SPSTEAMPULSELIVE ANALYTICS
Card Coder

Card Coder Steam metadata

Prof. Scherer | Apr 6, 2026 | game

Released

0players observed · 23 September 2026 - 11:14:41 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak27
  • Units sold (VGI)2,061
  • Revenue (VGI)$20,748
  • Review score75% positive

Card Coder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak27
  • Units sold (VGI)2,061
  • Revenue (VGI)$20,748
  • Review score75% positive
  • Total reviews28
  • Release dateApr 6, 2026
  • DeveloperProf. Scherer
  • PublisherProf. Scherer

Genres: Indie, Strategy

Company pages: Developer: Prof. SchererPublisher: Prof. Scherer

Top Steam chartsTop 100 gamesGame directorySteam Store page

Card Coder Steam metadata

Card Coder metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3355940/metadata
Steam Storehttps://store.steampowered.com/app/3355940/
Steam Communityhttps://steamcommunity.com/app/3355940
PCGamingWiki search
IGDB searchSearch IGDB for Card Coder

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 21 positive, 7 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Playable without Timed Input, Save Anytime

Achievements

18

Platform releases
  • Steam 6 April 2026

Latest Steam announcements

  • Hotfix #4 - 17 April 2026

    Another hotfix with two critical fixes and some layout changes to the research screen:0.9.5 - in case of a tie, fixed targeting rules (like min or max health) now always target the NEWEST card (meaning placed most recently on the board) among the tied cards. - fixed token spawn limit being one more than intended - changed layout of research screen to contain two columns of unlocked components for easier browsing - fixed "Start on Board" not positioning the card correctly at the start of battle - fixed description error of "select one enemy card" (it incorrectly stated it'd grant assassin on unique - that's not the case)

  • Hotfix #3 - 10 April 2026

    Another hotfix, this time trying to tackle some UI related issues:0.9.4 - additional component info is now always shown in deck-editor. No more need to press ALT. - added game / animation speed settings slider between 0.5 (slower), 1.0 (default) and 2.0 (very fast) - added effect icon to manual Activate popup to make clearer which ability will be activated.

  • Hotfix #2 - 8 April 2026

    The first two hotfix patches are now live to address some pressing issues. See below for the full changelog.0.9.3 - fixed fov / zoom issue on ultra-wide monitors - fixed token duplicates of stolen cards switching ownership on save/load - fixed a potential crash on the research screen (please get in touch if you experience it still) - fixed effect "Draw from reserve" not working correctly. - fixed cards sometimes being placed too far outside the playable area 0.9.2 - fixed Space Warp location: Now one random card is moved to a random location each turn. - fixed and rebalanced effect "Summon a token" - fixed damage sound not respecting to volume settings - fixed Commander research costing 12 but displaying costing 10 (now displays 12). - fixed a few Spanish and German translation errors.

  • Hotfix 0.9.2 - 6 April 2026

    Hotfix to add the missing location card for the 2nd battle (the beta location asking for you suggestions on discord was accidently left it - you are still welcome to provide suggestions though :) ).0.9.2- fixed Space Warp location: Now one random card is moved to a random location each turn.- fixed and rebalanced effect "Summon a token"- fixed damage sound not respecting to volume settings- fixed Commander research costing 12 but displaying costing 10 (now displays 12).- fixed a few Spanish and German translation errors.

  • Card Coder is NOW available! - 6 April 2026

    Get the full version of Card Coder now on Steam. Go crazy and build some awesome cards! If you want to get in touch and share your awesome creations, report a bug, provide feedback or chat about the game in general, don't hesitate to make a post here on the discussion forums or on the game's discord: https://discord.com/invite/2ZrdzkNeBPIf you enjoy the game, please tell your friends and consider writing a review here on Steam - that really helps us small indie devs.

  • Update #10 - 18 March 2026

    Another update in preparation for the full release of Card Coder on April 6th. Some changes affect only the full game, but I merged back all changes into the current demo as well. Below are the most important changes.0.9.1 - rebalanced cost of all cards - Added new effect: Restore one lost life for 30 coins - Added small info HUD when commander card is viewed fullscreen - Reduced effect "Deal 2 + x damage. Increase permanently for every 3 kills" to "Deal 2 + x damage. Increase permanently for every 4 kills" and it now passively applies "Decayed", causing the equipped card to 1 additional damage on hit. - Rebalanced condition "Pay 2 commander energy" to modify card with +0 energy instead of -1 energy and "Pay 1 commander energy" to +2 energy instead of +1 energy - Increased energy cost of "Deal 1 damage" by +1 if upgraded to Unique (because it then provides "Multistrike") - Starter decks…

  • Card Coder Release on April 6th - 16 February 2026

    The full version of Card Coder will be released on April 6th 2026 at 14:00 GMT / 10 a.m. EDT / 7 a.m. PDT on Steam. So mark you calendars and I hope to see you then!Update: Previously Card Coder was scheduled to release on March 13th. Because of the sudden StS2 release, it was slightly moved back to April 6th. I hope you understand.Here is a little sneak peak for the full game:Three commanders, each with a unique playstyle.Four different starter decks that can be customized completely and can be combined with any commander.Four different game modesRoguelite Run: Customize your starting deck during the run and progress through 17 battles of increasing difficulty.Daily Sealed: Each day there will be a unique sealed draft where players compete for a leaderboard highscore. Everyone will receive the same random selection of cards and components and must build the best possible deck without b…

  • Demo Update #8 and road to release - 23 January 2026

    The full version of Card Coder is almost ready. I took the time to merge back most changes into the current demo. I'd be grateful for any bug reports or feedback, so I can fix them in time for Next Fest in February and the full release in March. Below are the most important changes.v0.7.1 - new "Volcano" location for first fight - new "Wasteland" location for third fight - moved deployed upgrade from trigger "On Play Card" to condition "If this card's energy is

  • LIVE at Comic Con Stuttgart - 26 November 2025

    Thanks to everyone that played Card Coder at Comic Con! Below are some impressions of the event.Me giving a short pitch on stage.Someone playing Card Coder for the first time (the booth next to us was rated 18, that's why there is this ominous curtain).Me one the left and Daniel on the right, who was kind enough to help out at the booth (and wear THE shirt). This was on Sunday evening and I had already cut out the Card Coder banner at that point :)

  • Demo Update #7 - 17 October 2025

    While I'm currently mostly working on content and game modes for the full release of Card Coder, this update brings important balance changes and new QoL features to the demo version.v0.4.1 - rescaled rewards in Rogulite Run Mode to a fixed schedule: Clamp(15 + 7*StageNum, 15, 100). You can still earn a small bonus with combo kills each round. - fixed bug for "Hive Egg" enemy only targeting player cards instead of all cards - reworked GoldMine battle - fixed card draw status being applied twice - fixed "Destroy first target" to only destroy the first target - reworked upgrade chain of "Destroy first target". Unique now increases energy cost by +1 but allows destroying all targeted cards. - fixed bug where status on enemy cards would decay too fast - added shop and research filter widget to allow filtering and searching for specific component (by type and by text) - fixed bug where card…

  • Demo Update #6 - 5 October 2025

    This update brings major balancing changes, fixes and some new content to the Card Coder Demo. Full changelog below.v0.4.0 - fixed card start zone not correctly being applied to player owned cards - fixed issue with secondary effect on some cards - stopped loot chests from dropping during enemy turn - rebalanced "select enemy with max energy" from 0 energy to -1 energy - rebalanced "when this card destroys another card" from -1 energy to -2 energy - rebalanced blank card with 2 effects to from base energy 1 to base energy 2 - added missing icons to "when a status is applied to this/allied/any other card" and rebalanced energy cost to 0 / +1 / +2 - enemy now always plays cards from left to right / oldest to newest (if mana cost permit). temporary cards are always played first. - holding alt reveals the enemy cards in hand and their topmost deck card - improved default keybinds for steamd…

  • Demo Update #5 - 29 August 2025

    The next balance patch along with some more drag & drop improvements. Full changelog below.v0.3.6: - rebalanced rarity bonus of most components: the new default upgrade chain now gives +1 health (uncommon), +3 health (rare), +6 health (legendary), +6 health and -1 energy (unique) - improved drag and drop accuracy / responsiveness - added new card artwork customization: you can now cycle through all ability icons from that card to use as the main artwork (not as pretty but very good for easy memorization of what the card does) - disabled blurbs for cards currently in discard or deck pile

  • Hotfix 0.3.5 - 26 August 2025

    Fixed being stuck at end of tutorial or end of roguelike run.

  • Demo Update #4 - 25 August 2025

    This update brings grid snapping for card placement. This should make dropping cards on the battlefield significantly easier and faster while still giving you lots of control over positioning. Full changelog below.v0.3.4: - added new conditions: - Sacrifice closest allied card (ignores Commander) - Discard the oldest / leftmost card in hand (ignores card to be played) - Discard the top card of your deck. - If enemy has at least 5 cards in hand (decreases with rarity) - If this card received damage this turn - If this card delt damage this turn - fixed effect "return to deck" not always preserving current shuffle ordering - added effect "deal damage per card in enemy hand" - added effect "destroy enemy card if health equal to or below 3 + X (increases with rarity) - fixed moving cards - added many new Unique Named Abilities (you have to discover them yourself, press F2) - changed shop to…

  • Demo Update #3 - 20 August 2025

    Small update with some balance changes. Full changelog below.v0.3.3: - You now gain 5 + CurrentLevelNumber coins as a consolidation prize if you lose a level and try again - When hovering an unslotted component or an owned card in the shop, its sale price is now displayed over the sell area - Fixed range / aoe indicator being stuck sometimes - Fixed "Deal 3 non-deadly damage" only dealing 1 instead of 3 damage - Added missing portraits to Inquisitor and Fibonacci Nuker

  • Demo update #2 - 18 August 2025

    This updated finally adds some background music to the game - chill space ambients to keep you in flow. Full changelog below.v0.3.2: - Rebalanced reward drops. You are now guaranteed one (scaling) money drop per battle. - Component rewards are now always of Unique rarity. - added background music - changed audio sliders to logarithmic scale - increased energy cost passive of "if this cards energy is less than X" from -2 to 0 - Fixed buggy resolution / aspect ratio / fov interaction. Now horizontal fov is fixed for AR 16:9 - Hid display of component modifiers (like -1 energy, +3 health) unless you are in the shop or research screen - Made battle start screen prettier - Removed battle start screen from tutorial - Rebalanced Necromancer from 2 damage reduction to just 1 damage reduction - Fixed effects "Draw a card" and "add 1 charge" not working when targeting non-board cards

  • Demo updates recap - 14 August 2025

    This is a short recap of the updates since the Card Coder Demo release last month. Thanks a lot for all the feedback and bug reports - keep 'em coming here, in the Discussion forums or the game's Discord. Going forward, I will post short news announcements here in sync with each update as well.v0.3.1: - fixed rare crash on ability mouse hover - changed depth-order of cards in hand. now energy cost is always visible at a glance. - loot boxes now always drop above your commander - prevented (most) visual clipping of cards in hand - fixed named abilities not displaying their passive stats / status effects in tooltip - removed condition "End this turn immediately". too many edge cases. - improved card draw animation - made commander health and energy orbs BIGGER (yes they look ridiculous now, but hey, at least they are more readable) - regular cards health / energy display is now tinted sub…

  • New roguelike deckbuilder goes one step further by letting you design the cards - 27 July 2025

    Have you ever played Hearthstone or Slay the Spire and thought to yourself, "If I'd made this card, I would have given it that ability instead?" If so, new roguelike deckbuilder Card Coder asks you to put that to the test. Forget simply making your decks; here you're constructing custom cards from scratch, combining effects, triggers, targets, and even selecting the name and artwork, to make something capable of overcoming your opponents. First teased in January, you can try an early demo right now on Steam, and it's already captured my attention. Read the rest of the story...

  • Games Forged in Germany Fest - 24 July 2025

    I'm happy to announce that both of my games were selected for the Games Forged in Germany Fest. To celebrate the occasion, JOY OF PROGRAMMING is 30% off and the Demo for my upcoming card-building roguelike Card Coder is being released today! Be sure to check out both games and the other titles featured in the fest!https://store.steampowered.com/sale/Games-Forged-in-Germany

Patch notes and updates

S.noRelease datePatch nameGID number
117 April 2026Hotfix #41830163047260208
210 April 2026Hotfix #31829528821309871
38 April 2026Hotfix #21829528821303522
46 April 2026Hotfix 0.9.21828894815566131
526 August 2025Hotfix 0.3.51808601382606706

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3355940
Live current players0
SteamPulse tracked peak27
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 6, 2026
DeveloperProf. Scherer
PublisherProf. Scherer
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent75%
Positive reviews21
Negative reviews7
Total reviews28
Steam recommendationsNot available
Achievements18
Average playtime forever347 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3355940/

Short description

Card Coder is a card-building roguelike: A novel mix of tactical card battles, inventory management and roguelike deckbuilding, where YOU create custom cards during play. Loot, shop & collect modular ability components to make truly unique cards out of 10 billion possibilities.

About this game

Card Coder merges tactical card battles, inventory management and roguelike deck-building with a novel twist: Create your own custom cards during each run by constructing cybernetically enhanced warriors from all over the galaxy. Defeat challenging enemies to loot, shop and collect many different ability components. Slot them into your cards to define their behavior according to your playstyle: Discover, research and unlock a large variety of components to construct over 10 billion different cards . Build up your engine and cause powerful chain-reactions across the board. Use everything to your advantage and crush your enemies in challenging rogue-like runs, high-stakes gauntlets and other game-modes to be unlocked. But keep your Commander alive at all costs! Features Card Coder merges tactical card battles, inventory management and roguelike deck-building with a novel twist: Create your own custom cards during each run. B eyond deckbuilding : Create your own cards as you play by combining triggers, conditions, selectors and effects! Over 10 billion possibilities. Build your cards to fit your playstyle -- not the other way round! Tactical combat with positioning : Manipulate enemy cards' targeting aggro by placing your cards strategically on the board. Take advantage of superior positioning. Meta Progression Unlock new ability components and base cards after each run to grow your card-creation possibilities from several thousands to several billions. Discover new combat locations with unique gameplay modifiers that can turn the tides of battle. Beat new game modes like constructed gauntlet or random draft gauntlet. Cosmetic card customization : The card-building aspect of Card Coder does not stop at scripting the mechanics. To make cards memorable and easy to distinguish in battle you can also customize the visuals of each card: Change the title , adjust the color tint , select awesome artwork from different pixel artists or even replace the card's artwork with any custom image you choose. Upgrade the rarity of ability components by merging duplicates to gain stats bonuses and powerful status auras. Discover unique recipes : Certain combinatio…

Supported languages

English, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, Spanish - Spain, Portuguese - Portugal

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Card Coder's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Card Coder's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Card Coder at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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