- Update 1.9 - New text languages! - 30 September 2026
The main highlight of version 1.9 surely is the support for additional languages that are available to you. But first, another humble ask before I go into the details: Remember that Steam's recommendation engine is in huge parts built around the review system. I'd be very grateful if you considered to leave a review with your thought about the game!Now, besides the original English and the later German translation, the game now offers texts in Spanish, French, Italian, Portuguese (Brazil) and Simplified Chinese. The most suitable language should be picked at game start.Apart from that there are again a couple of other improvements that once again make the game even more enjoyable. A full list of changes is below.Let me know if you find any issues with this.Enjoy!Full changelog verion 1.9Added additional ingame text languagesUsing translations for mission namesReworked mission names for…
- Update 1.8 - Steam Achievements! - 17 September 2026
The next update 1.8 is here, and with it comes a long awaited and frequently asked-for feature: Steam Achievements!The full changeling is below.Steam Achievements!I implemented a set of 59 achievements, all dealing with different parts of the game and providing a unique challenge. Once you update your game, it’ll try to unlock all those achievements that you may have achieved even before. Unfortunately not everything was backed by gameplay data collection before this version, so not all parts can be unlocked right away. Just keep on going then! Can you unlock all of them?Game LoreAlso for those interested in the lore of the game, the Knowledge Archive received a major upgrade, with a total of nearly 100 entries available now that will be unlocked throughout the game. Either because you visit certain locations, progress further through the game, or receive them as mission rewards.Hope yo…
- Update 1.7 - Balancing - 1 August 2026
So, Update 1.7 is here!Well, I didn’t plan to include so many changes, but I went through a rabbit hole or two, and here we are now.A little reminder beforehand as usual: Steam reviews are crucial in the eco system here to gain traction and visibility for a game. So I appreciate it just so so much if you leave your review and share your thoughts!The main focus of the update is balancing. Weapons got rebalanced, prices adjusted, details tweaked, and battlegroups you encounter got a complete overhaul, difficulty scaling works very differently now - the list goes on and on. Full changelog as always down below.Now, enjoy and have fun!Changelog 1.7Reworked battlegroups in all hubsAdded new late game variants of Basilisk, Chimaera and GrendelRemoved automatic hub based difficulty scaling in favor of defined enemy and turret variantsRebalanced mission reward levelsShowing enemy variant indicat…
- Update 1.6 - New Mission type, battlegroups, modules, balancing, fixes, ... - 18 July 2026
Big one! This version comes with some improvements to the game that have been requested in one way or the other. Mission battlegroups have improved, there are new modules, some changes to the balancing, and even a new mission type!So this one carries something for everyone.A little reminder from my side: Steam reviews are one of the biggest ways games get traction on Steam, reach new players and give a signal to the discovery algorithm. A review helps more than you might think - especially if you've enjoyed the game!As always, changelog is below. And most importantly: Have fun and enjoy!Changelog 1.6Added new mission type “Interception” - you have to intercept a dropship and destroy it before it reaches a safe spot. These missions are rare and give better rewards as you collect the cargo from the destroyed ship.Added additional battlegroup variations in all hubsChanged enemy amount in l…
- Update 1.5 - Subsystem damage, improved loot, fixes - 8 July 2026
This week's update 1.5 is here and again several aspects of the game get some nice tweaks and improvements - alongside some important fixes.One of the highlights is the increased incentive to try out new gear, because occasionally you will find higher-level items instead of just items at the starting level 1. Also destroying turrets and other subsystems of a battleship now causes additional damage to the main ship up to a certain threshold - significantly reducing the time it takes to finish off those enemies after you've taken care of turrets. And a bad bug has been fixed which caused modules to be assigned to inaccessible slots - there are additional notes for this below.As always: Enjoy and have fun!Changelog 1.5Destruction of a subsystem like turrets now inflicts damage on the main enemy ship, significantly reducing the time it takes to destroy a battleship after you took care of tu…
- Version 1.4 - EMP enhancements, fixes and manual reloading - 3 July 2026
This time the new update brings some nice features that I have been cooking lately and - next to other stuff - deals with two primary wishes from the community:Firstly, the EMP weapons and system received a huge upgrade which makes those weapons more powerful and versatile - they bring down shields like before, but they may also block shield recharging, a ship's engines, or a turret's targeting. They break any targeting lock now, and enemies have received more variants with EMP based weapons. Secondly, you may now manually reload your weapons! That'll give you more control during battles and saves you from emptying the weapons just to be loaded up. The key for cycling weapons in their slots (default: "1" and "2") will now reload if pressed for a slightly longer time - next to the cycling behavior on tapping!Apart from that there was some more stuff that I added. Below is the full change…
- Update 1.3 - Hot Summer Sale Stuff & German Language - 25 June 2026
Howdy again!Right for the big Steam Summer Sale I have some very nice additions to the game - most importantly: All text is now available in German language too! I might add other languages in the future too.There are also some additions, balancing changes and fixes included - overall a quite nice list this time around. Below is the full changelog.Hope you enjoy! Have fun!Changelog 1.3NewGerman language added (excl. voice overs)Added ability to change language in settingsShowing range information for all weapons in details viewsShowing additional small out of range indicator in HUDAdded additional shield damage threshold audio and visual warningAdded a Discord link to the main menuChangedIncreased targeting rangeDecreased range of Shredder, Incinerator, Solflare, GFB, Scattershot, HammerReduced radar range of Hounds, Grendels and OgresReduced radar range of several turretsSlightly decre…
- Update time! Version 1.2.5 just landed - 10 June 2026
Another update is here! Next to some nice fixes it also brings a new small feature that should help especially in later hubs and buy you some time when trying to protect the Intel Beacons.Have fun, and don't forget to leave a review!Changelog 1.2.5Added priority targets detection delay. Enemies may now take a while at mission start before they detect the target and engage it. Handy especially in protect missions with Intel Beacons. Applies to player’s likewise. Delay differs per hub. There’s also a chance of immediate detection of the player. Big structures like space stations are always detected immediately.Fixed railgun and missile warnings only showing in HUD when also leaving areaFixed hub reward modules getting assigned to slots immediately, which enabled additional slotsFixed some module stat comparison labelsFixed recharger modules improvements calculation being way too strongDec…
- Version 1.2.4 available, and it's better than you might think - 31 May 2026
This one fixes some long standing issues which finally got some treatment. Most importantly it takes care of missiles, their movement, and improves their targeting. The full changelog is below. And of course there is more to come.As always: Have fun!Changelog 1.2.4Securing items will also store your current equipment to your current loadout profile (toggle in settings)Fixed order of weapons in slots at mission start being different than equipped item orderImproved missile's distance-based detonation detectionFixed missiles' start velocity and lead target point calculations to further prevent fly-off behavior when launchedFixed waypoints overlapping target indicator when radar range was upgradedImproved memory management to prevent stuttering during missionsImproved ordering of items in inventory viewsFixed Supply Anchor still causing stability declineFixed Seeker weapon not using full c…
- 1.2.2 Hotfix - 25 May 2026
Fixing an Array in the later game being unselectable
- Version 1.2.1 - Changelog - 22 May 2026
Smaller update, but nice fixes. Have fun! Making enemies take substantially more risk when trying to avoid obstacles after having spent too much time in obstacle avoidance Making enemy take more overall risk during obstacle avoidance Improved Basilisk and Chimera obstacle avoidance behavior specifically Improved spawning of enemies and debris to prevent objects from clipping into each other Making Basilisk and Chimera units spawn further apart Fixing Behemoth formation not having enough spots for all fighters Fixing some enemy ship names being shown as IDs rather than names Potential fix for being unable to leave Knowledge Archives Fixed A key not being bound to show Knowledge Archives Improved input navigation handling in Main Menu Using more simplified version for Drauger shield generator hit box Some fixes for game startup data setup
- Update 1.2 with sub system targeting and new modules is here - 15 May 2026
This update comes with one of the most requested features so far: Sub system targeting. You can now target individual turrets and other systems on capital ships, lock on your missiles and create deadly blind spots.The new Chimera, a smaller-size capital ship, poses a real but manageable threat and will make you familiar with turrets and sub system targeting as early as Neptune. But be aware that these ships come in quite some different configurations throughout the game!Additionally, there is a full range of additional modules that you can get as mission rewards. The primary focus is engine tech, but the radar systems have gotten a deadly upgrade too.Lastly, a couple of other fixes and additions made it into the release - the full changelog is below.Let me know what you think about this release, come join the forums in case you like to share anything or need some help, but most importan…
- Update 1.1 is here - Rewards, Combat Strength, Unlocking and much more - 28 April 2026
Update 1.1 is here, and it’s a fairly big one! Since launch you shared a lot of feedback with me, and this update aims at tackling many of the pain points you had. Difficulty and learning curve as well as mission rewards should feel much smoother now. But as there are many different build combinations and play styles please keep the feedback coming! Of course I also haven't forgotten about the other wishes that didn’t make it into this update.I hope you enjoy these changes and have fun with the game!And if you have a moment, please consider leaving a review - Steam's algorithm loves reviews, it helps others to discover the game and means a lot to me!Changed: Unlocking itemsKeeping your run gear permanently unlocked was fairly hard and I understand the frustration. Securing items happened way too rarely or was too limited. These changes change the whole system and should make the system…
- Update 1.0.8 - 15 April 2026
Changelog 1.0.8 New Making weapons reload / release heat when cycled off from active weapon slot Showing weapon reloading indicator in HUD and cursor when active weapon is reloaded / releasing heat Added “Archives”, a knowledge base section to provide help, insights and lore. Accessible from hub selection and hub map Changes Improved visualization of accessible area on Star Map when stability degrades Improved lead target aiming of enemy turrets Slightly improving full-screen damage indicator visuals Reduced enemy mission start aggressiveness in Neptune hub Low risk missions won’t make enemies aggressively approach the player anymore. High risk will make enemies always aggressively approach. Other risk levels use randomness. Removing damage spill-over from turrets to main capital ships to fix damage being applied multiple times, especially with area effect weapons Turning off aim assist…
- 1.0.5 released! - 3 April 2026
I've spent the whole day on further tweaking any findings since release and just updated to the latest version 1.0.5. It even brings some stuff that was already in the making before! Changelog 1.0.5 Rebalanced enemy weapons Made enemies approach the player more aggressively Reward level “low” missions will only give one item now When player cargo is full, it happens more often that no reward item will be given, but … The higher the reward level of a mission, the better the chances to get upgrades for items Increased the probability of an upgrade to be rewarded when no upgrade was provided for too many consecutive successful missions Added the possibility to not select any item from the available rewards Tweaked generated missions' difficulty distribution The Grendel heavy fighter now has a correct hitbox Also fixed an issue with a hitbox on a boss enemy (no spoilers) Some balance change…
- Update 1.0.4 available - 2 April 2026
Unfortunately a nasty issue made its way into the release version. Of course I wanted to take care of this right away, so here’s the first update with a fix, alongside some more. Hope you enjoy! Changelog 1.0.4 Fixed an issue where missiles were unable to chase targets when the weapon has previosuly been cycled out of an active slot. Thunderstrike missile shot sound is not played automatically anymore when weapon is cycled into an active slot during a mission. Playing the next music track after the current ended should not result in stuttering anymore. Railgun warning is now correctly deactivated when you leave the range of the railgun. The threat level of hubs (=difficulty) is now shown on the hub selection map. Hub difficulty has been slightly lowered overall.