- Our New Game "GuardGrave" has just hit Steam! - 22 November 2023
It's been awhile! We've decided to move back into steam with our game releases due to the demand of our latest title Deathwish Enforcers. First off, we're launched a new title "GuardGrave" which is a single player or co-op experience set in the vein of classics such as BurgerTime. You play as two aging grave diggers, "Deek" and "Cecil" as they combat the forces of darkness and take on the evil necromancer "Bob" who has been raising the dead in their local cemeteries. https://youtu.be/QcnV-qwkPBI This game is a classic single screen game where you must hammer coffin lids down to their matching coffins below, trapping any undead you can on the way! Close all of the coffins to complete the stage and move to the next! There are three game modes: Kids Mode which allows you to always have a hammer even in co-op and more time to complete a stage along with more lives. Normal Mode which one pla…
- From the Developer of Insanity’s Blade Comes a True Generational Leap - Battle Princess Madelyn! - 19 December 2018
Hey everyone, There’s been a recent surge in Insanity’s Blade players, and we wanted to take the time to thank you for giving the game a go. Whether you have recently purchased the game, or received it as a reward from our recent Kickstarter campaign, we hope you’re enjoying your time with Insanity's Blade: The Chronicles of Thurstan and look forward to hearing your thoughts and comments either in the forums, or on our Discord server. Talking of Kickstarter campaigns, if you follow Causal Bit Games on social media, you will have likely seen by now that Battle Princess Madelyn is finally out for Windows PC on Steam. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7292740%2F8baf6b9fd26baeb83894ab21643d7f4a54c78b9f.png If you haven’t already checked it out, here’s what you need to know. Classic retro gameplay for a whole new era! With the retro of feel Ghouls ‘n Ghosts and…
- Insanity's Blade V1.21 Update! - 29 January 2016
Hello All! We have uploaded a minor patch today for the standard edition of Insanity's Blade which addresses some issues we were informed of by forum users: Fixed occasional glitch in ARCADE mode where defeating a boss did not always go to the score summary screen. Fixed a camera bug causing jitter on the edges of a level Thanks again to all of you for playing Insanity's Blade and reporting any bugs or glitches to us, we always appreciate the feedback! -Chris and Daven Causal Bit Games
- Insanity's Blade V1.21 Update! - 29 January 2016
Hello All! We have uploaded a minor patch today for the standard edition of Insanity's Blade which addresses some issues we were informed of by forum users: Fixed occasional glitch in ARCADE mode where defeating a boss did not always go to the score summary screen. Fixed a camera bug causing jitter on the edges of a level Thanks again to all of you for playing Insanity's Blade and reporting any bugs or glitches to us, we always appreciate the feedback! -Chris and Daven Causal Bit Games
- Insanity's Blade V1.20 Update! - 9 January 2016
Hey everyone! We're very excited to release the 1.20 patch! This one is huge! We've taken into consideration all of the feed back we've received over the past year and picked out the things we thought would make the Insanity's Blade experience even better along with the things we already planned on doing to improve the game! Here is the giant list of changes: All new smooth single player camera Thurstan can now attack from ladders, vines, poles etc. Thurstan has faster attack speeds Attacks from the wall are much easier to pull off Speed through intro and outro text with punch/jump or just skip it with start! Fixed graphics on several levels (Church Stage platforms are now completed!) Icon for store daggers updated to show proper number (game originally had 6 but was cut to 5 and the icon wasn't changed :O) No more back tracking! When you go to receive a quest the game will automaticall…
- Insanity's Blade V1.20 Update! - 9 January 2016
Hey everyone! We're very excited to release the 1.20 patch! This one is huge! We've taken into consideration all of the feed back we've received over the past year and picked out the things we thought would make the Insanity's Blade experience even better along with the things we already planned on doing to improve the game! Here is the giant list of changes: All new smooth single player camera Thurstan can now attack from ladders, vines, poles etc. Thurstan has faster attack speeds Attacks from the wall are much easier to pull off Speed through intro and outro text with punch/jump or just skip it with start! Fixed graphics on several levels (Church Stage platforms are now completed!) Icon for store daggers updated to show proper number (game originally had 6 but was cut to 5 and the icon wasn't changed :O) No more back tracking! When you go to receive a quest the game will automaticall…
- Insanity's Blade V1.19 Update! - 15 December 2015
Hi All! One more tiny update here today! Thanks to more helpful feedback in your reviews Chris has tweaked a few parts of the game to improve your experience: Controls adjusted to better support Xbox One analog sticks (Xbox 360 controllers still work great too!) Added more color to some explosions Enemy explosions are switched to the pre-alpha style with the arcade-style blood Grab detection box is bigger, making it easier to grab without getting hurt! Enemy arm weapon animations are modified (check the how to play video for hints on getting this weapon!) Other minor tweaks that add polish to the game! Thanks again for all the feedback and for playing Insanity's Blade! As always, please feel free let us know if there's any game breaking bugs and we'll be happy to take a look, but we also welcome you to check out our next title, Battle Princess Madelyn! -Chris and Daven Causal Bit Games
- Insanity's Blade V1.19 Update! - 15 December 2015
Hi All! One more tiny update here today! Thanks to more helpful feedback in your reviews Chris has tweaked a few parts of the game to improve your experience: Controls adjusted to better support Xbox One analog sticks (Xbox 360 controllers still work great too!) Added more color to some explosions Enemy explosions are switched to the pre-alpha style with the arcade-style blood Grab detection box is bigger, making it easier to grab without getting hurt! Enemy arm weapon animations are modified (check the how to play video for hints on getting this weapon!) Other minor tweaks that add polish to the game! Thanks again for all the feedback and for playing Insanity's Blade! As always, please feel free let us know if there's any game breaking bugs and we'll be happy to take a look, but we also welcome you to check out our next title, Battle Princess Madelyn! -Chris and Daven Causal Bit Games
- Insanity's Blade V1.18 Update! - 26 November 2015
Hello All! We've just released the V1.18 patch which fixes a few bugs that might have occurred when starting a new game or playing ARCADE mode right after beating the game and returning the to title screen, and should be one of the last patches to Insanity's Blade unless any other game-breaking bugs might crop up. This is also a good time for us to mention our next title:Battle Princess Madelyn which has a play-through video of the two stage prototype up on YouTube already! We've learned a lot in the process of developing, crowdfunding, releasing, and maintaining Insanity's Blade which will be reflected by this upcoming game. We're also switching from the HTML5-based Construct 2 to Unity, which means Battle Princess Madelyn is coming to consoles first as well as eventually releasing on Steam with much better performance through native export, and hopefully support for a greater range of…
- Insanity's Blade V1.18 Update! - 26 November 2015
Hello All! We've just released the V1.18 patch which fixes a few bugs that might have occurred when starting a new game or playing ARCADE mode right after beating the game and returning the to title screen, and should be one of the last patches to Insanity's Blade unless any other game-breaking bugs might crop up. This is also a good time for us to mention our next title:Battle Princess Madelyn which has a play-through video of the two stage prototype up on YouTube already! We've learned a lot in the process of developing, crowdfunding, releasing, and maintaining Insanity's Blade which will be reflected by this upcoming game. We're also switching from the HTML5-based Construct 2 to Unity, which means Battle Princess Madelyn is coming to consoles first as well as eventually releasing on Steam with much better performance through native export, and hopefully support for a greater range of…
- Insanity's Blade V1.16 Update! - 25 August 2015
Hello Everyone! The latest build is now live featuring the following additions and bug fixes: WINDOWED mode! This was much requested and is now tested and implemented after an engine update made it possible! Check out the OPTIONS menu at the title screen for configuring this option. Added information to title screen to show the main differences between the more action-oriented ARCADE mode and the default STORY mode Patched some gaps in levels where players reported being able to walk through walls and endlessly fall Mages will now warp further from the player, to address some reports of them appearing over the player Additions to stage 2 CAVE level to make it easier to spot possible traps! Fixed an issue where the GAME OVER might not appear when losing all lives on harder difficulties As always, we thank you all for the continued support, bug reports, and feedback! -Chris and Daven Caus…
- Insanity's Blade V1.16 Update! - 25 August 2015
Hello Everyone! The latest build is now live featuring the following additions and bug fixes: WINDOWED mode! This was much requested and is now tested and implemented after an engine update made it possible! Check out the OPTIONS menu at the title screen for configuring this option. Added information to title screen to show the main differences between the more action-oriented ARCADE mode and the default STORY mode Patched some gaps in levels where players reported being able to walk through walls and endlessly fall Mages will now warp further from the player, to address some reports of them appearing over the player Additions to stage 2 CAVE level to make it easier to spot possible traps! Fixed an issue where the GAME OVER might not appear when losing all lives on harder difficulties As always, we thank you all for the continued support, bug reports, and feedback! -Chris and Daven Caus…
- Insanity's Blade V1.15 Update! - 1 August 2015
Hi Everyone! We are excited to announce in this update that Steam integration is now completed for these awesome features: Steam Achievements Steam Overlay Steam Cloud Saves As mentioned in the last post, there were already some things stored in your save files that would automatically unlock achievements when you get to the title screen of the game, especially if you have beaten the STORY or ARCADE modes! Thank you all for the feedback and support along the way, we hope that you continue to enjoy Insanity's Blade! -Chris and Daven Causal Bit Games
- Insanity's Blade V1.15 Update! - 1 August 2015
Hi Everyone! We are excited to announce in this update that Steam integration is now completed for these awesome features: Steam Achievements Steam Overlay Steam Cloud Saves As mentioned in the last post, there were already some things stored in your save files that would automatically unlock achievements when you get to the title screen of the game, especially if you have beaten the STORY or ARCADE modes! Thank you all for the feedback and support along the way, we hope that you continue to enjoy Insanity's Blade! -Chris and Daven Causal Bit Games
- Steam Achievements Incoming! - 29 July 2015
Good news everyone! After successful testing of Steam integration with the engine Insanity's Blade was built on we are happy to announce that achievements should be going live this weekend! We had been looking forward to putting them into the game for a while now, especially with such great support from all of you on the discussion forums! ( http://steamcommunity.com/app/334190/discussions/0/535150948601609209/ ) In this coming update some achievements will automatically be unlocked right at the title screen, especially for those of you who may have already beaten STORY and ARCADE modes so far! Thanks for playing Insanity's Blade, we hope you all continue enjoying the game! -Daven and Chris Causal Bit Games
- Steam Achievements Incoming! - 29 July 2015
Good news everyone! After successful testing of Steam integration with the engine Insanity's Blade was built on we are happy to announce that achievements should be going live this weekend! We had been looking forward to putting them into the game for a while now, especially with such great support from all of you on the discussion forums! ( http://steamcommunity.com/app/334190/discussions/0/535150948601609209/ ) In this coming update some achievements will automatically be unlocked right at the title screen, especially for those of you who may have already beaten STORY and ARCADE modes so far! Thanks for playing Insanity's Blade, we hope you all continue enjoying the game! -Daven and Chris Causal Bit Games
- Insanity's Blade V1.13 Update! - 21 July 2015
Hello Everyone! This minor update is based on recent bug reports for co-op and brings forth a few new fixes including improvements to the jump-in system on the shooter stage and fish boss, as well as Finn's powerups which no longer cause too many magic trails. We are glad to see continued positive feedback and appreciate all the suggestions for future updates. Thank you all for the support and we hope you continue to enjoy Insanity's Blade! If you have any questions or comments please feel free to e-mail us or post it in the Steam discussion forums! -Chris and Daven Causal Bit Games
- Insanity's Blade V1.13 Update! - 21 July 2015
Hello Everyone! This minor update is based on recent bug reports for co-op and brings forth a few new fixes including improvements to the jump-in system on the shooter stage and fish boss, as well as Finn's powerups which no longer cause too many magic trails. We are glad to see continued positive feedback and appreciate all the suggestions for future updates. Thank you all for the support and we hope you continue to enjoy Insanity's Blade! If you have any questions or comments please feel free to e-mail us or post it in the Steam discussion forums! -Chris and Daven Causal Bit Games
- Summer InSUNity Bundle! - 16 July 2015
Today IndieGala has begun their Summer InSUNity Bundle which features Insanity's Blade as well as a few other great Steam games (more to be added next week)! For the first 24 hours, you can get the entire bundle for $1.99 at https://www.indiegala.com/insunity! We have also updated Insanity's Blade to V1.12 this week which fixes a glitch that sometimes occurred when throwing the Skeleton King! Thanks again for playing Insanity's Blade! -Chris and Daven Causal Bit Games
- Summer InSUNity Bundle! - 16 July 2015
Today IndieGala has begun their Summer InSUNity Bundle which features Insanity's Blade as well as a few other great Steam games (more to be added next week)! For the first 24 hours, you can get the entire bundle for $1.99 at https://www.indiegala.com/insunity! We have also updated Insanity's Blade to V1.12 this week which fixes a glitch that sometimes occurred when throwing the Skeleton King! Thanks again for playing Insanity's Blade! -Chris and Daven Causal Bit Games