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Goats on a Bridge

Goats on a Bridge Steam news

Cabygon | Feb 6, 2015 | game

Released

0players observed · 5 October 2026 - 18:13:42 UTC

ActionCasualIndieCutePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Goats on a Bridge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews176
  • Release dateFeb 6, 2015
  • DeveloperCabygon
  • PublisherKOMODO

Genres: Action, Casual, Indie

Company pages: Developer: CabygonPublisher: KOMODO

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Goats on a Bridge Steam news

Goats on a Bridge news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Message in a Bottle - 25 July 2016

    Hey friends! Some of you might have noticed the sneaky patch a couple days ago and already started, but for official purposes, Episode 2 has set sail! All you have to do is download the update and you're good to goat. (We apologize to our fans that this has taken longer than intended to release due to personal/health problems that happened along the way.) Chubbs: o.o? ???: "Hi! I'm new here and I don't know what I'm in for." Donut: "Ruff ruff!" (RED BUTTON!) *press*...*click* Tempo: "Oh no! Not this again!" Soooo...there's a new friend and a dog with a problem. Surely you'll help out right? We thought trolls were bad in the past. But it looks like things are going to get a little more hairy this time, but hey, there's loot to be found so it's got to be worth it! That treasure ain't gonna find itself so it's time to get your goat on again! We hope that you enjoy it! - - - EPISODE 2 FEATU…

  • A Message in a Bottle - 25 July 2016

    Hey friends! Some of you might have noticed the sneaky patch a couple days ago and already started, but for official purposes, Episode 2 has set sail! All you have to do is download the update and you're good to goat. (We apologize to our fans that this has taken longer than intended to release due to personal/health problems that happened along the way.) Chubbs: o.o? ???: "Hi! I'm new here and I don't know what I'm in for." Donut: "Ruff ruff!" (RED BUTTON!) *press*...*click* Tempo: "Oh no! Not this again!" Soooo...there's a new friend and a dog with a problem. Surely you'll help out right? We thought trolls were bad in the past. But it looks like things are going to get a little more hairy this time, but hey, there's loot to be found so it's got to be worth it! That treasure ain't gonna find itself so it's time to get your goat on again! We hope that you enjoy it! - - - EPISODE 2 FEATU…

  • Goats on a Bridge 1.3 Hotfix Notes - 11 August 2015

    We encountered some more issues along the road of testing and thanks to the community we've been able to locate and resolve these! - An issue where rebinding inputs would sometimes cause an exception that would get you stuck in the menu has been fixed. - An issue where the cursor would disappear after backing out of a level selection item using a controller has been fixed. - An issue where PBR would not function correctly in certain situations has been fixed. - An issue where some menu buttons on a controller were not recognized has been fixed. - An issue where a player would be able to bind an input which was flagged as unbindable has been fixed. - An issue where sometimes the tiles would be invisible during portal run mode has been fixed. - An issue where the distance would not continue to calculate after pausing during portal run mode has been fixed. We are working very diligently on…

  • Goats on a Bridge 1.3 Hotfix Notes - 11 August 2015

    We encountered some more issues along the road of testing and thanks to the community we've been able to locate and resolve these! - An issue where rebinding inputs would sometimes cause an exception that would get you stuck in the menu has been fixed. - An issue where the cursor would disappear after backing out of a level selection item using a controller has been fixed. - An issue where PBR would not function correctly in certain situations has been fixed. - An issue where some menu buttons on a controller were not recognized has been fixed. - An issue where a player would be able to bind an input which was flagged as unbindable has been fixed. - An issue where sometimes the tiles would be invisible during portal run mode has been fixed. - An issue where the distance would not continue to calculate after pausing during portal run mode has been fixed. We are working very diligently on…

  • Goats on a Bridge 1.3 Patch Notes - 31 July 2015

    Hello again Bridgehoppers! Thank you all for supporting our game and providing us with all of your wonderful feedback! Because of your feedback we've been able to identify and address several more issues in Goats on a Bridge. We are providing a small update to hopefully resolve these to your satisfaction. Patch Notes - We have re-designed the input engine and now use a powerful back end to help identify and utilize many more game controllers. In addition to the new input engine, we have redesigned how rebinding inputs are handled behind the scenes. - You can now set a dead-zone for your controllers in the settings. Please note that if you are unable to navigate the Main Menu using the mouse and the cursor keeps travelling on it's own, you can disable the gamepad mouse controller using the console (hit the ~ key while on the main menu on your keyboard, and then type: "disablegmc" without…

  • Goats on a Bridge 1.3 Patch Notes - 31 July 2015

    Hello again Bridgehoppers! Thank you all for supporting our game and providing us with all of your wonderful feedback! Because of your feedback we've been able to identify and address several more issues in Goats on a Bridge. We are providing a small update to hopefully resolve these to your satisfaction. Patch Notes - We have re-designed the input engine and now use a powerful back end to help identify and utilize many more game controllers. In addition to the new input engine, we have redesigned how rebinding inputs are handled behind the scenes. - You can now set a dead-zone for your controllers in the settings. Please note that if you are unable to navigate the Main Menu using the mouse and the cursor keeps travelling on it's own, you can disable the gamepad mouse controller using the console (hit the ~ key while on the main menu on your keyboard, and then type: "disablegmc" without…

  • Hotfixes - 2 May 2015

    Further fixes to the patch for version 1.2 have been added to the latest update: - An issue where Level 10 Easy would instead be identical to Level 10 Hard has been resolved. - An issue where coins collected where sometimes destroyed instead of being collected has been resolved. - An issue with segments in survival sometimes not spawning correctly has been addressed. Happy goating! :D

  • Hotfixes - 2 May 2015

    Further fixes to the patch for version 1.2 have been added to the latest update: - An issue where Level 10 Easy would instead be identical to Level 10 Hard has been resolved. - An issue where coins collected where sometimes destroyed instead of being collected has been resolved. - An issue with segments in survival sometimes not spawning correctly has been addressed. Happy goating! :D

  • Goats on a Bridge 1.2 Patch Notes - 1 May 2015

    Hello Bridgehoppers! Thank you all for supporting our game and providing us with all of your wonderful feedback! Because of your feedback we've been able to identify and address several bugs and other issues in Goats on a Bridge. We are providing a small update to resolve several of these. Below are the patch notes: - The first two introductory levels have been overhauled to ease players into the game a little better and help get a real feel for the mechanics earlier on. - An issue whereby the 'The End' achievement would not be unlocked, even after completing the game in certain situations has been addressed. The achievement should automatically unlock once you have launched the game after downloading this update, but in some scenarios you may need to re-complete Level 10 on easy or hard mode to trigger the unlock. - Platforms which would cause issues or act unexpectedly in some areas h…

  • Goats on a Bridge 1.2 Patch Notes - 1 May 2015

    Hello Bridgehoppers! Thank you all for supporting our game and providing us with all of your wonderful feedback! Because of your feedback we've been able to identify and address several bugs and other issues in Goats on a Bridge. We are providing a small update to resolve several of these. Below are the patch notes: - The first two introductory levels have been overhauled to ease players into the game a little better and help get a real feel for the mechanics earlier on. - An issue whereby the 'The End' achievement would not be unlocked, even after completing the game in certain situations has been addressed. The achievement should automatically unlock once you have launched the game after downloading this update, but in some scenarios you may need to re-complete Level 10 on easy or hard mode to trigger the unlock. - Platforms which would cause issues or act unexpectedly in some areas h…

  • End of the week hotfixes! - 13 February 2015

    Hi Goats! It's been one craaaazy week so far since our launch day, and we have watched some pretty interesting (and awesome) footage on YouTube and Twitch! It's great to have such a good reception for our first game. We're glad you're all enjoying it! While we were watching all your gameplay online we did happen to notice a few bugs! So that's what this patch and update is about. In this patch we have addressed the following issues and made some other minor changes: The corresponding keys are now shown on the How To Play screens in the Main Menu and Pause Menu. A bug was fixed in The Portal level where some of the tiles did not spawn in the correct place, which caused big gaps, and in some cases making it impossible to progress. An issue was addressed where if you were able to fall off of the end platform on a level after completing it, the end result of that level would be a KO. Althou…

  • End of the week hotfixes! - 13 February 2015

    Hi Goats! It's been one craaaazy week so far since our launch day, and we have watched some pretty interesting (and awesome) footage on YouTube and Twitch! It's great to have such a good reception for our first game. We're glad you're all enjoying it! While we were watching all your gameplay online we did happen to notice a few bugs! So that's what this patch and update is about. In this patch we have addressed the following issues and made some other minor changes: The corresponding keys are now shown on the How To Play screens in the Main Menu and Pause Menu. A bug was fixed in The Portal level where some of the tiles did not spawn in the correct place, which caused big gaps, and in some cases making it impossible to progress. An issue was addressed where if you were able to fall off of the end platform on a level after completing it, the end result of that level would be a KO. Althou…

  • Update - 6 February 2015

    Hi Folks, If the game has video options enabled, you're good to goat, if not please read on. Please exit and force an update on it in your Steam Library. We apologize as it seems we derped the depo numbers (causing you to have a version that's a little behind without some cool features >_>) when uploading the final version of the game and things went a little funny without us realizing. Enjoy the 1080p ;) Thank you for your understanding and we hope you enjoy the game!

Patch notes and updates

S.noRelease datePatch nameGID number
111 August 2015Goats on a Bridge 1.3 Hotfix Notes4249665521681295934
211 August 2015Goats on a Bridge 1.3 Hotfix Notes423688416253758569
331 July 2015Goats on a Bridge 1.3 Patch Notes4249665521681296055
431 July 2015Goats on a Bridge 1.3 Patch Notes423688185539357971
52 May 2015Hotfixes4249665521681296166
61 May 2015Goats on a Bridge 1.2 Patch Notes518255472505232844
71 May 2015Goats on a Bridge 1.2 Patch Notes4249665521681296283
813 February 2015End of the week hotfixes!4249665521681296387

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