- Rift's Cave Now on Mac OSX! - 28 March 2015
Hello everybody, We're proud to present that Rift's Cave is now supporting Mac. If you would like to test, just launch the game while using an OSX! We're very happy to finally release Rift's Cave on all three operating systems and we hope you will like more of our updates that are coming in the future! If you would like to report any bugs, please go here! Thank you all for supporting Rift's Cave! Andrea Marinelli Frost Earth Studio
- Rift's Cave Now on Mac OSX! - 28 March 2015
Hello everybody, We're proud to present that Rift's Cave is now supporting Mac. If you would like to test, just launch the game while using an OSX! We're very happy to finally release Rift's Cave on all three operating systems and we hope you will like more of our updates that are coming in the future! If you would like to report any bugs, please go here! Thank you all for supporting Rift's Cave! Andrea Marinelli Frost Earth Studio
- Mac Version Just Around the Corner! - 23 March 2015
Hi everybody! We released a build of Rift's Cave for Linux a while time ago and now we're happy to announce a Mac version is also coming! We have almost finished testing and finalizing optimization. It's great to be one of the few publishers with Oculus Rift games that support all three different operating systems! We are also working on the next version (2.8) that will be available very soon! Our first goal is to solve all the current knows bugs and in the same time start to re-create some character dialogue and voice acting since a lot of people have said that some recordings weren't so good. I hope that our new voice recordings will be better for you all! Thanks! Andrea Marinelli CEO Frost Earth Studio
- Mac Version Just Around the Corner! - 23 March 2015
Hi everybody! We released a build of Rift's Cave for Linux a while time ago and now we're happy to announce a Mac version is also coming! We have almost finished testing and finalizing optimization. It's great to be one of the few publishers with Oculus Rift games that support all three different operating systems! We are also working on the next version (2.8) that will be available very soon! Our first goal is to solve all the current knows bugs and in the same time start to re-create some character dialogue and voice acting since a lot of people have said that some recordings weren't so good. I hope that our new voice recordings will be better for you all! Thanks! Andrea Marinelli CEO Frost Earth Studio
- Rift's Cave Updated (13/03/15) - 13 March 2015
Rift's Cave has now been updated to RC_Alpha v2.7 Bug Fixes: - Improved camera position - Changed and polished some animations - Fixed some pop-up issues, in which the winter map in particular should be completely fixed from them now - Fixed a bug that allowed you to go into the Winter map before you've explored the Desert map - Fixed a bug that restart the Cave's intro after you come back from the desert. - The key inside the master's home is now a bit more visible New Features: - Added a text to remember to recenter the Oculus Rift orientation at the beginning of each map Developer Notes: We're currently working really hard to optimize everything for Rift's Cave! We've got reason to believe that some problems are being caused such as CPU bottlenecking but don't worry, we will be fixing this as soon as possible. We don't want to spoil everything yet! But something that we can say that…
- Rift's Cave Updated (13/03/15) - 13 March 2015
Rift's Cave has now been updated to RC_Alpha v2.7 Bug Fixes: - Improved camera position - Changed and polished some animations - Fixed some pop-up issues, in which the winter map in particular should be completely fixed from them now - Fixed a bug that allowed you to go into the Winter map before you've explored the Desert map - Fixed a bug that restart the Cave's intro after you come back from the desert. - The key inside the master's home is now a bit more visible New Features: - Added a text to remember to recenter the Oculus Rift orientation at the beginning of each map Developer Notes: We're currently working really hard to optimize everything for Rift's Cave! We've got reason to believe that some problems are being caused such as CPU bottlenecking but don't worry, we will be fixing this as soon as possible. We don't want to spoil everything yet! But something that we can say that…
- Rift's Cave Future Updates - 6 February 2015
Hi everybody, Andrea Marinelli here! I've personally read and learned about issues reported in some of the most recent bad reviews we've collected on Steam and we're definitely taking those in consideration to improve the game in the next updates. This is what we're working and try to fix right now: 1. We're working hard to make the occlusion and pop-up environments much better in the next release. 2. We are going to make more polished animations and center the camera even better with the 3D avatar. Also we'll probably add a re-center warning message at the start of each level to remind the user to re-center the position of the camera pressing F12, and soon after that we'll make it automatically center the view. 3. We'll try to re-make some records to have more high-quality dialogues. 4. We'll try to improve the movement and look into any possible way to reduce the motion-sickness. 5. W…
- Rift's Cave Future Updates - 6 February 2015
Hi everybody, Andrea Marinelli here! I've personally read and learned about issues reported in some of the most recent bad reviews we've collected on Steam and we're definitely taking those in consideration to improve the game in the next updates. This is what we're working and try to fix right now: 1. We're working hard to make the occlusion and pop-up environments much better in the next release. 2. We are going to make more polished animations and center the camera even better with the 3D avatar. Also we'll probably add a re-center warning message at the start of each level to remind the user to re-center the position of the camera pressing F12, and soon after that we'll make it automatically center the view. 3. We'll try to re-make some records to have more high-quality dialogues. 4. We'll try to improve the movement and look into any possible way to reduce the motion-sickness. 5. W…
- Rift's Cave Updated (05/02/15) - 5 February 2015
WE STRONGLY SUGGEST YOU DELETE ALL PREVIOUS SAVES IN ORDER TO PLAY THE GAME FROM THE START PROPERLY Rift's Cave has now been updated to RC_Alpha v2.6.1 Bug Fixes: - Fixed height of tunnel in main menu (You can now see the credits from here.) Changes: - All portals in the main menu are now locked again - Each portal now has a number Notes: It is now possible switching between two movement modes - Standard Mode: You walk where you're seeing - Tank Mode: You walk and see freely. That means you can walk forward while you're seeing everywhere. If you wish to report a bug, please visit here.
- Rift's Cave Updated (05/02/15) - 5 February 2015
WE STRONGLY SUGGEST YOU DELETE ALL PREVIOUS SAVES IN ORDER TO PLAY THE GAME FROM THE START PROPERLY Rift's Cave has now been updated to RC_Alpha v2.6.1 Bug Fixes: - Fixed height of tunnel in main menu (You can now see the credits from here.) Changes: - All portals in the main menu are now locked again - Each portal now has a number Notes: It is now possible switching between two movement modes - Standard Mode: You walk where you're seeing - Tank Mode: You walk and see freely. That means you can walk forward while you're seeing everywhere. If you wish to report a bug, please visit here.
- Rift's Cave now on Linux! - 22 January 2015
Hello everybody, We are proud to present Rift's Cave now supports Linux OS! If you would like to test with us, just log into Steam from a Linux OS then download and play Rift's Cave! All bugs should be reported here. We are working very hard to continue adding more support for each system in the future so that more users are able to experience our game! Please be patient and we will eventually have more support for more systems in the future. Thank you all for supporting Rift's Cave! -Chris Frost Earth Studio
- Rift's Cave now on Linux! - 22 January 2015
Hello everybody, We are proud to present Rift's Cave now supports Linux OS! If you would like to test with us, just log into Steam from a Linux OS then download and play Rift's Cave! All bugs should be reported here. We are working very hard to continue adding more support for each system in the future so that more users are able to experience our game! Please be patient and we will eventually have more support for more systems in the future. Thank you all for supporting Rift's Cave! -Chris Frost Earth Studio
- Rift's Cave Updated (16/01/15) - 16 January 2015
Rift's Cave has now been updated to RC_Alpha 2.6 Bug Fixes: - Added some more missing gamepad actions - Solved some graphical bugs - Adjusted view height on the latest map - Reduced loading time New Features: - Added multiple intros with a narrator to improve the fluency and the comprehensibility of the plot - Added/adjusted some post-processing effects to better fit an arctic atmosphere in the winter map If you wish to report a bug, please visit here.
- Rift's Cave Updated (16/01/15) - 16 January 2015
Rift's Cave has now been updated to RC_Alpha 2.6 Bug Fixes: - Added some more missing gamepad actions - Solved some graphical bugs - Adjusted view height on the latest map - Reduced loading time New Features: - Added multiple intros with a narrator to improve the fluency and the comprehensibility of the plot - Added/adjusted some post-processing effects to better fit an arctic atmosphere in the winter map If you wish to report a bug, please visit here.
- Message regarding Monitor Support - 12 January 2015
Hello everybody, Here at Frost Earth Studio, we have noticed that some of you who have purchased our product through the IndieGala bundle are unhappy that our game does not support monitors. I do have to personally apologize as it is on my part when I did not make the message clear that this game does not currently support monitors. The reason why we do not have monitor support at the current time is because this games environments and gameplay is designed for the Oculus Rift, and it is also currently early in development. Adding a monitor version would ruin the immersion of the game and make it seem rather dull. We would really hate for our users to experience that first-time purchasing. I again apologize for not making it absolutely clear that Rift's Cave does not support monitors. I have updated the Store page showing that the game is only playable by the Oculus Rift DK2. I would ple…
- Message regarding Monitor Support - 12 January 2015
Hello everybody, Here at Frost Earth Studio, we have noticed that some of you who have purchased our product through the IndieGala bundle are unhappy that our game does not support monitors. I do have to personally apologize as it is on my part when I did not make the message clear that this game does not currently support monitors. The reason why we do not have monitor support at the current time is because this games environments and gameplay is designed for the Oculus Rift, and it is also currently early in development. Adding a monitor version would ruin the immersion of the game and make it seem rather dull. We would really hate for our users to experience that first-time purchasing. I again apologize for not making it absolutely clear that Rift's Cave does not support monitors. I have updated the Store page showing that the game is only playable by the Oculus Rift DK2. I would ple…
- Rift's Cave Updated (10/01/2015) - 10 January 2015
Rift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the falò in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter map -Fixed the inventory bug in the latest map. -Fixed/added missing colliders in the latest map (especially in the boss room) -Added some missing interactions with the gamepad that weren't be correctly mapped -Fixed the audio bug after the defeat of the first boss -Added a fade-out to the Main menu -Fixed the B button on the gamepad to cancel and remove the "Come back to main menu" text. It's now possible to cancel the action with the B button or Backspace on the Keyboard. Notes: You are now able to visit every place directly using the initial portals, you don't have to worry about too much about removing the saves (you'll lose just the checkpoints..but not the portals!…
- Rift's Cave Updated (10/01/2015) - 10 January 2015
Rift's Cave has now been updated to RC_Alpha v2.5 Bug Fixes: -Fixed the fire bug of all the falò in the Winter map -Fixed a bug that doesn't make a wall disappear inside the dungeoun using the Ghost vision in the Winter map -Fixed the inventory bug in the latest map. -Fixed/added missing colliders in the latest map (especially in the boss room) -Added some missing interactions with the gamepad that weren't be correctly mapped -Fixed the audio bug after the defeat of the first boss -Added a fade-out to the Main menu -Fixed the B button on the gamepad to cancel and remove the "Come back to main menu" text. It's now possible to cancel the action with the B button or Backspace on the Keyboard. Notes: You are now able to visit every place directly using the initial portals, you don't have to worry about too much about removing the saves (you'll lose just the checkpoints..but not the portals!…
- Happy New Year from Frost Earth Studio and what's coming in 2015 - 31 December 2014
Happy New Year from the team behind Rift's Cave and Frost Earth Studio! We've spent an epic 2014 developing Rift's Cave while experiencing the magic of Virtual Reality with the Oculus Rift. We're happy we have made a little community and we want to say a big thank you to all the Rift's Cave supporters. There are people that like it and people that don't like it, but we still thank all of you for the support! This includes the negative feedback that is honest, and helps us create an awesome and better game for everybody. What you should expect from the 2015? Secret chambers to find hidden within the maps of Rift's Cave A new map available to play (this map includes the dragon that is visible in every cover of Rift's Cave!) An ending to Rift's Cave We're going to adjust A LOT the plot itself adding some cut scenes to better implement the story of Rift's Cave! Graphical adjustments to the…
- Happy New Year from Frost Earth Studio and what's coming in 2015 - 31 December 2014
Happy New Year from the team behind Rift's Cave and Frost Earth Studio! We've spent an epic 2014 developing Rift's Cave while experiencing the magic of Virtual Reality with the Oculus Rift. We're happy we have made a little community and we want to say a big thank you to all the Rift's Cave supporters. There are people that like it and people that don't like it, but we still thank all of you for the support! This includes the negative feedback that is honest, and helps us create an awesome and better game for everybody. What you should expect from the 2015? Secret chambers to find hidden within the maps of Rift's Cave A new map available to play (this map includes the dragon that is visible in every cover of Rift's Cave!) An ending to Rift's Cave We're going to adjust A LOT the plot itself adding some cut scenes to better implement the story of Rift's Cave! Graphical adjustments to the…