- Update #379: Strikecarrier - 30 June 2026
Welcome to so many new captains sailing the void with us during the Summer Sale! We've got an update coming out tonight to add a new enemy ship class, adjust the enemy's use of a specific boarding prow upgrade, rebalance appearance of Trait cards in Explorer, tweak crew combat levels in the Black Market card results, and fixing the bug with empty cards in explorer.If you are enjoying the game, please take a moment to leave a review and tell a friend! Our Save Game Policy and UpdatesWe are now including our saved game policy in all game updates so our commitment (to you!) is clear for all new and veteran players alike. Here goes -No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of new game options). You never have to restart your save if you don't want to. This is a studio commitm…
- Update #378: Shiner - 27 April 2026
Captain and officers, we've put some work into bug hunting and chasing player reports of issues for this late April update. There are all pretty detailed little fixes but each one responds directly to a bug report or suggestion put in by one of you - the captains that fly the void - so we're excited to bring this patch to the light.If you're out there helping us keep the flame alive in hope to reach Update #400, please share the game with a friend and be sure to leave a review to help us keep going! Spread the word about our new game to keep our studio going strong?We love continuing to add to Star Traders: Frontiers, but primarily it’s sales of our new game Cyber Knights that keep our studio going. Help us out by spreading the word? Give the game a shout-out in any gaming community you’re in, or recommend it to any of your Steam friends that like games similar to Cyber Knights?Our Save…
- Update #377: Exo-Suit Up - 17 January 2026
Captain and officers, word is going out through the clamor of the spice hall that another update has arrived, once again with new fancy updates, as well as fixing some bugs with XP allocation in orbital operations, improving AI ship builder use of autocannons again (fixing cases of "autocannon fever") and fixing reported crashes and typos. If you're out there helping us keep the flame alive in hope to reach Update #400, please share the game with a friend and be sure to leave a review to help us keep going!Love Deep Replay, Complex System, our kind of Games?Some major commonalities run through all Trese Brothers - complex and interwoven systems, deep replay, lots of updates, rock solid saved game systems. We've found that if you like one, you probably will like another - so if you haven't checked out out newer or older titles, the Best of Trese Brothers bundle is ready for you and deepl…
- Update #376: Frozen Landscape - 25 December 2025
Captains and crew, happy holidays and we hope you are making the most of the Winter Sale with the best prices of the year (50% off Star Traders: Frontiers and 34% off Cyber Knights; Flashpoint). To celebrate, we've got a new wintery update for you - Update #376! This update adds a new planet backgrounds for wilderness zones in ice worlds and wilderness zones in garden worlds. Also, we've added 2 new Level 10 Autocannons and improved the enemy AI's use of autocannons during ship building and combat phase to better match the meta that player's are using. Thank you for all your support over the years, captains! We hope even now as we roll out another Update at the end of our 8th year of Frontiers, that you'll leave a review and consider "badging up" with the Star Traders Supporters Badge.Want to make sure you know when the next Star Traders game is in the works?It’s easy to miss a Steam ne…
- Update #375: Scar-Wild - 2 December 2025
Captain and officers, another update and some fancy new outfits are touching down at the starport. One of the new outfits is the matchy-match for the update released in #373, we've improved the Contact weighting tables to ensure all the new Contacts we have been adding show up fairly, we've buffed engine stats for Level 8 craft and tuned the maintenance cost for craft level 6-8 to make sure they didn't run away with the math.If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.Love Deep Replay, Complex System, our kind of Games?Some major commonalities run through all Trese Brothers - complex and interwoven systems, deep replay, lots of updates, rock solid saved game systems. We've found that if you like one, you probably will like another - so if you haven't checked out out newer or…
- Update #374: Into the Wilds! - 19 November 2025
"Captain! Hark, it is another update from the team behind Star Traders: Frontiers.""What, are they crazy?"Yes! Eight years and 374 times certified!"We're excited to keep working through the backlog of art, balance improvements, bug fixes and minor improvements with Star Traders: Frontiers. Another update has arrived - this one with a new background for molten worlds, improvements by community request to how sorting goes when looking at ships in new game, a list of new things that enemy ship builder can access, tweaks to drop rates for rare gear, fixed typos and some ship component pricing corrections. If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.Our Save Game Policy and UpdatesWe are now including our saved game policy in all game updates so our commitment (to you!) is clear f…
- Update #373: Onward March! - 10 November 2025
Captain and officers, a new update is touching down in the starport and the rumors are running out across the zone. With 2 new outfits, more ways to reach the Black Market, tuning for Void Engine Behemoth repair costs, fixes to the Pit Fighting storyline and adjustments to availability of late-game ship components, its a nice boost.If you are enjoying Star Traders: Frontiers and our on-going support of this title, please take a moment to leave a review or consider the Supporter's Badge.Spread the word about our new game to keep our studio going strong?We love continuing to add to Star Traders: Frontiers, but increasingly it’s sales of Cyber Knights: Flashpoint that keep our studio going. Help us out by spreading the word? Give the game a shout-out, or recommend it to any of your Steam friends that like games similar to Cyber Knights?New Outfits! We are always excited to offer two new ou…
- Update #372: Economy of Fuel - 27 August 2025
Captains, come gather round the spice plate for Update #372. With this update we've added another Zendu Contact and made a whole slew of changes to Fuel prices when they are affected by Rumors, Pox disasters and when certain types of stats align on zones. In addition, we've tweaked the price decay rules and supply delays for better balance in different sized maps.Thanks to everyone playing Star Traders: Frontiers and leaving a review!New Contact Type: Zendu SeekerThe Zendu Seeker has an eye for seeing the hidden truths of the world and is always interested in exploring more of these truths. As such, they can help you get into the Black Market and will be interested in exploration missions, and buy Intel. They also can recruit Military Officers and help you negotiate with the Factions to gain Bounty Hunter Edicts. This new Contact type continues the quest to round out and balance the ent…
- Update #371: Dangerous Connections - 21 July 2025
Captains, we are calling you back to the spice hall for another Update! This notch is another on the long time to legendary Update #400 - so let's see what this has in store for us. With Update #371, we've added new contact features in the simulation to promote more behaviors with other friendly contacts, added 3 new contact types, and buffs the Trobaritz contact type to have the same option but on a local scale. As always, we are working to keep up with the highest priority bugs reported by the player based, so we've fixed a few issues, especially around Cloaking components and Cloaking vs. Jyeeta.If you are enjoying the game and the (now, 8+ years in, occasional) ongoing updates, we hope you will consider leaving a review and sharing this space captain simulation RPG with a friend!New Contact TypesUpdate #371 centers around 3 new Contact Types that will begin appear in game simulation…
- Our new squad-based strategy RPG is now fully launched! - 10 June 2025
Captains, we're thrilled to share that our latest game, Cyber Knights: Flashpoint, is now fully launched on Steam!This is big news for Star Traders as well, as every bit of success we get from Cyber Knights helps our studio continue to grow, keeping Star Traders: Frontiers alive with updates and a strong possibility that our next game will be a new title in either the Star Traders or shared-universe Templar Battleforce series.If you're a fan of in-depth squad-based tactics (a.k.a. "XCOM-like"), with a strategy layer & story engine that takes Star Traders' contact system to a new level, I hope you'll give Cyber Knights a look! We're in the final week of our launch sale now.If that kind of game is not for you, you can still support by leaving a 👍 and comment on our trailer, helping more of IGN's Game Trailer's channel's 1.15 million subscribers discover our work! Or spread the word to yo…
- Update #370: Strikecarrier - 27 April 2025
Captains, a new update is sailing out into the void tonight. Update #370 includes a whole package of new things under the Raptor theme - releasing a new ship hull, new Hull Plating ship component and new heavy pistol gear. Plus, we've fixed reported bugs as usual, so a huge thanks to everyone playing, posting and leaving reviews! Our new game is ending Early Access! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, will launch out of Early Access on June 2nd! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played. Come take a look or drop a wishlist to check out the latest Trese Brothers' game. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ New Ship: Raptor Strikecarrier The Raptor Strikecarrier…
- Update #369: Healing Gift - 9 April 2025
Captains! A new kind of captain has come to the Spice Hall - come on, you'll want to meet this one, maybe you'll want to try out these spurs yourself! Update #389 delivers the new Doctor Profession, 2 new officer annex medical component options, and 2 new stealth-focused boarding assault components for your ship. We're excited to keep expanding the already insane replayability of Star Traders: Frontiers, so thanks for your support, badges and reviews. Cyber Knights is coming to end of Early Access! If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is rapidly coming up on the end of its Early Access period with over 230 Updates under its belt. We've recently released the first major Retirement story arc and are on the verge of release the strategy-focused Face class which will round out the game's very unique underworld strategy layer. We hope you wishlist th…
- Update #368: New Outfits: Armored Space - 18 March 2025
Captains! Come down to the spice hall, where we've got it all. Pass the plate, listen to the music and perhaps shop for a new set of spacer clothes. You might like this new bold space armor? Well, Update #368 has your new digs - 2 new outfits, adjustments to the maximum repair cost for high-cost components, fixes to some weapon sets that had extremely high repair times and some tweaks and fixes for the story arcs based on a wonderful "anonymous" modders assistance. Thanks to everyone checking out the game and leaving a review! Cyber Knights is on sale too! If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is rapidly coming up on the end of its Early Access period with over 220 Update under its belt. We've recenty released the first major Retirement story arc, 3 new proc-gen objectives to bring the total map and objective combinations up over 200, and are wor…
- Update #367: Songs in the Spice Hall - 8 March 2025
Star Traders - captains of the void - here we are again, kicking off another run of updates for Star Traders: Frontiers. Update #367 includes a new Contact type, new salvage gear, new rare Relic weapon, 2 new Explorer cards and a rebalance of how Trait mutation works out of Salvage and Explorer cards. We're excited to be welcoming new captains to the void and to Star Traders: Frontiers with a 50% off sale this week - so we hope you'll share the game with a friend or with your review to help us get the word out about this epic space captain RPG. Our new turn-based tactics RPG is 20% off Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, is in its final stages of Early Access now and hitting its own Update #220 as we battle to wrap up the ambitious roadmap before launch. We've just release a major end game story that offers a retirement options for your Cyber Knight (if you…
- Update #366: Darkscale - 19 February 2025
Captains, welcome to the spice hall! Come, sit a while and let me tell you about the latest Star Traders: Frontiers update. This update features new salvage items and a heaping pile of ship components for boarders, pirates and raiders - 4 new Boarding Assault Systems and 3 new Reinforced Boarding Assault Systems. Thanks for your ongoing support, reviews and sending in suggestions and feedback on how we can keep improving STF. New Year, New Meme Community Event Be sure to join us for the ongoing and hilarious New Year, New Meme event. New Years might feel like distance history, but like the spice, the memes always flow. Come and share a new meme, an old meme or just laugh to someone else's hilarity in the void. https://store.steampowered.com/news/app/335620/view/512946415975007132 New Salvage Gear We're continuing the press to expand the salvage tables when running Orbital Salvage ops an…
- Update #365: Antiquities - 25 January 2025
Star Traders and captains, another update has sailed into port. We've continued with the addition of new Contact types, increasing the variety of gear in Salvage and added a new high level defensive ship component. We've also been working to keep with report bugs and fix typos. Thanks for your support and thanks to those choosing to show your appreciation by "badging up" with the Supporter's Badge as we climb up toward venerable Update #400! To celebrate that final march to Update #400, we're going to get on a binge of new outfits here - so stay tuned for that. New Contact: Antiquities Hunter Be sure you're ready when you consider working for the new Antiquities Hunter. This dangerous schemer will be sure to send you salvaging at dangerous sites across the galaxy, will sell you Rumors, offers Scavenger recruits and offers a pathway to the Black Market if their Traits align with it. New…
- Update #364: The Admirable Grav - 9 January 2025
Welcome to the New Year, captains. The year of Star Traders (again)! Pull up a chair in the spice tent and let's sit down over another update for your favorite space captain simulator. We hope you had a good holiday break and found some fun new games during the Steam Winter sale. As for Star Traders: Frontiers, updates are resuming for 2025! With Update #364, we've added a new contact type, 5 new relic armor and weapons, adjusted the rules for cloaking and Xeno Artifacts (you can't hide from the xeno!), improved the maintenance cost of mid-level Interdictors and reduced drop rate for the Uncover Contact Network card in Explorer. Thanks to every captain playing and leaving feedback and reviews! Actually It's the Year of Cyber Knights! So many of our updates for Star Traders are based on feedback from you all. But there are limits to what we can do in a game 6 years after its release. Our…
- New Year, New Meme January 2025 Community Event - 6 January 2025
Original Event post can be found below: Happy Feburary, Captains! I'm here to wrap up our New Year, New Meme Community Event. It's been a fun month, particularly over on our Discord, seeing what memes you all come up with. I wanted to share a few highlights: First a throwback to another game from gonzako. They captioned this with "when you destroy a xeno ship..." Then from Meldvin about their experience salvaging in STF: And last, but not least, from our resident Steel Song fan, Zer0winds, this meme about wishful thinking: Thanks to all of your who posted memes this month. We are going to host a CKF community challenge this month, but will be back with more STF challenges soon! _______________ Hello, Captains. It’s time for another STF Community Event. We are forgoing a traditional challenge and are doing something completely different this time: creating new STF memes for 2025. It's a…
- Update #363: Dagger Prow Strikes - 28 December 2024
Happy holidays and winter sale to you, Star Traders! It is cold out there, so step into the spice hall and warm yourself by the fire of another update and the burning hot discount of 60% off on your favorite star captain RPG simulator. With Update #363, we've added a new type of combat-focused Prow, the Dagger Prow, added a new ultra-heavy Relic Armor, increased Relic drop rates in Salvage, released new high-level components to the AI ship builder, and fixed some minor text displays for maximum Cloaking bonus. Thanks to all of our captains playing, posting and reviewing as always! Cyber Knights is 34% off and getting big updates too! If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint coming into its final stretch of Early Access. During November, we added the Gunslinger class (more boom-boom!) and we're hitting our goal of releasing a new mission map every we…
- Update #362: Cloaking Arc Wrap - 6 December 2024
Star Traders! We are back once again with yet another fantastic update for everyone's favorite space trading game that is called Star Traders. With Update #362, we've added some new art, finished up the arc of work on Cloaking components and chased down bugs and QoL issues reported by the community. Thanks to every captain for playing and sharing the game with a review! Want to help shape our next game? So many of our updates for Star Traders are based on feedback from you all. But there are limits to what we can do in a game 6 years after its release. Our new tactical heist RPG, Cyber Knights: Flashpoint, is evolving fast in Early Access, with plenty of room for content ideas and shifts in gameplay based on what early players are finding fun. Join us to make this game another one you’ll be enjoying for years to come. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/…