SPSTEAMPULSELIVE ANALYTICS
Down To One

Down To One Steam metadata

Gadget Games | Jan 7, 2016 | game

Released

1players observed · 4 October 2026 - 09:39:02 UTC

ActionSurvivalOpen WorldMultiplayerBattle RoyaleSteam Store

  • Latest observed players1 · 4 October 2026 - 09:39:02 UTC
  • SteamPulse tracked peak1,903
  • Units sold (VGI)126,000
  • Revenue (VGI)$215,000
  • Review score40% positive

Down To One metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 4 October 2026 - 09:39:02 UTC
  • SteamPulse tracked peak1,903
  • Units sold (VGI)126,000
  • Revenue (VGI)$215,000
  • Review score40% positive
  • Total reviews2,141
  • Release dateJan 7, 2016
  • DeveloperGadget Games
  • PublisherMy Way Games

Genres: Action

Company pages: Developer: Gadget GamesPublisher: My Way Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Down To One Steam metadata

Down To One metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/334040/metadata
Steam Storehttps://store.steampowered.com/app/334040/
Steam Communityhttps://steamcommunity.com/app/334040
PCGamingWiki search
IGDB searchSearch IGDB for Down To One

Reviews, pricing, and metadata

Review summary

Mostly Negative

40% positive, 846 positive, 1,295 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Steam Trading Cards

Achievements

Not available

Platform releases
  • Steam 30 January 2015

Latest Steam announcements

  • Bugfix Update & Server Browser - 15 September 2022

    Good afternoon all! A bunch of changes in today's update, mainly focused on ease of entry for anyone who purchases the game in the future and wants to play without getting into a server. Now, the default "Play" option in the menu will spawn you into a solo roam map, let you roam around, collect weapons, items, etc, fight snakes, and generally get a feel for the game. In addition, the server browser has been fixed, so now anyone who wants to host their own server can, and it will appear in the in-game server browser. https://i.imgur.com/uQzlQiZ.jpg

  • Steam Master Server Update - 3 May 2022

    Hi all, It's been a while! This update migrates DTOv2 onto Unity 2020, and importantly adds in Steam Master Server support to replace the old Master Server. What does this mean? Well, now anyone can actually host their own server, and anyone else can join it. Here's what you'll need to do, if you want to host your own server: DMZ your router (google how to) Forward the port you're hosting your server on on your router (google how to) Disable windows firewall - Steam MS doesn't like this Get your public ip address, port, and put it into one of the server .bat files that comes in the same directory as DownToOne.exe - ie "SERVER_WORKS_STANDARD.bat" and replace the ip/port there with yours Double-click the bat to host your dedicated server Alternately, there's now an option to host your own private server (ie. LAN only) if you don't want to do that, and just want to explore the map when the…

  • Down To One v2 Open Beta Testing - 11 April 2020

    Happy Easter all! Some exciting news for anyone who has Down To One in their Steam library - the very first Beta servers for DTOv2 will be opening up today, available to anyone who has DTOv1. In approximately 12 hours from this post, you'll be able to jump in to a new, revamped Down To One experience, with some new features to look out for. Here's a quick TL;DR on how to play below: You now play in one of 3 teams - Blusec, Redsec, or Independent Secure a "home base" for your team by capturing an area's radio tower The team with the most players in the playable area will slowly gain capture points The team that ends up with 100 capture points will win the round The last 10 minutes of each round is a traditional Battle-Royale, fight to the death. As well as the new main game objective, there's a few new features for those that haven't played any of the previous DTOv2 betas, here's some of…

  • December Status Update & DTOv2 Devblog 5 - 19 December 2018

    2018 has just about wrapped up, so let’s take a look at what’s new since our last devblog, and where Down To One v2 will be kicking off next year! A change of pace One of the biggest changes to Down To One v2 will be the new “mode” that the game is played in. It’s not really a mode so much as a new game, as Down To One moves from a Battle-Royale esque, single life, solo concept to a team-based, competitive survival, King-Of-The-Hill. Specific changes include: There will be three teams that you can join in any round – RedSec, BluSec and Independent. Rounds will now target 60 minutes, or however long it takes for a team to reach 100 points. Each team is awarded points if they control the playable area, by having the most members inside of it. The last 3 minutes of each round will end how classic Down To One rounds finish, with the playable area closing in and respawns disabled, with the l…

  • Better Beta - July Status Update & DTOv2 Devblog 4 - 21 July 2018

    Down To One v2 is now in early stage Beta testing! With that out of the way, let's take a look at what you can expect if you're a beta tester, and how to join in and help make the most competitive Battle Royale shooter on PC! New Things Cloud-Saved progress is now a thing, with the (currently up & running) Master Server now home to your Perks, in-game Cash, and other preferences. This is a major piece of key infrastructure for DTOv2, so it needs as much testing as possible before release. The old system in DTOv1 used Google Sheets (yes, Google Sheets) for too many elements, which, obviously, was a bad idea. Ladders Ladders have now been reworked, and are considerably less janky than in Down To One v1. Now, when you are stationary, your characters' hands will use procedural animation to place themselves on the nearest rungs of the ladder, to make for a more immersive visual experience. D…

  • Breaking Everything - Post-February Status Update & DTO 2.0 Devblog 3 - 4 March 2018

    Hi All, It's time to take a look at what's been going on in #DTOv2 development since our last devblog in January! New Destruction System Since launch, the props around DTOs map have always felt a little bit flat. This is changing in 2.0, with an all-new networked destruction system. There currently is about 15 of the smaller props on the map that have the new destruction system added. Pared with the new item-placing system, you can build a fortification, and destroy it too! (It's a good reason to actually use grenades now as well) Variable Lean System What's an FPS in 2018 without a way to lean around corners? In Down To One 2.0, you'll now have the ability to lean as far around a corner as you need - to the exact degree. First Pre-Alpha Test We've hit a good milestone in the journey to 2.0, with the first (and second) pre-alpha test run in February. As always, there's still plenty more…

  • Breaking Everything - Post-February Status Update & DTO 2.0 Devblog 3 - 4 March 2018

    Hi All, It's time to take a look at what's been going on in #DTOv2 development since our last devblog in January! New Destruction System Since launch, the props around DTOs map have always felt a little bit flat. This is changing in 2.0, with an all-new networked destruction system. There currently is about 15 of the smaller props on the map that have the new destruction system added. Pared with the new item-placing system, you can build a fortification, and destroy it too! (It's a good reason to actually use grenades now as well) Variable Lean System What's an FPS in 2018 without a way to lean around corners? In Down To One 2.0, you'll now have the ability to lean as far around a corner as you need - to the exact degree. First Pre-Alpha Test We've hit a good milestone in the journey to 2.0, with the first (and second) pre-alpha test run in February. As always, there's still plenty more…

  • Back To The Future - January Status Update & DTO 2.0 Devblog 2 - 26 January 2018

    Hi All, It's time to take a look at what's been going on in #DTOv2 development since December! New lighting for all materials DTOv2 is taking a step back (to the future!) by reimplementing a feature from back when we used an older version of the engine. It's called the Cook-Torrance BRDF, and is what The Order 1866 uses, as well as early versions of DTO. The goal is not only to make DTO's visuals subtly different, but the Cook-Torrance BRDF also lends itself to increasing perceptual sharpness - a win/win in DTO! Here's a screenshot with added bonus, the new playable area ground-contact effect! Reworked Explosions Using a custom built particle shader that reacts to lighting (and won't get downgraded before release - it's high performance too) As well as explosions, many other particle effects have been reworked (old/new); Underground Areas Thanks to a recent poll on our discord server, u…

  • Back To The Future - January Status Update & DTO 2.0 Devblog 2 - 26 January 2018

    Hi All, It's time to take a look at what's been going on in #DTOv2 development since December! New lighting for all materials DTOv2 is taking a step back (to the future!) by reimplementing a feature from back when we used an older version of the engine. It's called the Cook-Torrance BRDF, and is what The Order 1866 uses, as well as early versions of DTO. The goal is not only to make DTO's visuals subtly different, but the Cook-Torrance BRDF also lends itself to increasing perceptual sharpness - a win/win in DTO! Here's a screenshot with added bonus, the new playable area ground-contact effect! Reworked Explosions Using a custom built particle shader that reacts to lighting (and won't get downgraded before release - it's high performance too) As well as explosions, many other particle effects have been reworked (old/new); Underground Areas Thanks to a recent poll on our discord server, u…

  • Down To One 2.0 Discord Server - 2 October 2017

    Hi All, We've got a new discord server up at https://discord.gg/HbbJXca for Down To One 2.0. In there you'll find frequent updates on development, and news as DTO2 gets closer. As a little update on what's been going on recently, the whole UI of Down To One is just about all migrated to Unity's new UI system, this will boost performance and make the UI look a lot cleaner, it also allows for cool stuff like the new scope texture zoom: Also in the works for 2.0 is some more documentation - check out the weapon stats of every weapon in Down To One here. If anyone would be interested in adding them to the Down To One Wikia, feel free as they are all official stats. For more updates on what's been happening in 2.0, join the official discord server now!

  • Down To One 2.0 Discord Server - 2 October 2017

    Hi All, We've got a new discord server up at https://discord.gg/HbbJXca for Down To One 2.0. In there you'll find frequent updates on development, and news as DTO2 gets closer. As a little update on what's been going on recently, the whole UI of Down To One is just about all migrated to Unity's new UI system, this will boost performance and make the UI look a lot cleaner, it also allows for cool stuff like the new scope texture zoom: Also in the works for 2.0 is some more documentation - check out the weapon stats of every weapon in Down To One here. If anyone would be interested in adding them to the Down To One Wikia, feel free as they are all official stats. For more updates on what's been happening in 2.0, join the official discord server now!

  • New Server/Azure Platform Testing - 15 August 2017

    Hi All, We have a new dedicated server up (just click the "Use Static Server" checkbox in the main menu to see it). This server will remain up permanently while we test an important component of Down To One v2.0 - using Microsoft Azure as a replacement to our old server hosting provider. If you would like to organize a community event, feel free to add me and the server can be customized to your needs. In 10 minutes from this post, if you would like to get together and have a game, I will be on the server doing a Q&A on Down To One 2.0. GLHF, -GoGo

  • New Server/Azure Platform Testing - 15 August 2017

    Hi All, We have a new dedicated server up (just click the "Use Static Server" checkbox in the main menu to see it). This server will remain up permanently while we test an important component of Down To One v2.0 - using Microsoft Azure as a replacement to our old server hosting provider. If you would like to organize a community event, feel free to add me and the server can be customized to your needs. In 10 minutes from this post, if you would like to get together and have a game, I will be on the server doing a Q&A on Down To One 2.0. GLHF, -GoGo

  • DTO 2.0 Devblog 1 - A change of hands - 28 July 2017

    DTO 2.0 Devblog 1 - A change of hands No! Down To One is not changing hands as you might be thinking, but this devblog details some of the changes I've been making to the various systems in DTO for its biggest overhaul yet, including graphics, viewmodel (including your hands!), and new main gamemode. Viewmodels in Unity One of the biggest issues with Down To One 1.0 is the characters hands. In DTO v1, I used a multi-camera setup, with a second camera that only renders the characters hands and weapon. The disadvantages of this: Post-Processing that relies on depth buffers (like Ambient Occlusion) doesn't work with a multi-cam setup without an incredible amount of hacks. Post-Processing on the second camera in general isn't plug-and-play, and required edits to shader code, which broke anytime any of my Post-Processing effects (like PRISM, the one I make) had to update. Extra overhead of r…

  • DTO 2.0 Devblog 1 - A change of hands - 28 July 2017

    DTO 2.0 Devblog 1 - A change of hands No! Down To One is not changing hands as you might be thinking, but this devblog details some of the changes I've been making to the various systems in DTO for its biggest overhaul yet, including graphics, viewmodel (including your hands!), and new main gamemode. Viewmodels in Unity One of the biggest issues with Down To One 1.0 is the characters hands. In DTO v1, I used a multi-camera setup, with a second camera that only renders the characters hands and weapon. The disadvantages of this: Post-Processing that relies on depth buffers (like Ambient Occlusion) doesn't work with a multi-cam setup without an incredible amount of hacks. Post-Processing on the second camera in general isn't plug-and-play, and required edits to shader code, which broke anytime any of my Post-Processing effects (like PRISM, the one I make) had to update. Extra overhead of r…

  • DTO - Update Survey! - 2 February 2017

    Hi All, Would you like to see an updated DTO? We need your input on what you think would make a great (major) update. Survey: https://www.surveymonkey.com/r/ZGKJZVR More news to come. :dtoDanger:

  • DTO - Update Survey! - 2 February 2017

    Hi All, Would you like to see an updated DTO? We need your input on what you think would make a great (major) update. Survey: https://www.surveymonkey.com/r/ZGKJZVR More news to come. ːdtoDangerː

  • Update 1.2.1 and new Weekly Cup! - 20 June 2016

    Hey Everyone, Today's minor patch fixes a few issues reported after yesterday's big 1.2 update, thanks to all those who reported them! Minor Changes Fixed F4/third person spectator mode always rendering the players gun Fixed movement animations not syncing Fixed loss of Post-Processing when swapping through players in spectator mode Fixed a bug which caused your body to be rendered in a weird position when spectating someone who moved close to your body Slightly reduced ambient light intensity Fixed on-hit effects not applying, and reduced brightness of desaturation effect Fixed smoke grenades being permanent Fixed animation sync bug with snakes Weekly Cup - Power Plays With a new update, comes a new weekly cup. Will the swathe of balance changes in DTO v1.2 dethrone the previous pros, or will we see Poncho continue his dominance? Anyone can play in the Down To One weekly cup, so if you…

  • Update 1.2.1 and new Weekly Cup! - 20 June 2016

    Hey Everyone, Today's minor patch fixes a few issues reported after yesterday's big 1.2 update, thanks to all those who reported them! Minor Changes Fixed F4/third person spectator mode always rendering the players gun Fixed movement animations not syncing Fixed loss of Post-Processing when swapping through players in spectator mode Fixed a bug which caused your body to be rendered in a weird position when spectating someone who moved close to your body Slightly reduced ambient light intensity Fixed on-hit effects not applying, and reduced brightness of desaturation effect Fixed smoke grenades being permanent Fixed animation sync bug with snakes Weekly Cup - Power Plays With a new update, comes a new weekly cup. Will the swathe of balance changes in DTO v1.2 dethrone the previous pros, or will we see Poncho continue his dominance? Anyone can play in the Down To One weekly cup, so if you…

  • Update 1.2 - Civil Engineering - 19 June 2016

    http://i.imgur.com/NOqcgJh.png Hey Everyone, It's time for the update you've all been waiting for! DTO v1.2 is without a doubt our biggest update yet, seeing full reworks to in-game visuals, performance, stats, an engine update, and plenty more. Read on for the full patchnotes. Major Changes Rendering rework -Previously, Down To One used a custom rendering setup to overcome a number of issues within Unity 4, and also made things like "hands-over-UI" possible. Since DTO is now running on the Unity 5.4 beta, we've been able to get rid of most of this custom, hacky code and replace it with cleaner, shorter methods that lead to less bugs, higher performance, and better visuals. New PostFX -Post-Processing isn't a term that everyone thinks of fondly, but DTO's newly updated PostFX pipeline, PRISM, has been built specifically for performance, and outperforms any other Post-Processing system f…

Patch notes and updates

S.noRelease datePatch nameGID number
115 September 2022Bugfix Update & Server Browser6258337460543505319
23 May 2022Steam Master Server Update4348798430292205658
320 June 2016Update 1.2.1 and new Weekly Cup!4249665521681278374
419 June 2016Update 1.2 - Civil Engineering4249665521681278508
58 February 2016Update 1.1 - Perks 'A' Plenty4249665521681279277
613 January 2016Update 1.0.2 - Need For Speed4249665521681279893
79 January 2016Update 1.01 - Quick Fixes!4249665521681280023
88 January 2016Down To 1.04249665521681280175
95 January 2016Update 0.9.6 RC3 - On The March4249665521681280315
104 January 2016Update 0.9.5 RC2 - Fixes 'a' Plenty!4249665521681280505
111 January 2016Update 0.9.4 RC1 - New Years Cheer!4249665521681280666
1223 December 2015Update 0.9.3 - Holiday Cheer4249665521681280812
1322 December 2015Update 0.9.2 - Optimizations -A-Plenty!4249665521681280968
1418 December 2015Update 0.9.1 and Weekly Cup 384249665521681281144
1517 December 2015Update 0.9.0 - Spit 'n' Polish4249665521681281310
164 December 2015Update 0.8.5 and Weekly Cup 36!4249665521681281613
1727 November 2015Update 0.8.34249665521681281790
1826 November 2015Update 0.8.2 - PGF #HYPE!4249665521681281946
1920 November 2015Update 0.8.1 and Weekly Cup 344249665521681282106
2010 November 2015Update 0.8.0 and Weekly Cup 334249665521681282257

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID334040
Live current players1
SteamPulse tracked peak1,903
Live count (today's peak floor)1
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJan 7, 2016
DeveloperGadget Games
PublisherMy Way Games
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeMostly Negative
Positive review percent40%
Positive reviews846
Negative reviews1,295
Total reviews2,141
Steam recommendations1,606
AchievementsNot available
Average playtime forever255 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/334040/

Short description

42 Players Start. Only 1 will survive.Down to One is a competitive survival shooter in a large, interactive, open-world environment. Start out with nothing, and use anything you can find in the environment to survive, and eliminate other competitors over the course of a brutal round.

About this game

Down to One is a competitive survival shooter in a large, interactive, open-world environment. Start out with nothing, and use anything you can find in the environment to survive, and eliminate other competitors over the course of a brutal round. Play solo and roam through the ruins of an abandoned militarized area, or host your own server to compete with other players. Core Features: Realistic Bullet Physics: With physics values from real-world guns, bullet drop, and dynamic bullet penetration, ranged combat has never felt so good. Dynamic Looting: Everyone loves looting. With custom loot spawning mechanics, you'll find things where they should be. Customization: Play how you want to - take perks that let you knock players weapons out of their hands, play dead to confuse your opponents, and much more. Built For Performance: With support for 4K resolution, 64bit-only systems and DX11, your hardware won't get bored easily. Advanced 'Netcode': Our networking system dynamically changes network update rates - 'tickrate' - as the player count decreases throughout a round. Dedicated Servers: Don't settle for games hosted on someone's dial-up. Our high performance dedicated servers will make multiplayer feel like you're at a LAN. Immersive Interaction: Interact with anything you find in the environment with & use it to your advantage. Full Body Character: It's hard to have an immersive experience as a floating pair of hands. In Down To One, what you see is what you get. Improved Anticheat: With a custom anticheat system, and authoritative networking features, we're aiming to tackle cheating head-on. Responsive Input: Raw input sampling and competitively calibrated sensitivity. If you miss, it's not our fault. Esports Support: With support for LAN play, custom server rules, and private servers, we're putting the competition into survival.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
29Steam Trading Cards
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Down To One's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Down To One's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Down To One at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$4.99$4.99No discountSteam Store

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1Counter-Strike 21,094,9834 October 2026 - 12:20:04 UTC1,818,368
2Wallpaper Engine102,8444 October 2026 - 11:58:10 UTC150,271
3Dota 2783,8114 October 2026 - 12:18:24 UTC1,291,328
4Once Human19,1844 October 2026 - 10:39:45 UTC231,343
5ICEY1,5464 October 2026 - 10:54:07 UTC3,173
6Escape From Duckov1,4534 October 2026 - 00:52:13 UTC301,322
7Subnautica4,2124 October 2026 - 09:54:02 UTC51,446
8Conqueror's Blade3,6584 October 2026 - 09:46:47 UTC18,921
9漫威终极逆转83 October 2026 - 18:29:28 UTC204

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,094,9834 October 2026 - 12:20:04 UTC1,818,3689,896,033Valve
Dota 2783,8114 October 2026 - 12:18:24 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS507,8474 October 2026 - 12:18:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS176,5144 October 2026 - 12:01:40 UTC399,748Not availableBULKHEAD
Rust135,5424 October 2026 - 12:11:46 UTC259,6461,403,838Facepunch Studios
Apex Legends™123,1884 October 2026 - 10:53:46 UTC624,4731,047,228Respawn
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Delta Force86,5984 October 2026 - 06:39:34 UTC246,418192,933Team Jade
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Team Fortress 275,4474 October 2026 - 11:29:08 UTC253,2251,230,475Valve
Warframe70,8384 October 2026 - 12:18:44 UTC181,509676,031Digital Extremes
War Thunder69,3854 October 2026 - 10:00:44 UTC125,317781,076Gaijin Entertainment

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS507,8474 October 2026 - 12:18:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS176,5144 October 2026 - 12:01:40 UTC399,748Not availableBULKHEAD
Bongo Cat176,4014 October 2026 - 12:19:46 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust135,5424 October 2026 - 12:11:46 UTC259,6461,403,838Facepunch Studios
Delta Force86,5984 October 2026 - 06:39:34 UTC246,418192,933Team Jade
War Thunder69,3854 October 2026 - 10:00:44 UTC125,317781,076Gaijin Entertainment
VRChat46,2404 October 2026 - 12:04:06 UTC74,217261,953VRChat Inc.
NARAKA: BLADEPOINT39,8604 October 2026 - 08:11:33 UTC385,770302,33024 Entertainment
DayZ38,3214 October 2026 - 10:57:15 UTC78,739460,377Bohemia Interactive
Path of Exile 230,7554 October 2026 - 11:16:14 UTC578,562209,717Grinding Gear Games
Arena Breakout: Infinite29,6724 October 2026 - 09:55:11 UTC65,94478,112Morefun Studios
ARK: Survival Ascended28,1654 October 2026 - 12:02:48 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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