Herbal Haven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3364910
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperReminiscent Realms Studio LLC
- PublisherReminiscent Realms Studio LLC
- Parent gameNot available
Genres: Indie, RPG, Simulation
Company pages: Developer: Reminiscent Realms Studio LLCPublisher: Reminiscent Realms Studio LLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Herbal Haven Steam news
Herbal Haven news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Update: Carpenter shop is open. - 16 July 2026
I’ve been building out the new furniture store, and it’s starting to settle into the village with a really lovely sense of place. The shelves are filling, the displays are taking shape, and the whole space has that quiet, lived‑in charm I’ve been aiming for.This update adds the first round of furniture items, a shop UI revamp, and the initial layout for the carpenter store interior. It’s still simple, but it already brings a gentle warmth to the town — another small corner of the world finding its rhythm.The carpenter shop now opens its doors at 9am, ready for you to browse, decorate, and explore.Inside, you’ll meet the town’s newest resident, Cilla. She doesn’t have a schedule or story yet, but her presence is important for progression — and she’ll grow into her role as the world expands.I’ve also simplified the shop UI to make browsing and purchasing furniture easier and more intuitiv…
- Devlog: Farm Animals - 7 June 2026
I’ve been building out the farm animals’ behaviors and animations, and I wanted to share a small glimpse of how things are coming together. These little moments — quiet routines, gentle creatures, and the slow rhythm of daily life — are a big part of the world’s atmosphere, and I’m excited to show you how it’s taking shape.
- Demo Patch - 6 June 2026
Fixed bug that made patient go to second bed during tutorial.Fixed bug that prevented quests from loading on first day.
- Seasonal Progress Update — Fall, Winter, and Spring Are Coming! - 21 May 2026
Hi everyone! I wanted to share a peek at what I’ve been working on for the main game while continuing to refine the demo. A big part of the world’s identity comes from its seasonal changes, and I’m excited to finally show you how Fall, Winter, and Spring are shaping up.Each season brings its own atmosphere, colors, and foraging opportunities and I’ve been spending a lot of time making sure they feel distinct, cozy, and alive. Below you’ll find screenshots of each season, along with some of the new mushrooms you’ll be able to discover and harvest with each season.🍂 FallFall Mushrooms❄️ WinterWinter Mushrooms🌸 SpringSpring Mushrooms
- Devlog - Desert Biome - 7 May 2026
Hello everyone!It’s been a little while since the last update, so I wanted to share what I’ve been building behind the scenes. The desert biome is finally reaching a point where its core features are in place, and I’m excited to show off some of the new mechanics and tools that come with it. Desert Biome This biome introduces a handful of new reagents for gathering, each tied to the harsh conditions and unique flora of the region. Hidden deep within the cave system is an environmental puzzle that requires clever use of the new tools to solve. Completing it rewards you with a powerful magical artifact that unlocks new avenues of gameplay and exploration.New Tools Giant’s Gloves A heavy‑duty pair of enchanted gloves designed for interacting with oversized objects scattered throughout the desert. These let you move boulders, lift ancient mechanisms, and access areas that were previously un…
- Clinic Patch - 23 April 2026
Reopening checkin book while patients are in line will no longer generate new patients.A prompt will appear now when you try to assign a patient a bed when no beds are available.When reentering the clinic. Patients will line up properly when there are more than one.Fixed bug preventing the diagnostic page from loading properly from save file.
- Patch for input prompt - 21 April 2026
Fixed bug caused by input prompt UI.
- Controller Update and Bug Fixes - 15 April 2026
Controller UpdateAdded controller icons to highlight clickable and interactable elementsImproved menu navigation behaviorFixed several issues with inconsistent selection and input handlingChanged the key binding section in settings to utilize icons instead of using plain text.General polish and stability improvements for controller users
- A Major Step Forward: Controller + Linux Support - 7 April 2026
This update has been a long time coming, and I’m excited to finally share it with you. The game now includes two big additions that many of you have been asking for:Controller Support: Every action, menu, and interaction has been tuned to feel natural on a controller. This took a lot of iteration and testing, but the end result feels smooth and intuitive.Native Linux Support: The game now runs natively on Linux. This was a significant technical milestone, and I’m thrilled to welcome more players into the community.Thank you for your patience and feedback throughout development. Updates like this are possible because of your support, and I’m looking forward to building even more with you.
- Hotfix for Camera - 13 March 2026
Patch NotesCamera was failing to set resolution for display based on monitor resolution.On a side note:I currently have the following resolutions implemented for the game:800 x 12801280 x 7201280 x 8001280 x 10241360 x 7681366 x 7681440 x 9001600 x 9001680 x 10501920 x 12001920 x 10802560 x 10802560 x 16002560 x 14402880 x 18003440 x 14403840 x 21605120 x 1440If you have a resolution not mentioned above feel free to leave a comment with your specs. I'll take notes of what people have and get them added to the game. Thanks again! :D
- Tutorial Overhaul - 10 March 2026
Major Demo Overhaul Update — Built From Your Feedback!Thank you to everyone who played the demo and shared your thoughts. This update is a full‑scale refinement of the opening experience, core systems, and early‑game progression. Nearly every part of the demo has been touched, tuned, or rebuilt to better reflect the vision of the full game. Here’s what’s new:Intro ImprovementsAdded new water details and environmental polish around the ship.Sailors now have proper uniforms and more visual variety.Adjusted the day cycle: the voyage now takes place midday, docking occurs at night, and the story transitions cleanly into the next morning.Tutorial FlowReduced unnecessary walking segments for Lucien to improve pacing.Fixed a graphical issue where players could walk underneath Lucien.Cleaned up and corrected tutorial dialogue.Relationship PageView all currently available villagers.Track your re…
- Resolution & Display Options Update - 19 January 2026
Hello friends,This update focuses on improving how the game looks and feels across different setups. A lot of you mentioned issues with scaling and display options, so I’ve added proper support for a wider range of monitor resolutions, along with new fullscreen and windowed mode options.What’s NewSupport for multiple monitor resolutions, including ultrawide and non‑standard sizesFullscreen and windowed modesThese changes should make the game much more comfortable to play regardless of your screen size or preferred setup.Thank you for continuing to share your feedback it genuinely helps me prioritize what matters most to you. I’ll be keeping an eye out for any display issues that pop up and will adjust things as needed. Next I will be optimizing the tutorial experience based on feedback provided.Thanks again! :D
- Font Update - 7 January 2026
Hello friends,This is a smaller update focused entirely on one of the most common pieces of feedback I’ve received: the font was too hard to read. I’ve gone ahead and replaced it with a new, much clearer font that should make dialogue, menus, and tooltips far easier on the eyes.This change touches a lot of UI elements, so please let me know if anything looks off or needs adjustment. I’ll be keeping an eye on reports and will continue polishing things as needed.Thank you again for your patience and for pointing this out so consistently your feedback genuinely helps shape the game into something better. More improvements to the UI are on the way, but I wanted to get this fix out to you as soon as possible.Have a great day!
- Demo Update - 30 December 2025
🌿 Update Notes — A Busier, Cozier, More Alive WorldHello friends,This update brings a wave of life into the town — new faces, new routines, new shops, and new ways to interact with the world around you. Here’s what’s new.👥 NPCs & Daily LifeThe NPC scheduling system has been fully fixed. Characters will now walk around, follow their routines, and go about their daily tasks as intended.10 new NPCs have joined the town, each with their own personality and dialogue.Existing NPCs have received additional lines and improved behavior to make the world feel more alive and connected.🛒 New ShopsTwo new storefronts have opened their doors:Cory’s BlacksmithFinnley’s Produce StoreBoth shops come with unique dialogue, inventory, and a bit of their own charm.⚒️ Production StationsThe blacksmith now sells wine casks and distilleries.These can be placed in the clinic cellar, where you can begin produ…
- Hotfix for Demo #25 - 30 October 2025
Fixed issue with journal causing crash if you attempt to open it immediately after loading into a new room.
- Hotfix for Demo #24 - 27 October 2025
Fixed bug when you click an empty space in the inventory and then click an item.Fixed bug that reloaded patients into the clinic when you pause and un pause.
- Hotfix for Demo #23 - 25 October 2025
Fixed bug that prevented patients from finding their paths after sleeping in bed and advancing to the next day.
- Demo Update & What’s Ahead - 22 October 2025
Hey everyone,First off, thank you so much to everyone who played the demo and shared your thoughts. I want to acknowledge something upfront: the initial release had some glaring bugs, including crashes that disrupted the experience. I’m truly sorry for the frustration that caused.Since then, I’ve been working hard to track down and resolve the major issues. Most of the critical bugs have now been fixed, and the demo should run much more smoothly. If you experienced crashes before, I’d love for you to give it another try and let me know how it goes.Looking ahead, I’m also planning several updates to the demo, including:🌱 Adding the remaining cutscenes and missing NPC townies🖼️ Introducing a graphics settings page with a new font and reworked GUI🧭 Reworking the tutorial to reduce long walks and introduce short-term goals🏃♂️ Adding animations for running, holding items, and applying t…
- Hotfix for Demo #22 - 22 October 2025
Fixed bug that had patients spawn with a null symptom that couldn't be cured.Fixed bug with saving and loading during the tutorial would sometimes cause a tutorial loop.
- Hotfix for Demo #21 - 21 October 2025
Fixed a bug that occurs when the mouse state attempts to change sprites while saving. Fixed a bug that occurred when planting seeds and switching to the inventory to select a slot.Mouse default to the standard sprite if you press ESC.
Patch notes and updates
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