All Aboard! The Train Defense Express news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players19 · 24 September 2026 - 12:26:12 UTC
- SteamPulse tracked peak265
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews367
- Release dateJun 26, 2025
- DeveloperLikadev
- PublisherLikadev
Genres: Casual, Indie, Simulation, Strategy
Company pages: Developer: LikadevPublisher: Likadev
All Aboard! The Train Defense Express Steam news
All Aboard! The Train Defense Express news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.1.1 - Minor Fix - 12 August 2025
v1.1 Patch Notes Mobile Promotional Codes The mobile promotional code campaign has ended. Thanks to everyone who contacted us! The game is available on mobile at: Google Play (Android) App Store (iOS) Patch v1.1.1 Notes Hello everyone, thanks for the overwhelming support for the game on all platforms! I have a small patch here to fix a critical issue: Fixed a bug where scaling starts out at 125% in Normal mode (should be 100%). (Mobile) the "More Info" screen now updates live. Thanks, and have fun!
- Patch v1.1 - Mobile release! - 7 August 2025
All Aboard! is now available on mobile platforms! Apple App Store (iOS 14+) | Google Play (Android 7+) I have a limited number of free promo codes for the new mobile versions to give away! If you'd like a code, send a request through our official contact form and let me know if you prefer iOS or Android. Codes will be given out on a first-come, first-served basis until they are all gone. Limit one per person. This offer is void where prohibited by law. (Note: Please make sure you enter the correct e-mail address! At least one person has entered an invalid e-mail address.) Anyway... This patch presents a new All-In screen, a UI overhaul (mostly for the benefit of mobile), and a new challenging difficulty mode! Let's get into it. All-In Screen Changes All-In, which unlocks at level 6, was originally intended as a bit of a chance game, where it had a chance to succeed or fail to upgrade yo…
- Tiny Patch 1.0.1 - 27 June 2025
Fixed a bug in very long games where Loot Fairies would not properly despawn, which could cause other issues.
- All Aboard! The Train Defense Express is released! - 26 June 2025
Here we are, finally at version 1.0! I'd like to thank everyone to played during the Early Access period. You all helped make the game better in every way, and I'm sincerely grateful for your feedback and bug reports. Thank you! I'd also like to thank my friends, sargx, Exolun, and SilentWizard, for their extensive testing, and Grisknuckle for helping out with some of the art. In other news: All Aboard! The Train Defense Express is now Steam Deck Verified! Enjoy, Steam Deck players! Let's discuss the patch stuff already. Wasn't this supposed to be a small patch...? New Content New Carriage Selection/Swapping View: The old way of viewing and swapping carriages was a little unpleasant, especially if there's a lot of junk on the screen, and especially if you're a controller- or keyboard-only player. Now, a new button appears when the game is paused that opens the new carriage view. The new…
- Save & Continue have arrived! - 30 May 2025
Hello, gamers! I'm excited to bring lots of interesting changes with this patch! First of all, thank you everyone who responded to the "beta" branch test request! You've helped make this patch much better. Don't forget to switch back to the regular branch, unless you want to continue receiving unstable test builds. As we approach v1.0 release, I'm slowing down new features in favor of polishing, stabilizing, improving performance, and bug fixing the game. There are no new boons this patch. The last set of boons are coming in v1.0. However, there is a new feature that is definitely not small or insignificant - this one was in high-demand by many players! New Content Save & Continue: The long-awaited save/load system has arrived! You can now save your game and continue where you left off. The game automatically saves before/after every boss killed, when you open a relic chest, or if you c…
- Testing new features on "beta" branch - 18 May 2025
Hello everyone! I've had my head down working hard on a couple of very important features coming in v0.9. I want to make sure these features are perfect when v0.9 launches in a couple of weeks, so I'm opening up the beta branch for anyone who wants to try it out early. New Features Save/Continue Game - If you close the game or exit through the menu, your game will automatically save. You can also save and exit to the main menu. It automatically saves before and after every boss fight, as well as when opening relic chests. There are some limitations: 1) Certain map objects such as gems are not saved. 2) Due to complex boss behavior, it will not save during a boss fight. The last thing I want to fix next patch is corrupted save issues, so please test this thoroughly and try to break it. Chest Price Change - The algorithm that drives the chest price up has been simplified. Chests are sligh…
- Performance Patch v0.8.2 - 10 May 2025
To reduce lag, the Engineer train carriage now has a maximum duration of 30 seconds per turret. The pop-up damage numbers were causing excess lag spikes and have been throttled to not display too many per frame. The following train carriages had a bug that caused them to do WAY more damage than they should have, and was also a major source of performance issues (especially Hyper Beam): Hyper Beam, Sonic, Flamethrower, Boomerang, Energy Disk. They had an Area of Effect component coded into them, which means each enemy hit also did damage in an area, causing their damage to inflate, and also is probably the biggest source of lag in the game. Every carriage listed except for Hyper Beam was given a small buff to base damage to compensate for this fix (Hyper Beam is still amazing). Energy Disk's size scaling was also slightly increased. Due to the changes listed above, the "level 2" enemies…
- Minor Patch v0.8.1 - 10 May 2025
Replaced some placeholder art for Relics. Fixed several bugs with the All-In dialog. NOTE: All-In is currently cheaper than normal until next patch when I can redo the chest price curve. NOTE: The "Sweetened Deal" relic wasn't interacting correctly with All-In. As a temporary fix, it will improve the odds of finding the carriage by a little bit each chest. The Minimum Chest Price does not account for "Sweetened Deal", so don't be alarmed if you spend less than the minimum required. Fixed the Promotion relic, which can break if you upgrade a carriage in the middle of trying to promote it. When opening the chest that spawns immediately, it now shows the correct reroll count.
- New Bosses! More Enemies! More Relics! More Boons! - 9 May 2025
Hello, gamers! I'm excited to bring you a new patch with lots of content! Note that some content must be unlocked by leveling up. The max level for unlockable content this patch is 50. Let's get into it. New Content Jukebox! Want to play any song you want? Or ban certain songs from playing? Go to the "Audio" tab of the Options menu and click the "Jukebox" button. 18 new relics! New placeholder icons have been added for every relic. Expect more relics to be added in v0.9. 5 new Boons! Go to the Boons menu under the Collections main menu item to unlock them. Placeholder icons are being used for now. 2 new train carriages! They must be unlocked by leveling up. New enemy type! Once you get far enough in the game, the non-boss enemies become so weak relative to you that they die before they even come on-screen. Now, new enemies will eventually spawn and give you some additional HP to fight a…
- Minor Patch 0.7.8 - 4 May 2025
OK, last patch before v0.8, I promise. Fixed a buggy interaction between gold-generating relics (especially Pillage) and frequently-hitting area of effect towers (especially Energy Disk) that can cause serious performance degradation or even crashes in some circumstances, especially against creature-spawning bosses such as Satyr or Necromancer. Players who go to 2 hours and beyond will notice a performance improvement in general. Patch v0.8 is coming out this Friday (during America hours), and I'm really excited for everyone to see it. See you then!
- Minor Patch v0.7.7 - 3 May 2025
Relic icons have been updated to use new placeholder art. Number abbreviations have been expanded greatly. Cursed Orb is now subject to Low Effect Mode. A rare crash, and performance issues, have been fixed with high level Hand of Midas. It has been changed temporarily to use a different formula for how much gold it generates. It has a lower exponent at lower levels but higher at higher levels, and also scales of the enemy's max health. I expect that it's a little worse at low levels but better at high levels. It also has a fixed attack speed (the amount of times it generated gold was causing severe lag at very high levels) for now.
- Patch v0.7.5 - Performance Improvements - 29 April 2025
Hello gamers, this afternoon I got drunk off of some Kikkoman Plum Wine and decided to optimize the game's performance, especially All In. All In is now very fast compared to before. Also the game should in general perform a little better, but let me know if it doesn't. Thanks It used to take me 6 minutes to open 2 million chests, now it takes about 4.5 minutes to open 13.5 million. Going from level 15 to 16 took me less than 5 minutes (on a successful attempt. Unsuccessful attempts may take a bit longer). Expect this to perform way better in future patches. Other changes: A bug with Saw Blade was fixed: it was accidentally doing area of effect damage before, now it only damages things that it actually hits. This inflated Saw on the DPS meter, but it also made it pretty laggy. Expect it to go down on the DPS meter, but it's still an excellent boss killer. Necromancer's base HP was incre…
- v0.7.4 - All-In Performance Improvements - 23 April 2025
Significantly improved performance in the All-In dialog. It still takes a while as you get to level 9+, but it should be faster in general. Fixed a display issue with the Patience relic tooltip. Please let me know if you see any issues with All-In or anything else. This should hopefully be the last minor patch until v0.8 comes on May 9th (American time). Enjoy! - Likadev
- Minor patch 0.7.3 - 21 April 2025
Fixed a crash that could occur when attempting to load save files that were about a month old (from the first patch of All Aboard!). When displaying train carriage cards in the "Buy Carriages" window, it will no longer display the "Upgrade" label when the carriage is >= level 5. This is to prevent the number growing so big that it becomes bigger than the card itself. Fixed some display issues when viewing Wise Investment or other economic train carriages. It should no longer show a negative number when it grows too big. The maximum gold limit was raised from 9223372036854775807 to 9999999999999999999999999. Why not? (Wise Investment is still capped at 9223372036854775807 per 10 seconds for now.) I want to know if there are any bugs with the new huge gold numbers, and I want to know if there are any more bugs with numbers being so big that it causes text to flow out of its container. Ple…
- Minor patch 0.7.2 - 20 April 2025
v0.7 Patch Notes v0.7.1 Patch Notes Reduced enemy health scaling (especially on hard mode). Many bosses were pretty much impossible by the 3 hour mark on Hard mode. I want it to be a challenge but not impossible, at least not at the 3 hour mark. Added 10 levels to the health upgrade. The total amount of bonus health it gives at level 30 is 1,000, but the cost scales up sharply. Bosses like Werebear will eventually scale up in health so high that they'll get on top of the central objective, so this will help tank them a little bit longer. Nerfed "Deal with the Devil" relic by 100% of the gem value. It turned out to be very overpowered, especially if obtained early. Nerfed "Divine Intervention" relic's power growth with multiple stacks. There's too few relics in the game, so it's a bit too easy to stack these. Fixed a bug where Contract Work was not applying the upgrade correctly. This is…
- Minor patch 0.7.1 - 19 April 2025
Have you seen the v0.7 Patch Notes yet? A tiny patch with some minor fixes and balance changes. Significantly reduced bonus EXP gained from leveling carriages up. Werebear's max movement speed is now capped at 135. This will make him slightly weaker before the 2 hour mark, but he was a little too challenging in the late-late game because of how fast he moved. He'll still be a major problem once his health scales very high though! The Divine Intervention relic will now reset its cooldown when picking up another stack of it. The Cog in the Wheel starting relic now displays the correct image on the Game Setup screen. Slightly increased the damage scaling of Laser. The All Aboard! demo now ends only after the boss which spawns at 1 hour is defeated. The max level of the demo has been raised from 5 to 6. Have fun!
- Relics! All-In! More! - 18 April 2025
Hello, gamers, and welcome to patch v0.7! I'm very excited to be finally bringing you Relics, along with some very exciting other new features! Let's get right into it. Relics **NOTE:** Some relics are using temporary placeholder art while the rest of the relic art gets finished. Relics are a new feature which enhance the player or the train's carriages in some way, either enhancing them defensively, economically, or providing some other enhancement. There are Common, Uncommon, and Rare relics. Chests containing relics drop from bosses that spawn at 5:00, 15:00, and every boss which spawns every 15:00 minutes after that for the rest of the game. The player can also unlock Starting Relics, which provide a relic at the start of the game. There are currently around 30 relics, most of them Common. I plan to add more every patch until the full game release (coming this summer). Since there's…
- Small Update - Cursed Orb fix - 30 March 2025
Hello, Small patch with a couple of important fixes today: Fixed a bug that sometimes caused Cursed Orb to freeze the game, especially if you changed its default targeting style. Fixed an issue with Korean, Japanese, and Chinese language options where numbers over 1,000,000 would sometimes not display correctly. If you are experiencing any crashing issues after today's patch, I'd like to know about them. It's very helpful if you can e-mail me your log files (located in the %APPDATA%\Godot\app_userdata\All Aboard The Train Defense Express\logs\ folder) to [email protected] as it may help diagnose the issue. See this thread for more details on what may help diagnose the issue: https://steamcommunity.com/app/3359200/discussions/0/599648400266297214/ Thank you for your continued support! - Likadev
- Hotfix - Memory Leak - 30 March 2025
Hello gamers, Here's a quick update to fix a couple more issues: Fixed a memory leak with the "Buy Carriages" dialog. This is likely what was causing the crash issue. The more chests you opened, the more memory would leak, and eventually the game would crash. Thanks to a very helpful user who e-mailed their game logs to me so that I could discover and fix the issue! Fixed an issue with controller/keyboards where, in the "Buy Carriages" pop-up, pressing 'right' on the Skip button would not focus the Banish button. Throttled the number of damage numbers that can appear at once to help reduce frame drops. With this update, I'm hoping that crashing or freezing errors will be resolved, but if you experience any more, please let me know about them here: https://steamcommunity.com/app/3359200/discussions/0/599648400266297214/ Thanks, please enjoy the game!
- Cursed Orb hotfix - 29 March 2025
Hello, another small update for today: Fixed a bug with the Cursed Orb carriage which could cause other carriages to do negative damage. Fixed some buggy code within the Engineer carriage's turrets which may cause firing missiles to fail sometimes. ???: Buffed damage significantly. If you experience any crashing or freezing, please post as many details about your game as you can here: https://steamcommunity.com/app/3359200/discussions/0/599648400266297214/ Thanks, and please enjoy!
Patch notes and updates
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