Hearthlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews414
- Release dateApr 28, 2017
- DeveloperFour White Cats
- PublisherFour White Cats
Genres: Indie, Simulation, Strategy
Company pages: Developer: Four White CatsPublisher: Four White Cats
Hearthlands Steam news
Hearthlands news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- What's new in 1.3.1 - 28 March 2026
* A few minor and/or technical changes here and there* Logs, configs, save games, screenshots, etc. moved to:%APPDATA%/hearthlands (on Windows)or$XDG_DATA_HOME/hearthlands (on Linux)which defaults to:c:/users/ /appdata/roaming/hearthlands (on Windows)or~/.local/share/hearthlands (on Linux)Saves and screenshots created in previous versions will stay at their original location within the game's folder* Steam overlay no longer shows achievements progress (this was confusing)* Pigsty is finally no longer called "pigstry"Mac OS build is not yet updated since I don't have access to my Mac yet.GOG version will be updated soon!
- News, New Games, and a Soundtrack - 24 October 2025
Hi everyone! Sergio’s here.Finally, I got some good news.I’m releasing not one, but two new games today. One is called Elsewhere. It’s a game inspired by Yogscast’s Jaffa Factory series, and is essentially a throwback to the old Tekkit days. I’ve been working on it since before Hearthlands and in 2018 switched to it almost full time. So, yeah, it took a while.The game turned out to be huge and there are still many things I want to do with it (like adding an ending), so it’s gonna keep being updated for a while.I wouldn’t go as far as to say that things are looking up after 3.5 chaotic years, but at least I can release my games and get paid for it (hopefully enough to survive, since I don’t have anything else going on) – which is new.Also, the Yogscast people loved the game and let me use their stuff in it. Which is something I myself can’t still fully believe.Here it is:If you already o…
- Hearthlands Status Update - 25 September 2022
I had big plans for this year (2022). First of all the plan was to do some promotions for Hearthlands to see if there's still interest for the game. If there was I would consider making an update or even a DLC. This would require new assets, which isn't cheap, so I wanted to make sure this was worth the investment. Hearthlands has been quite popular, which I'm very thankful for, but I feel it was missed by many people due to a total lack of marketing (which isn't something I'm good at or really interested in). So I was planning to get into that kind of stuff this year. Another plan was to implement sound effects for Elsewhere. This is a long and tedious job, since I estimate the game needs about 600 sound effects. Every sound effect needs to be found, purchased, processed, adjusted, added to the game and tested. I wanted to finally give Elsewhere a wider release and sound effects were a…
- What's new in 1.3.0 - 26 June 2021
First of all you may have noticed that the game got de-listed on Steam for a couple of weeks. There was a copyright strike against me, but luckily the issue now got resolved and I have papers to prove that I do indeed own the game I made. This is a technical update: - Added Italian language (made by Andrea Di Stefano). - Fixed issues with special characted not displaying correctly. - Improved 4K support: at first (clean) launch the game will start at full screen and adjust UI size automatically based on screen resolution. "Big screen" option now goes higher (so you can manually set UI to be bigger than before). - You can now zoom in closer and zoom out farther. Please let me know if something's broken ([email protected])! Thank you for your support!
- Hearthlands Status Update - 3 March 2021
My fellow Hearthlanders, Hope you’re all in good health. It’s evident that with a full-time job, personal responsibilities, a time-consuming project and a finished game (plus my poor time-management skills) it is hard for me to keep up with everything as fully as it deserves to be kept up with. I apologize for that and I thank you for being here and reading this. Please feel free to join my Discord, where I’ll try my best at answering questions and discussing things. I keep it on most of the day, since I’m also using it for work, but may not be able to answer everything right away. Let me know if I’m missing something important. Frequently asked question: Is the game still being developed? The game is complete with a full campaign mode as well as a sandbox mode. It has four factions, randomized and customizable maps, in total - at least tens of hours of gameplay. I know that these days…
- What's new in 1.2.2 - 1 October 2020
This is another technical update: - Window can be minimized by pressing F11 - Option for fullscreen window to be automatically minimized if focus is lost - Option for locking mouse cursor to the screen (in fullscreen mode with multiple monitors) - Fixed mouse scrolling on MacOS - Upgraded to LWJGL 3.2.3 Please let me know if something's broken ([email protected])! In other news, Elsewhere 0.1.3 is coming soon. Here's a little teaser: Thank you for your support!
- What's new in 1.2.1 - 10 February 2020
This is a minor technical update: - Fixed the problem with keybindings - Fixed mouse scroll - Mouse events don't register if game window is not focused - Game window doesn't minimize when loses focus (useful for two-monitor setup) The game is updated on Steam and Humble. GOG version should be updated soon as well (I did my part). Please let me know if something's broken ([email protected])! In other news, Elsewhere is up to version 0.0.7: https://www.youtube.com/watch?v=QO4AQ3s2x5w Thank you for your support!
- What's new in 1.2.0 - 30 June 2019
What's new in 1.2.0 This is a technical update with no new content. It's been over 5 years already since the development started and over two years since version 1.0.0 was released, so a lot of stuff needed to be brought up to date with technology. This required rewriting a lot of low-level engine stuff, so hopefully nothing's broken. Also the game is now 64-bit only and the Mac version requires 10.9+. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7357730%2F14c5235cca197cbe9f66287a9de5ebdcc01d9cf1.jpg I want to say that I plan at least one more update this year, but can't really promise that, since there's a lot of stuff going on at the same time for me right now (which is totally my fault). And I really wanna play the campaign again:) Please let me know if there are any problems with the latest build ([email protected]). Thank you for your support!
- Elsewhere 0.0.2 Giveaway - 18 March 2019
Hi, everyone! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7357730%2Fe88daa1fd367ccaa6435d3020aaa09dd4e4a3a0b.jpg A new version of Elsewhere is now available on the website (http://elsewheregame.net) I’d like to get more feedback so I’m giving away gift codes. If you want to try out the game please leave a comment to this post, and I’ll send you a code with a direct message. Or you can leave me a message or send an email to [email protected]. The codes can be redeemed at Humble Bundle. It would be great if you could send me an email after you’ve tried the game. Does it work? Did you encounter any lag, bugs or crashes? What do you think should be in the game? For example, at the moment I’m not quite sure how the game should start. After player spawns in the wilderness, what should be their first steps? I don’t want the first few minutes of the game to be too famili…
- Hearthlands, Elsewhere and other things - 1 February 2019
Hi, everyone! It's been a while and I'd like to say a few words about what's been going on and what to expect in the future. So, first of all I've been planning an update/DLC for Hearthlands with an additional campaign (or, most likely several smaller campaigns) and some new things. I don't want to promise anything I may not be able to provide, so I won't set a release date for it. Ideally, I'd like to complete it this year, but there's too much stuff going on right now to be absolutely sure. Last year Simon and I started working on a new Hearthlands-style game. So far, I reworked Hearthlands engine to support things like day/night cycle and modding and came up with general game design elements, while Simon made some great concept art. At this point, it's too early to show anything though, as things may still change a few times. I have something to show you though. A few months ago, I d…
- What's new in 1.1.3 - 9 December 2017
Can you believe it?! It's been 3 years now since Hearthlands got greenlit on Steam and about 3.5 years since the development started in May 2014! Working on one big project for this long is hard, but there still are things I'd like to see in the game. I'd like to thank everybody who joined us in this journey and made this dream possible. There's been a silent update with some changes to the Mac OS build, it seems to be working better now. Also, it comes bundled with JRE. Russian language added! I used a fan translation by aNNiPAk, Nicodimus, LinXP and kathnox (thank you a lot!), added missing text and a bunch of editing. It still took much longer than I thought though, but it's finally here! Items that aren't being accepted are now shown in darker font on the stockpile window. Tribute values in mission 8 are fixed. Extra spaces in Spanish translation are fixed. Saturation option in Sett…
- What's new in 1.1.3 - 9 December 2017
Can you believe it?! It's been 3 years now since Hearthlands got greenlit on Steam and about 3.5 years since the development started in May 2014! Working on one big project for this long is hard, but there still are things I'd like to see in the game. I'd like to thank everybody who joined us in this journey and made this dream possible. There's been a silent update with some changes to the Mac OS build, it seems to be working better now. Also, it comes bundled with JRE. Russian language added! I used a fan translation by aNNiPAk, Nicodimus, LinXP and kathnox (thank you a lot!), added missing text and a bunch of editing. It still took much longer than I thought though, but it's finally here! Items that aren't being accepted are now shown in darker font on the stockpile window. Tribute values in mission 8 are fixed. Extra spaces in Spanish translation are fixed. Saturation option in Sett…
- Status update - 12 November 2017
We're alive and (mostly) well! There's going to be another update soon, with some fixes, improvements and suggestions. Initially I planned two updates before the end of the year, but unfortunately, I got caught up in some personal stuff and wasn't able to be as productive as I wanted. Thanks everybody for your patience! First of all, Russian translation is completed and will be included in the next update. It took a while and it is probably still a bit rough at places. Big thanks to the community for their help! http://hearthlands.com/images/posts/12112017/pic2.jpg Another addition is a wonder-type building (it haven't got a name yet). It is a massive structure built in stages and it makes it possible to 'win' the game peacefully. http://hearthlands.com/images/posts/12112017/w1.jpg http://hearthlands.com/images/posts/12112017/w2.jpg http://hearthlands.com/images/posts/12112017/w3.jpg ht…
- Status update - 12 November 2017
We're alive and (mostly) well! There's going to be another update soon, with some fixes, improvements and suggestions. Initially I planned two updates before the end of the year, but unfortunately, I got caught up in some personal stuff and wasn't able to be as productive as I wanted. Thanks everybody for your patience! First of all, Russian translation is completed and will be included in the next update. It took a while and it is probably still a bit rough at places. Big thanks to the community for their help! http://hearthlands.com/images/posts/12112017/pic2.jpg Another addition is a wonder-type building (it haven't got a name yet). It is a massive structure built in stages and it makes it possible to 'win' the game peacefully. http://hearthlands.com/images/posts/12112017/w1.jpg http://hearthlands.com/images/posts/12112017/w2.jpg http://hearthlands.com/images/posts/12112017/w3.jpg ht…
- What's new in 1.1.2 - 11 July 2017
This is an improvements update with the majority of things suggested and/or pointed out by the community. Most languages have been updated to fix some typos and include the campaign mode. Big thanks to Alex for his help with German translation. Many typos have been fixed. Thanks to everybody who pointed them out. Plague has been tuned down a bit. Invasion direction now correctly represents relative locations of your and attacker's cities. http://hearthlands.com/images/posts/11072017/pic1_big.jpg The radius around invader troops where you can't build anything has been slightly increased. Opinion bonus you get from trading with your neighbors has been decreased. Immigration rate now depends on the amount of extra room available. The more extra room you have, the more migrants you get. 'Auto accept resources' checkbox now also affects tribute. Potential tribute now shows in the tooltip. Re…
- What's new in 1.1.2 - 11 July 2017
This is an improvements update with the majority of things suggested and/or pointed out by the community. Most languages have been updated to fix some typos and include the campaign mode. Big thanks to Alex for his help with German translation. Many typos have been fixed. Thanks to everybody who pointed them out. Plague has been tuned down a bit. Invasion direction now correctly represents relative locations of your and attacker's cities. http://hearthlands.com/images/posts/11072017/pic1_big.jpg The radius around invader troops where you can't build anything has been slightly increased. Opinion bonus you get from trading with your neighbors has been decreased. Immigration rate now depends on the amount of extra room available. The more extra room you have, the more migrants you get. 'Auto accept resources' checkbox now also affects tribute. Potential tribute now shows in the tooltip. Re…
- What's new in 1.1.1 - 2 May 2017
As you may have noticed Hearthlands was released from EA a couple of days ago thus (now officially) bringing this 3 year journey to conclusion. This is how you make games god dammit, no Kickstarter, no nothing:) I don't recommend trying this at home. As I've said before, this is not the end though:) Also, there's probably gonna be a long post soon-ish, once I finish writing it (need more time!). This is a quick update focused on either preventing rare launch issues or telling you what's wrong and how to fix it. Most problems so far have been related to outdated or wrong graphics card drivers. If you're still having issues, please contact me at [email protected]. Make sure you include log.txt file from the game folder and your system specs. The game now requires C++ Redistributable Package (on Windows), which should be installed automatically by Steam (99.9% of you already have it). I…
- What's new in 1.1.1 - 2 May 2017
As you may have noticed Hearthlands was released from EA a couple of days ago thus (now officially) bringing this 3 year journey to conclusion. This is how you make games god dammit, no Kickstarter, no nothing:) I don't recommend trying this at home. As I've said before, this is not the end though:) Also, there's probably gonna be a long post soon-ish, once I finish writing it (need more time!). This is a quick update focused on either preventing rare launch issues or telling you what's wrong and how to fix it. Most problems so far have been related to outdated or wrong graphics card drivers. If you're still having issues, please contact me at [email protected]. Make sure you include log.txt file from the game folder and your system specs. The game now requires C++ Redistributable Package (on Windows), which should be installed automatically by Steam (99.9% of you already have it). I…
- What's new in 1.1.0 - 14 April 2017
Campaign mode! There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines. http://hearthlands.com/images/posts/14042017/pic1.jpg Campaign is currently English-only. I'll make an update when translations become available. Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers ar…
- What's new in 1.1.0 - 14 April 2017
Campaign mode! There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines. http://hearthlands.com/images/posts/14042017/pic1.jpg Campaign is currently English-only. I'll make an update when translations become available. Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers ar…
Patch notes and updates
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