SPSTEAMPULSELIVE ANALYTICS
Umbra Mortis

Umbra Mortis Steam news

Dead Head Studios | Jun 3, 2025 | game

Released

0players observed · 22 September 2026 - 06:25:08 UTC

ActionFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Umbra Mortis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews62
  • Release dateJun 3, 2025
  • DeveloperDead Head Studios
  • PublisherBreda University of Applied Sciences

Genres: Action, Free To Play

Company pages: Developer: Dead Head StudiosPublisher: Breda University of Applied Sciences

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Umbra Mortis Steam news

Umbra Mortis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • THE UPDATE IS OUT!!! - 24 June 2025

    We have made it! The biggest (and only (and last)) update for Umbra Mortis is out for you to nab and download on your personal computers.Here's what we added:SOLO PLAY]You asked and we listened, there is now a singleplayer option for the game, which is comparable in difficulty to the multiplayer one.LEVEL EXTENSIONWe added two sections to the level that you can run through, making the game longer. We also put a lot of work into the end of the game in particular, where you will face a brand new final encounter and see a beautiful cutscene if you make it through.STEAM ACHIEVEMENTSYou can collect 17 achievements to flex on your friends with. MUSIC OVERHAULWe added some flourishes to the main gameplay song and added one for the victory screen.MINOR IMPROVEMENTSDifferent colors for the playersOnboarding improvements, so that the mechanics are better understoodBetter guardian bell feedbackSom…

  • An Update in the Works - 10 June 2025

    Hello All!We at Deadhead studios have been hard at work on an update.We have been working on it since release and it will be coming out on 24th of June!!here is what we're planning for it:MUSIC OVERHAULWe are planning to put in a new, adaptive track in the level. It will change based on the intensity of the combat.LEVEL EXTENSIONWe will be adding 2 new sections to the level. One will be a canals area (the game is set in Venice after all), and the other will be a church area with a new final encounter.LAST ENCOUNTER OVERHAULWe want to add a final climax to the game that will be a proper ending to our game, one that has enough fanfare around it. Wait to see what it is in the final product!STEAM ACHIEVEMENTSWe will be adding Steam Achievements! including some hidden ones for you to find by yourselves.AN OUTRO CINEMATICOne similar to the one that introduces you to the game when it starts wi…

  • Patch 1 - 4 June 2025

    We added something small and floppy to the lobby so that you could play in less players than intended if you so desired. But BEWARE!!! This is not the intended way to play the game and you will have a very difficult time completing it.

  • THE GAME IS OUT!!!! - 3 June 2025

    You can now grab two friends and cleanse the city! We hope from the bottom of our hearts that you enjoy the game! And we wish you good luck.

  • The steam page is now live!!! - 2 April 2025

    Hello everyone, my name is Adam and I'm the producer and community manager at Deadhead studios. We are a student team at the Breda University of applied sciences, a dutch university with a study specifically about game creation. We have been working on the game in a team of fluctuating size, throughout development we've gone from 14 to 16 to 23, then back to 19. The team is about half artists, quarter designers and quarter programmers. The whole study is project-based, meaning we have very few lectures and mostly learn by doing, and this is our largest project yet. The school year that we are spending on this game is divided into four, 2 month long blocks, with each of them roughly corresponding to one of the stages of video game production (concepting -> pre-production -> production -> post-release). This year-long project has been a big challenge, but one that pushed us forward a lot.…

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2025Patch 11801617199362541

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