SPSTEAMPULSELIVE ANALYTICS
Towers Heritage

Towers Heritage Steam news

Vollkornbrott | Nov 7, 2025 | game

Released

0players observed · 22 September 2026 - 05:06:59 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Towers Heritage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews7
  • Release dateNov 7, 2025
  • DeveloperVollkornbrott
  • PublisherVollkornbrott

Genres: Indie, Strategy, Early Access

Company pages: Developer: VollkornbrottPublisher: Vollkornbrott

Top Steam chartsTop 100 gamesGame directorySteam Store page

Towers Heritage Steam news

Towers Heritage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Beginning of summer's news - 6 July 2026

    Hello everyone,This is a small announcement to give some news on the game.I fixed a lot of small things you gave as feedbacks, but I will publish these as a single big update, along with a new GUI !The new GUI is still under work, but it's starting to look very nice.I can't wait to show it to you !Stay hydrated,Vollkorn

  • Fixes - 15 May 2026

    Fixes : Projectiles spawning 1st level of campaign, where enemies did not move

  • Security update - 10 March 2026

    Hi, it's Vollkornbrott, It's been a while since I didn't delivered an update ! There have been some changes in my life, which reduce the time I can consume to develop the game, but increase the financial investment I can put in the game. So the updates will be more scattered (around 1/month) but with a bigger scope ! And concerning this update, there are no visible changes. The core has been updated, Towers Heritage runs now on Unity 6.0 ! Thank you, who are reading this post, playing the game, and/or give feedbacks ! Towersheritagely yours, Vollkorn

  • Improvements and fixes - 12 January 2026

    Thanks for your feedbacks ! This is a patch to address some of them. ImprovementsLog messages are written in a dedicated window, to stop spamming the game view. Space bar put the game in pause. Keyboard button L launch the next wave. Camera's movement is nicer (the speed ot the camera is linear when using either arrows keys or the screen border, instead of having a small acceleration) CorrectionsSometimes, when clicking the button to send the next wave, the next wave was sent followed a few second later by another one. Scroll of Scout report window is quicker. The selection of a unit when the game is paused is no longer a multiselection.

  • New art ! And best wishes for 2026 - 5 January 2026

    Best wishes for 2026!We hope this year will be as good as possible for everyone.I’m making this post to announce a change to the Towers Heritage game capsule. It was created by Bruno Barros (his ArtStation portfolio), whom I would like to thank once again from the bottom of my heart. His workflow is flawless and the final renders are stunning. I’m a huge fan of the capsules he creates. He truly knows how to reveal a game’s content while conveying its gameplay through composition, all while making it look beautiful and eye-catching. We love work done right.Towers Heritage has been out for a few months now, and I’m incredibly happy to see that people are playing and enjoying the game. After all these years of work and doubt, it’s an immense joy to see players having a good time with it. I want to thank you all sincerely, from the bottom of my heart.A huge thanks to everyone who sends feed…

  • Minor patch for online - 24 December 2025

    Decreased package rate transfer on the network, for a better fluidity of the game

  • Path for multiplayer online - 22 December 2025

    Asynchronous code to spawn mobs in online games did not synchronised the position of some mobs, making them appears in the sky for non-host players. Also fixed a performance issue for non-host players.

  • Hot fixes for the bots and the Tavern - 19 December 2025

    During a party with many bots, and using the tavern : The mobs did not spawned at the correct opponents Some strategies of the bots were not optimal. They can switch between different strategies during a game now

  • v1.2 Better in-game UI and better bots ! - 18 December 2025

    FIXES Selecting a unit in online multiplayer caused the game to crash. IMPROVEMENTS Better in-game interfaceThe interface now looks a bit more to the UI a classic RTS game, with the constructions, technologies, skills, and units creation menus located at the bottom right corner of the screen. The gameover screen (victory and defeat) displays a summary of built units and purchased technologies. It's also possible to visualize the map to analyze your strategy. Implementation of a multi-selection panel. Selected units are displayed, and you can select one from among them.The panel for viewing incoming waves is now a separate window that can be moved around the screen.Improved AI for botsBots have a better strategy for building towers.Bots have a better strategy for sending mobs via the Tavern. CombatReduced poison duration from 5s to 3s, but reduced the cost of technology to increase this…

  • v1.1.2 Improvements and fixes - 25 November 2025

    Improvements : Changed the sounds of projectiles ice, poison, holy, sniper and of the bunker. Technologies and combat abiliities are better explained when you hover them in a game. The game tells you exactly what it does, and what numerical values are used. Technologies prices have increased, as well as their cost relative to their level. In the panel to see the incoming enemies, you can hover the picture of an enemy to see its characteristics, instead of clicking on it like before. Fixes : In a "free maze" level, the path of the enemies (the green-ish cylinder) is better updated when you want to construct towers. Aura towers were buggy. Now they work as expected, and they've been balanced. The audio manager could be satured and play loudly a sound. It doesn't do that anymore, but can still be improved.

  • v1.1.1 Improvements and fixes - 20 November 2025

    Improvements : Updated the name and the description of the units, to be more consistent and to correct some type Added a gold bonus between waves if the level is not Free maze (this allows to balance with the Free maze maps, where the maze makes the game easier) Fixes : TIer 2 and 3 mobs did not have the correct values of healthpoints Minor fixes

  • Improved combat balance - 14 November 2025

    The gaming experience is now better ! Combat is better balanced Health and gold dropped of enemies have been adjusted Difficulty between tier 1, 2 and 3 have been adjusted Damage, fire rate and cost of most towers have been adjusted Waves/armies in multiplayer have been modified, for a better combat experiences Waves/armies of mode campaign have been modified (level 3, 4, 5 and 6), to be more easy/adapted to the new combat balance Splash damage now does less damage at the edge of their impact. To counterbalance, the Canon tower deals much more damage Freeze ability is slighty more efficient at level 1 Minor fixes Good luck to finish Act 1 ! (Is swear it's possible !)

  • Fixes - 23 October 2025

    BUG FIXESSoftwareFixed languages. Set English as default languages, and packed missing translationsGameplayIt was not possible to buy technologies from the HQ if you have enough moneyRemoved poison's upgrade from the HQ in level 1 of act 1UIStarted to work on a better react interfaceAdded extra wide 21:9 ratio as a resolution in the video parameter (2520x1080). Not perfect but it makes the home menu usableIMPROVEMENTGameplayRemoved the prologue When choosing a slot to construct the tower, raycast to the bottom of the tower instead of its middleReduced damage of BunkerDuring a match, increased the size of the detection boxes at the edges of the screen to move the cameraDuring a match, the cursor is contained inside the game screen in order to be easily detected to move the camera. When you open the menu, the cursor is no longer containedAdded a different camera speed in the settings when…

  • Steam Next Fest October 2025 - 2 October 2025

    Hello !This is the first announcement of the game, I will make it quick but I'm happy to write it ! We are still working on the game but it reached a satisfying playable state. So, a demo will be available very soon, and we will participate in the Steam Next Fest !What is the state of the game ?Right now, I'm fixing bugs for the cohabitation of the multiplayer in both P2P and dedicated server modes. I decided to enhance the story mode and so the scriptwriter is writing the text for the new acts. What will be the content of the demo ?There will be the beginning the story mode and few levels of the skimish mode in solo, playable with bots. There won't be the multiplayer online nor the Tower workshop.What will happen next ?The release date is November the 7th.Even if the development is almost done, it misses content (mostly levels for the catalog in offline and online modes, and some acts…

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 2026Fixes1832700592791367
210 March 2026Security update1826362059933575
312 January 2026Improvements and fixes1821288646585459
424 December 2025Minor patch for online1819386365106096
522 December 2025Path for multiplayer online1819386365102245
619 December 2025Hot fixes for the bots and the Tavern1819386365096109
718 December 2025v1.2 Better in-game UI and better bots !1819386365089173
825 November 2025v1.1.2 Improvements and fixes1816849002024571
920 November 2025v1.1.1 Improvements and fixes1816849002011467
1014 November 2025Improved combat balance1816307528954502
1123 October 2025Fixes1814309641437346

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