SPSTEAMPULSELIVE ANALYTICS
Serpent in the Staglands

Serpent in the Staglands Steam metadata

Whalenought Studios | May 28, 2015 | game

Released

0players observed · 3 October 2026 - 21:47:12 UTC

AdventureRPGCRPGIsometricParty-Based RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)10,257
  • Revenue (VGI)$146,000
  • Review score66% positive

Serpent in the Staglands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)10,257
  • Revenue (VGI)$146,000
  • Review score66% positive
  • Total reviews204
  • Release dateMay 28, 2015
  • DeveloperWhalenought Studios
  • PublisherWhalenought Studios

Genres: Adventure, RPG

Company pages: Developer: Whalenought StudiosPublisher: Whalenought Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Serpent in the Staglands Steam metadata

Serpent in the Staglands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/335120/metadata
Steam Storehttps://store.steampowered.com/app/335120/
Steam Communityhttps://steamcommunity.com/app/335120
PCGamingWiki search
IGDB searchSearch IGDB for Serpent in the Staglands

Reviews, pricing, and metadata

Review summary

Mixed

66% positive, 134 positive, 70 negative

Price and discount

$13.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 May 2015

Latest Steam announcements

  • Version 19 Patch - 7 December 2023

    Fixed compatibility issues with OS updates Improved performance during combat Increased character movement speed Increased party movement speed for Morph into Bats spell Fixed character creation bug where skill points and name don't appear immediately Fixed music fade bug during intro questions Fixed small text/spacing issues

  • Additional Performance Optimizations: Update 18 live - 6 January 2017

    We're ready to push out the second part of some optimizations we've been testing to follow up with our last update. Of note: Some maps causing occasional performance hiccups have been fixed Combat performance update Herbology UI has been updated Polymorph Wolf no longer utilizes range of missile weapons equipped Sound and Music levels balanced since last update Cheers!

  • Additional Performance Optimizations: Update 18 live - 6 January 2017

    We're ready to push out the second part of some optimizations we've been testing to follow up with our last update. Of note: Some maps causing occasional performance hiccups have been fixed Combat performance update Herbology UI has been updated Polymorph Wolf no longer utilizes range of missile weapons equipped Sound and Music levels balanced since last update Cheers!

  • Faster Load times and optimization: version 17 now available! - 22 December 2016

    In celebration of the Winter Solstice and Necholai’s worst after party, we’re ready to release update 17! We’ve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures we’re looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is. Besides that we’ve had some other system updates for stability and content tweaks listed below. We have some art and content for the expansion, A Banquet For Fools, that we’re planning on releasing next year. There is the perfect amount of monks, mead and illuminated manuscripts. Merry Christmas! Joe & Hannah Update log: System Load time optimization Revamped ammunition system — for fringe cases of some equipped ammo disappearing on game l…

  • Faster Load times and optimization: version 17 now available! - 22 December 2016

    In celebration of the Winter Solstice and Necholai’s worst after party, we’re ready to release update 17! We’ve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures we’re looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is. Besides that we’ve had some other system updates for stability and content tweaks listed below. We have some art and content for the expansion, A Banquet For Fools, that we’re planning on releasing next year. There is the perfect amount of monks, mead and illuminated manuscripts. Merry Christmas! Joe & Hannah Update log: System Load time optimization Revamped ammunition system — for fringe cases of some equipped ammo disappearing on game l…

  • Cyberpunk RPG Copper Dreams Hits Crowdfunding Goal - 11 June 2016

    Whalenaught Studios, the husband and wife duo behind last year’s gothic old-school RPG affair Serpent in the Staglands , are hard at work on their next project, Copper Dreams . A turn-based cyberpunk-inspired role-player, its creators suggest we “think an isometric Escape from New York, or Deus Ex.” Which sounds pretty darn exciting. If that’s not enough to get the juices flowing, know that Copper Dreams has now been successfully crowdfunded to the tune of $40,000 at the time of writing. You’ve still got a few short hours to help up that. Hop below for a trailer and deets. …

  • Expansion system in action in Copper Dreams! Kickstarter now live - 14 May 2016

    https://www.youtube.com/watch?v=dDsRs-r93As Hi everyone! If you wanted to check out how the system we're using for the Serpent expansion is shaping up, our cyber-espionage game Copper Dreams is the start of it! Vol will certainly have less firearms, but you can see the movement, 3d world and how combat works. We'll be going over a lot of the systems in detail throughout the campaign, but the Burning Candle ruleset section will be essentially the same for the expansion. https://www.kickstarter.com/projects/1649838104/copper-dreams/description Below is the Greenlight link, we'd love your support getting it on Steam! http://steamcommunity.com/sharedfiles/filedetails/?id=682999664 Also, one of the miniatures we'll be offering for the KS will be a Pasaaran Bloodless Hunter in all their 3d glory, we'll be sure to post a picture. Cheers!

  • Expansion system in action in Copper Dreams! Kickstarter now live - 14 May 2016

    https://www.youtube.com/watch?v=dDsRs-r93As Hi everyone! If you wanted to check out how the system we're using for the Serpent expansion is shaping up, our cyber-espionage game Copper Dreams is the start of it! Vol will certainly have less firearms, but you can see the movement, 3d world and how combat works. We'll be going over a lot of the systems in detail throughout the campaign, but the Burning Candle ruleset section will be essentially the same for the expansion. https://www.kickstarter.com/projects/1649838104/copper-dreams/description Below is the Greenlight link, we'd love your support getting it on Steam! http://steamcommunity.com/sharedfiles/filedetails/?id=682999664 Also, one of the miniatures we'll be offering for the KS will be a Pasaaran Bloodless Hunter in all their 3d glory, we'll be sure to post a picture. Cheers!

  • Copper Dreams is a cyberpunk cRPG - here's the first trailer - 27 February 2016

    Whalenought Studios' Serpent in the Staglands slipped under a lot of peoples' radars, and that's a crying shame. It's a novel cRPG set in a fascinating gothic fantasy world, inspired by the ahead-of-its-time Darklands—Darklands!—of all things. Not ones to sit on their laurels, the two-person development team is making another cRPG: a "cyberpunk, cybertactical party-based cRPG" no less. Copper Dreams is a roleplaying game featuring grappling hooks—I think it's important to impart that detail first. Turn-based combat, hacking, stealth and an "open city" also feature. That's definitely a 'throwing money at the screen' type situation. Here's the premise: "Dumped onto the island world of Calitana, you are one of hundreds drafted to ease the overcrowding that is rapidly miring the citizens of Earth in famine, violence and poverty. Once a beacon of hope, the isolated Calitana…

  • Expansion News! A Fool's Banquet - 27 February 2016

    We're back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled "A Fool's Banquet," the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord's journey through the Staglands. A New Engine and Ruleset As we began designing the campaign for A Fool's Banquet, we had a ton of ideas that we wanted to implement for the expansion and for future games set in this world. While we could have shoehorned some of these into the Staglands engine, we decided to do something drastic and create an entire new engine that was set up to handle all of the new really neat mechanics and optimizations we wanted to ad in. Thus decided, we started designing and have been spending the last few months building a new and improved engine that will have much faster loading times, better performance, has taken user feedback into account and…

  • Expansion News! A Fool's Banquet - 27 February 2016

    We're back and excited to share some information with you about the free Serpent in the Staglands expansion! Titled "A Fool's Banquet," the expansion takes place in the Lachovinian Isles in the aftermath of the Moon Lord's journey through the Staglands. A New Engine and Ruleset As we began designing the campaign for A Fool's Banquet, we had a ton of ideas that we wanted to implement for the expansion and for future games set in this world. While we could have shoehorned some of these into the Staglands engine, we decided to do something drastic and create an entire new engine that was set up to handle all of the new really neat mechanics and optimizations we wanted to ad in. Thus decided, we started designing and have been spending the last few months building a new and improved engine that will have much faster loading times, better performance, has taken user feedback into account and…

  • News in the The New Year + Rock Paper Shotgun's The Scrolls of Honour – 2015! - 28 December 2015

    Earlier this month we were on Richard Cobbett's "The Scrolls of Honour" , listed as: "The Scroll of Histories: Serpent in the Staglands". We thought that was very neat and we wanted to share the article with you, and the whole thing is a very fun read if you hadn't seen it yet, check it out. As we close out the year we wanted to say thanks to everyone who supported us with feedback and played Serpent in the Staglands since the release in May! We wanted to post some information on the free expansion, but decided we could do better with a proper reveal with more actual content early next year. Big changes coming to Vol that we think you'll enjoy! So expect some news on that and Copper Dreams , as well as a small Vol chronology site which will house content on the different campaigns happening in it. Hope all you Spicers have a wonderful new year! Cheers

  • News in the The New Year + Rock Paper Shotgun's The Scrolls of Honour – 2015! - 28 December 2015

    Earlier this month we were on Richard Cobbett's "The Scrolls of Honour" , listed as: "The Scroll of Histories: Serpent in the Staglands". We thought that was very neat and we wanted to share the article with you, and the whole thing is a very fun read if you hadn't seen it yet, check it out. As we close out the year we wanted to say thanks to everyone who supported us with feedback and played Serpent in the Staglands since the release in May! We wanted to post some information on the free expansion, but decided we could do better with a proper reveal with more actual content early next year. Big changes coming to Vol that we think you'll enjoy! So expect some news on that and Copper Dreams , as well as a small Vol chronology site which will house content on the different campaigns happening in it. Hope all you Spicers have a wonderful new year! Cheers

  • The RPG Scrollbars: The Scrolls of Honour 2015 - 14 December 2015

    As the dragons finally return to their nests to hibernate and the ghosts don their chains to help remind misers of the meaning of the season, we approach the end of another year. As is tradition, that is time for we at the guild-house to award both quests and questers the ceremonial Scrolls of Honour . (Chorus of affordable angels) Scribed upon only the finest vellum in ink taken from a particularly recalcitrant octopus from the Abyssal Depths, they are a testament to skill and imagination and occasional disappointments that mean exactly nothing whatsoever except that I have a column and so I can hand out whatever made-up crap takes my fancy. Lo! We begin! …

  • Balancing, Spells, and Update 16: Live! - 13 October 2015

    There are some late game encounters and enemies that have been tweaked to add difficulty and some resistances, along with an overhaul of smaller changes and improvements to many of the spells. The update list below is a bit long, but besides the gameplay/quest updates, most of it is spell tweaks we've been wanting to fix up. Many of these have just had updated language in their descriptions to be more accurate to their output ( like removing proc/duration for spells that end when casting stops), while others had various stability changes or tweaks to their math. You shouldn't see anything that abruptly changes builds, but improvements overall. * Note: The Balance section has some spoilers of enemies in the game Update log: UI Added diagonal direction option to keys (can hold two at once) Various spelling updates in conversations and items Gameplay Trap re-loading bug in Lumen Caverns fi…

  • Balancing, Spells, and Update 16: Live! - 13 October 2015

    There are some late game encounters and enemies that have been tweaked to add difficulty and some resistances, along with an overhaul of smaller changes and improvements to many of the spells. The update list below is a bit long, but besides the gameplay/quest updates, most of it is spell tweaks we've been wanting to fix up. Many of these have just had updated language in their descriptions to be more accurate to their output ( like removing proc/duration for spells that end when casting stops), while others had various stability changes or tweaks to their math. You shouldn't see anything that abruptly changes builds, but improvements overall. * Note: The Balance section has some spoilers of enemies in the game Update log: UI Added diagonal direction option to keys (can hold two at once) Various spelling updates in conversations and items Gameplay Trap re-loading bug in Lumen Caverns fi…

  • Interview at The Existential Gamer, general updates - 30 September 2015

    We're doing some final testing on a spell and skill balance update which has a myriad of small usability improvements, math tweaks, or terminology on a lot of spells and skills. There's also some balance updates for some some encounters and enemies. Nothing too game changing, so builds and load-outs should continue just fine. That should be available soon. Meanwhile, we had an interview about some of the story elements and thematic design of Vol and Serpent in the Staglands in an interview with The Existential Gamer. I don't think there is anything in spoiler territory there, so check it out if you're interested! http://existentialgamer.com/interview-whalenought-studios Lastly, we have a small website coming together to chronologically record games in the Vol campaign, starting with Serpent in the Staglands and its Expansion. It will house bigger news in general there, and will be avail…

  • Interview at The Existential Gamer, general updates - 30 September 2015

    We're doing some final testing on a spell and skill balance update which has a myriad of small usability improvements, math tweaks, or terminology on a lot of spells and skills. There's also some balance updates for some some encounters and enemies. Nothing too game changing, so builds and load-outs should continue just fine. That should be available soon. Meanwhile, we had an interview about some of the story elements and thematic design of Vol and Serpent in the Staglands in an interview with The Existential Gamer. I don't think there is anything in spoiler territory there, so check it out if you're interested! http://existentialgamer.com/interview-whalenought-studios Lastly, we have a small website coming together to chronologically record games in the Vol campaign, starting with Serpent in the Staglands and its Expansion. It will house bigger news in general there, and will be avail…

  • Update 15 Live! Now with graphic smoothing! - 13 August 2015

    Now featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI Smooth Pixel option added which blends pixels edges and creates smoother text and 'oil painted' effect on the art. Implemented a smoother scroll for the dialogue menu FIXED player selection hot keys interrupting incan…

  • Update 15 Live! Now with graphic smoothing! - 13 August 2015

    Now featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI Smooth Pixel option added which blends pixels edges and creates smoother text and 'oil painted' effect on the art. Implemented a smoother scroll for the dialogue menu FIXED player selection hot keys interrupting incan…

Patch notes and updates

S.noRelease datePatch nameGID number
17 December 2023Version 19 Patch5395938616795698897
26 January 2017Additional Performance Optimizations: Update 18 live4249665521681291181
317 June 2015UI update v.11 live!4249665521681292721
41 June 2015Patch 6 Live!4249665521681292960
529 May 2015Hotfix Patch 4 Live! — 5/29/2015519383914578762738
629 May 2015Hotfix Patch 4 Live! — 5/29/20154249665521681293166

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID335120
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$13.99
Free to playNo
Discount0%
Original price USD$13.99
Current price USD$13.99
Release dateMay 28, 2015
DeveloperWhalenought Studios
PublisherWhalenought Studios
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent66%
Positive reviews134
Negative reviews70
Total reviews204
Steam recommendations170
AchievementsNot available
Average playtime forever1,390 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/335120/

Short description

A true role-playing adventure. Set in the icy Staglands, this party-based CRPG has you take the role of a trapped god on a perilous journey across a beautiful, deadly peninsula.

About this game

Soundtrack Available! Serpent in the Staglands soundtrack by V-Axys! Listen to some of the finest adventuring music around while outside of Vol! Featuring 30 tracks of Staglands horror, exciting adventure, mysterious undergrounds, and chilling landscapes. Perfect for any Spicer's listening pleasure! Demo Available! Want to check out if the game works on your system or get a feel for gameplay? Download the demo for Windows, Mac or Linux! About the Game A true role-playing adventure. A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land. While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition. Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins. Serpent in the Staglands features: Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters Non-linear storyline to explore as your adventure allows No level scaling or story-blocked map barriers impede your adventure Dynamic item use, including an incantation book, hand-drawn maps, and a h…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa
steam germany6Alkohol / Tabak Fantasy-Gewalt
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $13.99
  • Highest observed: $13.99

Serpent in the Staglands's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.99, the highest is $13.99, and the first visible tracked price is $13.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Serpent in the Staglands's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $13.99. The latest run records $13.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.99
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Serpent in the Staglands at $13.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.99$13.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.99$13.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$13.99$13.99No discountSteam Store

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Warframe53,9133 October 2026 - 23:12:17 UTC181,509676,031Digital Extremes
Palworld49,3314 October 2026 - 01:46:17 UTC2,101,535451,088Pocketpair
Baldur's Gate 348,3594 October 2026 - 01:22:49 UTC875,343836,282Larian Studios
Stardew Valley43,8504 October 2026 - 01:22:55 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite43,4883 October 2026 - 18:55:43 UTC65,94478,112Morefun Studios
Cyberpunk 207732,1114 October 2026 - 01:46:18 UTC830,387932,948CD PROJEKT RED

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS124,2104 October 2026 - 01:51:01 UTC3,236,0272,744,193PUBG Corporation
Delta Force123,0773 October 2026 - 13:27:22 UTC246,418192,933Team Jade
Rust93,3854 October 2026 - 01:01:08 UTC259,6461,403,838Facepunch Studios
Aniimo74,6804 October 2026 - 00:28:12 UTC140,219Not availablePawprint Studio
Apex Legends™63,7214 October 2026 - 01:03:11 UTC624,4731,047,228Respawn
VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
Palworld49,3314 October 2026 - 01:46:17 UTC2,101,535451,088Pocketpair
Baldur's Gate 348,3594 October 2026 - 01:22:49 UTC875,343836,282Larian Studios
Arena Breakout: Infinite43,4883 October 2026 - 18:55:43 UTC65,94478,112Morefun Studios
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming
Grand Theft Auto V Enhanced35,7474 October 2026 - 01:45:51 UTC161,805217,159Rockstar North

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