- PIGFACE v 0.68 - Update Patch - 13 August 2026
Hey Everyone!Thanks for your patience as titolovesyou has been hard at work on some improvements, tweaks, and mostly chasing down a nasty crash bug that's been plaguing a decent amount of players.If you encounter any more crashes please let us know in discord or in the steam discussions. We're no longer able to reproduce it, but we'll get right back to it if more reports come in!Enemy ChangesBoth ranged AND melee enemies can now activate alarmsEnemies now go for alarms if one is nearby and they are either fully aware of the player OR their awareness state is high Ranged enemies that are too close to the player now retreat from them with reduced speed (from 3 units to 2)This was done to reduce punishment for going after enemies with melee weapons as now they cannot retreat as fast out of the player’s effective melee rangeReduced the range that enemies can seek out Alarms from 15 to 7.5 E…
- PIGFACE Crafting Update Out Now! - 30 July 2026
It’s out! And I’m wiping your save data! (Sorry, it has to happen for the new stuff to work lol).But yeah I’m excited to give you guys the PIGFACE Crafting update, featuring a new crafting system as well as a remix mode for (almost) all story levels! And of course there are also new pieces of equipment you get to unlock, and a new mask … The crafting system will now function as the way the player will craft unlockable meds and items found via blueprints. It makes the gameplay a lot more “scroungy” which I think reinforces what makes PIGFACE feel like PIGFACE. Remixes also add a lot more of that old-school “alt gamemode” feeling while giving you guys an excuse to try out different loadouts in different scenarios. They also feature a new gang, the Junkies, who wear paper bag masks and like using shotguns and making traps. Apart from that, there’s the new Urban Plaza map which takes places…
- The Crafting Update Release Date! - 20 July 2026
Hello!It's been a while, so let's get right to brass tacks: PIGFACE will be receiving the Crafting update on July 30th!So what does that mean? Well, the game will have new collectibles in the form of blueprints that can be found in most levels. These blueprints unlock recipes for equipment and meds that can be crafted in the apartment.On top of crafting, I've also added a "Remix" mode to most levels in the game. The remixed versions of levels have a new gang to fight, different enemy layouts, randomized objectives, additional traps/hazards, and a brand-new aesthetic! Lastly, there will be a new level for you guys to enjoy: Urban Plaza. As Exit starts to cut down the Yuppies, your handler starts to realize things might not be exactly what they seem ...I'm very excited for you guys to enjoy the new level, along with all the new equipment items and crafting system in the game. Peace and lo…
- PIGFACE | Penitentiary Update Live Stream with Dumpster Man - 12 March 2026
Check out the new update stream with Dumspter Man!Social LinksDumpster Man YouTubeDumpster Man TwitchDumpster Man Twitter
- Penitentiary & Kicking Update! - 12 March 2026
Your handler located the Jumpsuit HQ, and it's time to finish them off. However, it looks like there's a rat cutting deals with a third party ... is Exit's handler telling her the whole story?The Penitentiary Update, along with 2 new levels, finally introduces one of the most long-awaited features ... KICKING! Now you can utilize the spike walls and spike barrels that are strewn across all jobs to instantly kill enemies that get too close. Additionally, I've reworked the Jackrabbit mask to boost your kicking power, so you can really send people into orbit if you want.Now to talk The Penitentiary. In this level, you'll have access to plenty of routes in order to complete your objectives, as well as lots of nooks and crannies to find junk and meds. The ambience in this level is one of my favourites so far, and riding along the ziplines on the outside of the prison really lets you soak it…
- The Penitentiary & Kicking Update & Roadmap Update - 3 March 2026
Hello!It's been a while, sorry about that. In my absence though I wasn't slacking off or anything, in fact I've been very busy with quality of life improvements, new items, a new mechanic, and two new levels! The thing I'm most excited for (as you can probably tell from the trailer) is KICKING! Now you can launch people into hazards on the fly without having to switch to your fists. Mid-reload and someone's running at you? Kick 'em into a spike wall. Sneaking up behind a rooftop guard and want to do something funny? Kick 'em off the roof! Crazed baby-headed maniac with a hammer standing in front of a sawblade? Kick 'em and watch 'em explode! Apart from all the new stuff, we also have a new roadmap. I do want to apologize again, one of the items from the last roadmap was late (the bonus level). To be honest, it was not in a polished state before the holidays, and without the addition of…
- Patch - v 0.35 - 19 December 2025
Additions:in December, January, and February, there will be snow in the player apartmentincreased the speed of melee enemies.Bug Fixes:changed direct light shadows on all levels to be soft instead of hard to improve performancefixed an issue with enemies sometimes not playing audio correctlyfixed an issue with enemies not responding to being damaged when player was too far awayfixed an issue with enemies freezing after falling while attacking the player fixed the direction of force applied to player after taking melee damagejumping while on a “slipslope” utilized the slopes normal direction instead of directly up
- The Controller Update Out Now! - 17 December 2025
Hello!At long last, input rebinding and controller support has been added to PIGFACE!Additionally, I also snuck in some optimization for in-game entities and particle systems that’ll hopefully boost performance in most levels. Hope you guys enjoy, and Merry (Early) Christmas! ~ titoFull patch notes below:Gameplay:M9 fire rate increased from 400 → 600M9 starting ammo increased from 120 → 180Dual M9s damage increased from 30 → 40Improved enemy detection accuracyFixed player drifting when moving diagonally on slopesPerformance:Optimized shadowsTweaked Mall particle effects for better performanceOptimized enemy ragdollsInput:Added full controller supportPlayer can now rebind controls via CONTROLS in the pause menuLeaning, movement, and look inputs are now rebindableInputs in Tutorials now display based on the last used control typeMISC:Pausing the game now hides all HUD elements except the…
- PIGFACE - V 0.31 - 25 November 2025
Hey Everyone!Thank everyone for your support and patience as Titolovesyou worked through some of the issues that got brought up during The Mall Update!We've been keeping an eye on the forums and bug reports, so if anything comes up, please let us know!If you've been playing PIGFACE, make sure to leave a review, and if you have already, THANK YOU!Below are the hotfix patch notes: Bug Fixes:Enemies now react to the turrets being destroyedFixed objectives disappearing from the map screenExit's "spider-hands" have been fixedFixed an issue causing enemies to animate out of sync.
- The Mall Update Out Now! - 20 November 2025
The Mall Update Is Out Now! As tensions between Caesar and your handler start to rise... Exit is tasked with wiping out some key members of the Jumpsuits at an abandoned mall. New traps, new weapons, and an indoor roller coaster stand in her way, but the question remains ... where the hell are these guys coming from? Hello!I'm so happy to have the mall polished up and finished for you guys. To me, it's been one of the most satisfying things to work on since it's finally made me understand how a PIGFACE level should feel. A month or so ago, when this level was still in its infancy, I was having some pretty hefty doubts about my ability to make it work, both for performance reasons and time. Initially, the problem was that it was way too big -- it had tons of dead space and it was completely unbalanced. If you went in with a shotgun and hoped to do much of anything, you were toast before…
- PIGFACE Roadmap is here! - 22 October 2025
Hey everyone! Thanks again for the incredible support! Last week, we told you the roadmap would be out soon, and here it is! Tito is hard at work getting everything ready for the update in November, but here are a few things you can look forward to in addition:
- PIGFACE 0.24 Unity Update - 15 October 2025
Hey everyone, in case this update brought you here, the game and demo have just been updated to include the fix for the Unity security vulnerability. This update means the game is fully up to date and secure. You can read more about the Unity issue here:Thanks for keeping your game updated, and as always, we appreciate your support!
- PIGFACE Roadmap is coming soon! - 14 October 2025
Hey guys, hope you've all been enjoying the game so far. It's been so nice seeing everyone's feedback and it's been so helpful to my process. I want you guys to know that myself and DreadXP are working to get a roadmap out to you guys so you know where my head's at regarding future content. Currently, I'm working on some new jobs for you guys as well as some new weapons to play around with. Since I'm basically a one-man-show, I need to make sure I apply my time correctly and focus on the important shit first. So, for right now, I'm gonna try my best to get new content out to you soon. I'm working on a roadmap right now that will have some more details that I will be able to share soon! But for the time being, I'm gonna get back to it and do some planning. Talk to you guys soon, and I hope you're excited for the future of PIGFACE! ~ Tito
- PIGFACE - V 0.23 - 3 October 2025
Hey Everyone!Thank everyone for your support and patience as Ethan worked hard to sort out some important bug fixes.We’re excited to share that the game has now reached over 500 reviews and is sitting at an Overwhelmingly Positive Rating! That’s all thanks to you! If you haven’t left a review yet, it really helps us out a ton.We’ve heard your feedback loud and clear; you’re loving the game, but you’re also hungry for more! We’ll be sharing our Early Access roadmap soon. What we can promise right now is that the very first content update will be focused on giving you more PIGFACE, specifically, more levels to dive into.Thanks again for the incredible support. This is just the beginning!Patch NotesAdditionsAdded V-Sync Toggle in the options menuAdded Target Framerate setting in the options menuAdded Invert Mouse X and Invert Mouse Y settings in the options menuAdded text specifying 64 bit…
- PIGFACE is available now in Early Access! - 18 September 2025
Yo! It's release day today!After a short delay and lots of polishing, I'm super stoked to be releasing PIGFACE into Early Access. It's been a long road to get to this point, but it's been immensely gratifying every step of the way. It's kind of weird seeing PIGFACE evolving from a prototype into a game, I still remember the feeling I got the first time I was able to load into a level from the apartment -- it started to make the game feel like it was part of a world. Now, there are a few more levels, with plenty to come, and that feeling of persistence has kept growing. My hope is that by the time 1.0 rolls around, PIGFACE will feel like a part of something a lot bigger than itself. That was one of the main goals I had, internally, for this project. A goal that went beyond just gameplay and aesthetic. I feel like, for me, games are really magical when they can sell you the idea that ther…
- PIGFACE Launch Stream with Charlatan Wonder - 18 September 2025
Watch Charlatan Wonder play through the first hour of PIGFACE! Follow them : https://x.com/CharlatanWonder
- PIGFACE Early Access Release Date Announcement! - 9 September 2025
hello!at long last, early access is just around the corner! it’s been a lot of work but i think you guys are really gonna like it. also, i just gotta say, having so many conversations at PAX where people showed their love for the game and their love of games gave me the fuel i needed to finish up the content for this EA release. i can’t express enough how much it means to me that people are eager and willing to chat with devs and share their thoughts and life experiences, it’s amazing. i hope that once this is out you guys will enjoy it a lot and share your experiences so that i can apply that feedback and make the game better and more polished as time goes on. at the end of the day, i’m making a game for you guys. see you in a week!-tito
- Early Access Launch Window Update - 15 August 2025
We’ve got an update on the development of Pigface. In order to make the game the best it can be, we’re shifting the Early Access release window a little bit. We’ll have more news on specific timing soon. Thanks for your patience!
- DEMO - Version 0.13 - 16 June 2025
Hey Everyone!We have a fix for the crashing issue for real this time! Apologies for the delay, it was a weird one to figure out but tito got it!Patch NotesQuality of LifeAdded number values next to sliders in Options screenModified auto-reload for better consistencyModified cancel reload for better consistencyBug FixesFixed game crashing after the gamma select screen - For Real This TimeFixed push notification UI anchor points for resolution scalingRemoved bugged laser sight from s357 and tec9Fixed ability to duplicate drug items by mantling or interacting during their “use” animationFixed the flickering “unfinished” tape in the player apartmentFixed the ability to scroll through weapons in the pause menuFixed armour (now it actually works!)Fixed canvas scaling for ultrawide users on the start demo screenFixed the “loud” statistic not displaying properly in the kit screen when toggling…
- DEMO - Version 0.12 - 10 June 2025
Hey Everyone!Thank you to everyone who's been playing the demo, telling their friends, and sharing your feedback with us in the forums. Please keep all the feedback coming! We appreciate you taking the time.Patch NotesQuality of LifeShooting an empty gun will now reloadBug FixesFixed game crashing after the gamma select screenFixed player having multiple arms when interacting with items in the apartmentFixed grenade launcher losing ammo when picking up morphineAdditions/AdjustmentsImproved lighting and light placement in Farmhouse Adjusted enemy detection sensitivity in FarmhouseAdded a death plane beneath the apartmentAdjusted the position of the window into the blocked off room in the farmhouseAdded additional clipping to some sharp edges in the farmhouse level~ DreadXP