- After Long Night Update + Steam Eastern Culture Festival 2026 Event Announcement - 28 April 2026
After Long Night is officially participating in the 2026 Steam Eastern Game Festival, appearing alongside many outstanding Eastern-themed games to bring players a gaming celebration full of Eastern charm!Event PeriodApril 27, 2026, 10:00 PM – May 5, 2026, 01:00 10:00 PMEvent Theme“Emerging Eastern Games, Writing a New Chapter for the World”This Eastern Game Festival focuses on outstanding Eastern-themed and original local games, showcasing diverse cultural expression and creative game design. It aims to let more players experience the unique charm of Eastern games.Limited-Time DiscountDuring the event, After Long Night will be available at 20% off for a limited time!Now is the best time to jump in—whether it’s your first encounter or a return to the journey, we welcome you to join this adventure filled with Eastern fantasy.Thank you to all players for your continued support and companio…
- Lunar New Year Update Coming! New All-Time Low: 20% Off! - 11 February 2026
The Lunar New Year Update is almost here!We’re also kicking off our Lunar New Year Sale with a new all-time low: 20% off. If you’ve been on the fence, this is your moment.Here’s what’s coming in the Lunar New Year Update New Air Unit: Aerial MotorcycleFinally, air support is here. (Unlockable via the Tech Tree)Once the Aerial Motorcycle takes off, it can automatically resupply both air and ground units at the same time. No more manually running supplies around like it’s a delivery simulator. Your army stays in the fight longer, and your efficiency goes way up. Farm Gameplay Upgrade: Pig Farming + Exclusive Recipe● Each farm can assign up to 3 feeders, enabling fully automated pig raising. No manual babysitting required.● Pigs will regularly produce meat, helping you solve resource shortages once and for all.● New exclusive recipe: “Power Steak”. After eating, it restores 80 Satiety, and…
- 2025/12/31 Game Update - 31 December 2025
Content Optimization Press TAB to open the panel interface and view the newly added Vehicle Panel, where you can see all the vehicles you own and locate their exact positions.
- 2025/12/26 Game Update - 26 December 2025
Optimizations and Fixes: Optimized the stack size for certain items: Seeds: from 99 → 199 Logs: from 10 → 50 Clay: from 299 → 499 Wheat: from 99 → 199 Simple Foods: from 50 → 99 Adjusted the positions of some objects in the Raccoon Town scene to reduce the risk of monsters getting stuck. Increased the ammo production efficiency at the Bullet Workshop by 25%. Adjusted the description of tires: can now be crafted from rubber in the Chemical Workshop. President: Health: from 500 → 750 Attack Interval: from 3.2 → 2.8 Attack: changed from single-target damage to area damage (radius: 1.5) Machine Gunner:Ammo Capacity: from 12 → 18
- 2025/12/19 Updata - 19 December 2025
Today’s Bug Fixes & Adjustments Fixed last week’s issue where adding workers to buildings did not activate their functions properly, causing some workers to run around on incorrect floors. Fixed a bug where wells could not be repaired. Farm adjustments : Increased controllable plots per farm from 5 → 12
- 2025/12/11 Updata - 12 December 2025
Bug Fixes Fixed a bug where the Self-Destructing Witch Zombie model was incorrectly segmented Fixed an issue where the Supply Delivery Vehicle could not select a duty Fixed a bug where the Bird Helicopter could not be displayed properly in the Vehicle Manufacturing Plant
- 2025/12/11 Update Notes - 11 December 2025
New Air UnitsAir units are now supported across the entire map.Added a new air unit: Littel Bird Helicopter (crafted at the Vehicle manufacturing plant; unlocked via its own tech).Added a new air-unit building: Airship Factory (unlocked via its own tech).Added a new air unit: Zeppelin Airship(crafted at the Airship Factory).New Challenge Mode: Defend Fangfang Pearl TowerThis map continuously spawns ranged Snowman Zombies that attack the Square Pearl Tower.Fangfang Pearl Tower: consumes electricity and deals powerful, large-area lightning damage.New Zombie UnitsBalloon ZombieWitch Broom ZombieCannon ZombieThese three types appear in Endless Mode: Zombie Survival Diary 6 –The Dangerous Ivory House and Challenge Mode: The Ivory Defense.Balloon Zombies appear starting on Day 7.Witch Broom Zombies appear starting on Day 17.Cannon Zombies spawn in the starting map.New Level-Up System for the…
- 2025/11/11 Game Fixes - 11 November 2025
Fixed a bug where the Medical Floor of houses could repair vehicles and buildings. Fixed an issue where The Ivory House walls could not be repaired. Fixed a bug causing the Tank Mutilple rocket launcher weapon to malfunction after loading a save. Fixed a corner wall issue that could cause units to get stuck. Fixed an issue where The Ivory House President could not attack across walls. Optimized ammo depots and quantum trucks — they can now resupply units located at higher elevations.
- 2025/11/6 Version Update – 10% Off Promotion Now Live! - 6 November 2025
New Content:New Challenge Level: The Ivory House Defense Line, defend for 25 days!New Zombie Type: Giant Zombie, with high health — and watch out for their charge!New Technology: Multi-story Buildings, can house 10 people and offer additional upgrades, including Residential Floor, Sentry Floor, Medical Floor, Warrior Floor, and Machine Gun Floor! Up to 5 Floor can be stacked!New Endless Level: Safe Ivory House Map.Map Editor: Added The Ivory House building.Ammo Stack Size Optimization:Rockets increased from 20 to 50.Flying saw increased from 30 to 50.Artillery Shells increased from 10 to 50.Additionally, the game is running a 10% off limited-time promotion, so come and grab it to experience the game!The game has also seen multiple content updates, including Halloween Challenge and The Alien Gaint Sea Turtle Challenge modes. We welcome players who haven’t experienced them yet to return a…
- 2025/10/31 Halloween Update - 31 October 2025
New Gameplay:Challenge Mode – Halloween Special Stage: “Halloween Tricksters” Pumpkin Zombies will come asking for food every night — if you refuse, they’ll cause trouble!Endless Mode – Safe Raccoon Town A version of Raccoon Town without fixed zombie waves! Use the in-game editor to freely adjust the timing and number of zombie attacks during your run.Fixes & Optimizations:Fixed a bug where worker animations occasionally failed to switch properly.Increased the clay stack limit from 99 to 299.Increased bullet crafting speed by 20%, and raised the bullet stack limit from 99 to 199.
- 2025/10/23 Game Update - 23 October 2025
New Unit: Multi-Functional Combat Vehicle Unlocked through the technology tree and can be produced in the Repair Vehicle once unlocked. The Multi-Functional Combat Vehicle includes three modes — Machine Gunner, Gunner and Maintenance Technician — which can be switched freely according to the battle situation. Fixes & Optimizations: 1.Fixed an issue where bullets were invalid in the pre-battle supply selection interface. 2.Achievement description adjustments: Mechanization: Own 50 vehicles at the same time. Mountains of Corpses and Seas of Blood: Kill 10,000 zombies in Endless Mode. Fixed garbled Japanese text in achievements. Fixed missing Russian achievement text. 3.Fixed a bug where abnormal grid occupation occurred during construction. Fixed an issue where blank areas were incorrectly occupied on certain maps at the start. Fixed an issue in Raccoon City (lower-left road area) where g…
- Game Update - 2025/10/16 - 16 October 2025
Content Optimization Optimized the performance issues in Endless Mode: Improved the zombie spawn logic, reduced lag when there are too many zombies, and enhanced overall performance. Added cutscene sound effects to the first and second levels. This is part of the ongoing focus for future game updates. Once better-suited sound effects are completed, we will release a global update to improve the cutscene audio. Added batch demolition/cancellation feature when selecting multiple buildings. Bug Fixes Fixed an issue where loading the machine gun onto the recycler/truck caused problems with ammunition loading and unloading. Fixed an issue where the dismantling factory couldn't dismantle empty vehicles. Fixed an issue preventing gasoline from being collected from the truck.
- 2025/9/28 Game Update - 28 September 2025
New Challenge Mode Gameplay! Added the “Alien Giant Turtle” challenge map. The turtle will attack your base on Day 15—be prepared! Map Editor Updates Added 3 new building types, 2 types of abandoned cars, 1 wall type, and 2 container types. When uploading to the Workshop, you can now enable the sharing option. Once shared, other players can download, edit, and re-upload your map. Bug Fixes & Optimizations Fixed a bug where ammo/food/fuel delivery thresholds were not retained when loading a save. Optimized lumberyard worker logic: workers will now prioritize chopping trees for logs; if no trees are nearby, they will fetch logs from the warehouse. Added warehouse filter function to trucks. Improved vehicle selection indicator—selected vehicles are now easier to identify. Optimized multi-language text formatting issues in the tech tree descriptions.
- After Long Night – 10K+ Sales in Week One, Updates Coming Soon! - 26 September 2025
Our post-apocalyptic zombie base-building RTS game, After Long Night, has sold over 10,000 copies in its first week!We would like to express our deepest gratitude to all the players who have actively participated in discussions, provided feedback, reported bugs, purchased the game, or supported us by adding it to their wishlists and leaving encouraging reviews!(The launch discount is still ongoing—don’t miss out!)We’ve also taken this opportunity to outline our upcoming update roadmap.We greatly appreciate your continued attention and support!
- 2025/9/26 Game Update - 26 September 2025
New Content: Added Tier-2 Food Warehouse (unlockable in the tech tree). Added Ammo Supply Truck — can store and resupply ammunition (unlockable in the tech tree). Farmland now supports rubber tree production (requires tech tree unlock). Pharmaceutical Workshop renamed to Biochemical Workshop; added a tire crafting recipe. Weapons Workshop renamed to Mechanical Workshop; added an engine crafting recipe (requires tech tree unlock). Iron Mine and Oil Field now also produce clay. Clay can be processed into bricks at the smelter/foundry. Bug Fixes: Fixed several text display errors. Removed the partial vision reveal in Challenge Mode that highlighted the Heavy Tank’s location — this was causing tow trucks to automatically move nearby to tow, which was unintended.
- 2025/9/25 Game Update - 25 September 2025
New Content: Heavy Tank! Now available in Challenge Mode: Return to Zombie HQ. A heavy tank has arrived on the battlefield — unleash terrifying firepower to crush the zombie waves! Content Optimization: Mechanic repair range increased: 5 → 8 After a battle failure, previously unlocked tech tree progress will be retained Improved targeting logic: when right-clicking a distant target, units will now automatically attack nearby enemies instead of only moving toward the clicked target Bug Fixes: Fixed an issue where the military filter option in the warehouse filter could not be used properly
- 2025/9/23 Game Update - 24 September 2025
Performance Optimization: Optimized issues where excessive zombie numbers caused lag. Adjusted zombie spawn logic in certain cases so they will no longer appear at incorrect times. Content Optimization: Added a new feature for snipers to prioritize targeting ranged units. Adjusted stacking limits for certain resources: Trash Bags: 50 → 99 Planks: 50 → 99 Seeds: 50 → 99 Firewood: 50 → 99 Water: 50 → 99 Bullets: 50 → 99 Copper Plates: 50 → 99 Iron Plates: 50 → 99 Assault Rifles: 5 → 10 Wheat: 50 → 99 Fruits: 50 → 99 Bricks: 50 → 99 Crossbow Arrows: 30 → 99 Bug Fixes: Fixed a bug where infantry standing on scaffolding could be pushed off by vehicles. Fixed an issue where truck-mounted Gatling guns could not properly replenish ammunition.
- 2025/9/23 Game Update - 23 September 2025
Bug Fixes: Fixed an issue in the Korean version where text displayed incorrectly due to font problems. Fixed a bug where multiple vehicles could be placed simultaneously at the dismantling plant under certain conditions. Fixed a bug where the game would not pause when entering the settings menu in certain cases. Fixed a bug where linked spawn points for warehouses and barracks with the Quantum Truck had to be reset after reloading the game. Fixed an issue where the lighthouse could not be dismantled. Content Optimizations: In the unit information panel at the top-right corner, you can now hold Left Shift to multi-select for batch operations. Added a B key (Hold) function to stop movement, making combat smoother while moving troops. Added an H key shortcut to center on your base. Added an option in settings to adjust nighttime brightness. Buildings awaiting placement now show directional…
- 2025/09/22 Game Update - 22 September 2025
Bug Fixes: Removed abandoned vehicles from the broken bridge in Little Raccoon Town to prevent tow truck bugs. Fixed a bug where food could not be collected from trucks. Fixed a bug where the recycler could not manually search if cargo was not fully unloaded. Content Optimizations: Increased warehouse slots: Level 2 Warehouse slots from 10 → 20; Ammo Warehouse slots from 5 → 10. Added a Shift + Build function for continuous construction. Improved wall continuous building mechanics. Adjusted sound effects for some vehicles. Gunners/Logistics workers in Watchtowers, Machine Gun Towers, and Cannons of No Conscience are no longer affected by hunger and won’t go on strike. Added descriptions for Basic, Intermediate, and Advanced food. Optimized formation sequencing, with more queue formations to be refined in future updates. Improved some special effects, such as the blinking frequency of th…
- 20250919 Game Update - 20 September 2025
Optimization and Fixes Added selection mechanism for base vehicles. Optimized special effects shadows in the farm tutorial level. Fixed the bug where the guide line disappears. Fixed the bug where two base vehicles appear in the farm tutorial level. Fixed the bug where flamethrower soldiers' attacks are restricted while standing on scaffolding. Fixed the abnormal bug that occurs when pulling walls consecutively. Optimized map design. Fixed the bug where tasks were not displaying correctly. Optimized description text for some buildings. Fixed the bug where motorcycles couldn't attack in certain situations. Adjusted the sound volume for some units.