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Flan's BN

Flan's BN Steam news

Geism | Feb 12, 2026 | game

Released

1players observed · 6 October 2026 - 14:36:22 UTC

IndieStrategySteam Store

  • Latest observed players1 · 6 October 2026 - 14:36:22 UTC
  • SteamPulse tracked peak39
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

Flan's BN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 6 October 2026 - 14:36:22 UTC
  • SteamPulse tracked peak39
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews122
  • Release dateFeb 12, 2026
  • DeveloperGeism
  • PublisherGeism, Nyads Games

Genres: Indie, Strategy

Company pages: Developer: GeismPublisher: Geism, Nyads Games

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Flan's BN Steam news

Flan's BN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rogue mode dev progress - 7 May 2026

    1. Roguelike Mode Progress Update:1.I’ve finished making around 100 cards add in the roguelike mode. The pool now includes Blood cards and Dice-summoning cards. Since the mode uses post-battle random card packs, it leans into the game’s original “build-your-own-deck freely” style.2.The main event pool for the roguelike mode is mostly done, with about 40 events. I’ve also added a few lightweight meta-unlock event packs. (The mode works by randomly pulling combat and non-combat events from the main framework, so unlocking more event packs increases the overall pool.)3.Relics are done, along with the special post-boss reward cards—basically boss relics.praisesun4.Most of the art is finished, but I haven’t started working on enemy designs or their card logic yet. Especially for the story references to the official works—elites and bosses are all based on canon characters, so they’ll need so…

  • Minor Update Patch 1.1.0 – Korean Localization Implemented - 28 February 2026

    After the intense bug-fixing marathon of our first week (There were simply too many bugs fixed to list them all individually — please forgive us!)We’re thrilled to bring the game to even more players around the world! Korean localization is now live with version 1.1.0. If you encounter any issues while playing, please feel free to reach out to us through our official community channels.We’ve also listened to player feedback and made some adjustments: slightly increasing difficulty in certain areas while adding extra difficulty options for better accessibility.Looking ahead, our next goals are to release Russian localization and introduce a brand-new free DLC game mode. We expect to launch it within the next two months. This mode will feature a roguelike-style Normal Mode.Of course, given our current team capacity, this new mode will be a supplementary experience rather than a large-scal…

  • Full Release! Join Us for Feedback & Chat - 12 February 2026

    From the very first version of the Demo going live, you’ve already been through so much…If you run into any bugs while playing, or if you simply want to chat with fellow players, you’re always welcome to join our official communities:QQ Group: 361794160Discord: Flan's BNSpecial NoticeWe’re still working at full speed to track down and fix any bugs that could affect the normal progression of the game. For the sake of your experience, we strongly recommend that you manually save during intermission / downtime sections where the game does not autosave, so you don’t lose progress if a severe bug strikes.(Trust me—I once firmly believed “there’s absolutely no way this scene still has a bug,” so I confidently went in without saving. Then, somehow, a bug that was supposedly fixed got mysteriously affected by another bug fix, and I ended up softlocked again in a special sequence. I had to force…

  • Small Update Fixes – v0.9.2 - 6 February 2026

    Heads-up: To share our latest progress with you sooner, the English version of this update uses automated translation. It’s provided for reference only—thanks for your understanding if anything reads a bit off.Based on feedback from our early playtesters, we were able to identify and fix the following issues.(If you’d like to join our official feedback & discussion groups, please see the social group info below.)QQ Group: 361794160 Discord: DiscordBug Fixes / DefectsAfter using “Ripple of Year 495”, the draw/discard pile data could occasionally become abnormal.In certain cases, cards in hand could fail to move into the discard pile or draw pile. (Currently, when drawing with a full card limit, cards will be sent to the discard pile. When the card limit is reached, card creation via Quick Pouch and the Create Card feature may become unavailable.)Crystals could still appear in the invento…

  • Patch.25.6.00 - 11 June 2025

    Sry, because happened some network errors today, the net was just restored.(Forgive my noob en,the patch recode is a big challage for me)the addition and modification:1.Add the KR version (still have A little text bugs).2.Add the fast save point in the chapter.1.3.Modify the auto resolution apply in code and add the part of set resolution.4.Increase the running speed by 10% in chapter.1 and change the animation speed.the fixed bugs:1.In the controller logic.When staying the fast healing area,the tip will still exit if close or change bag.2.In the controller logic.When card select targets,maybe the quickly select will get a dead target.3.In the controller logic.When close or change bag,the bag class will not conform to vision.4.In the controller logic.In battle,if u open the stack and do save part,will cant close stack.5.Remove that auto select frist card after controller use one card.6.…

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2026Minor Update Patch 1.1.0 – Korean Localization Implemented1825727806713257
26 February 2026Small Update Fixes – v0.9.21823825466498877
311 June 2025Patch.25.6.001802261838717925

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