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Lands of Rumour

Lands of Rumour Steam news

Vaeril Games | Mar 14, 2025 | game

Released

0players observed · 24 September 2026 - 17:47:18 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Lands of Rumour news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews13
  • Release dateMar 14, 2025
  • DeveloperVaeril Games
  • PublisherVaeril Games

Genres: Strategy

Company pages: Developer: Vaeril GamesPublisher: Vaeril Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lands of Rumour Steam news

Lands of Rumour news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Penguin Pirates page is here! - 19 March 2026

    Check out my new party game about sailing ships and shooting your friends!

  • Patch 1.0.3 - 29 September 2025

    On the occasion of the Steam Autumn Sale, a new patch lands. A majority of the changes requested in the discussions section were implemented. Changes and fixes: neutral villages won't produce new units when player units are nearbyfixed the "can't build a village nearby other village" bug fixed the problem with some sounds not changing volume changed the treasure pop-up text to better reflect the actual mechanic added markers indicating possible attack options for the selected unit added tooltips anticipating the outcome of an attackadded resource income and expenditure summary table added quality and fullscreen options. The window can also be resized now added a tooltip on the neutral village whenever it begins to fear the player some small bug fixes The changes are now available both in the full version and in the demo. Big thanks for all the suggestions, and have fun!

  • Patch 1.0.2 - 3 April 2025

    Changes and fixes: added a bug report button fixed music cutting bug fixed game crash upon enemy movement in some edge cases updated compendium texts changed "leave trap" action not to consume unit turn neutral villages now don't spawn new units when the player unit is on them neutral villages now only become frightened by adjacent player units added shortcut for selecting the next unit or village added shortcut for sleeping and waking up changed treasure message Thanks for the reports and suggestions! If something was not changed or fixed yet, we are working on it. Wait for the future patches!

  • Patch 1.0.1 - 22 March 2025

    fixed new enemy units showing up for a while even behind the clouds fixed animations not starting upon whole village destruction fixed field of view display problems fixed possibility of attacking the same unit multiple times before it flees changed battle and building sounds volume fixed crash upon enemy units number change fixed bad wheat orientation in brewery added achievements

  • Lands of Rumour is releasing now! - 14 March 2025

    Welcome all! We have waited for this moment eagerly. The full version of the game is available! The last few weeks were a great journey - so many things polished, changed, fixed, and even added! Go, buy, play, and come back to tell us what you all think - we are waiting! Enjoy!

  • Lands of Rumour is releasing in two days! - 12 March 2025

    Welcome all! Steam Next Fest left us with much to do. We are fixing last bugs, balancing the mechanics, adding some quality-of-life improvements. The release date is 14.03 at 7:00 AM PT. See you all there!

  • Discord server starting - 26 February 2025

    Welcome all! Steam Next Fest is going on, and LoR is participating! The first day wishlist change was bigger than the whole wishlists we collected so far. One is for sure, I wasn't expecting that! We would like to know more what you think about it, so here starts the discord server: https://discord.gg/3e7vAjfh Changes in demo: fixed hunters' trap bug fixed units not disappearing in clouds fixed village UI not updating during building destruction units now take the tile of the enemy's dead unit fixed fade out between the scenes fixed wrong damage effects during combat fixed unit remaining visible after enemy's unit death fixed village name labels causing some input issues

  • 2nd round of playtests has just started! - 10 February 2025

    Welcome all! The playtests are going on. Thanks to the responses, we made many improvements and now we are publishing them! Changes: added three new buildings reworked all unit types and actions added upkeep cost added buildings effects upgraded the enemy's behaviour and balanced it added giving resources to neutral villages added water tiles changed map generation process added small effects of unit actions added reappearing clouds and reshaping terrain added enemy's settlers unit reworked UI added descriptions to some objects fixed many bugs added many balance tweaks Please let us know what you think: https://forms.gle/4ZuBTpQguSYaguc7A Thanks for playing!

  • Trailer and release date! - 21 January 2025

    First, big thanks to all the people who enlisted in the playtests, I was not expecting such numbers! Please remember to share your opinion either in the comments, via mail ([email protected]) or in the survey (https://forms.gle/7CxLKUWYPygamqaTA). The release date is visible now: 14th of March. The trailer is also here, so watch it and then try the game yourself in playtests! Good luck in hiding!

  • Playtesting is here! - 15 January 2025

    You can now sign up for playtesting! Once you play, please comment this event, fill out the (form),​ or contact [email protected] to share your thoughts!

  • Playtesting starts in a week! - 8 January 2025

    Welcome all! The screenshots have just been updated to show the current game state better. All the while, changes are made and existing mechanics are developed. Apart from many bug fixes, roads were added and resource costs of everything were balanced. But the most important news is playtesting starting soon. The playtest demo will be available here, on Steam, and itch.io. Any plays are very much welcome. The idea behind this demo is to make the game better, so even if you'll play only for a little time, comment or write to [email protected] with your feedback. Thanks in advance!

  • Devlog: Enemy AI - 30 December 2024

    Hello! We've finished the first enemy AI patterns a week ago. The enemies seek player units and villages but also patrol their own villages and call for reinforcements if player forces are too big. Together with several units available, village building system and map generation, it makes the development progress big enough to bring together a demo. We plan the first soon, in a few weeks. If you are interested in playing and sending us your thoughts, read our posts! In the meantime, thanks to all who wishlisted, and have a Happy New Year! Get in contact: [email protected] See our work: Reddit and X.

Patch notes and updates

S.noRelease datePatch nameGID number
129 September 2025Patch 1.0.31811772772371077
23 April 2025Patch 1.0.21795917897326699
322 March 2025Patch 1.0.11794830910931690

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