Still Not Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews216
- Release dateJan 24, 2018
- DeveloperGlove Games
- PublisherGlove Games
Company pages: Developer: Glove GamesPublisher: Glove Games
Still Not Dead Steam news
Still Not Dead news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Unknown Pleasures: This week s pick of new Steam releases - 2 February 2018
Winter has finally arrived in force in London, bringing with it some questions. Whose idea was it to live on the surface? Why would anyone wear a fleece without arms? What kind of monster thinks it’s okay to make a coat with fake pockets, and why didn’t everyone immediately kill him with spears? Alas, these are not questions that Unknown Pleasures can answer. But if your local mountaintop hermit has no idea what the best new Steam releases are, you’re in luck. Lining our inexplicably porous gloves this week: liminal AIs, invisible mines, and gender critical spies. (more…)
- UPDATE 9 - 11 January 2018
Happy New Year! 4 new Skill Skulls to Unlock New Item: Flashbang larger enemies drop more money fixed controller input VIDEO: https://www.youtube.com/watch?v=N_byiISDWjM&feature=youtu.be This is likely the final early access update, marking the upcoming release of the game. Thankyou so much to everyone for your testing and feedback during early access, it has been so valuable.
- UPDATE 9 - 11 January 2018
Happy New Year! 4 new Skill Skulls to Unlock New Item: Flashbang larger enemies drop more money fixed controller input VIDEO: https://www.youtube.com/watch?v=N_byiISDWjM&feature=youtu.be This is likely the final early access update, marking the upcoming release of the game. Thankyou so much to everyone for your testing and feedback during early access, it has been so valuable.
- UPDATE 8 - 21 October 2017
new enemy: shadowman new enemy: turret plant new enemy: trapper mage turned spikebat into a stunStick 4 new difficulty skulls new theme music tweaks: - added more gore and explosion/fire marks - improved world lighting - buffed flamethrower - zeroHero curse is now 75% chance to lose your weapon - explosive feet now throws nades - take less dmg from your own explosions - death does less dmg - explosive zombies do not show up every stage now - blastDoctor buffed to heal 2hp - fixed bug where explosions weren't breaking walls - blessing/curse re-roll cost is now only 5hp (highRoller makes it 2) - weapon ammo counts adjusted - fixed "things cost more" skull - melee items cost £200 now - removed the start without a gun skull - locked cursor better for windowed mode - nerfed more enemies skull (about 15% more enemies now, not 25%) twitter: @glovegames youtube: https://www.youtube.com/channel/…
- UPDATE 8 - 21 October 2017
new enemy: shadowman new enemy: turret plant new enemy: trapper mage turned spikebat into a stunStick 4 new difficulty skulls new theme music tweaks: - added more gore and explosion/fire marks - improved world lighting - buffed flamethrower - zeroHero curse is now 75% chance to lose your weapon - explosive feet now throws nades - take less dmg from your own explosions - death does less dmg - explosive zombies do not show up every stage now - blastDoctor buffed to heal 2hp - fixed bug where explosions weren't breaking walls - blessing/curse re-roll cost is now only 5hp (highRoller makes it 2) - weapon ammo counts adjusted - fixed "things cost more" skull - melee items cost £200 now - removed the start without a gun skull - locked cursor better for windowed mode - nerfed more enemies skull (about 15% more enemies now, not 25%) twitter: @glovegames youtube: https://www.youtube.com/channel/…
- UPDATE 7 - 28 September 2017
- Complete Overhaul of Level Generation - New Music track - Runs are now 6 stages - various tweaks and such.. next update will be focused on monsters! MORE NEWS: twitter: @glovegames youtube: https://www.youtube.com/channel/UCyn_t7dt2cM1sKt49ETBlxA
- UPDATE 7 - 28 September 2017
- Complete Overhaul of Level Generation - New Music track - Runs are now 6 stages - various tweaks and such.. next update will be focused on monsters! MORE NEWS: twitter: @glovegames youtube: https://www.youtube.com/channel/UCyn_t7dt2cM1sKt49ETBlxA
- Update 7 preview - 21 September 2017
Working on re-doing the level generation. So far so good. See a small preview here: https://youtu.be/Uo5K_dXRtzU New stages should be done within the week, i think..
- Update 7 preview - 21 September 2017
Working on re-doing the level generation. So far so good. See a small preview here: https://youtu.be/Uo5K_dXRtzU New stages should be done within the week, i think..
- Update #6 - 7 September 2017
- new progression Skull System - added 6 difficulty skulls - 2 new traps - new music track - new level details and randomization - new items are auto mapped to hotkeys - enemy types are random per stage - art improvements - new menu - frozen fingers lasts 20secs now Main change is the Skull Progression system. Let me know what you think in the discussion boards! Thanks
- Update #6 - 7 September 2017
- new progression Skull System - added 6 difficulty skulls - 2 new traps - new music track - new level details and randomization - new items are auto mapped to hotkeys - enemy types are random per stage - art improvements - new menu - frozen fingers lasts 20secs now Main change is the Skull Progression system. Let me know what you think in the discussion boards! Thanks
- Update 5 - 19 August 2017
+ added world details + new music track + option to change/optimise world details also: - mouse stuttering with Vsync is fixed - reRolling blessings costs 10hp not 15 now - other balancing and tweaks twitter: @glovegames tumblr: glovegames.tumblr.com Update Video: https://www.youtube.com/watch?v=Da3rs15_Hc4
- Update 5 - 19 August 2017
+ added world details + new music track + option to change/optimise world details also: - mouse stuttering with Vsync is fixed - reRolling blessings costs 10hp not 15 now - other balancing and tweaks twitter: @glovegames tumblr: glovegames.tumblr.com Update Video: https://www.youtube.com/watch?v=Da3rs15_Hc4
- UPDATE #4 - 13 August 2017
new content: new weapon: hellshot new weapon: hellshotter new weapon: cannon new blessing: explosiveFeet new blessing: gunner runner new curse: awareness new curse: frozen fingers new curse: zeroHero other stuff: nerf careful growth to 1 stage nerf alchemy blessing (to 15) make chaser curse 1 stage only expanded the hedgemaze biome simplify item costs (items = 50, weapons = 300, melee = 500) add a kill quota each stage ammo crates can now only be bought once jump costs stamina (approx 15%) improved gamepad support allowed option to disable Vsync minor gui changes again, sorry its been 20 damn days since an update but my computer died and i had to get another and set it all up..etc
- UPDATE #4 - 13 August 2017
new content: new weapon: hellshot new weapon: hellshotter new weapon: cannon new blessing: explosiveFeet new blessing: gunner runner new curse: awareness new curse: frozen fingers new curse: zeroHero other stuff: nerf careful growth to 1 stage nerf alchemy blessing (to 15) make chaser curse 1 stage only expanded the hedgemaze biome simplify item costs (items = 50, weapons = 300, melee = 500) add a kill quota each stage ammo crates can now only be bought once jump costs stamina (approx 15%) improved gamepad support allowed option to disable Vsync minor gui changes again, sorry its been 20 damn days since an update but my computer died and i had to get another and set it all up..etc
- Updates (?) - 30 July 2017
PERFECT TIMING my laptop has completely fucked itself, waiting on a new PC to arrive tomorrow. Hence the lack of updates this week. Stay tuned, iv been doing pencil/paper design on new features in this downtime and have cool stuff planned :)
- Updates (?) - 30 July 2017
PERFECT TIMING my laptop has completely fucked itself, waiting on a new PC to arrive tomorrow. Hence the lack of updates this week. Stay tuned, iv been doing pencil/paper design on new features in this downtime and have cool stuff planned :)
- UPDATE #3 - 20 July 2017
+ new enemy + new music track + unlock system removed * (everything is unlocked) + no stage limits for weapons (any item on any stage) + nerfed "survival ammo" blessing (* a better progression system will be added later on)
- UPDATE #3 - 20 July 2017
+ new enemy + new music track + unlock system removed * (everything is unlocked) + no stage limits for weapons (any item on any stage) + nerfed "survival ammo" blessing (* a better progression system will be added later on)
- UPDATE #2 - 12 July 2017
+ added steam trading cards + fixed "choose for me" not giving money + fixed "pocket holes" stealing melee weapon + nerfed "pocket holes" (only 50% chance / wont take your last item)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 July 2017 | Update #1 | 4249665521681306584 |
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