- Update 8: Project Afterfall Initialised! Co-op & More - Live Now! - 6 August 2026
Attention, Alloys!The Council has deliberated and concluded that a rebranding campaign will improve the Project's long-term sustainability and future prospects. As a result, Project Thea is now known as Project Afterfall!Alongside the new name comes our biggest update yet. The long-awaited Co-op Mode is now active, allowing up to two players to join forces and explore the Wastelands together.The newly rebranded Project Afterfall also introduces a complete overhaul of the city defence mechanics, making battles both more engaging and much easier to understand. Finally, your 'trusted' companion, the A.I. has found its voice! The NPC is now fully voiced throughout the main questline - by one of our own developers, no less. It's certainly been an unexpected (and rather fun) new challenge for our tiny team.Please Note: Old Save will break!You can finish your run on the previous version:Right-…
- Update 7 Patch 1 - 30 June 2026
Patch NotesZenobius event - The Lab POI was causing a crash.Trading people - Trading characters via event traders was causing a crash.Skill Challenge - Entering a challenge too quickly after a previous one caused a crash.Sorry for the inconvenience, and thanks for the bug reports!
- UPDATE 7 - Almost Together - 25 June 2026
Twin Time! - testing the final stages for the co-op mode.In this month's update, we've created a special, test COOP_EA branch on Steam where you can check out this new play mode and, if you're willing, give us some much-needed feedback.Right-click the game on Steam → Properties → Betas → choose the branch: coop_eaNo password required, so if you can, hop in and let us know what you think!Co-op mode allows you and a friend to play together as the Twin Alloys. You can fight battles and overcome challenges side by side, or choose to roam the Wastelands separately, greatly expanding your range of exploration and discovery.We're very eager to hear what you think of the mode, as we suspect it will need a few balancing passes and plenty of testing before it's fully ready.Current Steam branchThe main game has also received a small update, including more of the new character art and a brand-new e…
- UPDATE 6: Reshaping the Alloys - 28 May 2026
Reshaping the AlloysThis month's update is all about improving our dear Alloys. We’ve basically thrown them back into the smelting ovens and reforged them anew. We hope to add even more variants over time, but for now, we do hope you enjoy the new look.Alongside the visual overhaul, there are also a few new story additions and fixes included in this update.AdditionsADD Replaced all Alloy character art. This means all 7 Alloys - the Beast, the Folklore, the Elven, the Dwarborg, the Dorc, the Femorc, and the Gobb - all received a cool makeover. We feel this gives you a much greater variety of looks and styles across each race.ADD Zenobius is having even more issues - his mind seems to be slipping away. Will you help him get better? Zenobius personal quest added.ADD Azure is seeing those blue skies again, dreaming of the life she once possessed. This time, someone from those dreams is in t…
- Update 5 is live with plenty of new stories to tell. - 30 April 2026
UPDATE 5: Story TimeThis month’s update is much smaller in scope, but hopefully just as exciting for those of you who enjoy the many Wasteland mini-adventures hidden within every POI. And just to give some overall perspective, we now have approximately 200k words in the Project event bundle. There’s a lot more stories waiting out there… if you’re willing to look. As an added bonus, this update should not break any saves! Story ContentADD Many of the locations in the 1st and 2nd ring have received additional story paths, meaning that even places you’ve already explored may now hold entirely new outcomes, choices, and consequences. If you thought you’d seen everything a location had to offer… it might be time to take another look.ADD Svetlana now approaches you with a personal request. An ancient tree has begun calling to her in her dreams - something old, something persistent. Will you h…
- Update #4 Out Now + Demo Update included! - 31 March 2026
UPDATE 4: Time for Some Food TherapyFor those wishing to try before you buy, this and all previous updates are now live int he DEMO version. The Demo also has no class/race or map restricitons, only the turn number.But, back to the update: our people’s mental health has been largely ignored by the powers that be – until now! Update 4 introduces the Morale system, alongside a full rework of Food mechanics. These now work hand in hand, so you really shouldn’t ignore those sad faces anymore.And just when you thought the A.I.’s Server Room would never get fixed – speak to Red Git again and descend to the final floor to resolve the main storyline once and for all.We’ve also addressed feedback around balance and difficulty. Population loss has been adjusted, and the tutorial event on Extreme difficulty has been reworked to be more achievable. It’s still intended for experienced players, but t…
- Project Thea featured at #TurnBasedThursday Fest - 9 March 2026
Join us now!Project Thea has already received three major updates since its Early Access launch, bringing new features, improvements, and content to the game.And we’re not stopping there. Co-Op mode is coming very soon, letting you explore the Wastelands and rebuild the Project together.With the game currently on sale, this is the perfect time to jump in and start your adventure.
- Patch 3.2 Another quick fix - 4 March 2026
Another hot fix is here!There were a few localisation issues we fixed in this patch, mostly formatting text that did not get localised properly.But here’s a short list:FIX Multiple localisation errorsFIX Rare crash during character attribute modificationFIX Incorrect estimation of ability level during level up
- Quick Fix for Update 3 - 3 March 2026
Quick Fix for Update 3We fixed an issue where recruiting units in the city could cause a crash.Image to make the news prettier :P
- Update 3 Out Now - 26 February 2026
Update 3 – City RenovationsThis month’s update focuses heavily on city improvements. We redesigned some key elements to strengthen the connection between the city and the overall gameplay, after all, it’s all about saving the Project.With that in mind, we’ve been working to give city population more meaningful impact for the player, and to redesign buildings so they feel more intuitively linked to their Domains while also being more useful and interesting.Important note: We have not yet updated the Garrison and city defence mechanics, those will follow in future updates.List of ChangesCityADD Population now determines city garrison count (gain garrison slots as population grows) ADD Low city population reduces expedition morale (morale system coming soon… not active yet) ADD Emergency Supply cost now depends on population size ADD Seasonal re-election of one council member from the Coun…
- Patch 2 Bug Fixes - 2 February 2026
Patch 2 Bug FixesFIX Crash when entering Settings with specific monitor setupsFIX Soft lock when game ended via low population (note, we’re still missing a proper end game screen for this, but that will come in a later update, so for now the game ends and goes back to Main Menu)FIX Crash when exchanging STL’s while in Breakthrough window FIX Crash when during a night raid a garrison's main has been killed because of population lossFIX Science Building POI missing trader addedFIX Localization display bug on some cardsFIX Crash occurring sometimes outpost is built FIX Crash occurring sometimes while mouse is over turn summary notifications FIX Crash occurring sometimes while game settings are loaded from different version of the gameFIX Crash occurring sometimes while Project population kills incorrect charactersADD Alternative button to use for spending energy in combat (in case you have…
- Update 2: Expanded Wastelands, New POIs & Outposts - 27 January 2026
UPDATE # 2 – OUT NOWPLEASE NOTE: OLD SAVES WILL BREAK! You can finish your run on the previous version:Right-click the game on Steam → Properties → Betas → choose the top branch below none.The World Gets BiggerThis update focuses on exploration, with two major additions.First, we have unlocked the final outer ring of the map, expanding the world with new POIs and tougher encounters. Second, we are introducing Outposts, a new system that deepens exploration, resource flow, and travel across the Wastelands.Outposts allow you to extract resources from fully explored hexes and enable fast travel between the Project and distant locations. This is just one of many steps we are taking to improve the exploration experience. New FeaturesExplorationADD Ability to build Outposts and all related functionality (Outposts import gathered resources to the Project shop at the start of each season; Exped…
- UPDATE 1: Meta Progression, new story events, fresh QoL features, and more. - 16 December 2025
UPDATE # 1 – OUT NOWPLEASE NOTE: OLD SAVES WILL BREAK! You can finish your run on the previous version:Right-click the game on Steam → Properties → Betas → choose the top branch below none.META PROGRESSIONADD Meta Progression system is now implemenetd. With each playthrough you now earn Destiny Points, which can be spent to customise your next run. Even lost games award some points (so long as you've managed to achieve something before you died), so you always make progress towards your next attempt.NEW STORY CONTENTADD New events to the main questline exploring more of your past (trigger after regaining your first memory in the Server Room). ADD New event in the main quest path connected to Mercy.ADD New late-game POI (full story foor those POI not added yet, so for now it's a chance to beat up strong enemies and gain shards). ADD Several new city events. ADD Additional flirt options f…
- Patch 0.1 Out Now - 26 November 2025
Patch 0.1 – 26.11.2025TranslationsFIX Added missing fonts for some languages (Italian, French)MOD Updated localisation across multiple languages (cleaned up terminology and phrasing)Balance and PacingMOD Adjusted the number of Shards required per tech level (overall increase with a smoother pacing curve)MOD Reduced the number of Shards awarded, especially in areas closer to the ProjectMOD Increased Research Point gains from STL’s and other resources to improve research flowMOD Card booster adjustments (reduced number of packs)General FixesFIX Several typos in eventsFIX Exploit in Red Git Antenna POIFIX Soft lock in Castle POIFIX You can no longer build without having researched an itemNext Major Update We are preparing a larger update for December 16th, featuring new story content and a number of exciting feature improvements. More details coming soon.
- Project Thea is Live! - 20 November 2025
And so it begins...The world has ended - again. But you, Alloy? You are the one rebuilding it.We are excited to announce that Project Thea is now available in Early Access. Step into a dark, Slavic-inspired post-apocalypse where fate, folklore, and forgotten magichines collide. As the Alloy, you will rebuild the last surviving colony, explore the Wasteland, gather resources, and face enemies using deep, tactical card-based combat.What awaits you in Early Access right nowThe current build features hours of gameplay and a complete playable loop. You can:Explore a retro-futuristic world scarred by the Fall Craft tools, cook meals, and manage your supplies Rebuild your city and unlock new buildings and research Meet companions with their own stories and skills Make choices that steer branching narratives Fight foes using tactical decks, skills, and quick decision-making There is already ple…
- Pre-Release Demo Update - 18 November 2025
Pre-Release Demo UpdateWith the Early Access release coming this Thursday, 20th November, the Demo has just received a major update!There’s never been a better time to test before you buy.We’ve made tweaks, rebalancing passes, and additions throughout the game. Some highlights include:improved crafting and camping mechanics – you can now see max craftable items/food, set craft quantities, and workers leave their tasks properly instead of lingering or producing endless duplicatesdifficulty settings now available in the Demoextra story contentUI improvementsresearch tree is now functionaldomain interaction reworked – the dominant Domain now deals +25% damage and prevents retaliationnew damage types for combat (basic, ranged, pierce, and smash)translations added for 12 languagesAll this and more – so jump in, play, and wishlist the game while you wait for Thursday’s full Early Access launc…
- Project Thea – Early Access Launch Announced! - 13 October 2025
The Core flickers, the world decays, and only the Alloy can bring light to the ruins. Project Thea enters Early Access on November 20th!Step into the Wastelands and experience the most complete version of Thea yet — featuring new character races and classes, expanded Points of Interest with deeper stories, and enhanced card-battle mechanics that push your strategy and survival skills further than ever.Explore a larger world, uncover secrets of the fallen megacities, and shape the fate of the Project in this dark, retro-futuristic survival RPG.💠 Join the mission. Wishlist Project Thea and be part of humanity’s last hope.
- Project Thea October 2025 Demo Update - 8 October 2025
Camping RedesignEnd Turn is now separate from Camping, allowing you to end the turn without performing any other actions.Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck.Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.Equipment Screen redesigned for faster, cleaner access.Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.Many new crafting items added, along with material rar…
- Project Thea Demo Out on August 20th! - 12 August 2025
Yes, the time has come, the Project Thea Demo version will be out, live on august 20th!What to expect from the demo?You’ll get 25 turns of awesome exploration across the post-apocalyptic Wastelands of Thea. Head out with your party to scout locations, gather vital resources, and hunt down roaming enemies — all in the struggle to help your fledgling settlement survive that terrifying first night.Don’t forget to gear up! Manage the party inventory, craft equipment, and cook food to keep your crew strong and ready for whatever lurks out there. Each map hides stories of survivors — some you might ally with, others you might just… remove.Most importantly, bring back those precious Energy Shards. They’re the key to powering up the Project, your home base, letting you build, improve, and secure the future of sentient-kind. Survival is just the start — what you do next is what really matters.Th…
- Project Thea – Beta Sign-Ups Now Open! - 2 June 2025
Are you ready to face a cyber Hohlick, make shady deals with a Czort, or risk buying ice cream from Baba Yaga? Beta tests for the Project Thea demo begin today! We'll be inviting players throughout the summer—and those who sign up now may get a chance to test the full game later on. 👉 Sign up for the playtest, and don’t forget to wishlist and follow Project Thea to stay updated on all things apocalyptic and arcane!