower climbers Next Fest is coming to a close, and it's been awesome—a HUGE thank you to everyone that checked out the game. It's scary to build something and show it to the world; and I couldn't be more grateful for all of the positive comments, the constructive criticisms, and the silent ballers that gave Ballest a shot this week. Thank you. Now, here's what changed this week. If you want to see the patch notes as I push updates, please join us in the Discord: General: Added a first-time user "How To" controls graphic Adjusted the respawn camera angle Increased leaderboard preview to top100 Leaderboard now refreshes automatically after you get a new high score Controller buffs: I didn't test the controller experience nearly enough going into the demo, but I thi…