- Hotfix v1.0-Full Release+212940 - 22 September 2026
Hello Funguys!We’re releasing another hotfix to address more reported bugs! This hotfix also adds a custom Twitch vote duration and the ability to rebind movement keys for keyboard controls.Bugfix:Fixed a string code displayed in Fire King’s dialogue when using German localizationFixed string characters were displayed in certain Passive, Skill Mutation, and Starpath descriptions when using Korean localizationFixed wrong bold tags in various NPC dialoguesFixed Cooldown Reduction effect was incorrectly displayed in red instead of green for certain Skill MutationsFixed enemy outlines would not appear on some enemies when the Enemy Outline setting was enabledFixed Chestnut reward cards appeared blank with only VFX remaining when skipping the opening animationFixed pressing the A button repeatedly during Shrine card selection caused Mutation panels to reappear, allowing players to select mul…
- Hotfix v1.0-Full Release+211285 - 15 September 2026
Hello Funguys!We’re rolling out another Steam hotfix to address an issue where the reroll, banish, and lock buttons become disabled after using banish or lock once, along with various other reported bugs and crashes.Bugfix:Fixed crash when the Cave Chieftain killed its minion and triggered Magnetika’s Treeling skill as the player gave up in the Lava Jungle arenaFixed crash when the player gave up an arena while the enemy spawner system was still active in the backgroundFixed Reroll, Banish, and Lock buttons became disabled after using Banish or Lock onceFixed Nut Turret and Bramble Roots were not properly displayed as unlocked in the Character Swap and Card Library windowsFixed Burn debuff inflicted by Watermelon Axe’s Flaming Slice mutation did not count toward the Lava Horn's Starpath requirementFixed brightness setting could not be saved after confirming changes in the Settings menuF…
- Hotfix v1.0-Full Release+210791 - 10 September 2026
Yo, Funguys!We’re rolling out another Steam hotfix to address various issues that may hinder game progression, along with other reported bugs. Thank you again for your patience and continued support!For console players: The fixes will be submitted for the console certification process. We’ll share more details regarding this as soon as we can! Please hang in there!Bugfix:Fixed softlock when the players leveled up at the exact timing of an elite spawnFixed softlock after quickly rerolling and selecting a newly offered Mutation card before the flip animation finishedFixed clicking on a certain point near the Amberforge's close button may cause softlockFixed softlock when picking up the final chestnut on Hellscape ArenaFixed endless Frozen pond run caused by Elite frog taunted by Midnight Ghost and stopped following players Fixed Fire Curse’s spiral UI doesn't sync with the fire level afte…
- Hotfix v1.0-Full Release+209030 - 4 September 2026
Yo, Funguys!We’re rolling out a Steam hotfix to address various crashes, bugs, and other issues reported by the community. Thank you so much for all your reports, feedback, and patience while we work on squishing these bugs!For our console players: The fixes included in this hotfix are planned to be submitted for consoles next week alongside another Steam update. We’ll share more details once we have them!Bugfix:Fixed crash when selecting a Fire Curse-imbued upgrade after rerolling card choices upon leveling upFixed crash when talking to the Ambersmith after completing Lava Jungle map for the first timeFixed game freeze when opening character menu while activating Mecha Fixed crash after repeatedly clicking a frozen card caused it to level up incorrectly, allowing players to select Mutation skillsFixed crash when talking to the Fire King after dousing all fire curseFixed elite boss stop…
- FUNGUYS SWARM 1.0 IS OUT NOW! - 25 August 2026
Hey, Funguys! Funguys Swarm leaves Early Access and reaches 1.0 now!The 1.0 update introduces the Forest Strength System, the Hellscape final arena, four characters, Twitch Integration, new skills and passives, and more.Funguys Swarm 1.0 launches August 25th, 9:00 AM PT. The Important Stuff, Up FrontPrice: $9.99 on all platforms up from the $6.99 Early Access price. A 20% launch discount will run from August 25th through September 8th.Your save files carry over. Everything you've unlocked in Early Access comes with you into 1.0. Cross-platform saves: Saves are platform-specific - there is no cross-platform save transfer.Steam Deck VerifiedFunguys Swarm is now officially Steam Deck Verified.\Forest Strength System\Every Arena you complete now makes you permanently stronger.The new Forest Strength System rewards you with a unique upgrade whenever you conquer an Arena. These upgrades carry…
- Funguys Swarm 1.0 Launches August 25 on PC and Consoles - 22 July 2026
HEY Funguys,The date is locked: Funguys Swarm hits Version 1.0 on August 25 at 9 a.m. PT.For the first time, Funguys is also coming to consoles. Alongside Steam and the Epic Games Store, Version 1.0 launches day one on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and the Xbox app on PC.The release date trailer is live. Take a look at what’s waiting for you in Version 1.0. 👀What’s coming in Version 1.0Version 1.0 is the biggest version of Funguys Swarm yet, with new ways to build your Funguys, grow stronger between runs, and battle through increasingly chaotic encounters.Here is a taste of what’s coming:A new final arena where you can put your strongest builds to the ultimate testThe Forest Strength system, a new form of meta-progression that lets you carry power between runsNew playable characters with their own abilities, animations, quirks, and playstylesTwitch integration that…
- Hotfix v0.6-Early Access+183780 - 6 April 2026
'Sup Funguys! We're releasing a small hotfix to fix the frame drop issue if you're playing the game on AMD GPUs. Additionally, some of you found out about the hidden achievements on Steam and are unable to unlock them. Don't worry, it's not a bug, they're not online yet as we're still working on and testing them. Keep an eye out for more updates on this! Thank you so much for your support, Funguys!Bugfix:Fixed an Unreal Engine-related issue on AMD GPUs that caused certain VFX to produce severe frame drops on some systems.Cheers, Stairway team
- Funguys Swarm Optimization Update OUT NOW! - 12 March 2026
HEY Funguys!Welcome to the March 2026 Funguys Swarm Dev Update!Our fifth major update, the Optimization Update, is live now!In this announcement, we’ll showcase major CPU usage improvements in the arena, introduce in-game graphic settings, go over quality-of-life improvements, highlight several gameplay changes, and finish with balance updates.CPU OptimizationMany players informed us that the game can slow down significantly during large swarms — especially in the late game.In extreme situations, the game could drop to very low FPS and even freeze for several seconds.We've spent the last few months optimizing the core swarm simulation, and the improvement is huge. Large battles should now remain much smoother and far more stable, even when the arena becomes chaotic.Performance Comparison (on Steam Deck)What does this mean for you?In short:Massive swarms should feel much smoother.Frame d…
- Hotfix 0.5.2-Early Access+180011 - 12 February 2026
Hi Funguys,We're releasing a hotfix to address the issue with the Starpath quests to unlock Fuzzbug and Groovba. Thank you for reporting the issue to us.We're also actively investigating the crash and lag issues. If you experience these issues, feel free to report them to us through our Steam Discussion or on our Discord. Bugfixes:Fixed Starpath quests to unlock Fuzzbug and Groovba not counting passive cards of the element.Fixed X-olotl's clones clipping with the ground when hit by Chicken Caesar's slam attack.Thanks, Funguys! Stairway team
- Patch Notes 0.5.2 - Star Path & Difficulty Adjustment - 10 February 2026
Hi everyone! This patch focuses on reducing the difficulty spikes and grind in Starpath quests that many of you have felt. Weapons, characters, and skills now unlock much earlier, giving you more freedom to experiment and discover fun builds.Runs should feel smoother and less restrictive from the start. We’ve also adjusted overall difficulty so it’s easier to reach builds that feel strong and satisfying. We hope that every run feels rewarding, without slowing you down or getting in the way of the fun. Gameplay ChangesStarpath Quests have been readjusted.Access to new Skills and Passives is now easier early on, allowing players to build fun runs the way they want.Weapons and Characters are more accessible, allowing for earlier experimentation.Several values that felt overly grindy have been tweaked to encourage trying different runs.Fire Offer costs have been adjusted. Less punishment fo…
- Patch Notes 0.5.1 - Gameplay Calculation Adjustment - 5 February 2026
Hey everyone!We know the recent 0.5 update made the game harder than intended. It could feel too grindy, and player choices didn’t matter as much as they should. We’re very sorry about this. With this release, we’ve taken steps to fix these issues.One of the most noticeable problems was how Amount scaling worked during a run. Before 0.5, it was possible to build around increasing skill projectile Amount, but in 0.5 those builds were almost non-existent. This was caused by a design issue in how Amount cards were calculated to appear, giving them a significantly lower chance compared to other upgrade cards. This has been corrected in this release.Damage scaling had also drifted too far from the pre-0.5 balance. With this update, we’ve brought it closer to the original experience so that player power scales correctly with enemy strength, as originally intended. The damage scaling issue in…
- Funguys Swarm 0.5 New Characters Update Out Now! - 30 January 2026
HEY Funguys!Welcome to the January 2026 Funguys Swarm Dev Update!Our fourth major update, the New Characters Update, is live now!In this blog, we introduce six new characters and reveal a new system where skills and passives now have rarities. We’ll also cover new gameplay mechanics, including Shrines, Luck, and Armor.Finally, we showcase brand-new content, such as fire curses and blessings.New CharactersWe're adding not 1, not 2, but 6 new characters this time!Here they are:Groovba: Debuffs deal +20% damage for each Nature card you have. Enemies killed by debuffs have a 2% chance to drop a half heart.Joomba: After standing still for 3 seconds, gain +50% damage, plus +20% for each Sky card you have.Fuzzbug: Start with 1 pixie that damages enemies. Pixies are affected by amount modifiers. Gain +1 projectile for every 2 Night cards you have.X-Olotl: For every 5 Beast cards you have, spawn…
- Hotfix 0.4.1-Early Access+175444 - 14 January 2026
Hi Funguys, happy New Year!!!We’re releasing a hotfix today to address the issues many of you reported over the holidays. Thank you so much for your help and patience. As usual, feel free to send your feedback and bug reports through the in-game Feedback button, Steam Discussions, our Discord, or via email at [email protected], Bugfixes:Fixed Garlic Hammer attacks stopping when using the Lightning Speed skill.Fixed Starpath milestones not progressing when clearing Hard and Very Hard stages with the required weapons.Fixed changing Glyph Type in Settings not updating the glyphs during gameplay.Fixed an issue where Dews could be spent on locked Pond upgrades.Fixed rerolling relic choices keep showing the same options.Fixed black stripes on the character skill icon.Thanks again for your continued support! Stairway Games
- Hotfix 0.4.1-Early Access+173865 - 19 December 2025
Hi Funguys,Thank you for your feedback and bug reports following the Star Path Update. We’ve released this hotfix to address several reported issues. Star Path Changes & Fixes:Fixed incorrect Star Path descriptions for Garlic Hammer and Sky Blessing.Fixed an issue where Weapon Mutation Milestones granted incorrect rewards.Updated the Spark Spin Star Path requirement.Updated the Twin Flame Star Path requirement. Thank you, Funguys, for your continued support! Starway Team
- Hotfix 0.4-Early Access+173707 - 18 December 2025
Hi Funguys,We’re addressing some of the bugs with the release of the Starpath Update. Bugfixes:Fixed an issue where the player could dash infinitely with Dash Skills in certain cases.Fixed Grass Slash effect lasting longer than intended.Fixed incorrect or duplicated additional descriptions on Grass Slash and Lightning Speed mutations.Fixed a Card Library UI issue affecting certain localizations.Fixed Star Path reward panel animations not completing properly in some cases. Thank you Funguys! Starway Team
- Funguys Swarm 0.4 Starpath Update Out Now! - 18 December 2025
SUP FUNGUYS, STARPATH UPDATE IS OUT NOW! Progression and Difficulty OverhaulAdded 47 new Star Path, bringing the total to 103 unlockable Star Path.Increased overall difficulty for older Arenas.Added new Arena difficulty: Very Hard. Check the Star Path to see the unlock conditions. New ContentNew Dash SkillsAdded 6 unique Dash Skills that replace the default dash behavior.Dash Skills variants include digging and jumping mechanic.New TreelingsAdded 5 new Treelings, including Marathony, which increases movement speed based on distance traveled.New Funguys EvolutionsAdded 3 new Funguys Evolutions, including Hellcap, where your damage scales with Fire Curse, by HP Drops now expire after a duration. ImprovementsUI animations can now be skipped by spamming any button. Gameplay Changes & BalanceHaste Power-UpBonus movement speed increased from +50% to +100%.Health DropsEnemies and Environment b…
- Funguys Swarm - December 2025 Update - 17 December 2025
HEY Funguys!Welcome to the December 2025 Funguys Swarm Dev Update!Our third major update, the Starpath Update, will go live on December 17 at 6:00 PM PST.In this blog, we'll go over Steam capsule redesign, Shroomba and Ersa redesign, the progression overhaul, 6 new dash skills, 2 new skills, 5 treelings, and 3 new relics.Steam Capsule RedesignThe new character, “NUTCASE,” is now featured on the capsule, and the vibe is more chaotic than ever.Shroomba and Ersa Redesign\We felt Shroomba and Ersa are too plain and cute for the new vibe we're aiming for, so we gave them a more fierce look.Starpath Improvements (Progression Overhaul)We hear you folks. Lots of you think the game is fun, but it's too short. Well, we're changing all that. We're revamping our entire achievement progressions!We’re completely revamping the achievement progression system. Previously, Starpath had 56 achievements. W…
- Patch 0.3.1-Early Access+171409 - 4 December 2025
Hi Funguys!More asset updates for Shroomba and Ersa have landed! Don’t worry, we’re also working on the next big update, so stay tuned! Improvements:Updated title screen art for Shroomba and Ersa.Updated face icons for Shroomba and Ersa on the save file.Updated Shroomba’s and Ersa’s portraits when using mecha.Updated Shroomba’s and Ersa’s Funguys evolution relic artwork.Updated Shroomba’s and Ersa’s mini map icons.Adjusted keybind hints during Mecha transformation upward so they’re no longer covered by the mecha portrait.Note:Intro cutscene has been disabled for now as we’re reworking it. Thanks, Funguys!Stairway Games
- Patch 0.3.1-Early Access+171172 - 3 December 2025
Sup Funguys!We’ve got a short patch for some portrait updates.Improvements:Updated Shroomba and Ersa portraits.That’s all for now, Funguys. thanks! Stairway Games
- Hotfix 0.3.1-Early Access+169557 - 20 November 2025
Hi Funguys,We’re addressing some of the feedback and bugs you've reported since the release of the Egglosseum Update. Bugfixes: Fixed crash when going to Egglosseum Hard mode after unlocking NutcaseFixed crash when selecting empty Treeling slots 2 or 3 while slot 1 is filledFixed shock damage not being recorded for the Starpath milestone. Any progress made after the 0.3 update will now be tracked correctly, and the milestone will unlock if the player has already dealt 200,000 shock damage before this hotfixFixed lag when unlocking upgrades from Sanctuary shopsFixed player being able to banish all cards and getting soft-locked when using a controllerFixed wrong heart decrease visual if max heart is more than 3Thank you for the reports and feedback, we’ll continue fixing the issues you’ve been sending in. Stairway Team