SPSTEAMPULSELIVE ANALYTICS
Lionhearts

Lionhearts Steam metadata

Credenzio Studios LLC | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieMassively MultiplayerRPG

  • Steam app typegame
  • Steam App ID3348690
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperCredenzio Studios LLC

Lionhearts metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3348690
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperCredenzio Studios LLC
  • PublisherCredenzio Studios LLC
  • Parent gameNot available

Genres: Action, Adventure, Indie, Massively Multiplayer, RPG

Company pages: Developer: Credenzio Studios LLCPublisher: Credenzio Studios LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Lionhearts Steam metadata

Lionhearts metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3348690/metadata
Steam Communityhttps://steamcommunity.com/app/3348690
PCGamingWiki search
IGDB searchSearch IGDB for Lionhearts

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, PvP, Online PvP, Adjustable Text Size, Camera Comfort

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Development Log #63 - 14 August 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.Lionhearts: Melee is only one week away from its release on August 21st! We cant wait to play it with you all. The last week was spent on the final improvements and preparations for this release.Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #62 - 7 August 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week massive improvements, fixes and changes were made as we prep the release of Lionhearts: Melee!Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #61 - 31 July 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week some significant progress towards release was made.Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #60 - 24 July 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Last week we announce our release date for Lionhearts: Melee, as well as launched our Gameplay Trailer! Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #59 - 11 July 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week continuous progress was made on preparing for the release of Lionhearts: Melee to Kickstarter backers. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #58 - 3 July 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week our first Kickstarter backer played Lionhearts: Melee! Watch on Patreon to see how he fared! Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #57 - 20 June 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week we have a awesome surprise in store for everyone, in particular our Kickstarter Backers and Patreon Supporters....Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #56 - 12 June 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. This week we had by far our most successful playtest of Lionhearts: Melee. This log will overview the changes and findings from the playtest, as we move forward towards finalizing the release build of Lionhearts: Melee! Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #55 - 6 June 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee playtests continue as we are rounding out polish, continued bug fixes and quality of life improvements over the upcoming weeks leading to release for our backers.Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #54 - 30 May 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.Lionhearts: Melee playtests continue as we are rounding out polish, continued bug fixes and quality of life improvements over the upcoming weeks leading to release for our backers.Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #53 - 22 May 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.Lionhearts: Melee progress continues to excel as we crush the remaining bugs before release.As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more.Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #52 - 15 May 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.Fortunately, our development has sped back up as the lead programmer has returned from his honeymoon! A sincere congratulations are in order, and a lot of progress on Lionhearts: Melee is available to report!As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more.Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #51 - 8 May 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more.Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #50 - 1 May 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week there was limited programming progress on Lionhearts: Melee due to staffing limitations from our lead programmer enjoying his honeymoon. However, there were significant other updates and changes, specifically to Lionhearts: Crusade and the planning progress as we start to shift from Lionhearts: Melee to our Pre-Alpha FPP (First Playable Prototype) As a reminder, our devlogs are now a benefit of our awesome Patreon backers. Please support us on Patreon to read more. Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #49 - 24 April 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week development progress was slightly stalled due to a virus that was spreading around the office. Despite this, the team was still able to make some progress in different areas. Rest assured, the team has mostly recovered by this point!Please consider supporting us on Patreon as we continue to bring Lionhearts to life to read the rest of this development log!

  • Development Log #48 (Now on Patreon) - 17 April 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week a massive update and reveal on Lionhearts: Melee was given!This will be the first development log to be officially available to our Patreon backers, as we have moved all development logs over to patreon to help encourage continued support of Lionhearts as we continue development beyond Melee into Pre-Alpha! Patreon will also allow our dev logs to be higher quality, as Steam has limitations on uploads for videos and very compressed GIF sizes.Please consider supporting us on Patreon as we continue to bring Lionhearts to life!

  • Development Log #47 - 10 April 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week, we did the first large stress test for Lionhearts: Melee. Fortunately, no major optimization or performance concerns were found! A few outstanding bugs and issues were identified, and are already in the process of being fixed or have been fixed. Alongside this, the team made major progress and improvements to many other areas.Camera zooming has been vastly improved. We have also streamlined switching between normal, mouse lock, and tab target camera modes. Additionally, we made Push-to-Talk a toggle and added a HUD element to notify when you are unmuted and created a more reliable Loadout UI.Character-to-character collisions and combat hitboxes has been greatly improved. Parrying while at low block defense will now result in a Guard Break instead of…

  • Development Log #45 - 27 March 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5. Lionhearts: Melee is closer than ever to being released to our Kickstarter Backers as we prep the final pieces of polish, optimization and cleanup for release. Firstly, NPC behavior has been improved. NPCs will no longer continue attacking an opponent once they are dead. NPCs now also move onto new targets if they are not targeting anyone. Bow combat has also been significantly polished. We have fixed arrow fire direction being affected by the player character. Hitboxes to allow for shield to block arrows - this has worsened hit boxes in relation to melee combat, so a new solution is needed. The bow crosshair has been polished and we also smoothed out the shrink animation when charging. Lastly for the bow, we've provided a color change feedback for when an ar…

  • A Lionhearts: Melee Review by Pixelated Apollo! - 20 March 2026

    This week we have something new in store for you all. Pixelated Apollo has requested to write a review in place of this week's Dev Log to tell you more about his experience getting an early access chance to play Lionhearts: Melee!After successfully launching a Kickstarter campaign for Lionhearts, Credenzio Studios has been hard at work bringing this ambitious historical medieval simulator to life. While diplomacy and the RPG elements of the game will be important, the big question is, how will the combat feel? Lionheart is set in the Crusades after all, and if the combat is wanting, everything else will fall flat. Well, the good news is that the upcoming playable demo "Lionhearts: Melee" releasing soon will focus on exactly that, combat. Credenzio Studios has graciously given me the opportunity to play the demo early, and after a few hours of trying it out, I wanted to share my honest o…

  • Development Log #45 - 13 March 2026

    Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.This week, Lionhearts: Melee demo development continued into the polish phase, as core development has mostly been completed.A number of improvements were made this week by our team. Some of these are quality of life, bug fixes as well as general improvements.Regarding combat, we have increased round time limit to 4 minutes from 3 to allow for longer duels. Tab targeting has been vastly improved and no longer slows down sprinting speed or stutters. Block defense regeneration speed has also been increased. We've also fixed issue where block regen would not reset to exactly 0 after a Guard Break. On the music and SFX front, the base volume of music tracks has been decreased to be more balanced. We also fixed weapon SFX not working for NPCs. Adjusting audio setti…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3348690
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperCredenzio Studios LLC
PublisherCredenzio Studios LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Lionhearts is a persistent multiplayer feudal simulator set during the 12th-century Third Crusade. Command armies, dominate trade, or rise to power through politics & religion. Forge alliances, wage wars, and shape history in a living feudal world.

About this game

In the late 12th century, tensions in the Holy Land escalate into an all-out Holy War between the Crusaders and Saracens. Following a devastating defeat of the Crusader Kings at the Horns of Hattin by Sultan Saladin, Pope Gregory VIII declares that Christendom is being punished for its sins. Only a new crusade to the Holy Land can restore God's divine favor. In Lionhearts, you are thrust into the heart of this epic conflict, where your choices will determine the fate of all involved. FEUDAL SANDBOX Players can control fiefs as lords and levy taxes, build cities, and lease property to fellow players. These landlords can hold and manage their demesne as they please, including customizing and upgrading farms, homes, or defenses to better fortify themselves, earn additional income, and showcase their power. PERSISTENT OPEN WORLD Lionhearts contains a single, persistent open world where servers are stitched together into seamless cells. Every location exists in only one instance, no server hopping required. Supply and demand are real. Each fief is unique and owned by an individual player. EXPAND YOUR INFLUENCE Players can ascend through military, trade, or religious hierarchies to establish and expand their power. Serve a kingdom to command a retinue and claim land, build a trade empire by mastering a craft and leading a guild, or rise through the clergy to shape faith and politics. Each path offers unique systems of influence, territory control, and strategic decision-making, allowing players to forge their own legacy. SHADOW-TASKING SYSTEM Players have the ability to assign tasks to their character's offline shadow in order to gather resources, craft items, or maintain their fief while away. GATHER RESOURCES Players will cut down forests, mine for ore in dark caverns, and forage for herbs in dense woodlands. Resources have varied rarities and limited supply, making them a point of contention among rival kingdoms. SKIRMISHES Players will battle alongside friends in various ways such as raiding caravans, stealing enemy resources, or sabotaging their defenses! KINGDOMS With 12 player-run kingdoms and 4 military orders, every position of power, from lord…

Supported languages

English * , French, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Italian, Dutch, Hungarian, Swedish, Thai * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
64Adjustable Text Size
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
74Playable without Timed Input
69Stereo Sound
65Subtitle Options
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Extrema Linguagem imprópria Drogas lícitas
steam germany18Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Interaksi Daring Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Lionhearts's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lionhearts's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lionhearts at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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