SPSTEAMPULSELIVE ANALYTICS
Zeverland

Zeverland Steam metadata

Quantum Quirks | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieSimulation

  • Steam app typegame
  • Steam App ID3371050
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperQuantum Quirks

Zeverland metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3371050
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperQuantum Quirks
  • PublisherQuantum Quirks
  • Parent gameNot available

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: Quantum QuirksPublisher: Quantum Quirks

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Zeverland Steam metadata

Zeverland metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3371050/metadata
Steam Communityhttps://steamcommunity.com/app/3371050
PCGamingWiki search
IGDB searchSearch IGDB for Zeverland

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Fireside Chat #03: Demo Coming in Q1 2027! - 16 September 2026

    To all Zeverland Survivors:Hey survivors,A few weeks ago, we took a trip to Gamescom and talked about Zeverland with a lot of fellow developers and press. People were really into the cartoon art style, the freedom, the interactions, and the turn-into-a-zombie mechanic. They also gave us plenty of suggestions, which we're still chewing on.The community has grown a lot lately, so welcome to everyone who just joined! In this Fireside Chat, we'll answer the questions we get asked most, and share some fun things we've been building.1. When's the next test? Can we get a demo first?@拉露: Conservative estimate: test 3 around Chinese New Year next year... better to plan for the worst.@Kroh: Considering the rework, no marketing, no demo, no EA... my guess is the full release lands no earlier than late 2027.@Clear Black: I played V Rising from its first EA build all the way to 1.0, and it basically…

  • Fireside Chat #02: A Home on Wheels, Bound for Tomorrow - 3 August 2026

    To all Zeverland Survivors:It's been a month since the PT2 ended. How have you been holding up in the real world?We've noticed some of you scrolling through similar games on Steam looking for a stand-in, and checking in daily with "Another day without playtest". Thank you so much for keeping us in your thoughts.Since sharing the Roadmap last time, we've spent this past month racking our brains over the design of every module. But the blueprint of this world has never been drawn by us alone — it's all of you, adding to it stroke by stroke.Today, let's toss another log on the fire and take a look at what we've done for this world over the past month.Q&A on Development Progress1. The question everyone keeps asking: when is the next playtest / EA?@Licketysplit: After the test ended I went through every zombie game out there — none of them scratched the itch. We need a little hope: a date fo…

  • Zeverland Hits 300,000 Wishlists! - 15 July 2026

    Big news, survivors: Zeverland has passed 300,000 wishlists on Steam!Thank you to every survivor who added Zeverland to your wishlist, and to the old friends who've walked with us through the playtests, sharing feedback every step of the way.You're the ones who brought life and warmth back to this zombie-ridden wasteland!We've received all 300,000 of your hopes, and every one of them is on record. We'll keep building this wasteland into something better, piece by piece, and keep working to deliver on our promises, one by one.See you at the next playtest!

  • Zeverland 2nd Pre-Alpha Tech Test Server Shutdown Announcement - 2 July 2026

    Hi survivors,Zeverland 2nd Pre-Alpha Tech Test will officially conclude on July 2, 10:00 AM (UTC+8), when the servers will go dark.Seven days ago, you opened your eyes in the red mist, standing on this wasteland with nothing to your name.In seven days, you forged your first hatchet, raised the first wall of a home, and recruited your first companion — one who'd raid your fridge, doze off wherever they pleased, yet still stand beside you to hold the line against a whole horde.We watched some of you grind till dawn, just for a roof that could keep out the wind and rain;some walk over ten kilometers alone, only to find a single teammate;some load everything they owned onto a truck and build a home that rolled across the wasteland;some feed and make beds for the companions they'd taken in, one by one, tending to them like their own family;and over these days, you brought human life and warm…

  • RV Design Showcase! Dev Log #6 - 1 July 2026

    Hi survivors!You've all probably had a good run through everything in this test build by now, right? The next update is all about RVs. Before we go live, we want to see what you've already been making —Screenshot your apocalypse RV in Zeverland, fill out the form, and you're in the draw. 10 winners, direct pass to the official launch.👉 https://forms.gle/JxW8iTSDJTgfrEiS8No judging, no scoring — just luck, and the guts to show off what you built.The test is nearing its end, and your ideas keep getting richer. This issue we picked a batch of suggestions to chat about.Player FeedbackQ1: Can you add a horde base-defense mode?A: Yes. That tense all-nighter of defending your home against a horde. We'll make it happen.Q2: Instruments losing durability while playing is such a waste (losing it when smacking zombies is understandable).A: We'll optimize this. Playing a nice tune shouldn't smash y…

  • Help Shape the Next Test! Dev Log #5 - 30 June 2026

    Hi survivors!The test is still going strong! By now you've tried out most of the features — come help us decide where the next test should head! The world of the next version is yours to shape 👉 https://forms.gle/a9XdboS197KWUjP27Run into a problem during the test?\Through the in-game survey we can pinpoint your account directly and track the issue — it works better than anything else. Don't bottle it up. If something goes wrong, let us know.Enjoying the game? Tell us that too.\We're still in the test phase, and what the final Zeverland becomes — your voice counts. We want to hear every suggestion.We've received wave after wave of your ideas and brainstorms. This issue we picked the most-requested suggestions, along with the bug-fix progress from these past few days.Player FeedbackQ1: Two quest points are over ten kilometers apart — too far. Can you add teleport / fast travel?A: We'll…

  • The Future World Is Yours to Shape! Dev Log #4 - 29 June 2026

    Hi survivors!PT2 is already on its 5th day, and by now you've surely formed your own hopes for where the game is headed. Fill out this form and tell us what you want in the apocalypse — the world of the next version is yours to shape 👉 https://forms.gle/a9XdboS197KWUjP27The test rolls on, and your ideas and feedback haven't let up either. As usual, let's have a chat — and here's the bug-fix progress from these past few days.Player FeedbackQ1: This game is PVE-focused, so why can players still hurt each other? Some even exploit mechanics to get into territories and clean out all the loot.A: Our goal has always been to put the PVE player experience first. The fact that players can currently damage each other or exploit mechanics to haul off supplies — those rough spots are essentially rule loopholes or bugs, and we'll fix them all once this PT wraps up. Remember: the real enemy of the wa…

  • Zeverland PT2 Recruitment Is Still Open! Dev Log #3 - 28 June 2026

    Hi survivors!Everyone who filled out the questionnaire by this afternoon has had their access granted — remember to check your spam / promotions / auto-deleted folders too!Haven't gotten a spot yet? You can still sign up here 👉 https://forms.gle/ou4yF1JexzcYU2FE6The wave of enthusiasm that's poured in over these first few days of PT2 — we've felt it! It's gone way beyond what we expected. Thank you all, truly.Run into a problem? Tell us.\Through the in-game survey we can pinpoint your account directly and track the issue — it works better than anything else. Don't bottle it up; if something goes wrong, let us know.Enjoying the game? Tell us that too.\We're still in the test phase, and what the final Zeverland becomes — your voice counts. We know it well: whether the game ultimately does well comes down to how many of your needs we meet. We want to hear every suggestion.Did you make som…

  • Zeverland 2nd Test Sign-ups Still Open! Dev Log #2 - 27 June 2026

    Hi, survivors!Everyone who filled out the form yesterday has had their access granted! If you haven't gotten a spot yet, you can still sign up here 👉 https://forms.gle/ou4yF1JexzcYU2FE6Since PT2 went live, you've all rolled up your sleeves and dived right in, sending us a flood of new discoveries and bright ideas as you play. We've jotted every one of them down. Here are the ones you care about most.Player FeedbackQ1: What should I do about griefing and disputes?A: In the apocalypse, survivors are supposed to look out for one another. Zeverland is a survival game built around PVE — the real enemy was never the survivor next to you. Exploiting bugs to attack, steal from, or harass other players isn't competition, it's plunder.If a case is serious and truly unforgivable, the team will step in to verify and take action. Please send the details to the staff.A good wasteland is built by eve…

  • Zeverland 2nd Test Access Expanded! Dev Log #1 - 26 June 2026

    Hi, survivors!Yesterday's launch of the second beta test kicked off with a 100-slot lottery event, and the response was incredible — we've already received 350+ sign-ups! We've drawn 100 winners, and access has now been granted!Given how high the enthusiasm for the beta has been, we've decided to expand the number of beta slots — anyone who meets the device requirements can now join. Sign up here: https://forms.gle/K8UaiF1ycPS2Y1c59And to make it easier for you to get your friends in on the fun, we've got a big update: you're now allowed to publicly post videos, screenshots, and livestreams of this test! Share away! Just a heads-up — some servers are already full, so please pick a server that still has space when creating your character.On that note — you all uncovered a ton of bugs yesterday and shared plenty of great suggestions. We've logged every piece of feedback, and this time we'…

  • Zeverland 2nd Pre-Alpha Tech Test Server Launch Announcement - 25 June 2026

    Survivors, Zeverland 2nd Pre-Alpha Tech Test is now LIVE!Return to this infection-swallowed land to scavenge, build, fight, and stay alive. Your mission? Bring back everything you see out there.📅 Test DetailsTest Window: June 25, 2026, 10 AM to July 2, 2026, 10 AM (UTC+8)Who Can Play: Survivors who have received the activation code for this test.📌 Important Driver Notice: If your NVIDIA GPU driver is version 32.0.15.xxxx or older, you may run into crashes or freezes. We recommend updating to 32.0.16.1047 or newer before you start.🎊 Submission Event: Show Us Your Wasteland Life!During this test, we will be collecting in-game screenshots and videos in the exclusive sub-channel on our official Discord. Our team will hand-pick the most creative submissions to share publicly, and the chosen survivors will have a chance to win a full-release activation code!🛠️ A Message from the Dev TeamW…

  • 🚨 Zeverland 2nd Pre-Alpha Tech Test — Sign-Ups Are LIVE! - 12 June 2026

    The wasteland missed you. We missed you.🌧️This time, more spots, more odds. Grab your friends and sign up together!📋 Sign up now → https://forms.gle/ou4yF1JexzcYU2FE6🗓 Key DatesJun 12–18 → Sign-Up PeriodJun 22–24 → Codes Drop PeriodJun 25–Jul 2 → Playtest LIVEMake sure to join our Discord to stay up to date on all things Zeverland → https://discord.gg/yJG4kZnGSX#Zeverland #2ndPlaytest

  • Fireside Chat #01: Modding, Ideas & Plans | Community FAQ - 21 January 2026

    To all Zeverland Survivors:It has been over two months since our first closed beta ended and the servers went dark. How have you been holding up in the real world?Let’s get to the point— in this broken world, silence breeds anxiety. To honor your patience and trust, we have combed through your feedback—messages in a bottle sent from the community—and are officially launching this "Fireside Chat." This isn't just a Q&A; it is a blueprint for rebuilding civilization that we are drawing together. So, come throw a log on the fire, and let’s talk about what we’ve been working on.Development Progress Q&AWe have spent the last month analyzing community feedback. Here are our responses to the most representative suggestions.1. Vehicle Customization@Jos4u8 : Can we use everyday items like umbrellas, buckets, and wheels to build wind-powered vehicles?https://www.youtube.com/watch?v=PY-4K4e5s6w\:…

  • Developer Log: PaTT Day 4 - Selected Feedback from PaTT - 17 November 2025

    Zeverland’s first pre-alpha tech test has officially ended, and the servers have now shut down. Thank you to all the first survivors who joined the test!We received a huge amount of feedback and suggestions—thank you again! We've selected some of the most common questions to answer here. Rest assured, every other piece of feedback has also been recorded, and the dev team is reviewing and evaluating them one by one. With all your input, we believe the next test will bring you a more fun and more alive Zeverland!If you have any suggestions, feedback, or questions about Zeverland, feel free to leave them on our Discord server or any of our social platforms—we'll record them all.Q1: About the vehicle system—optimizing interior view, adding more vehicle types and interactions, opening bicycle/motorcycle modifications, and improving storage and part installation logic? A: We received a lot of…

  • Developer Log: PaTT Day 3 - Daily Life in the Apocalypse - 16 November 2025

    The Zeverland test has been running for 3 days, and most survivors have already explored the main gameplay. In this log we want to talk about the daily life features that everyone cares a lot about.If you have any feedback, suggestions, or questions about Zeverland, feel free to leave them on Discord or any of our social media platforms. We will record everything one by one.Q1: Are NPCs simple quest givers or can they help players with work after being recruited? A: NPCs in Zeverland are not cold task machines. They are survivors just like you and they also want to stay alive. If you help them in the wild by fighting zombies, sharing food, or fixing their broken radio, they may join your shelter. Once they join, they can work and stand guard for you. Of course, you also need to keep them safe and well fed. This feature is under development and should be playable in the next test.Q2: We…

  • Developer Log: PaTT Day 2 - Becoming a Zombie - 15 November 2025

    Since the test began yesterday, many survivors and zombies have already been fighting and even cooperating together. In Zeverland, zombies are never just enemies. They might be your next identity, a part of your weapon, or even the seed of a whole new form of civilization.In today's log, we’ll talk about some of the design ideas behind the “human-to-zombie” gameplay and explore one question: in the apocalypse, who truly rules — humans or zombies?If you have any feedback, suggestions, or questions about Zeverland, feel free to leave them on Discord or any of our social media platforms. We will record everything one by one.Q1: What are your plans for the human-to-zombie system? A: We’ve seen a lot of lively discussions and creative suggestions in our Discord server about the human-to-zombie gameplay, which honestly surprised us. Our team is now having internal discussions on it because it…

  • Developer Log: PaTT Day 1 - Talk about Crafting & Modification - 14 November 2025

    Hey everyone! The first closed test is officially live, and we warmly welcome the first group of survivors to the apocalyptic world of Zeverland. Of course, we are already preparing for the next rounds of testing. Players who weren’t able to join this time can keep an eye out for our upcoming announcements!During recruitment and early testing, we’ve received tons of suggestions and feedback from you all. Starting with this log, we’ll be sharing regular updates and answering your most burning questions. This time around, we’re diving into one of your top topics: the crafting & modification system!See if your question got “flipped” below!If you have any feedback, suggestions, or questions about Zeverland, feel free to leave them on Discord or any of our social media platforms. We will record everything one by one.Q1: Since the map is fixed, will there be vertical expansion, especially dig…

  • 10K Wishlist Milestone Achieved! 20 Extra Test Slots Added. Thank You, Everyone! - 9 November 2025

    Hey everyone! Travis here.Wow, the number of sign-ups for our Discord server recently has completely exceeded our expectations, and our Steam Wishlist hit 100K in such a short time! Honestly, that’s a bit overwhelming for us. We were just planning on casually making this, but now it looks like we’ll have to give it everything we’ve got. A huge thanks to all of you for your support and attention!We’ve added 10 extra test slots for a lucky draw on X and YouTube. Check out the rules on the respective platforms and join the fun!I’ve been keeping an eye on the chat, and I’ve seen a ton of great questions, suggestions, and wild ideas coming through. A lot of you have asked, "Will we have this feature?" or "Can we open that system?" Well, timing isn’t exactly on our side here. We’re still in the testing phase, and what you’ve seen so far is more of a glimpse into what we’re trying to build.You…

  • Zeverland Pre-Alpha Tech Test — Recruitment Now Open! - 1 November 2025

    🎮 Zeverland Pre-Alpha Tech Test — Recruitment Now Open! The end of the world’s rolling in, and we’re looking for 200+ brave survivors to jump in first!🕹 Platform: Steam 📅 Sign-up Period: November 1 – November 4 (23:59 UTC+8) 📝 How to Join: Head over to our official Discord server 👉 https://discord.gg/vRxgb82hAg and fill out the sign-up form in the #announcement channel.📢 Results Announcement: November 7 💬 How You’ll Know: Selected players will be granted a special role - Initial Survivors on our Discord Server and access to Alpha-Playtest related channels.🎁 Steam Key Distribution: Winners will receive their Steam activation codes via DM from our Discord admins on November 13.🗓 Playtest Period: November 14 – November 17 (Subject to change based on testing conditions — we’ll keep you updated!)We’ll be choosing players based on gaming experience and hardware setup.Didn’t make it t…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3371050
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperQuantum Quirks
PublisherQuantum Quirks
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Welcome to Zeverland. Common sense is your best weapon against the Zeds. After figuring out the "not dying" part, grab some friends to save the world. Find a cure, build a rocket, or a tower too high for Zeds to climb. Nothing's off limits. You're here at the very start of the apocalypse. Go wild!

About this game

Roadmap About the Game Welcome to Zeverland! Yep, another zombie game. But here, common sense is your best weapon. Just like in real life, you can interact with and modify anything you find. Dismantle a gas station toilet, attach a Zed head to a baseball bet to make a deadly weapon, or weld a bed into an RV so you can drive your house wherever you want. Worried about getting bitten? Don't worry, undead doesn't mean no life! Don't want to get your hands dirty? Gather NPCs from across the world to help you build your post-apocalypse shelter from the ground up. Once you've solved the problem of survival, you can choose to wander alone, or team up with others to think big: rebuild bridges, create a vaccine, build a skyscraper, and light up the world once more! Someone hit the pause button on civilization... Everything is gone. Or is it? This isn't the aftermath of the apocalypse. This is the first minute of it. Sure, the water's still running... if you fancy a night of gut-wrenching agony. Your neighbor's lights are on, but they've got a bit of a zombie problem. And it's a commuter's dream right now because traffic laws are dead! Don’t think of this as the end of the world. Think of it as the first, chaotic day of a new one. Common sense. It's the new superpower. To survive, don't overthink it. Thirsty? Bust open a vending machine. Hungry? Raid someone's pantry. Bitten? Welcome to the undead club. No complex rules. No punishing mechanics. Just do what makes sense to you. Common Sense + Imagination = Survival. Get creative! Any junk you have is ready to be fused into a powerful new weapon. The Zeds got an upgrade in the muscles and brains department—a pointy stick just isn't going to cut it anymore. Duct tape a Clothes Iron to a Tennis Racket and you'll straighten out Zeds in no time. Advantage: you! Or bind a Metal Bat to a DSLR Camera to paralyze Zeds with a single electrifying swing—the camera never lies! Turn a Zed head into your new favorite tool. Whether you want a mobile base with an oven, couch, and drumkit, or a fire-belching post-apocalyptic Zed steamroller... if you can imagine it, you can hit the road in it! It's a big world out there…

Supported languages

English * , Simplified Chinese * , French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Portugal, Korean * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Medo
steam germany12Ängstigende Inhalte
igrs18Interaksi Daring Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Zeverland's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Zeverland's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Zeverland at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.